
XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 24, 2013 09:22 PM
Msg. 11481 of 12975
Alpha in a diffuse generally specifies transparency. You might want to remove the alpha channel from the diffuse completely, unless you're going for something like colour change on a weapon.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 24, 2013 11:19 PM
Msg. 11482 of 12975
Why not just put it in the multipurpose map?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Apr 25, 2013 03:27 AM
Msg. 11483 of 12975
if you used the symmetry modifier, sometimes it causes this error with half of the model, but making it 2 sided should have fixed it (proven it was flipped) or maybe you exported it as non "editable mesh" modifier (eg editable poly) which cause faces not to be exported on some exporters such as bluestreak jms v101. Or you're using an alpha channel which I'm not sure it's the case here, try checking "not alpha tested" in the shader model tag
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 25, 2013 03:53 AM
Msg. 11484 of 12975
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SAS
Joined: Feb 26, 2013
I comment every once in a while
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Posted: Apr 27, 2013 06:36 PM
Msg. 11485 of 12975
I got bored, so I added a BR scope/silencer/side rail/laser pointer to the halo 4 ar. Honestly, I only did it as a first attempt at making a weapon. 
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 27, 2013 10:34 PM
Msg. 11486 of 12975
Where are the numbers?
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SAS
Joined: Feb 26, 2013
I comment every once in a while
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Posted: Apr 28, 2013 11:02 AM
Msg. 11487 of 12975
Quote: --- Original message by: Jesse Where are the numbers? I took them off for now. Plus, I kind of like this version without them. I might put them back in later.
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BlackRaven117
Joined: Apr 22, 2013
The ending of the words is ALMSIVI.
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Posted: Apr 29, 2013 12:28 AM
Msg. 11488 of 12975
Got some more progress on my MA5B done.  I just need to do the Grip, that thing in-between the upper and lower receiver, the extending stock, and probably some floaters before I have a finished High-poly.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Apr 29, 2013 02:01 AM
Msg. 11489 of 12975
it looks like being too short, you should extract a model from halo to make sure it's correctly scaled. Otherwise it looks cool
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BlackRaven117
Joined: Apr 22, 2013
The ending of the words is ALMSIVI.
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Posted: Apr 29, 2013 02:10 AM
Msg. 11490 of 12975
Quote: --- Original message by: bourrin33 it looks like being too short, you should extract a model from halo to make sure it's correctly scaled. Otherwise it looks cool I am using an edited reference photo from Halo Reach and Halo 4. It is slightly longer than an MA37 currently. Doesn't look too bad?
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 29, 2013 02:52 AM
Msg. 11491 of 12975
if your trying to slim it down, remove the fore guard altogether
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Apr 29, 2013 08:19 AM
Msg. 11492 of 12975
It seems to look good in fact !
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 30, 2013 10:27 PM
Msg. 11493 of 12975
Looks like an MA37, not an MA5B.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 30, 2013 11:01 PM
Msg. 11494 of 12975
The AR you're comparing your model to doesn't look like a MA37.
The MA5B model you made looks more like the MA37, as Sgt1337 said.
Edited by Dumb AI on Apr 30, 2013 at 11:09 PM
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BlackRaven117
Joined: Apr 22, 2013
The ending of the words is ALMSIVI.
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Posted: Apr 30, 2013 11:33 PM
Msg. 11495 of 12975
Quote: --- Original message by: Dumb AI
The AR you're comparing your model to doesn't look like a MA37.
The MA5B model you made looks more like the MA37, as Sgt1337 said.
Edited by Dumb AI on Apr 30, 2013 at 11:09 PM I guess I should stop referring to it as an MA5B for lack of a better term. In reality, I am trying to create something that looks like an in-between for the MA37 and MA5B. Hence, the MA5-style cowling and reloading port. I also am giving it 60 rounds, rather than 32 when I tag this(I will also make a 32 round version.) I am only using that MA5C model for scale comparisons.
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: May 3, 2013 06:16 PM
Msg. 11496 of 12975
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sshers4
Joined: Apr 28, 2013
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Posted: May 3, 2013 07:11 PM
Msg. 11497 of 12975
aswome man! This is why halo 4 is better than halo 3 (For those who hate halo 4 please don't insult me) Can you release them now?
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: May 3, 2013 07:15 PM
Msg. 11498 of 12975
meh the only two guns i really liked from halo 4 were the rail gun and the BR. i didn't like the game itself either but the assets are nice
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 3, 2013 07:36 PM
Msg. 11499 of 12975
I dunno. They seem to be pointing to the left a bit too much.
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: May 3, 2013 07:39 PM
Msg. 11500 of 12975
Quote: --- Original message by: sshers4aswome man! This is why halo 4 is better than halo 3 (For those who hate halo 4 please don't insult me) Can you release them now? Yeah i agree halo 4 is better and the light rifle looks great are the forerunner weapons animated or not and when do you think this will be released
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: May 3, 2013 08:41 PM
Msg. 11501 of 12975
cooler fp weapons = better game?
what logic is that
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 3, 2013 09:24 PM
Msg. 11502 of 12975
The same kind of logic people use when they compare games only by their graphics quality.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: May 3, 2013 10:44 PM
Msg. 11503 of 12975
Quote: --- Original message by: sshers4aswome man! This is why halo 4 is better than halo 3 (For those who hate halo 4 please don't insult me) Because the weapons look fancy? are you joking with me? you have to try a lot harder than that. Can you release them now?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 4, 2013 07:20 PM
Msg. 11504 of 12975
got masternoob's assault rifle in game ! too much custom you can't handle
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: May 4, 2013 08:35 PM
Msg. 11505 of 12975
it looks cool good job. Edited by savinpvtmike on May 4, 2013 at 08:38 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 4, 2013 08:39 PM
Msg. 11506 of 12975
Think you can send it? I'd like to try animating that too :P
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: May 4, 2013 08:44 PM
Msg. 11507 of 12975
I feel mildly betrayed
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 4, 2013 08:51 PM
Msg. 11508 of 12975
made camo and yes, I can give it I didnt make anims, too lazy. I used the ones from IBRU in sandtrap v1, and I'll edit the origins and make a better melee, but I fail so hard at rifle reload anim that I'm forced to steal some. No OS involved btw Edit : MN, anything you'd like to see with the compass/screen ? I like my sliding compass D: oh I see, 32 is the problem. will be fixed. Edited by bourrin33 on May 4, 2013 at 08:52 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 4, 2013 09:14 PM
Msg. 11509 of 12975
Doesn't matter. I'd like to try animating assault rifles for once. Snipers are too bleh
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CRXxSkillzxXRC
Joined: Jul 1, 2012
Seriously, why look at MY quote of all people?
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Posted: May 4, 2013 09:39 PM
Msg. 11510 of 12975
I can haz?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 5, 2013 07:50 AM
Msg. 11511 of 12975
Quote: --- Original message by: CRXxSkillzxXRC I can haz? It's being worked on, therefore you won't have it while it's not finished. updated the origins, should I move the gun down a bit more ? and now I need a souuuuuund that makes it cool. I made it 32 rounds and medium accuracy because it needs that gameplay for the first map where it will be used
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: May 5, 2013 12:41 PM
Msg. 11512 of 12975
you'll need this also, the normal map looks inverted.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 5, 2013 02:04 PM
Msg. 11513 of 12975
Thanks, it looks great. it might be better than the cubemap I made for the spartan armor, here is what it gives on the gun : The normals are inverted because of the way you unwrapped the gun D: I just fakebumped them in the diffuse and multi... And a little pic of OMGUCANTHAZ with my personal HUD. Idk if I release it without custom sounds or not. I think now it's ready.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 5, 2013 02:23 PM
Msg. 11514 of 12975
Quote: --- Original message by: bourrin33Thanks, it looks great. it might be better than the cubemap I made for the spartan armor, here is what it gives on the gun : http://screenshot.xfire.com/s/128030413-4.jpg The normals are inverted because of the way you unwrapped the gun D: I just fakebumped them in the diffuse and multi... And a little pic of OMGUCANTHAZ with my personal HUD. http://screenshot.xfire.com/s/128030173-4.jpg Idk if I release it without custom sounds or not. I think now it's ready. Can you send me the model on xfire ? I want to do some animations on it ! Oh and nice job bourrin and master noob !
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 11, 2013 05:09 AM
Msg. 11515 of 12975
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