
bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 20, 2014 04:43 PM
Msg. 11971 of 12975
The bolt ? actually I meant details about texturing, the model is pretty much finished and unwrapping is too boring for me to edit it. I mean, like the sides of the DMR grip but it doesnt fit, or the side of the handle
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 20, 2014 04:46 PM
Msg. 11972 of 12975
Quote: --- Original message by: bourrin33 The bolt ? actually I meant details about texturing, the model is pretty much finished and unwrapping is too boring for me to edit it. I mean, like the sides of the DMR grip but it doesnt fit, or the side of the handle Oh, I thought you meant the charging handle/bolt when you said "handle". I'm not sure what you could do for the grip without modifying the model.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 20, 2014 06:01 PM
Msg. 11973 of 12975
experimenting on the designs : and added several details. I'm in a good mood for texturing these times
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Mar 21, 2014 02:48 PM
Msg. 11974 of 12975
nice it looks awesome sins im geting a little tierd of makeing halo things so im going to make this H&K g28 Edited by savinpvtmike on Mar 21, 2014 at 02:48 PM
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Mar 21, 2014 04:15 PM
Msg. 11975 of 12975
Looks cool, but too modern. If you want me to do some jazzy sci-fi-ification to it in a drawing I can.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 21, 2014 05:46 PM
Msg. 11976 of 12975
Quote: --- Original message by: xnx Looks cool, but too modern. Is this in reference to bourrin or savingpvtmike? Because bourrin's is literally a DMR converted to a conventional configuration.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 24, 2014 12:14 PM
Msg. 11977 of 12975
here is a quick attempt at redesigning the grip... any idea ? I could add attachements there 
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 24, 2014 12:49 PM
Msg. 11978 of 12975
If you're shortening the handguard like that, you could probably mount a bipod.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 24, 2014 01:15 PM
Msg. 11979 of 12975
Oh we were talking about THAT grip, not the handle like I had thought...
I've never been one for that stupid slant-up-into-the-gun grip, and I don't think it's a good idea to shorten it. the best grip ever on a Halo gun was the Halo 3 BR. That thing is nice to place an origin with. 10/10 would grip.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 24, 2014 07:37 PM
Msg. 11980 of 12975
MA4D Speedmodel! recorded this like a month ago. http://www.youtube.com/watch?v=WbpHO4Yp2l0 looks alot better now. OH AND I BET I WILL NEVER GET THIS INGAME. oh wait what do we have here? lel. Edited by MEGASEAN2812 on Mar 24, 2014 at 10:40 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 25, 2014 02:38 AM
Msg. 11981 of 12975
You should learn to model before doing "speed" modelling. Or stop taking speed pills.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 25, 2014 08:01 AM
Msg. 11982 of 12975
@Bourrin33. Your weapon looks a little to bulky and "gears of warsy" for halo. But the model looks nice and neat. It kinda reminds me of the Fn Scar H.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 25, 2014 09:59 AM
Msg. 11983 of 12975
Quote: --- Original message by: ASCENDANTJUSTICE @Bourrin33. Your weapon looks a little to bulky and "gears of warsy" for halo. Insufficient chainsaw.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 25, 2014 10:35 AM
Msg. 11984 of 12975
Quote: --- Original message by: bourrin33 You should learn to model before doing "speed" modelling. Or stop taking speed pills. G0TTA G0 F45T. Anyways i know it sucks. Im gonna *try* moving to 3ds max and maya for future models and also use that tutorial you gave me a while ago. Still cant figure it out for blender x_x Edited by MEGASEAN2812 on Mar 25, 2014 at 10:38 AM
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Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Mar 25, 2014 07:32 PM
Msg. 11985 of 12975
Bourrin, I settled for exactly the same combination of concepts for mine too, but I found that the foregrip with the 'lip' at the barrel end worked really well and made it look a bit more interesting - the bottom right drawing from Hannaford's concept sheet. Dunno if that's any use :) Edited by Diaboy on Mar 25, 2014 at 07:37 PM
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OHunterO
Joined: May 24, 2012
.
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Posted: Mar 26, 2014 11:40 AM
Msg. 11986 of 12975
Learn to model before you do speed modelling, theres problems with that entire model. You also NEVER render in the orthographic view, always perspective or one of the side views. The model is boxy as hell, looks very boring, did you even have a reference to work off?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 26, 2014 12:00 PM
Msg. 11987 of 12975
I suggest you utilize multiple references, which highlight various/complex parts of the object you are trying to recreate.
Your modelling skills are okay for a start up 3d artist. You have a good keen grasp on utilizing simple primitives in order to create more complex geometry. But in order to evolve, watch a few more modelling tutorials which focus on creating incredibly complex geometry such as creating a car e.t.c
Then utilize those skills in re-modelling the weapon. Edited by ASCENDANTJUSTICE on Mar 26, 2014 at 12:03 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 28, 2014 01:00 PM
Msg. 11988 of 12975
I dunno:  Bourrin's. It's kinda uninteresting origin-wise. Edit: Added the texture. Kinda. Edited by ODX on Mar 28, 2014 at 03:38 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 28, 2014 02:07 PM
Msg. 11989 of 12975
Model and origin looks good :D
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 28, 2014 05:57 PM
Msg. 11990 of 12975
No scope or sight? :'(
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 28, 2014 06:13 PM
Msg. 11991 of 12975
Speaking of sights, the front post needs an aperture and/or a notch or something.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 28, 2014 06:20 PM
Msg. 11992 of 12975
The sight will be transparent in-game, in Max though I'm too lazy to do any of that fancy-shmancy rendering stuff to make it so. Edited by ODX on Mar 28, 2014 at 06:20 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 29, 2014 06:57 AM
Msg. 11993 of 12975
All the same it looks awesome ODX, but the main grey texture looks a little bland. Try adding a metal texture over the image and set the blend mode to suit. 
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 29, 2014 07:15 PM
Msg. 11994 of 12975
i sure hope that you are lengthening the barrel after moving to a conventional design. you would lose a lot of accuracy by keeping the same length. otherwise DAT is one nice looking dmr
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 29, 2014 07:45 PM
Msg. 11995 of 12975
Quote: --- Original message by: killzone64i sure hope that you are lengthening the barrel after moving to a conventional design. you would lose a lot of accuracy by keeping the same length. otherwise DAT is one nice looking dmr Some, perhaps, but not necessarily a lot. Accuracy has more factors than just barrel length, and a barrel that's too long can flex.
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Mar 30, 2014 12:06 AM
Msg. 11996 of 12975
Quote: --- Original message by: ODX
The sight will be transparent in-game, in Max though I'm too lazy to do any of that fancy-shmancy rendering stuff to make it so. Edited by ODX on Mar 28, 2014 at 06:20 PM Transparent? Even if the weapon is supposed to have a leaf sight configuration (which, although not unheard of on modern rifles, is more typically found on launchers and LMGs), it makes much more sense to have the leaf be the hindsight so the distance markers are closer to the eye and are therefore much easier to read. Example: Since the rifle is going to have a scope attached, there may not be room for a folded down leaf sight. Anyhow, that foresight should be changed to some kind of post. Because this rifle's front sight is so tall, a simple front post without a hood or protective side posts (like the one on Reach's DMR) probably would look best. Edited by ReconNinja117 on Mar 30, 2014 at 12:09 AM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 30, 2014 08:08 AM
Msg. 11997 of 12975
Omg guise take it up with Bourrin I'm just animating this thing :[
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 30, 2014 02:04 PM
Msg. 11998 of 12975
Quote: --- Original message by: Echo77Quote: --- Original message by: killzone64i sure hope that you are lengthening the barrel after moving to a conventional design. you would lose a lot of accuracy by keeping the same length. otherwise DAT is one nice looking dmr Some, perhaps, but not necessarily a lot. Accuracy has more factors than just barrel length, and a barrel that's too long can flex. Good point. Truth is that actually I don't care about reality. As of now I have no idea about what I will do with the scope and if I will even include one. I'm thinking of using the one from this battle rifle I modeled a while ago : http://p3d.in/877bs I may also use it's bolt as it looks more detailled. I may edit the front grip with something reconninja sent me through PM but it will basicaly look similar. I will do last little changes one I choose it's gameplay and do balancing tests in game. I was thinking of something of an hybrid between DMR and BR, as an example, it would fire by single shot if you release the trigger quickly, or with a 3 bullets burst if you keep it pressed but with a longer recovery between each shot than in single shot mode. providing a good zoom.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 30, 2014 02:37 PM
Msg. 11999 of 12975
Good idea /\
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 30, 2014 04:50 PM
Msg. 12000 of 12975
Did this for class. First time baking normals or doing a serious high poly model. I can post those as well if anyone's interested, but this is the low poly with normals applied and a WIP diffuse. By next week we're supposed to have a finished diffuse and specular and put it in UDK. I dunno if this will end up in halo, since I can't really think of a way to tag a grappling hook gun, but we'll see what happens. edit: my reference: http://img2.wikia.nocookie.net/__cb20130902220819/warehouse13/images/0/0c/H.G._Wells%27_Grappling_Hook_Gun.png Edited by UnevenElefant5 on Mar 30, 2014 at 05:34 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 30, 2014 05:16 PM
Msg. 12001 of 12975
Quote: --- Original message by: UnevenElefant5I dunno if this will end up in halo, since I can't really think of a way to tag a grappling hook gun, but we'll see what happens. Now that's an interesting piece. I'm not sure how you might make it perform like a grappling gun, but a few possible alternatives: •Spear gun, in the event that someone wants to make an underwater level. Replace the grappling hook with a metal spike that can impale a target. •Mine launcher. Modify the grappling hook into an explosive device that, when fired, anchors itself to the target. Fuse could be either time delay or proximity-based.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Mar 30, 2014 11:35 PM
Msg. 12002 of 12975
Quote: --- Original message by: UnevenElefant5 gun It's very basic so far, and your polygon distribution is all over the place. you can easily take polygons off the cylinders on the front and the valve thing on the back and place them where they're needed, such as those pink strips on the sides, the handle, and the claws. the paint on the warning label is very clean against something scratched and rusted, and the text or the label itself should be scaled up given how small the gun is. the front should be heavily scratched/rusted from use; same with the space between the claw joints. the screws should be rusted over, considering there's rust surrounding them. you can spare a few polygons by using a normal map rather than indenting the screws. there's some artifacting on the large cylinder's normals, most noticeably around the edges of the pink parts. the screws on said cylinder don't appear to be attached to anything, while the handle looks glued on. the valve looks to serve no purpose.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 31, 2014 04:19 PM
Msg. 12003 of 12975
How would one go about setting up an ejection port on a weapon that appears to open when firing?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 31, 2014 06:33 PM
Msg. 12004 of 12975
Quote: --- Original message by: Mootjuh Rig the part that opens, animate it and make the animation part of the firing animation. Is that how it is on the default assault rifle? The stock MA5B's ejection port just looks like a little decal sprite that alternates between being open and being closed.
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Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Apr 1, 2014 06:26 PM
Msg. 12005 of 12975
Quote: --- Original message by: Echo77Quote: --- Original message by: Mootjuh Rig the part that opens, animate it and make the animation part of the firing animation. Is that how it is on the default assault rifle? The stock MA5B's ejection port just looks like a little decal sprite that alternates between being open and being closed. I did a little work on this a while back while trying to make ammo that disappeared in the SMG's magazine - its effectively just an animated sprite, as you say, which is pretty much hard coded into the tags to work as it does in the default weapons. I'm fairly certain you can toy about with it, but it's much more efficient than animating the model (I am assuming you are solely meaning third person here). I did find that animated sprites tend to always draw at full 'brightness' like they are self illuminated, whether that was down to my own error or not I can't say, but if you want authenticity then it should be possible to animate a model based ejection in to the firing sequence.
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