
Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Aug 18, 2014 08:07 AM
Msg. 12251 of 12975
Those weapon designs look pretty silly...so many bells and whistles that only serve to hold moar dirt and make it look complicated as heck to repair and maintain...for instance, the rocket launcher has a little hole behind the foregrip, all it looks like it's gonna do is just catch dirt...
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 18, 2014 10:27 AM
Msg. 12252 of 12975
Quote: --- Original message by: Echo77 The M7 does look a bit odd, but it appears that they've just followed the trend of making the polymer one color, and the metal another color. Following a trend too deeply, as has here, leads it to look too random, even though it's assorted...just so much so that it's really not assorted anymore. Quote: --- Original message by: Echo77Quote: --- Original message by: ODX In a completely random assortment, like they did that thing in Paint where you use the cut tool and just draw randomly squiggles everywhere then move it to see how disastrous it looks. Polymer and metal isn't something that belongs in Halo? The thing about that is they kept it SIMPLE (was referring to color, and the complete mess thereof). The whole top is a different color than the bottom, and it's clean and simple. Not the top and front half is a different color than the back half, which also splits diagonally into a color which is cross-sectioned by a 4th color for good measure. Mirror that to the bottom, changing the 2nd color to the 4th and splitting it diagonally again with the 3rd color before slashing the 1st color through it, and presto! Perfectly justifiable AR color toning! Quote: --- Original message by: Echo77 A single rocket tube may seem "boring" compared to a dual-tube system, but it also means that instead of two big rockets, we get one really big rocket, possibly guided. If it seems boring then it shouldn't be in a video game, something that's supposed to be unrealistically entertaining. I don't care for the function right now, I care for the aesthetic, and the aesthetic is ugly. I'm calling it here: the new animations for it will be terrible as well.
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Aug 18, 2014 11:16 AM
Msg. 12253 of 12975
Is anyone else unable to edit their posts today? All the buttons (quote, reply to, edit etc.) are missing...
Anyway, I never really appreciated the H4 art direction...the guns actually looked too sci-fi...they looked finicky, as if they'd jam easily or be a total bitch to repair and maintain in the field...the BR for example, in the concept art above you can see how many screws there are on the side of the whole weapon...I'd hate to drop one into the grass trying to take it apart to clean out :\
I felt that the pre-H4 designs were absolutely wonderful, Bungie managed to mix the classic, centuries-old tool that is the firearm and combine it well with 26th century tech. Complex, (ammo counters on guns heh) yet at the same time you remember that it still fires a brass cartridge filled with gunpowder to propel a piece of lead at a target.
It could all just be my nostalgia for Bungie's Halo, but honestly Bungie's weapons look damn good, and simple enough to maintain. The dark colour scheme also adds to that human weapon look (although the AR had a pretty shiny cowling on top), H4 ones were really white and whatever shiniest possible colour there was lol, I mean sure camo paint or patterns might be somewhat redundant in 500 years but still why reveal your position even more with a shiny-as-heck weapon xD
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 18, 2014 12:06 PM
Msg. 12254 of 12975
Quote: --- Original message by: ODX*snip* Justifiable AR color toning? I mentioned that the assault rifle had way too many colors going on in my first post. The AR isn't two-toned, it's.... quad-toned, or penta-toned, or something silly like that. I thought we were talking about the two-toned BR, DMR, and SMG. The thing is, though, is that even though you think the rocket launcher is boring, I think it's kinda cool, so everything balances out. It's certainly no more boring than a 2552-era pump-action shotgun, or "futuristic" assault rifle chambered for the same ammunition we used during Vietnam. If more barrels are more better, why don't we get triple-barreled TKB-059-esque assault rifles and double-barreled shotguns? I just don't see how "two barrels = fantastic," but "single barrel = abomination". Quote: --- Original message by: Bottletopman Anyway, I never really appreciated the H4 art direction...the guns actually looked too sci-fi...they looked finicky, as if they'd jam easily or be a total bitch to repair and maintain in the field...the BR for example, in the concept art above you can see how many screws there are on the side of the whole weapon...I'd hate to drop one into the grass trying to take it apart to clean out :\
I felt that the pre-H4 designs were absolutely wonderful, Bungie managed to mix the classic, centuries-old tool that is the firearm and combine it well with 26th century tech. Complex, (ammo counters on guns heh) yet at the same time you remember that it still fires a brass cartridge filled with gunpowder to propel a piece of lead at a target.
It could all just be my nostalgia for Bungie's Halo, but honestly Bungie's weapons look damn good, and simple enough to maintain. The dark colour scheme also adds to that human weapon look (although the AR had a pretty shiny cowling on top), H4 ones were really white and whatever shiniest possible colour there was lol, I mean sure camo paint or patterns might be somewhat redundant in 500 years but still why reveal your position even more with a shiny-as-heck weapon xD I feel the same way, for the most part. Everything prior to Halo 4 looked relatively clean/sleek or utilitarian. There was no useless detail simply for the sake of useless detail. Edited by Echo77 on Aug 18, 2014 at 12:09 PMEdited by Echo77 on Aug 18, 2014 at 12:36 PMEdited by Echo77 on Aug 18, 2014 at 01:48 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 18, 2014 03:58 PM
Msg. 12255 of 12975
Quote: --- Original message by: Bottletopman Is anyone else unable to edit their posts today? All the buttons (quote, reply to, edit etc.) are missing... They're at the bottom of your post, to the right.
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Aug 19, 2014 02:39 AM
Msg. 12256 of 12975
Ohhhhhhhhhhhhhhhh farrrrrr ouuuuuutt, damn muscle memory haha, thanks Spartan! @Echo, yes, that's precisely the word I was looking for - utilitarian, no useless extra bits just because the game engine can handle extra bits. I like to pretend that Halo 4 never had the newer versions of existing weapons and instead continued using the Halo 3/Reach ones, I mean come on, why did the Forward Unto Dawn have BR85s on board but everyone decides to use the BR55HBs during the battle on the Ark...although it could be just for gameplay reasons, but still... Edited by Bottletopman on Aug 19, 2014 at 02:40 AM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 19, 2014 11:43 AM
Msg. 12257 of 12975
Quote: --- Original message by: Bottletopman I mean come on, why did the Forward Unto Dawn have BR85s on board but everyone decides to use the BR55HBs during the battle on the Ark...although it could be just for gameplay reasons, but still...  I want to say that this was a tagspace thing. If they had put the Halo 3-era weapons into the game so they could have them aboard the Forward Unto Dawn, they'd only have been in.... what, a level or two? So I guess, from a tagspace perspective, this would have been somewhat inefficient.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Aug 19, 2014 06:28 PM
Msg. 12258 of 12975
Quote: --- Original message by: Echo77Quote: --- Original message by: Bottletopman I mean come on, why did the Forward Unto Dawn have BR85s on board but everyone decides to use the BR55HBs during the battle on the Ark...although it could be just for gameplay reasons, but still...  I want to say that this was a tagspace thing. If they had put the Halo 3-era weapons into the game so they could have them aboard the Forward Unto Dawn, they'd only have been in.... what, a level or two? So I guess, from a tagspace perspective, this would have been somewhat inefficient. I'm fairly certain it was in the original plan to include the H3 era weapons and a proper explanation for chief getting modified Mark VI, I remember Frank mentioned it in a interview a year before release or something like that.
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Aug 20, 2014 07:30 AM
Msg. 12259 of 12975
Quote: --- Original message by: Echo77I want to say that this was a tagspace thing. If they had put the Halo 3-era weapons into the game so they could have them aboard the Forward Unto Dawn, they'd only have been in.... what, a level or two? So I guess, from a tagspace perspective, this would have been somewhat inefficient. Yeah that's what I was thinking when I said gameplay reasons, but then again it's been stated that they used a heavily-modified version of Bungie's engine, they modified it in terms of performance, lighting and all that, but you'd think that maybe, just maybe, they'd also improve the tag limit or something. If they did put in the H3 weapons it'd be pretty interesting, old school or next gen, although I think a lot of people would go old school haha. I can already see an achievement for using only the H3 weapons through an entire level, if not campaign.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 20, 2014 03:13 PM
Msg. 12260 of 12975
Quote: --- Original message by: BottletopmanQuote: --- Original message by: Echo77I want to say that this was a tagspace thing. If they had put the Halo 3-era weapons into the game so they could have them aboard the Forward Unto Dawn, they'd only have been in.... what, a level or two? So I guess, from a tagspace perspective, this would have been somewhat inefficient. Yeah that's what I was thinking when I said gameplay reasons, but then again it's been stated that they used a heavily-modified version of Bungie's engine, they modified it in terms of performance, lighting and all that, but you'd think that maybe, just maybe, they'd also improve the tag limit or something. If they did put in the H3 weapons it'd be pretty interesting, old school or next gen, although I think a lot of people would go old school haha. I can already see an achievement for using only the H3 weapons through an entire level, if not campaign. It would probably be called something like "Back in My Day..."
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 20, 2014 04:38 PM
Msg. 12261 of 12975
been working on this for a couple of days, WIP new smg model for glassed. this version of the model is a little outdated but right now im not really in the mood at all to post anymore stuff for a bit. Edited by MEGASEAN2812 on Aug 20, 2014 at 04:42 PM
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OHunterO
Joined: May 24, 2012
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Posted: Aug 20, 2014 07:08 PM
Msg. 12262 of 12975
Quote: --- Original message by: MEGASEAN2812been working on this for a couple of days, WIP new smg model for glassed. http://i.imgur.com/0yzTttU.png?1?7876 http://i.imgur.com/uL7S1sB.png?1 this version of the model is a little outdated but right now im not really in the mood at all to post anymore stuff for a bit. Edited by MEGASEAN2812 on Aug 20, 2014 at 04:42 PM Be careful with your poly distribution. The barrel has way too many sides, it's nice for it to look smooth, but don't make it TOO smooth. Also be careful on your edge chamfering, it can make the model look better and smoother but increases the triangle count considerably, only do it in areas the player will always see. You want to add more "depth" to the model, so there is more of a variation in the thickness, at the moment it is pretty flat. Looking alright though, keep at it. You creating a highpoly?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 20, 2014 08:45 PM
Msg. 12263 of 12975
Quote: --- Original message by: OHunterO Looking alright though, keep at it. You creating a highpoly? Yep, im making it highpoly.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 20, 2014 08:49 PM
Msg. 12264 of 12975
You could probably get away with a smaller barrel diameter. The M7 only fires a 5mm round. Edited by Echo77 on Aug 20, 2014 at 08:50 PM
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OHunterO
Joined: May 24, 2012
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Posted: Aug 20, 2014 09:39 PM
Msg. 12265 of 12975
Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: OHunterO Looking alright though, keep at it. You creating a highpoly? Yep, im making it highpoly. Ah, that would explain the barrel. Where is your TurboSmooth (or equivalent in your software) on the rest of the body. You should still get some more depth into it, and much more details. Remember 90 degree angles won't bake into normal maps, unless you keep the edges slack and not too tight. Need more progress to crit more really.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Aug 21, 2014 05:43 PM
Msg. 12266 of 12975
Juste noticed that the magazine of H5 SMG is on the top. Cool idea!
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 25, 2014 06:09 AM
Msg. 12267 of 12975
Quote: --- Original message by: MEGASEAN2812been working on this for a couple of days, WIP new smg model for glassed. http://i.imgur.com/0yzTttU.png?1?7876 http://i.imgur.com/uL7S1sB.png?1 this version of the model is a little outdated but right now im not really in the mood at all to post anymore stuff for a bit. Edited by MEGASEAN2812 on Aug 20, 2014 at 04:42 PM Way too boxy, adjust your control loops. (if you have them) and use around 2 - 3 iterations. Try not to fall into the trap of tightening your ctrl loops too much, generally speaking you should always keep the edges of your model a touch softer than you will like, it will translate better in the bake.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Sep 9, 2014 03:34 PM
Msg. 12268 of 12975
http://savinpvtmike.deviantart.com/art/Ma37u-481331742?ga_submit_new=10%253A1410290212 a universal version of the MA37 Individual Combat Weapon System used by the United Nations Planetary Army Special Forces (planetary defense branch of the UNSC) and by ODSTs. Universal is so the use can add optics and other attachments to fit the missions need, such as reddot sights, scopes, additional grips, grenade launchers, and sound suppressors. Ammunition type 7.62x51mm NATO. (update suggested by echo) Edited by savinpvtmike on Sep 9, 2014 at 04:55 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 9, 2014 03:50 PM
Msg. 12269 of 12975
wireframe?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 9, 2014 04:17 PM
Msg. 12270 of 12975
It doesn't look half bad, but if it's intended to be "universal," I would suggest chambering it for the same 7.62x51mm NATO round used by the rest of the UNSC for the MA5 family, designated marksman rifles, and general purpose machine guns, rather than adding the logistical strain of having an MA37 variant that doesn't have ammo commonality with the standard MA37 or any other weapon in the UNSC arsenal. Edited by Echo77 on Sep 9, 2014 at 04:20 PM
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Sep 9, 2014 04:58 PM
Msg. 12271 of 12975
i was planing on making it a 60 round mag but i asked around and every one wanted 32 so i will put it back to 32 rounds with the 762 sins the 762 is twice the size of a 556 i would of liked the 60 but the 762 haves a bigger punch so change was made and update http://savinpvtmike.deviantart.com/art/MA37U-mod1-481351161 
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Sep 9, 2014 05:48 PM
Msg. 12272 of 12975
absolutely love it mike, though i'll have to disagree that i'd prefer a 60rd mag, but obviously the current mag is too small to hold 60rds. that leaves 2 choices, quadstack, or a longer mag. personally i feel quadstack would be better, but you'd need to widen the stock to do so. oh the beautiful things i'd do with a suppressed quadstack rifle.
Edited by greg079 on Sep 9, 2014 at 05:52 PM
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Sep 9, 2014 06:07 PM
Msg. 12273 of 12975
Quote: --- Original message by: greg079
absolutely love it mike, though i'll have to disagree that i'd prefer a 60rd mag, but obviously the current mag is too small to hold 60rds. that leaves 2 choices, quadstack, or a longer mag. personally i feel quadstack would be better, but you'd need to widen the stock to do so. oh the beautiful things i'd do with a suppressed quadstack rifle.
Edited by greg079 on Sep 9, 2014 at 05:52 PM i have concluded that the ma 5b is 556 cus it shoots to fast and had the 60 round mag like i said before that the 762 is twice the size of an 556 so i wanted it to be 556 so i can make it 60 round mag
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 9, 2014 06:44 PM
Msg. 12274 of 12975
Quote: --- Original message by: savinpvtmikeQuote: --- Original message by: greg079
absolutely love it mike, though i'll have to disagree that i'd prefer a 60rd mag, but obviously the current mag is too small to hold 60rds. that leaves 2 choices, quadstack, or a longer mag. personally i feel quadstack would be better, but you'd need to widen the stock to do so. oh the beautiful things i'd do with a suppressed quadstack rifle.
Edited by greg079 on Sep 9, 2014 at 05:52 PM i have concluded that the ma 5b is 556 cus it shoots to fast and had the 60 round mag like i said before that the 762 is twice the size of an 556 so i wanted it to be 556 so i can make it 60 round mag Canonically, the MA5B and the rest of the MA5-series utilize 7.62x51mm. Rate of fire isn't necessarily an indication of caliber, because automatic variants of the realworld FN FAL (a 7.62x51mm battle rifle) can achieve rates of up to 750 rounds per minute, compared to the 600 RPM of the MA5B. While the MA5B's magazine isn't quite long enough to accurately represent its given capacity, it's definitely a lot bigger than would be necessary for a weapon in 5.56. If you want a 60-round magazine of 7.62, try doing something like this. The suppressor is nice, but it seems too large. You could probably scale it down a bit. Here's an example of an M14's suppressor. Edited by Echo77 on Sep 9, 2014 at 06:52 PM
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Sep 9, 2014 07:22 PM
Msg. 12275 of 12975
Quote: --- Original message by: Echo77Quote: --- Original message by: savinpvtmikeQuote: --- Original message by: greg079
absolutely love it mike, though i'll have to disagree that i'd prefer a 60rd mag, but obviously the current mag is too small to hold 60rds. that leaves 2 choices, quadstack, or a longer mag. personally i feel quadstack would be better, but you'd need to widen the stock to do so. oh the beautiful things i'd do with a suppressed quadstack rifle.
Edited by greg079 on Sep 9, 2014 at 05:52 PM i have concluded that the ma 5b is 556 cus it shoots to fast and had the 60 round mag like i said before that the 762 is twice the size of an 556 so i wanted it to be 556 so i can make it 60 round mag Canonically, the MA5B and the rest of the MA5-series utilize 7.62x51mm. Rate of fire isn't necessarily an indication of caliber, because automatic variants of the realworld FN FAL (a 7.62x51mm battle rifle) can achieve rates of up to 750 rounds per minute, compared to the 600 RPM of the MA5B. While the MA5B's magazine isn't quite long enough to accurately represent its given capacity, it's definitely a lot bigger than would be necessary for a weapon in 5.56. If you want a 60-round magazine of 7.62, try doing something like this. The suppressor is nice, but it seems too large. You could probably scale it down a bit. Here's an example of an M14's suppressor. Edited by Echo77 on Sep 9, 2014 at 06:52 PM it is a perfect size to fit on the muzzle but i did manige to make it a little shorter to it is not to long there was a cylinder on the back that i did not remove so i removed it and moved it bake a little more so it dusnt look to big but also not to small
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Sep 9, 2014 11:27 PM
Msg. 12276 of 12975
Quote: --- Original message by: Echo77Quote: --- Original message by: savinpvtmikeQuote: --- Original message by: greg079
absolutely love it mike, though i'll have to disagree that i'd prefer a 60rd mag, but obviously the current mag is too small to hold 60rds. that leaves 2 choices, quadstack, or a longer mag. personally i feel quadstack would be better, but you'd need to widen the stock to do so. oh the beautiful things i'd do with a suppressed quadstack rifle.
Edited by greg079 on Sep 9, 2014 at 05:52 PM i have concluded that the ma 5b is 556 cus it shoots to fast and had the 60 round mag like i said before that the 762 is twice the size of an 556 so i wanted it to be 556 so i can make it 60 round mag Canonically, the MA5B and the rest of the MA5-series utilize 7.62x51mm. Rate of fire isn't necessarily an indication of caliber, because automatic variants of the realworld FN FAL (a 7.62x51mm battle rifle) can achieve rates of up to 750 rounds per minute, compared to the 600 RPM of the MA5B. While the MA5B's magazine isn't quite long enough to accurately represent its given capacity, it's definitely a lot bigger than would be necessary for a weapon in 5.56. If you want a 60-round magazine of 7.62, try doing something like this. The suppressor is nice, but it seems too large. You could probably scale it down a bit. Here's an example of an M14's suppressor. Edited by Echo77 on Sep 9, 2014 at 06:52 PM MA5B probably should fire at 600 RPM, but it actually fires at 900 RPM. It might seem way too fast, I know, but that's how it is. All other usable ARs do fire at 600 RPM, though. Edited by Dumb AI on Sep 9, 2014 at 11:28 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Sep 10, 2014 12:58 AM
Msg. 12277 of 12975
Quote: --- Original message by: Dumb AI MA5B probably should fire at 600 RPM, but it actually fires at 900 RPM. It might seem way too fast, I know, but that's how it is. Oh, you're right. It's been a while since I've cracked it open in Sapien. s:
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 10, 2014 07:18 AM
Msg. 12278 of 12975
Would be epic in biped form.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Sep 10, 2014 12:00 PM
Msg. 12279 of 12975
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 10, 2014 03:46 PM
Msg. 12280 of 12975
Batman? From long ago
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 10, 2014 04:00 PM
Msg. 12281 of 12975
This one doesn't have ODST kneepads and thigh guards
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HattyHattington
Joined: Jul 18, 2014
goldkilla88
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Posted: Sep 10, 2014 05:32 PM
Msg. 12282 of 12975
this is the weapons thread, silly That silencer looks a little bit out of place... it just looks too clean compared to the rest of the gun.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Sep 10, 2014 08:35 PM
Msg. 12283 of 12975
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 12, 2014 09:56 AM
Msg. 12284 of 12975
- removed - Edited by Super Flanker on Sep 20, 2016 at 11:32 AM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 12, 2014 10:08 AM
Msg. 12285 of 12975
So Batman is not a weapon?
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