
BlackRaven117
Joined: Apr 22, 2013
The ending of the words is ALMSIVI.
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Posted: May 24, 2013 09:09 PM
Msg. 11586 of 12975
http://p3d.in/lbXV4+wireonsmooth Because fetch da popo, I instead resized both the high and low poly models. It def. looks better wider like this. I also beefed up the flashlight to look more like the Halo 4 AR Flashlight. Now time to UV Map this, woo! </sarcasm> Edited by BlackRaven117 on May 24, 2013 at 09:10 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 24, 2013 09:22 PM
Msg. 11587 of 12975
Ya don't neeed a trigger, boy. Looks better though. As for my own gun, I modified the ammo display to be both ammo display and a sort of infrared scope type thing. I also added a PEQ box type thing on the side with a camera and a laser-sight. The camera is for the secondary mode on the ammo display thing. Just for kicks. Also put a hair of turbosmooth on the cheek rest cause, ya know, everything looks better with turbosmooth. Preguntas? http://p3d.in/wey9V Hope that fixes some of the previous stuff. Oh, also, on kind of a side note, I had to raise the rear optic's rail. Therefore, the weird lump thing actually does server a purpose 
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 24, 2013 11:56 PM
Msg. 11588 of 12975
@Skidrow925: I still don't really see what purpose the bump is serving, but what if you integrated the ammo counter into it? If you made the bump just a tiny bit taller and made a small screen that would explain why it is sitting there right smack in the middle of the top rail.
Your cheek rest looks better, but I still think something should be done with the charging handle. It is in an strange place and it will be difficult to make the player use it in the FP animations.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 25, 2013 02:47 PM
Msg. 11589 of 12975
The bumb actually servers a purpose now. The rear optics rail needs to be somewhat higher than the front optics rail. And if I put the ammo counter thing into that, the rear optic rail wouldn't really serve a purpose. I'll be honest, this is probably the only advice I won't follow on the gun due to the design I was given. I will however, make it look somewhat better, with better smoothing and such. Yeah, I'm still working on what to do with the charging handle. You got any ideas? E: http://p3d.in/wslT1 I moved the charging handle forward, and put a shell ejection port sort of where it was. Edited by Skidrow925 on May 25, 2013 at 05:08 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 25, 2013 07:01 PM
Msg. 11590 of 12975
@Skidrow925: I understand that the bump gives a purpose to the raised rail, but it still does not have a purpose itself. I understand keeping it because its in the design you got, but it needs to have a purpose. If you look at real life weapons everything has a purpose.
(sorry, I can't help myself... I just can't stop recommending that you do something with the bump... feel free to ignore my comments on that subject... Its just a bit of a pet peeve with me when people put things on weapons that done serve a purpose.)
(seriously... just ignore it, I am gonna keep commenting about it... but just skim over that part and look at the rest of my post :D )
ANYWAY... I would consider moving the charging handle towards the front of the left side of the gun. (try googling the "tavor tar-21" for reference on this).
The shell ejection looks a little to "pasted on" imo. Not sure... it just doesn't quite integrate well with the design. But at least you have one now :D
really now that I think of it... the shell ejection is not a huge deal since you rarely see that part of the gun, if you just make it a tad taller I think it will be fine. (and I personally would not angle it down like that.)
Is this weapon planned for any particular project? Or just practice and fun? (this has probably been asked already... but oh well.)
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P3
Joined: Dec 2, 2011
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Posted: May 25, 2013 08:16 PM
Msg. 11591 of 12975
Oh hey Yoda, i know this has been a looong time. But i was just wondering how my Grunt launcher 5000's been going.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 25, 2013 08:59 PM
Msg. 11592 of 12975
Quote: --- Original message by: Yoda @Skidrow925: I understand that the bump gives a purpose to the raised rail, but it still does not have a purpose itself. I understand keeping it because its in the design you got, but it needs to have a purpose. If you look at real life weapons everything has a purpose.
(sorry, I can't help myself... I just can't stop recommending that you do something with the bump... feel free to ignore my comments on that subject... Its just a bit of a pet peeve with me when people put things on weapons that done serve a purpose.)
(seriously... just ignore it, I am gonna keep commenting about it... but just skim over that part and look at the rest of my post :D )
ANYWAY... I would consider moving the charging handle towards the front of the left side of the gun. (try googling the "tavor tar-21" for reference on this).
The shell ejection looks a little to "pasted on" imo. Not sure... it just doesn't quite integrate well with the design. But at least you have one now :D
really now that I think of it... the shell ejection is not a huge deal since you rarely see that part of the gun, if you just make it a tad taller I think it will be fine. (and I personally would not angle it down like that.)
Is this weapon planned for any particular project? Or just practice and fun? (this has probably been asked already... but oh well.) I may just make the bump some kind of battery holder or something. Just because. E: Actually the bump doesn't so much give purpose to the elevated rail, as the rail does to the bump. The reason for the charging handle being on the right side is due to the design I was given. Since the design was just a side profile of the left side, I had to put things like that on the right. I will probably have to add something on the side to make it work properly. I might try doing something like the AUG's. I realize the shell ejection is funky. I don't really know what to do with it to be quite honest. That would probably work. Both actually. Mostly for practice, but it will be used in an upcoming... thing... I have planned. Edited by Skidrow925 on May 25, 2013 at 10:38 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 25, 2013 11:28 PM
Msg. 11593 of 12975
Quote: --- Original message by: P3 Oh hey Yoda, i know this has been a looong time. But i was just wondering how my Grunt launcher 5000's been going. We are going to make an announcement a little later today or tomorrow about that project. @skidrow925: I fail to see how the elevated rail gives purpose to the bump. Other than that, sounds good. I look forward to seeing what you do with it.
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BlackRaven117
Joined: Apr 22, 2013
The ending of the words is ALMSIVI.
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Posted: May 26, 2013 02:41 AM
Msg. 11594 of 12975
http://p3d.in/nNlqw UV Mapped and baked! Yes, I am aware of the weird faces, I have no idea. If anybody would like to volunteer to UV this thing instead, I would be much obliged! Edited by BlackRaven117 on May 26, 2013 at 04:31 AMEdited by BlackRaven117 on May 26, 2013 at 04:34 AM
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BlackRaven117
Joined: Apr 22, 2013
The ending of the words is ALMSIVI.
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Posted: May 26, 2013 04:34 AM
Msg. 11595 of 12975
Quote: --- Original message by: Mootjuh You should've added more details in the high-poly, and fix your low-poly's smoothing groups. at What resolution did you make your Normal Map? I think you should bake at a bit higher resolution. I'm always baking it at 4096x4096 and size it down on photoshop after all the edits. Did you apply supersampling?
Also, don't forget to create an Ambient Occlusion map to add to you diffuse. I baked at 2048x2048, but I had to downscale to a 1024x1024 jpg for p3d.in. I am disgusted by the UV's, and will redo them entirely(unless anybody wishes to volunteer to do them?)
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: May 26, 2013 04:42 AM
Msg. 11596 of 12975
I'm liking that look for the ar.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 26, 2013 08:45 AM
Msg. 11597 of 12975
Other than weird smoothing, that AR looks pretty good. Quote: --- Original message by: YodaQuote: --- Original message by: P3 Oh hey Yoda, i know this has been a looong time. But i was just wondering how my Grunt launcher 5000's been going. We are going to make an announcement a little later today or tomorrow about that project. @skidrow925: I fail to see how the elevated rail gives purpose to the bump. Other than that, sounds good. I look forward to seeing what you do with it. Since the optic rails aren't level, there needs to be a break in the rail. Something like that. Can't have a curved rail now, can we? 
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Sigma214
Joined: May 26, 2013
Gotta get that fresh sniper.
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Posted: May 26, 2013 09:31 PM
Msg. 11598 of 12975
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 27, 2013 12:00 AM
Msg. 11599 of 12975
I have not actually had the opportunity to play Halo 4 yet, so I don't know about accuracy, but that thing on the top looks kinda odd to me(shouldn't there be a scope or something?), and the bottom rear of the stock looks strange. Could I get a different angle on that area? Hand guard looks a tad funky near the handle, once again this may just be due to the angle. Smoothing looks good, and model is well detailed. May I ask what you used for reference? Also a poly count would be nice. On to my own project, I modified the charging handle a bit, putting it into a cylinder. http://p3d.in/lCZv2 Needs better integration in the rear.(obviously) So I shall work on that.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: May 27, 2013 12:50 AM
Msg. 11600 of 12975
I dunno, I kinda like it, maybe make it an original?
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Sigma214
Joined: May 26, 2013
Gotta get that fresh sniper.
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Posted: May 27, 2013 08:19 PM
Msg. 11601 of 12975
Quote: --- Original message by: Skidrow925I have not actually had the opportunity to play Halo 4 yet, so I don't know about accuracy, but that thing on the top looks kinda odd to me(shouldn't there be a scope or something?), and the bottom rear of the stock looks strange. Could I get a different angle on that area? Hand guard looks a tad funky near the handle, once again this may just be due to the angle. Smoothing looks good, and model is well detailed. May I ask what you used for reference? Also a poly count would be nice. On to my own project, I modified the charging handle a bit, putting it into a cylinder. http://p3d.in/lCZv2 Needs better integration in the rear.(obviously) So I shall work on that. Here's another angle/update: http://i1284.photobucket.com/albums/a568/Sigma412/3D%20Renders/halo4dmr-wip_zps18e86a82.pngThis was a wip in Maya I had a while ago, I recently got back into it. There are 6147 tris and I used http://www.halouniverse.it/wp-content/uploads/2012/08/DMR-Weapon-Skin.jpg as a reference (and some fp views).
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 27, 2013 08:33 PM
Msg. 11602 of 12975
Quote: --- Original message by: Sigma214Quote: --- Original message by: Skidrow925I have not actually had the opportunity to play Halo 4 yet, so I don't know about accuracy, but that thing on the top looks kinda odd to me(shouldn't there be a scope or something?), and the bottom rear of the stock looks strange. Could I get a different angle on that area? Hand guard looks a tad funky near the handle, once again this may just be due to the angle. Smoothing looks good, and model is well detailed. May I ask what you used for reference? Also a poly count would be nice. On to my own project, I modified the charging handle a bit, putting it into a cylinder. http://p3d.in/lCZv2 Needs better integration in the rear.(obviously) So I shall work on that. Here's another angle/update: http://i1284.photobucket.com/albums/a568/Sigma412/3D%20Renders/halo4dmr-wip_zps18e86a82.pngThis was a wip in Maya I had a while ago, I recently got back into it. There are 6147 tris and I used http://www.halouniverse.it/wp-content/uploads/2012/08/DMR-Weapon-Skin.jpg as a reference (and some fp views). OK, I see what that bit on the bottom back is for. The mag. You are going to need to thicken it's attachment so it looks stronger, like in the picture. Also, the front handle guard, again, looks thin. Could you provide a picture from the front with the camera tilted 10 degrees horizontally (either way) and about 30 degrees down (so it's looking up at the gun)? I suggest making that bit curvier as well. Also the triangles, the angles need smoothed at least a little. Scope looks good. You're missing the gas return. (the barrel below the shooting barrel) Other than those, looking pretty dang good.
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: May 27, 2013 09:29 PM
Msg. 11603 of 12975
Here ya go.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 27, 2013 09:31 PM
Msg. 11604 of 12975
Yeah, that bit down there (the hand guard) needs to be wider. Probably as wide as the handle, or about 15% wider would be good.
E: I am sorry, ignore that stupid bit at the end. The guard should be 70-80% of the handle width, about 5% wider than the finger trigger guard. The finger guard should start the width of the handle, then shortly out from the handle, taper.(or whatever the proper word is; become not as wide is what I mean) Sorry for the derp. Edited by Skidrow925 on May 27, 2013 at 10:24 PM
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: May 28, 2013 10:18 PM
Msg. 11605 of 12975
Alrighty, what about this? I widened the hand guard a bit. The model has 7531 tris. I think I'm almost there. Anyone think so?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 29, 2013 12:15 PM
Msg. 11606 of 12975
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TailsTheGamer
Joined: Mar 7, 2013
Meow
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Posted: Jun 2, 2013 12:38 AM
Msg. 11607 of 12975
Quote: --- Original message by: Echo77 <a href="http://4.bp.blogspot.com/_ezXfXwVkn3k/TT8UH_nbxvI/AAAAAAAAAF4/f3g9X7B7wz4/s1600/ih_assault+rifle01.jpg" target="_blank">Here's a pile of assault rifle concepts, if anyone would like to use them for inspiration.<a href="http://" target="_blank"> One of the ideas I had was to remove the whole part with the screen/ammo counter on it. (Like completely) and replacing it with a rail. To me it looks kinda wrong to have a rail on the top of the AR. (If you know what I mean) I can't put my thoughts out into visual because it would just end up a complete mess. Edited by TailsTheGamer on Jun 2, 2013 at 12:39 AM
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jun 2, 2013 07:57 PM
Msg. 11608 of 12975
I really need to get max so I can try to get started implementing this in-game. I remodeled a few parts to try to make it more detailed, so now the poly count has bumped up to 11410.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 2, 2013 08:21 PM
Msg. 11609 of 12975
Autodesk has this education thing where students can get access to various programs like Max for free. Edited by Dumb AI on Jun 2, 2013 at 08:23 PM
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jun 2, 2013 10:27 PM
Msg. 11610 of 12975
I have an account as a student there already, but thanks though. I just need to dl it already.  edit: also does anyone have the rubber texture for h4 fp arms chief? I can't seem to find it in Adj. Edited by Noble on Jun 2, 2013 at 10:31 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jun 2, 2013 11:06 PM
Msg. 11611 of 12975
Quote: --- Original message by: NobleI have an account as a student there already, but thanks though. I just need to dl it already.  edit: also does anyone have the rubber texture for h4 fp arms chief? I can't seem to find it in Adj. Edited by Noble on Jun 2, 2013 at 10:31 PM use the one from reach, aka the one from halo 4, aka the one from halo 3.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jun 3, 2013 12:48 PM
Msg. 11612 of 12975
You should bake this model and implement it ingame using OS. It'll preserve those details you modeled (if you did model it) & the time you spent modeling them.
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jun 3, 2013 08:33 PM
Msg. 11613 of 12975
Quote: --- Original message by: Echo77 <a href="http://4.bp.blogspot.com/_ezXfXwVkn3k/TT8UH_nbxvI/AAAAAAAAAF4/f3g9X7B7wz4/s1600/ih_assault+rifle01.jpg" target="_blank">Here's a pile of assault rifle concepts, if anyone would like to use them for inspiration.<a href="http://" target="_blank"> I'll try to make the bottom right-most ar: Quote: --- Original message by: Nickster5000You should bake this model and implement it ingame using OS. It'll preserve those details you modeled (if you did model it) & the time you spent modeling them. Yeah, I modeled it. Problem is that I have a PC with the worst gfx card, I don't know if I can use OS. Anyway I tried unwrapping my model to the h4 texture, here's how it's turning out: 
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 3, 2013 09:36 PM
Msg. 11614 of 12975
@Noble: The bottom-right AR concept is my favorite o: Your 3D version is looking good so far.
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OHunterO
Joined: May 24, 2012
.
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Posted: Jun 5, 2013 11:08 AM
Msg. 11615 of 12975
Wasted triangles EVERYWHERE... the screws on the side are NOT needed at all.
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jun 5, 2013 03:44 PM
Msg. 11616 of 12975
thanks for the feedback. Im surprised no one pointed that out, i will definitely reduce the model before implementing it.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jun 20, 2013 09:19 AM
Msg. 11617 of 12975
And I gladly present to you the bullshot Edited by bourrin33 on Jun 20, 2013 at 09:20 AM
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Jun 20, 2013 09:42 AM
Msg. 11618 of 12975
Never in my life have i seen something close to the beauty of this.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Jun 20, 2013 10:37 AM
Msg. 11619 of 12975
so now all of the noobs are gonna use a triple barreled version of the que^rcannon? how am i s'posed to compete with this?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 20, 2013 11:41 AM
Msg. 11620 of 12975
You don't compete with a triple barreled weapon. You simply don't.
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