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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 348 of 371)
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Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 22, 2014 09:57 AM    Msg. 12146 of 12975       
@DarkSolider The black stripes are a little, "pixely" and detract from the rest of the livery scheme, anyway you could fix that?

Apart from that nice work, mind loaning me an ar to play with?

Oh and, prepare to be amazed.










Finally, got the uv's done for this blocky turd. The texture isn't final, but right now it looks like a final turd.

Any pointers?

(Never saw cheddars texture for his mac.)


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 22, 2014 10:20 AM    Msg. 12147 of 12975       
Looks pretty accurate as near as I can tell. I don't recall seeing three holes in the rear sight of actual MAC-10s, but as long as it has the top-most peephole, it'd work.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 22, 2014 10:43 AM    Msg. 12148 of 12975       
Seriously?

That's quite nice, I thought the texture was really crappy. Would you mind being my tester when I ingame this mojo?



This airsoft version has three holes, which you might be able to deduce from the pic.

I know you should never trust air soft models, over the original but there seem to be more air soft refs out there at the moment.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 22, 2014 11:33 AM    Msg. 12149 of 12975       
Quote: --- Original message by: SS Flanker
This airsoft version has three holes, which you might be able to deduce from the pic.

I know you should never trust air soft models, over the original but there seem to be more air soft refs out there at the moment.

After a quick Google search, it seems that the tri-hole design is indeed the standard for the MAC-10 rear sight. I must have been thinking of the M11/9, which seems to be a 9x19mm variant of the MAC-11.
Edited by Echo77 on Jul 22, 2014 at 11:37 AM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jul 22, 2014 01:07 PM    Msg. 12150 of 12975       
Nice job Flanker ! Pretty descent for me !

Update assault rifle :







Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 23, 2014 08:47 AM    Msg. 12151 of 12975       
Quote: --- Original message by: SS Flanker
@DarkSolider The black stripes are a little, "pixely" and detract from the rest of the livery scheme, anyway you could fix that?

Apart from that nice work, mind loaning me an ar to play with?

Oh and, prepare to be amazed.


https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10513331_1432610623693435_4646393223811004659_n.jpg

https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/10435130_1432610663693431_8759520027639044473_n.jpg

https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/10513271_1432610670360097_5846532722668051586_n.jpg

https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10514720_1432610680360096_2342030580857125583_n.jpg

Finally, got the uv's done for this blocky turd. The texture isn't final, but right now it looks like a final turd.

Any pointers?

(Never saw cheddars texture for his mac.)


Looking good, just needs less ware IMO and more clouds and grease. Color variation is looking good but for some reason I feel it may look a bit better if you change it to a cooler shade IMO.

This is what my half done texture looked like (haven't done the black parts etc): http://imgur.com/Rc0pi7j


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 25, 2014 10:11 AM    Msg. 12152 of 12975       
Looks purdy good cheddars!

I tried to bake a normal map today, can't say I was even remotely successful.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jul 25, 2014 03:49 PM    Msg. 12153 of 12975       
Cheddars rocks ! Nice work as alaways !


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 26, 2014 06:55 AM    Msg. 12154 of 12975       
Mac-10 update.

I wanted to try and emulate a two tone effect for the paint e.t.c. But it doesn't look as good as it should. Neutral tones of dark grey and blue seem to blend best, so I'll stick to using them.

As for the wear and tear, I plan to reduce some damaged area's and transplant them to a an area more suited to scratches and abrasions.





(Note to self, change the RGB values for the default max background to: 68,68,68 in the render settings)


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jul 26, 2014 12:15 PM    Msg. 12155 of 12975       
You should use a gradient map as background, it prevents having similar colors to the background on the model.
Except when trying to render crashes 3DS max...
Here is a render of the RL WIP in a viewport, soon finished !


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jul 26, 2014 12:22 PM    Msg. 12156 of 12975       
Quote: --- Original message by: bourrin33
You should use a gradient map as background, it prevents having similar colors to the background on the model.
Except when trying to render crashes 3DS max...
Here is a render of the RL WIP in a viewport, soon finished !
https://lh5.googleusercontent.com/-gX8xrUM9Z9o/U9PTX7cy_6I/AAAAAAAABk8/-oeriRCpEhE/s1280/viewport%2520realistic.png

those grips don't look like they'd work, also that model gives me some ideas. y'mind if i take some inspiration from your model when i do some concept art?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jul 26, 2014 12:48 PM    Msg. 12157 of 12975       
Sure, it's a good thing to see it can give you inspiration. And to me, the design of the grip is OK right now and will not interfere in the animations.
What kind of elements would you take ?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 26, 2014 01:06 PM    Msg. 12158 of 12975       
I don't usually bother with gradient backgrounds > instead In the render window I hit the "render elements icon" and change the element back ground from 0 0 0 to 68,68,68.

But thanks for the info. Btw, I don't suppose you know anything about normal mapping?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jul 26, 2014 01:27 PM    Msg. 12159 of 12975       
I just made the highpoly so far and I will learn how to do a decent baking of the normal maps.
If everything fails I will do it planar surface by planar surface.


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Jul 27, 2014 02:01 AM    Msg. 12160 of 12975       
Are those optics on that launcher? I've always wondered how people without neural interfaces aim with them.
Edited by Bottletopman on Jul 27, 2014 at 02:02 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 27, 2014 02:11 AM    Msg. 12161 of 12975       
Quote: --- Original message by: bourrin33
Here is a render of the RL WIP in a viewport, soon finished

My initial thoughts:

Edited by Echo77 on Jul 27, 2014 at 02:14 AM


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jul 27, 2014 02:41 AM    Msg. 12162 of 12975       
Quote: --- Original message by: Echo77

Quote: --- Original message by: bourrin33
Here is a render of the RL WIP in a viewport, soon finished

My initial thoughts:
http://oi59.tinypic.com/2h837ef.jpg
Edited by Echo77 on Jul 27, 2014 at 02:14 AM

i swear, if echo was a woman i'd hit that^


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jul 27, 2014 10:05 AM    Msg. 12163 of 12975       
But she is :o


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 27, 2014 10:53 AM    Msg. 12164 of 12975       


The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Jul 27, 2014 12:32 PM    Msg. 12165 of 12975       
Quote: --- Original message by: Echo77
We've been over this before.


( ͡° ͜ʖ ͡°)


Dalek
Joined: Aug 12, 2011


Posted: Jul 27, 2014 01:10 PM    Msg. 12166 of 12975       
wip; low poly thunderlord machine gun


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jul 27, 2014 11:40 PM    Msg. 12167 of 12975       
Quote: --- Original message by: Echo77

Quote: --- Original message by: bourrin33
Here is a render of the RL WIP in a viewport, soon finished

My initial thoughts:

Edited by Echo77 on Jul 27, 2014 at 02:14 AM

No comment about most of those crits, but I think the connection a the end of the barrel is necessary, even for a disposable rocket tube.
You're going to have a lot of vibrations going on along the end of the tube as the rocket travels through it. Considering the size of the barrel and rocket, wouldn't that shaking compromise the rocket's precision (and make it worse than it already is) without that extra stability from the other rocket tube?
If the launcher barrel's gonna vibrate anyways, it might as well vibrate together (and thus, have a connection heavy and massive enough to make it do so), if you ask me.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 27, 2014 11:48 PM    Msg. 12168 of 12975       
Quote: --- Original message by: renegade343
No comment about most of those crits, but I think the connection a the end of the barrel is necessary, even for a disposable rocket tube.
You're going to have a lot of vibrations going on along the end of the tube as the rocket travels through it. Considering the size of the barrel and rocket, wouldn't that shaking compromise the rocket's precision (and make it worse than it already is) without that extra stability from the other rocket tube?
If the launcher barrel's gonna vibrate anyways, it might as well vibrate together (and thus, have a connection heavy and massive enough to make it do so), if you ask me.

None of the other Halo launchers have a connection that far forward, and rocket launchers in general are inherently recoilless due to the vented backblast, meaning there wouldn't be much vibration at all. Rockets are also fin-stabilized in flight.
Edited by Echo77 on Jul 27, 2014 at 11:50 PM


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jul 28, 2014 01:39 AM    Msg. 12169 of 12975       
Quote: --- Original message by: Echo77

Quote: --- Original message by: renegade343
No comment about most of those crits, but I think the connection a the end of the barrel is necessary, even for a disposable rocket tube.
You're going to have a lot of vibrations going on along the end of the tube as the rocket travels through it. Considering the size of the barrel and rocket, wouldn't that shaking compromise the rocket's precision (and make it worse than it already is) without that extra stability from the other rocket tube?
If the launcher barrel's gonna vibrate anyways, it might as well vibrate together (and thus, have a connection heavy and massive enough to make it do so), if you ask me.

None of the other Halo launchers have a connection that far forward, and rocket launchers in general are inherently recoilless due to the vented backblast, meaning there wouldn't be much vibration at all. Rockets are also fin-stabilized in flight.
Edited by Echo77 on Jul 27, 2014 at 11:50 PM

^he beats me to it every time, anyway, the joining piece ism't the greatest way to lessen vibration, if it was up to me i'd use thicker, fluted barrels. sadly that wouldn't make much sense for a weapon where you throw away over half the gun (because it'd be too heavy). i always hated that aspect of the classic halo rocket launcher, it just doesn't make sense.


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Jul 28, 2014 04:40 AM    Msg. 12170 of 12975       
Actually, rocket launchers do have a bit of recoil, just a bit less than what's shown in the Halo games (especially Halo 3).

Take a look at this video of an M3 Carl Gustav firing: https://www.youtube.com/watch?v=2-O1hQasMB0

While it's a recoilless rifle and not actually a rocket launcher, it's basic premise is the same: launch a big explosive out of a tube, and the term recoilless rifle is actually a bit of a misnomer, as you'll see in the video. I think in the second half of the video they use training rounds or rounds with a lighter propellant load as the recoil is nearly non-existent, as is the backblast.

Actually, come to think of it, I think the recoil anims in Halo 3 are pretty close to the M3 recoil upon a closer replay.


Bobblehob
Joined: Aug 29, 2010


Posted: Jul 28, 2014 04:43 AM    Msg. 12171 of 12975       
The connection on the front seems pretty superfluous to me, a little extra stability never hurt nobody. Also, as far as the grip on the underside being less detailed... probably because its not visible in the FP view, so it is generally less detailed.

Just my guess :P


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Jul 28, 2014 06:24 AM    Msg. 12172 of 12975       
Wait bobble so are you saying the front connection is unnecessary, or it doesn't matter? Because superfluous means unnecessary hehe


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 28, 2014 08:45 AM    Msg. 12173 of 12975       
I believe he's not referring to the connection itself, but any argument over it.


Bobblehob
Joined: Aug 29, 2010


Posted: Jul 28, 2014 12:08 PM    Msg. 12174 of 12975       
Quote: --- Original message by: BKTiel
I believe he's not referring to the connection itself, but any argument over it.


Bingo, probably should have worded it a little better though :P


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 28, 2014 12:57 PM    Msg. 12175 of 12975       
Quote: --- Original message by: Bottletopman
Actually, rocket launchers do have a bit of recoil, just a bit less than what's shown in the Halo games (especially Halo 3).

Right, but it's very slight for what they are. It's certainly not something I would think of as causing so much vibration throughout the tubes that it would hamper accuracy to any real degree.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Jul 28, 2014 04:01 PM    Msg. 12176 of 12975       
The new SMG from Halo 2 Anniversary is f***** awesome.



greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jul 28, 2014 04:12 PM    Msg. 12177 of 12975       
that looks nothing like the classic m7, wtf 343? its anniversary edition all over again. shame too, they did so well with the mjolnir markvi.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 28, 2014 04:37 PM    Msg. 12178 of 12975       
Quote: --- Original message by: greg079
that looks nothing like the classic m7, wtf 343? its anniversary edition all over again. shame too, they did so well with the mjolnir markvi.


If they didn't change it people would complain too...I mean, think about it. 343i has been in a no-win situation from the beginning in this regard. It really shouldn't come as too much of a surprise by this point.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jul 28, 2014 05:33 PM    Msg. 12179 of 12975       
So I decided to ignore everyone as long as they are just complaining about what exists rather than helping me to enhance the model and add details.
I may even put a yellow stripe on it. Oh wait there are already some...
I don't want to end with 2 tubes attached together with duct tape.


Anyways, started baking :

420 blaze it.

I'm making it with the model entierly smoothed to 1 group, I wonder if that's the right method...
Edited by bourrin33 on Jul 28, 2014 at 05:36 PM


VoidsShadow
Joined: Aug 27, 2012

Kick back, drink a chai!


Posted: Jul 28, 2014 05:56 PM    Msg. 12180 of 12975       
A duct tape rocket launcher? Why does Dead Rising come to mind? Either way I think that would be an awesome idea. As for criticism, I don't see anything that looks blatantly bad on your model. As for a smoothing group, as long as you don't smooth sharp corners, you're good.

 
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