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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 350 of 371)
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Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 8, 2014 10:21 AM    Msg. 12216 of 12975       
While you may rarely see the stock in first-person, you will be seeing it any time you find the weapon laying around, any time you see an ally carrying the weapon, and any time you see an enemy carrying the weapon.

I don't think a foregrip would be out of place. I'm not sure how solid a folding foregrip would be, considering you'd be pulling on it every time you rack the pump. It'd probably be do-able, but it doesn't sound like something I'd want to trust. Take that with a grain of salt.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 8, 2014 10:35 AM    Msg. 12217 of 12975       
Quote: --- Original message by: Echo77
While you may rarely see the stock in first-person, you will be seeing it any time you find the weapon laying around, any time you see an ally carrying the weapon, and any time you see an enemy carrying the weapon.

I don't think a foregrip would be out of place. I'm not sure how solid a folding foregrip would be, considering you'd be pulling on it every time you rack the pump. It'd probably be do-able, but it doesn't sound like something I'd want to trust. Take that with a grain of salt.


Exactly my thoughts, though I do have a very good idea to incorporate a robust foregrip, which could stand the might of any spartan palm.

As for the picatanny rails, do you think the top rail is enough or should I add smaller versions around the side flanks of the receiver?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 8, 2014 10:51 AM    Msg. 12218 of 12975       
Quote: --- Original message by: SS Flanker
As for the picatanny rails, do you think the top rail is enough or should I add smaller versions around the side flanks of the receiver?

I think the 12-o'-clock rail you have right now would do just fine, especially given the nature of this particular shotgun variant. It already has an integral flashlight, and the current rail allows for optics, so there's not much need for side-mounted rails.


baconatorCE
Joined: Jun 15, 2012

I'm a curse and I'm a sound


Posted: Aug 11, 2014 06:42 PM    Msg. 12219 of 12975       
I actually think the original stock was better. It resembled the M90, but it had a more brutish style. Now, it just looks like an extra stock slapped on to the back of another stock.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 12, 2014 06:53 PM    Msg. 12220 of 12975       
So I think someone had to model that weapon :


Then I started it.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 12, 2014 08:35 PM    Msg. 12221 of 12975       
Awesome. About time we got our hands on a UNSC MGL. Just cover up the exposed grenades in the drum and you'll be set, methinks.


Bobblehob
Joined: Aug 29, 2010


Posted: Aug 12, 2014 09:30 PM    Msg. 12222 of 12975       
I love how the grip is basically a 1911 .45 acp, even the trigger matches exactly. Weird, but still awesome.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 13, 2014 08:46 AM    Msg. 12223 of 12975       
Here is a shinier render :
Because some people don't like clay renders, and it doesn't have enough polies to crash my 3ds max yet


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Aug 13, 2014 02:02 PM    Msg. 12224 of 12975       
Nice job !

Wip thunderlord (it's not the final product)




The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Aug 13, 2014 03:47 PM    Msg. 12225 of 12975       
Quote: --- Original message by: UHWArby
Quote: --- Original message by: Shockwave
Quote: --- Original message by: bourrin33
Quote: --- Original message by: Shockwave
Working on H2A HUD. When it will be finished I'll share to you in .psd

http://i.imgur.com/LJ6okWq.png


Do it in 3ds max, it looks much better usually. The 60 rounds meter orientation looks quite strange


Before I used 3ds max but I had no full control on everything and meanwhile I learned Photoshop.
Yeah I'm agree and I don't know why. I'll fix it on the next version.

Here is where I am :
http://i.imgur.com/7eORwCG.png


editing....
....
Derp :c
http://img2.wikia.nocookie.net/__cb20140803142103/halo/es/images/c/c7/7eORwCG.png


This footage might help on a few hud elements :)
https://www.youtube.com/watch?v=ahA7oGd0CtQ

Here's some 1080p derect footage wich might help with the hud too
https://www.youtube.com/watch?v=EvUTX_zoCas
Edited by Maiku3 on Aug 13, 2014 at 10:20 PM


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Aug 13, 2014 10:11 PM    Msg. 12226 of 12975       


this is what i think the halo4 br should have been


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Aug 14, 2014 01:59 AM    Msg. 12227 of 12975       
Quote: --- Original message by: savinpvtmike
http://fc09.deviantart.net/fs71/f/2014/225/5/a/this_is_what_i_think_the_halo4_br_shauld_have_been_by_savinpvtmike-d7v2d7t.png

this is what i think the halo4 br should have been


A gun with a DMR body, Halo 3 BR Barrel, and a modified version of the Halo 4 BR stock?

And how would removing the scope be beneficial to the player?
Edited by RabbitFood on Aug 14, 2014 at 02:00 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 14, 2014 02:27 AM    Msg. 12228 of 12975       
@Pvt Mike: The weapon in the top-right corner may be something to look into.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Aug 14, 2014 11:52 AM    Msg. 12229 of 12975       
Quote: --- Original message by: Echo77
@Pvt Mike: The weapon in the top-right corner may be something to look into.
http://img1.wikia.nocookie.net/__cb20110317182705/halo/images/5/58/640px-HaloReach_-_DMR_Concepts.png
i did use that for the carrying handle and i am modeling that but i haven't found time to finish it and i did not add the scope yet thats y its not there


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Aug 14, 2014 04:21 PM    Msg. 12230 of 12975       
Quote: --- Original message by: savinpvtmike
http://fc09.deviantart.net/fs71/f/2014/225/5/a/this_is_what_i_think_the_halo4_br_shauld_have_been_by_savinpvtmike-d7v2d7t.png

this is what i think the halo4 br should have been


looks like a DMR and BR H4


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Aug 14, 2014 06:20 PM    Msg. 12231 of 12975       
prity much it is


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Aug 14, 2014 08:14 PM    Msg. 12232 of 12975       
Mike you still need to send me that br .fbx Get on skype already.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 15, 2014 06:35 PM    Msg. 12233 of 12975       
Quote: --- Original message by: savinpvtmike
http://fc09.deviantart.net/fs71/f/2014/225/5/a/this_is_what_i_think_the_halo4_br_shauld_have_been_by_savinpvtmike-d7v2d7t.png

this is what i think the halo4 br should have been


Why not custom ? D: Otherwise the shape looks really cool.

Quote: --- Original message by: darksoldier
Nice job !

Wip thunderlord (it's not the final product)

http://img15.hostingpics.net/pics/538754origins1.png
http://img15.hostingpics.net/pics/152189origins.png


Nice but it doesn't look like the hands are holding the gun tight, like it will go in your face when firing.

-
Moar progress and a few colors :



Now I just need to do the silver part and the handle, which should be easy


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 15, 2014 07:29 PM    Msg. 12234 of 12975       
Is it going to be revolver-action, or is it going to feed from detachable drums?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 16, 2014 09:46 AM    Msg. 12235 of 12975       
Looks, GG.

No new update on the m95 yet. Haven't had enough time to collaborate on ideas.

Did have time for this though. (moonshiners beware)















I think more attention needs to be made, on how the drum mag fits into the mag port, looks too much like it was thrown on there.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 16, 2014 12:55 PM    Msg. 12236 of 12975       
Quote: --- Original message by: SS Flanker
I think more attention needs to be made, on how the drum mag fits into the mag port, looks too much like it was thrown on there.

Here's a reference for how the drum should insert into the magwell, if that helps:
http://www.thespecialistsltd.com/files/Thompson-M1928.jpg

Looking really good so far, though. Would be cool to see it in-gamed and put into a Cops and Robbers map or somethng.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 16, 2014 01:07 PM    Msg. 12237 of 12975       
Already have that reference. I'm just concerned I don't overlap the polies too much.

I might send you the model and let you tweak it. As well as the m95, I really want to ingame this. Only for OS however, i've come to understand the powa of a normal map.

Thanks again, Echo echo echo echo.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 16, 2014 01:33 PM    Msg. 12238 of 12975       
Quote: --- Original message by: SS Flanker
I might send you the model and let you tweak it.

I don't know how to model D:


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 16, 2014 02:50 PM    Msg. 12239 of 12975       
Quote: --- Original message by: Echo77
Quote: --- Original message by: SS Flanker
I might send you the model and let you tweak it.

I don't know how to model D:


4 REAL?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 16, 2014 03:17 PM    Msg. 12240 of 12975       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Echo77
Quote: --- Original message by: SS Flanker
I might send you the model and let you tweak it.

I don't know how to model D:

4 REAL?

Is true. :C


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 17, 2014 08:10 AM    Msg. 12241 of 12975       
Here a new update from 343i. Just a simple preview of the weapons that will be on Halo 5 : Guardians beta.









Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 17, 2014 11:02 AM    Msg. 12242 of 12975       
I'm not impressed at all, if anything it looks like a few rejected design submission from h4......

Bungie managed to give us gradual but notible updates to weapons and Armour i'm not sure why 343 need to drag last years work into this years.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 17, 2014 11:18 AM    Msg. 12243 of 12975       
-A 4-tone Assault Rifle. Are you serious.
-Battle Rifle has a nicer black color but again with this terrible two-tone BS.
-DMR looks the same, terrible color toning again.
-That is the most generic looking heavy weapon rocket launcher (or whatever it'll be) I've ever seen. That's not Halo, that's just embarrassing.
-SMG is baaaaaaaaaack. Looks top-loaded, and terribly two-toned...
-Sniper looks decent, I'll wait to see if it looks terrible in first person.

I swear to hell if the first person animations are ported over, which it seems like they will be seeing as these weapons all look like terrible upgrades, I'm going to kill someone.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 17, 2014 12:08 PM    Msg. 12244 of 12975       
Quote: --- Original message by: ODX
-A 4-tone Assault Rifle. Are you serious.
-Battle Rifle has a nicer black color but again with this terrible two-tone BS.
-DMR looks the same, terrible color toning again.
-That is the most generic looking heavy weapon rocket launcher (or whatever it'll be) I've ever seen. That's not Halo, that's just embarrassing.
-SMG is baaaaaaaaaack. Looks top-loaded, and terribly two-toned...
-Sniper looks decent, I'll wait to see if it looks terrible in first person.

The assault rifle does have too many colors, but the two-toned battle rifle and DMR aren't bad. Metal is one color, polymer is another. This is pretty normal.

There was a single-barreled rocket launcher in pre-Xbox Halo that was intended for anti-aircraft use. It's certainly different, but you can only do the double-barreled design so many times.

The M7 does look a bit odd, but it appears that they've just followed the trend of making the polymer one color, and the metal another color.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 17, 2014 02:10 PM    Msg. 12245 of 12975       
Quote: --- Original message by: ODX
-A 4-tone Assault Rifle. Are you serious.
-Battle Rifle has a nicer black color but again with this terrible two-tone BS.
-DMR looks the same, terrible color toning again.
-That is the most generic looking heavy weapon rocket launcher (or whatever it'll be) I've ever seen. That's not Halo, that's just embarrassing.
-SMG is baaaaaaaaaack. Looks top-loaded, and terribly two-toned...
-Sniper looks decent, I'll wait to see if it looks terrible in first person.

I swear to hell if the first person animations are ported over, which it seems like they will be seeing as these weapons all look like terrible upgrades, I'm going to kill someone.

I think they would look better if the contrast between the tones were lower.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 17, 2014 06:57 PM    Msg. 12246 of 12975       
Quote: --- Original message by: Echo77
Is it going to be revolver-action, or is it going to feed from detachable drums?

I think I'll go for a detachable drum because it will have no issue about animations, I'd prefer revolver action but I think it will cause problem.
And you're going to tell me revolver would be stupid because the grenades are exposed to fire


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Aug 17, 2014 08:30 PM    Msg. 12247 of 12975       
Not big on the BR's scope, it looks like the scope we saw on the DMR-like weapon back in Firefight: Descent.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Aug 17, 2014 09:15 PM    Msg. 12248 of 12975       
i swear, whoever in 343 looked at these and said "this looks great", should've been fired on the spot


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 17, 2014 10:22 PM    Msg. 12249 of 12975       
Quote: --- Original message by: Echo77
The assault rifle does have too many colors, but the two-toned battle rifle and DMR aren't bad. Metal is one color, polymer is another. This is pretty normal.
Aaaaannnd not something that belongs in Halo.
Quote: --- Original message by: Echo77
There was a single-barreled rocket launcher in pre-Xbox Halo that was intended for anti-aircraft use. It's certainly different, but you can only do the double-barreled design so many times.
Well no, but a single barreled cylinder with handles just looks boring. The double barrel rockets with a larger rocket holder and top handle to SWING UP was awesome.

Quote: --- Original message by: Echo77
The M7 does look a bit odd, but it appears that they've just followed the trend of making the polymer one color, and the metal another color.
In a completely random assortment, like they did that thing in Paint where you use the cut tool and just draw randomly squiggles everywhere then move it to see how disastrous it looks.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 17, 2014 11:14 PM    Msg. 12250 of 12975       
Quote: --- Original message by: bourrin33
Quote: --- Original message by: Echo77
Is it going to be revolver-action, or is it going to feed from detachable drums?

I think I'll go for a detachable drum because it will have no issue about animations, I'd prefer revolver action but I think it will cause problem.
And you're going to tell me revolver would be stupid because the grenades are exposed to fire

Drum sounds like the easiest approach. I'm not sure what you mean by the grenades being exposed to fire; there are realworld revolver-action grenade launchers. The Milkor MGL is probably the most well-known.

Quote: --- Original message by: RabbitFood
Not big on the BR's scope, it looks like the scope we saw on the DMR-like weapon back in Firefight: Descent.

It's a reflex sight of some sort (either red dot or holographic), a low/no-magnification optic that uses a laser to project a reticle.

Quote: --- Original message by: ODX
Quote: --- Original message by: Echo77
The assault rifle does have too many colors, but the two-toned battle rifle and DMR aren't bad. Metal is one color, polymer is another. This is pretty normal.
Aaaaannnd not something that belongs in Halo.
Quote: --- Original message by: Echo77
There was a single-barreled rocket launcher in pre-Xbox Halo that was intended for anti-aircraft use. It's certainly different, but you can only do the double-barreled design so many times.
Well no, but a single barreled cylinder with handles just looks boring. The double barrel rockets with a larger rocket holder and top handle to SWING UP was awesome.

Quote: --- Original message by: Echo77
The M7 does look a bit odd, but it appears that they've just followed the trend of making the polymer one color, and the metal another color.
In a completely random assortment, like they did that thing in Paint where you use the cut tool and just draw randomly squiggles everywhere then move it to see how disastrous it looks.

Polymer and metal isn't something that belongs in Halo?

A single rocket tube may seem "boring" compared to a dual-tube system, but it also means that instead of two big rockets, we get one really big rocket, possibly guided.

The polymer sections of the SMG aren't random. The rails, magazine, grips, and buttpad are all polymer, while the rest of it is metal. I agree that it doesn't look qute as good as the M7, though.
Edited by Echo77 on Aug 17, 2014 at 11:16 PM
Edited by Echo77 on Aug 17, 2014 at 11:19 PM

 
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