
Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 1, 2014 07:26 AM
Msg. 12041 of 12975
Nice work, scope throws me off though.
Try removing the alpha and starting again, it's possible you overlooked something.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jun 7, 2014 06:32 PM
Msg. 12042 of 12975
That is by far one of the ugliest Assault Rifles I have ever seen.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jun 7, 2014 08:19 PM
Msg. 12043 of 12975
Quote: --- Original message by: StormThat is by far one of the ugliest Assault Rifles I have ever seen. Try to make your own assault rifle before critic his work.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 7, 2014 10:16 PM
Msg. 12044 of 12975
Quote: --- Original message by: darksoldierQuote: --- Original message by: StormThat is by far one of the ugliest Assault Rifles I have ever seen. Try to make your own assault rifle before critic his work. He has... and a pretty sweet looking one too I might add. Edited by Spartan314 on Jun 7, 2014 at 10:17 PM
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Jun 8, 2014 07:40 AM
Msg. 12045 of 12975
Quote: --- Original message by: StormThat is by far one of the ugliest Assault Rifles I have ever seen. I remember when you first joined and whined about people tearing you down and pulling crap like this post. How about actually being constructive and courteous instead of a dick?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 8, 2014 10:59 AM
Msg. 12046 of 12975
Quote: --- Original message by: vampire_girlQuote: --- Original message by: BKTiel I remember when you first joined and whined about people tearing you down and pulling crap like this post. How about actually being constructive and courteous instead of a dick? . In other news: 3DSMAX 2014 now works for me. (Fking, Hp factory settings) My first weapon I truly modeled. I have a slightly different varient in game. With my own custom animations e.t.c Does anyone take offence to Modern weapons being added to a fantasy game engine? BTW Gun design: UMP .40 Marksman Machine Pistol. (MMP) Single fire, .40 S & W rounds provide accurate stopping power. Twinned with the high velocity suppressor this weapon becomes near sniper like. Fore grip and tac laser provide accuracy over extended ranges which machine pistols of today could not hope to cover. ACOG scope, supports 4x zoom only. Compact butt stock provides added comfort and recoil absorption however, it is not adjustable.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Jun 8, 2014 11:08 AM
Msg. 12047 of 12975
Wireframe?
Also, how many smoothing groups are you using, just out of curiosity?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 8, 2014 11:13 AM
Msg. 12048 of 12975
I'll upload a wireframe a little later, since you asked teal.
Smoothing groups?
1 - 4
Polies: 4500
Verts : 3506
Sexiness: 9000000000
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jun 8, 2014 07:39 PM
Msg. 12049 of 12975
i like the teal.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jun 8, 2014 09:49 PM
Msg. 12050 of 12975
Your work looks nice, but please model a gun that doesn't already exist. There are enough UMP models out there already xP
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Jun 8, 2014 09:59 PM
Msg. 12051 of 12975
Quote: --- Original message by: Bobblehob Your work looks nice, but please model a gun that doesn't already exist. There are enough UMP models out there already xP SO MUCH THIS ugh i'd love to see concept art guns n stuff tbh
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 11, 2014 01:58 AM
Msg. 12052 of 12975
A little shader thing that ZOBI3KING originally thought of. He thought the Halo 4 Plasma Pistol would be nicer (in his opinion), if it had the Reach colors. Since I had nothing better to do, I tried to make his idea come to virtual life. The yellow/blue part in the middle now glows in the dark. This thing has CC too. 
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Jun 11, 2014 05:17 AM
Msg. 12053 of 12975
Goddamn that plasma pistol looks awfully good.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 11, 2014 09:36 AM
Msg. 12054 of 12975
Quote: --- Original message by: Bobblehob Your work looks nice, but please model a gun that doesn't already exist. There are enough UMP models out there already xP Yeah, but the UMP is such an epic weapon!!! And TBH, I started out modelling real world weapons, hoping to develop my skills so in the future I could move on to completely custom stuff. But my Pc died and for a few months I modelled zilch. So I am back to MW weapons, But my animations are good. Tiel: requested wireframe? Credit: Yoda for providing me with that sexy ACOG scope. I now only have an acer Edited by ASCENDANTJUSTICE on Jun 11, 2014 at 09:37 AM  - me 11/06/2014 Edited by ASCENDANTJUSTICE on Jun 11, 2014 at 09:39 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 11, 2014 12:21 PM
Msg. 12055 of 12975
Quote: --- Original message by: Mootjuh Impressive. Quote: --- Original message by: Bottletopman Goddamn that plasma pistol looks awfully good. Thanks for the feedback, gaiz. Edited by Dumb AI on Jun 11, 2014 at 12:21 PM
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Jun 11, 2014 09:18 PM
Msg. 12056 of 12975
Okay dude, last question xD What ref did you use to make that? I'm not trying to copy you or anything, but looking at other people's triangulation helps me visualize my own concepts.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 12, 2014 08:47 AM
Msg. 12057 of 12975
Quote: Okay dude, last question
What ref did you use to make that? I'm not trying to copy you or anything, but looking at other people's triangulation helps me visualize my own concepts. Last question? :( I prefer more. :D As for the references, I have a bunch of them, taken from gun sights e.t.c if you want I'll send you all my references for shotguns, rifles, machine pistols, side arms, attachments e.t.c BTW a few simple modelling rules when trying to perfect your topology. 1. Make your initial model into quads, NEVER EVER create Ngons on your model! 2. Once you reach the optimizing stage, (b4 uv and texturing) take every single quadrangle and make it into a triangle. You can do this by, selecting all your verts in editable poly mode and just hitting "connect". 3. Like the wood grain from a piece of timber or foot stool, try to adjust your triangles so they all roughly go in one direction. ("with the grain") My 3D References (74.99mb) - http://www.mediafire.com/download/1vimkxcle5e3fk0/3d_references_for_bktiel.rar
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 12, 2014 10:09 AM
Msg. 12058 of 12975
I was sorta going off, the HEK tutorial, and how they always use triangles e.t.c
But mootjuh's right :)
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Jun 12, 2014 11:08 AM
Msg. 12059 of 12975
That is some pretty good porn! Thanks for the tips guys. I've been committing quite a few sins, it seems :P
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 12, 2014 01:33 PM
Msg. 12060 of 12975
AHAHAHAHAHA, Knew someone would like it :D
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 13, 2014 08:00 AM
Msg. 12061 of 12975
Quite nice, good to see decent-quality realworld weaponry in CE. Do you plan on making any others? Edit: My only nitpicks are in regards to the description: you won't get anything resembling sniper rifle performance out of a pistol cartridge, so perhaps "Precision Machine Pistol" would be a more accurate (heh) name. Suppressors typically reduce muzzle velocity, so I don't think "high-velocity suppressors" are a thing. I do like that you wrote up a description, though. Edited by Echo77 on Jun 13, 2014 at 09:04 AM
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Jun 14, 2014 12:08 AM
Msg. 12062 of 12975
I finally started the reach battle rifle 
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jun 14, 2014 08:42 AM
Msg. 12063 of 12975
Halo 4 Secret DMR, this is an unused weapon(one of many) from Halo 4 that is pretty similar to the HR DMR in textures but differs 100% in the model. It's been animated along with the Bigass weapons as I post this. 
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Jun 14, 2014 02:53 PM
Msg. 12064 of 12975
Wait...so what exactly is different about the model?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 14, 2014 03:29 PM
Msg. 12065 of 12975
Quote: --- Original message by: Bottletopman Wait...so what exactly is different about the model? The scope looks more like the Reach model, for one, and the.... it's not the trigger guard, but the piece of metal that goes from the base of the pistol grip to the underside of the gun. That bit is a different shape.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 14, 2014 08:37 PM
Msg. 12066 of 12975
Looks exactly like the Reach one to me...
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Bobblehob
Joined: Aug 29, 2010
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Posted: Jun 15, 2014 01:54 AM
Msg. 12067 of 12975
That is the reach DMR, its not a secret weapon, its just the Reach model they used as a placeholder before they put in their own design.
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Jun 15, 2014 07:09 AM
Msg. 12068 of 12975
@Echo77, It looks exactly like the Reach DMR, I was wondering what was so different about this placeholder model compared to the one actually present in Halo Reach Edited by Bottletopman on Jun 15, 2014 at 07:09 AM
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Corvette19
Joined: Feb 27, 2007
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Posted: Jun 15, 2014 11:53 AM
Msg. 12069 of 12975
Coming from a guy who knows nothing about modeling, I still want to say it looks great and that you did a great job.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 15, 2014 12:03 PM
Msg. 12070 of 12975
Quote: --- Original message by: Bottletopman
@Echo77, It looks exactly like the Reach DMR, I was wondering what was so different about this placeholder model compared to the one actually present in Halo Reach
Oh, I dunno then. I just compared it to the Halo 4 DMR under the assumption that it was different from the Reach model. I don't know what the differences between this one and the Reach DMR are.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jun 17, 2014 01:47 PM
Msg. 12071 of 12975
Arma horiek animatu egingo dut gaur gauean denbora badut. Baina irudi batzuk uzten dut. Ra Bigass in erabiliko dira. 
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jun 18, 2014 09:59 AM
Msg. 12072 of 12975
Oraingoz animazioak bakarrik eragin dut, baina oraintxe bertan besteek igo dut. 4 urteko duela ez animatzen hasten naiz, baina kritikak espero dut irrikitan. https://www.youtube.com/watch?v=2A-RHd0nngc Shotgun anims. first try since 4 years of not animating jizz.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 18, 2014 03:33 PM
Msg. 12073 of 12975
Quote: --- Original message by: PRPatxiOraingoz animazioak bakarrik eragin dut, baina oraintxe bertan besteek igo dut. 4 urteko duela ez animatzen hasten naiz, baina kritikak espero dut irrikitan. https://www.youtube.com/watch?v=2A-RHd0nngc Shotgun anims. first try since 4 years of not animating jizz. O_O Shotgun moves along with the beat!
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 18, 2014 08:14 PM
Msg. 12074 of 12975
WIP blockout for a high poly version. I'm helping a friend build an FPS in Unity :o. Ya bish.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jun 19, 2014 05:47 AM
Msg. 12075 of 12975
Nice M11¬!
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