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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 349 of 371)
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Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 28, 2014 06:06 PM    Msg. 12181 of 12975       
Quote: --- Original message by: greg079
that looks nothing like the classic m7, wtf 343? its anniversary edition all over again.

It looks like they just flattened the top out a bit and added rails. It's still recognizable as an M7. At least they didn't take an MA5C, give it a 60-round mag, and call it an MA5B.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Jul 28, 2014 06:25 PM    Msg. 12182 of 12975       
Working on H2A HUD. When it will be finished I'll share to you in .psd



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 29, 2014 12:03 PM    Msg. 12183 of 12975       
Quote: --- Original message by: bourrin33

So I decided to ignore everyone as long as they are just complaining about what exists rather than helping me to enhance the model and add details.
I may even put a yellow stripe on it. Oh wait there are already some...
I don't want to end with 2 tubes attached together with duct tape.


Anyways, started baking :
https://lh3.googleusercontent.com/-oWn6Zj7wmPw/U9bAlE3EffI/AAAAAAAABlc/rNcHceEUMJ0/s651/normal%2520maps%2520magic.png
420 blaze it.

I'm making it with the model entierly smoothed to 1 group, I wonder if that's the right method...
Edited by bourrin33 on Jul 28, 2014 at 05:36 PM


My bakes look nothing like that. GG job.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 29, 2014 01:29 PM    Msg. 12184 of 12975       
Quote: --- Original message by: Shockwave
Working on H2A HUD. When it will be finished I'll share to you in .psd

http://i.imgur.com/LJ6okWq.png


damn...


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jul 29, 2014 02:56 PM    Msg. 12185 of 12975       
Quote: --- Original message by: Shockwave
Working on H2A HUD. When it will be finished I'll share to you in .psd

http://i.imgur.com/LJ6okWq.png


Do it in 3ds max, it looks much better usually. The 60 rounds meter orientation looks quite strange


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Jul 29, 2014 04:41 PM    Msg. 12186 of 12975       
Quote: --- Original message by: bourrin33
Quote: --- Original message by: Shockwave
Working on H2A HUD. When it will be finished I'll share to you in .psd

http://i.imgur.com/LJ6okWq.png


Do it in 3ds max, it looks much better usually. The 60 rounds meter orientation looks quite strange


Before I used 3ds max but I had no full control on everything and meanwhile I learned Photoshop.
Yeah I'm agree and I don't know why. I'll fix it on the next version.

Here is where I am :


Dalek
Joined: Aug 12, 2011


Posted: Aug 2, 2014 09:46 AM    Msg. 12187 of 12975       
hi all, i need help to choose magasine of my thunderlord model, and a question it is possible to have a color permutation on a weapon ?


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Aug 2, 2014 10:43 AM    Msg. 12188 of 12975       
Quote: --- Original message by: Shockwave
Quote: --- Original message by: bourrin33
Quote: --- Original message by: Shockwave
Working on H2A HUD. When it will be finished I'll share to you in .psd

http://i.imgur.com/LJ6okWq.png


Do it in 3ds max, it looks much better usually. The 60 rounds meter orientation looks quite strange


Before I used 3ds max but I had no full control on everything and meanwhile I learned Photoshop.
Yeah I'm agree and I don't know why. I'll fix it on the next version.

Here is where I am :
http://i.imgur.com/7eORwCG.png


dem... moar pics plz


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 2, 2014 11:23 AM    Msg. 12189 of 12975       
I would go with the second MG (bottom right)

As for color permutations, those are possible in the shader.model tag.

I'm not too sure how it's done, but I've seen it work on the halo2 Mc pauldron symbol's


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Aug 2, 2014 01:37 PM    Msg. 12190 of 12975       
i'm with flanker, i like the second one's box mag.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Aug 3, 2014 10:33 AM    Msg. 12191 of 12975       
Quote: --- Original message by: Shockwave
Quote: --- Original message by: bourrin33
Quote: --- Original message by: Shockwave
Working on H2A HUD. When it will be finished I'll share to you in .psd

http://i.imgur.com/LJ6okWq.png


Do it in 3ds max, it looks much better usually. The 60 rounds meter orientation looks quite strange


Before I used 3ds max but I had no full control on everything and meanwhile I learned Photoshop.
Yeah I'm agree and I don't know why. I'll fix it on the next version.

Here is where I am :
http://i.imgur.com/7eORwCG.png


editing....
....
Derp :c


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 4, 2014 06:30 PM    Msg. 12192 of 12975       
Quote: --- Original message by: UHWArby
Quote: --- Original message by: Shockwave
Quote: --- Original message by: bourrin33
Quote: --- Original message by: Shockwave
Working on H2A HUD. When it will be finished I'll share to you in .psd

http://i.imgur.com/LJ6okWq.png


Do it in 3ds max, it looks much better usually. The 60 rounds meter orientation looks quite strange


Before I used 3ds max but I had no full control on everything and meanwhile I learned Photoshop.
Yeah I'm agree and I don't know why. I'll fix it on the next version.

Here is where I am :
http://i.imgur.com/7eORwCG.png


dem... moar pics plz


I'm waiting more pics from 343 Industries. Because there are two differents HUD and I would know which one is right.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Aug 4, 2014 08:22 PM    Msg. 12193 of 12975       
Quote: --- Original message by: Shockwave
I'm waiting more pics from 343 Industries. Because there are two differents HUD and I would know which one is right.


The Classic Hud from Halo 2 Vista is for campaign, the other one is for H2A MP.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 5, 2014 11:58 AM    Msg. 12194 of 12975       
Quote: --- Original message by: ZOBI3KING
Quote: --- Original message by: Shockwave
I'm waiting more pics from 343 Industries. Because there are two differents HUD and I would know which one is right.


The Classic Hud from Halo 2 Vista is for campaign, the other one is for H2A MP.


Yep right. But there are also two differents HUD from the multiplayer, one of them is certainly a pre-release. Look at:

From halowaypoint.com


From the comic con panel


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Aug 6, 2014 01:43 AM    Msg. 12195 of 12975       
Wouldn't the Comic Con build be the latest so if you're aiming for the most current choice wouldn't that be the one?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 6, 2014 06:10 AM    Msg. 12196 of 12975       
This was a weapon I conceived a long time ago. (Without the aid of morphine)

My basis for it was to be a "last resort" weapon. As you can probably tell it is a shotgun, however it's stance has been widened and it's length clipped to aid portability.

The barrel is around 15% larger, and is designed to accompany a wide variety of munitions.

(Flechett shells, dragon's breath, Air-burst ammunition, and even flares)

It's upsides are:

> Extreme damage at close - point blank range

> Compatibility with a diverse range of munitions.

> Lightweight, and extremely rugged

> The core design utilizes the M90 chassis, giving the user a moderate degree of customization

> Relatively inexpensive to produce.

It's down sides:

> Can only hold a small amount of ammunition, due to it's short length.

> The range is severely compromised due, to it's wide but short smooth bore barrel.

> Tremendous recoil, which increases depending on the volatility of the load.

> Thought it's short barrel can be extended, no current generation suppressor modification can be produced to deal with the immense muzzle velocity, meaning this weapon should not be used for stealthy encounters.

(High - poly only so far)

















I'm not done yet with this model, I still would like to add some additional geometry, and if this weapon does make the upload stage, i'd feel better if someone else also had a say in it's design.

So is there anything that I should improve/remove.

(Also need some opinions on where the safety selector should be and what it should look like)


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Aug 6, 2014 06:28 AM    Msg. 12197 of 12975       
Quote: --- Original message by: SS Flanker
Words

Maybe it's just me but the stock seems kinda....strange? Not exactly sure how to put it into words.
Edited by General_101 on Aug 6, 2014 at 06:29 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 6, 2014 06:44 AM    Msg. 12198 of 12975       
Quote: --- Original message by: General_101

Quote: --- Original message by: SS Flanker
Words

Maybe it's just me but the stock seems kinda....strange? Not exactly sure how to put it into words.
Edited by General_101 on Aug 6, 2014 at 06:29 AM


I agree, but I really wanted to set it apart from the M90. I'm definitely going to remodel the stock end piece, so it's much more comfortable on the shoulder.

....

Did some googling, I might put a futuristic spin on this.



Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 6, 2014 10:51 AM    Msg. 12199 of 12975       
Quote: --- Original message by: SS Flanker
The barrel is around 15% larger, and is designed to accompany a wide variety of munitions.
(Flechett shells, dragon's breath, Air-burst ammunition, and even flares)
The standard UNSC shotgun gauge is 8, which is pretty substantial. The Russians do have a ~6 gauge (23mm) shotgun in reality, the KS-23, but a bigger shell isn't really going to make the shotgun more compatible with various munitions than it already is.
It's upsides are:

> Extreme damage at close - point blank range

> Compatibility with a diverse range of munitions.

> Lightweight, and extremely rugged

> The core design utilizes the M90 chassis, giving the user a moderate degree of customization
It looks like you removed its top-feeding capabilities. Is this correct, or am I just overlooking the loading gate?
> Relatively inexpensive to produce.
I'm not sure that it'd be substantially cheaper than an M90A, especially if it has to be built to handle a larger gauge.
It's down sides:

> Can only hold a small amount of ammunition, due to it's short length.

> The range is severely compromised due, to it's wide but short smooth bore barrel.

> Tremendous recoil, which increases depending on the volatility of the load.

> Thought it's short barrel can be extended, no current generation suppressor modification can be produced to deal with the immense muzzle velocity, meaning this weapon should not be used for stealthy encounters.
Suppressed shotguns are really more of a civilian thing than a thing militaries use. Shotguns generally give relatively low muzzle velocities, but the reason their generally difficult to suppress without a lolhuge suppressor has more to do with the fact they fire great big shells as opposed to, say, a rifle cartridge.

I'm not done yet with this model, I still would like to add some additional geometry, and if this weapon does make the upload stage, i'd feel better if someone else also had a say in it's design.
Your ejection port should line up with the barrel. Right now it's too high.
So is there anything that I should improve/remove.

(Also need some opinions on where the safety selector should be and what it should look like)

Safety, set to "safe". You push it through so that it sticks out the other side of the trigger guard to set it to "fire," if that makes sense.
Edited by Echo77 on Aug 6, 2014 at 12:20 PM


Dalek
Joined: Aug 12, 2011


Posted: Aug 6, 2014 12:38 PM    Msg. 12200 of 12975       
finally unwrapped my model, some know why when i save my uv and load it it dont work... i use a student version of max.



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 6, 2014 01:19 PM    Msg. 12201 of 12975       
Quote: --- Original message by: Dalek
finally unwrapped my model, some know why when i save my uv and load it it dont work... i use a student version of max.

http://img4.hostingpics.net/pics/751565Capturedcran20140806181237.png


Doesn't work how? The uv's don't save to the model? Or you have trouble seeing the texture properly?

Try > Material > Show maps in viewports as > Realistic display with maps.


Dalek
Joined: Aug 12, 2011


Posted: Aug 6, 2014 02:50 PM    Msg. 12202 of 12975       
final texture:


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 6, 2014 05:25 PM    Msg. 12203 of 12975       
I have all props from CoD Ghost



Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 6, 2014 05:30 PM    Msg. 12204 of 12975       
Quote: --- Original message by: Shockwave
I have all props from CoD Ghost
http://i.imgur.com/zaLi5nf.jpg

Do you plan on in-gaming some of them? I feel like they'd really come in handy.


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 6, 2014 05:40 PM    Msg. 12205 of 12975       
Quote: --- Original message by: Echo77
Quote: --- Original message by: Shockwave
I have all props from CoD Ghost
http://i.imgur.com/zaLi5nf.jpg

Do you plan on in-gaming some of them? I feel like they'd really come in handy.


I don't know how to do it. But if you want something in particular ask me because I've 16Gb files
^^

Combine 3 weapons. Result? BADASS!

Edited by Shockwave on Aug 6, 2014 at 06:00 PM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 6, 2014 06:21 PM    Msg. 12206 of 12975       
Quote: --- Original message by: Shockwave

Quote: --- Original message by: Echo77
Quote: --- Original message by: Shockwave
I have all props from CoD Ghost
http://i.imgur.com/zaLi5nf.jpg

Do you plan on in-gaming some of them? I feel like they'd really come in handy.


I don't know how to do it. But if you want something in particular ask me because I've 16Gb files
^^

Combine 3 weapons. Result? BADASS!
http://i.imgur.com/V9LBUwz.jpg
Edited by Shockwave on Aug 6, 2014 at 06:00 PM


2 magazines ?


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Aug 6, 2014 06:23 PM    Msg. 12207 of 12975       
Quote: --- Original message by: bourrin33
Quote: --- Original message by: Shockwave

Quote: --- Original message by: Echo77
Quote: --- Original message by: Shockwave
I have all props from CoD Ghost
http://i.imgur.com/zaLi5nf.jpg

Do you plan on in-gaming some of them? I feel like they'd really come in handy.


I don't know how to do it. But if you want something in particular ask me because I've 16Gb files
^^

Combine 3 weapons. Result? BADASS!
http://i.imgur.com/V9LBUwz.jpg
Edited by Shockwave on Aug 6, 2014 at 06:00 PM


2 magazines ?


Yep I just noticed!
Fixed:



So now sorry but I'm going to sleep and masturbate on this f***** weapon that I called ACR MARKII :3
Edited by Shockwave on Aug 6, 2014 at 06:45 PM


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Aug 6, 2014 09:58 PM    Msg. 12208 of 12975       
Quote: --- Original message by: Echo77

Quote: --- Original message by: SS Flanker
The barrel is around 15% larger, and is designed to accompany a wide variety of munitions.
(Flechett shells, dragon's breath, Air-burst ammunition, and even flares)
The standard UNSC shotgun gauge is 8, which is pretty substantial. The Russians do have a ~6 gauge (23mm) shotgun in reality, the KS-23, but a bigger shell isn't really going to make the shotgun more compatible with various munitions than it already is.
It's upsides are:

> Extreme damage at close - point blank range

> Compatibility with a diverse range of munitions.

> Lightweight, and extremely rugged

> The core design utilizes the M90 chassis, giving the user a moderate degree of customization
It looks like you removed its top-feeding capabilities. Is this correct, or am I just overlooking the loading gate?
> Relatively inexpensive to produce.
I'm not sure that it'd be substantially cheaper than an M90A, especially if it has to be built to handle a larger gauge.
It's down sides:

> Can only hold a small amount of ammunition, due to it's short length.

> The range is severely compromised due, to it's wide but short smooth bore barrel.

> Tremendous recoil, which increases depending on the volatility of the load.

> Thought it's short barrel can be extended, no current generation suppressor modification can be produced to deal with the immense muzzle velocity, meaning this weapon should not be used for stealthy encounters.
Suppressed shotguns are really more of a civilian thing than a thing militaries use. Shotguns generally give relatively low muzzle velocities, but the reason their generally difficult to suppress without a lolhuge suppressor has more to do with the fact they fire great big shells as opposed to, say, a rifle cartridge.

I'm not done yet with this model, I still would like to add some additional geometry, and if this weapon does make the upload stage, i'd feel better if someone else also had a say in it's design.
Your ejection port should line up with the barrel. Right now it's too high.
So is there anything that I should improve/remove.

(Also need some opinions on where the safety selector should be and what it should look like)

Safety, set to "safe". You push it through so that it sticks out the other side of the trigger guard to set it to "fire," if that makes sense.
Edited by Echo77 on Aug 6, 2014 at 12:20 PM

he always beets me too it, a few things to add. a wide suppressor, or a suppressed barrel could go great for a shotgun, if attached properly. lightweight shotguns is a bad idea, bungie really pushed the m90's weight in game, and the recoil would be absolute murder irl. lastly, props on a more accurate barrel width than the bungie shotgun. (i'm sure me and echo are the only two here who REALLY understand how ridiculously over-sized 8guage shells are)


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Aug 7, 2014 10:08 AM    Msg. 12209 of 12975       
Quote: --- Original message by: Dalek
final texture:
http://img11.hostingpics.net/pics/289426thundermodelsh.jpg


Awesome ! You did it ! :) Very nice, there are some littles problems here and there but nothing hard to fix. GG !


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Aug 7, 2014 10:25 AM    Msg. 12210 of 12975       
Quote: --- Original message by: Shockwave
Yep I just noticed!
Fixed:
http://i.imgur.com/17GEfrS.jpg
http://i.imgur.com/Eb2OOIN.jpg
Edited by Shockwave on Aug 6, 2014 at 06:45 PM

Apart from the clipping just below the BR scope this looks cool. Hope to see it ingame.


Dalek
Joined: Aug 12, 2011


Posted: Aug 7, 2014 12:05 PM    Msg. 12211 of 12975       
thanks i will try it, i was talking with bourrin and decide to remodel my weapon in high polygon, so i will maybe try to do a baking on a low poly version. The actual model have 3500 poly. It's my first complet unwrap that's why it's a bit ugly. Next model need to be better on detail, unwrap and texture. Currently i need to learn how to use ambient oclusion on texture.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 7, 2014 12:40 PM    Msg. 12212 of 12975       
Quote: --- Original message by: Shockwave
I don't know how to do it. But if you want something in particular ask me because I've 16Gb files

I'll send you a PM at some point.
Quote: --- Original message by: Shockwave
http://i.imgur.com/17GEfrS.jpg
http://i.imgur.com/Eb2OOIN.jpg

I really like the overall shape of the weapon. Looks very nice. However, the ejection port from the ARX is still positioned for a weapon with a conventional configuration, as opposed to bullpup. This could be remedied by closing off the ARX ejection port and just leaving enough room for the charging handle to travel.
Quote: --- Original message by: greg079
he always beets me too it, a few things to add. a wide suppressor, or a suppressed barrel could go great for a shotgun, if attached properly. lightweight shotguns is a bad idea, bungie really pushed the m90's weight in game, and the recoil would be absolute murder irl. lastly, props on a more accurate barrel width than the bungie shotgun. (i'm sure me and echo are the only two here who REALLY understand how ridiculously over-sized 8guage shells are)

Here's an example of how big a suppressor needs to be for a 12 gauge. A suppressor for an 8 gauge would need to be even bigger, and if Flanker's shotgun fires a cartridge that's 15% larger than 8 gauge, that'd put it somewhere in the vicinity of 7 gauge. So it'd need a suppressor that was larger, still.

The Russians have the KS-23, which is ~6 gauge. They also have cut-down variations of it. While I'm sure it kicks like a donkey, if a Russian can use a ~6 gauge KS-23, a cut-down ~7 gauge probably wouldn't be too much trouble for a Spartan.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 8, 2014 05:29 AM    Msg. 12213 of 12975       
@ Echo: Are you weaponpidia? You seem to know everything about.....everything :D

@ The dude who said my stock looked weird.















Those of you sci-fi savvy veterans, might recognize this stock from a recent movie.

In any case, this was my first attempt at fixing the stock, in my opinion the overall shape would be more suited to a rifle, rather than a pump gun.

However the cheek rest does add to the flow of the topology, as well as that the palm grip looks considerably more ergonomic and purposeful.
Things I like:

Gives the weapon a sleeker, sophisticated look.

Resembles the china lake, in weird way.

Didn't take that long to make.

Things I dislike:

Extends the length of the weapon.

Feels more suited to an AR or SR.

Fits the receiver in an odd way.

I've yet to see a shotgun with a thumb-hole stock.

Adds to the poly count a little.

No conceivable "cubby hole" for a lipstick attachment. Ladies uses guns too.


Crit please!!!
Edited by SS Flanker on Aug 8, 2014 at 05:31 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 8, 2014 08:52 AM    Msg. 12214 of 12975       
Quote: --- Original message by: SS Flanker

@ Echo: Are you weaponpidia? You seem to know everything about.....everything :D
I don't know everything about everything, I just know a decent amount about a particular subject.
In any case, this was my first attempt at fixing the stock, in my opinion the overall shape would be more suited to a rifle, rather than a pump gun.
I think you may be right. Shotguns with thumbhole stocks seem to be more of a civilian thing than a military thing.

Things I dislike:

Extends the length of the weapon.

Feels more suited to an AR or SR.

Fits the receiver in an odd way.
The simple pistol grip and wire stock combo found on some KS-23 variants may be something to look into. Or you could look into a folding stock similar to this one.
I've yet to see a shotgun with a thumb-hole stock.


Edited by Echo77 on Aug 8, 2014 at 08:54 AM
Edited by Echo77 on Aug 8, 2014 at 08:58 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 8, 2014 09:41 AM    Msg. 12215 of 12975       
I will model another butt stock varient, after that I don't see too much point in spending time on a part of the weapon which you will rarely see.

(If only crawling anims were a possibility)

Btw, does anyone have a problem with the pump?

I modelled it based of my experience holding a double barrel, I prefer bulky/rubber composite pumps due to there grip and comfort.

Smaller pumps are harder to get your hand around, and I always pull back or forward with the tips of my fingers. It's much easy that way. (in my opinion)

Other shotguns (which I have researched), don't seem to incorporate any fancy additions to the pump.





I've toyed with the idea of a fore-grip. But they look awfully peculiar in comparison to rifles and even pistols.

(A folding foregrip perhaps?)

In any case, hope you guys like the gun so far, and I don't mind extensive crit. One of the things I have learnt whilst modelling, is not to get married to your work and accept other peoples point's of view.
Edited by SS Flanker on Aug 8, 2014 at 09:42 AM

 
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