
jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 22, 2013 01:25 AM
Msg. 11446 of 12975
Quote: --- Original message by: BlackRaven117 When I am finished with this, sure! But I am intrigued, could I possibly see this concept? Concept Is from Halo Legends. This weapon will be for forerunner city. It's a flood killer weapon. Called The Sanitizer. Pic. 
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BlackRaven117
Joined: Apr 22, 2013
The ending of the words is ALMSIVI.
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Posted: Apr 22, 2013 01:27 AM
Msg. 11447 of 12975
Well, it sure seems interesting! I will try working on it when I finish my MA5B.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 22, 2013 02:00 AM
Msg. 11448 of 12975
I have about 30 weapon images I was to compile in to one bitmap for the a hud.
The bitmaps are 256x64
How can I compile all of these in to a single bitmaps with index for 30 different weapon for A hud?
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BlackRaven117
Joined: Apr 22, 2013
The ending of the words is ALMSIVI.
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Posted: Apr 22, 2013 04:07 AM
Msg. 11449 of 12975
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OashKoash
Joined: Nov 27, 2012
Dishin' Chickenpedes
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Posted: Apr 22, 2013 12:34 PM
Msg. 11450 of 12975
Impressive work. The bottom half could use a little more work in getting it to look more like the other heavy covenant launchers, like the handle and hole for both the FRG and Plasma Launcher. The burst pistol is located on the maps of Season 1.5 of Spartan Ops. So far, they aren't on the archive site, but is there a way to find the second half of S.O. so as to obtain it? Edited by OashKoash on Apr 22, 2013 at 12:40 PM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 22, 2013 03:48 PM
Msg. 11451 of 12975
@OashKoash What is S.O?
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klasher1000
Joined: Nov 1, 2012
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Posted: Apr 22, 2013 04:44 PM
Msg. 11452 of 12975
Quote: --- Original message by: OashKoash
The burst pistol is located on the maps of Season 1.5 of Spartan Ops. So far, they aren't on the archive site, but is there a way to find the second half of S.O.so as to obtain it? Edited by OashKoash on Apr 22, 2013 at 12:40 PM S.O. is Spartan Ops
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Apr 22, 2013 07:59 PM
Msg. 11453 of 12975
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BlackRaven117
Joined: Apr 22, 2013
The ending of the words is ALMSIVI.
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Posted: Apr 22, 2013 09:11 PM
Msg. 11454 of 12975
Quote: --- Original message by: MootjuhLooks good, you may want to post a wireframe and render it next time instead of taking a screenshot. And do you have the Turbosmooth/Meshsmooth modifier on that mesh? Apologies for the late response! Yes, there is a turbosmooth on 3 iterations for everything. The barrel is unfinished, and I am unhappy with the way the receiver turned out, so I am redoing it. Thanks for the advice!
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 23, 2013 05:07 AM
Msg. 11455 of 12975
Wip Hud.  I have a question can I directly edit the size & width of the shield metter in the hud unit interface tag? and also move it up a little? Also does my visor have to be 1024x#1024 or can I make it bigr for widescreen? because right now I'm using OS HUD display scaling. Lining these things up is a little difficult as I have never attempted a HUD before. Edit:updated progres Edit. I'm pretty much done with the inside of the helmet. when I'm done with tweeking the shield metter some more I will work on the fade of the glass & brightness. Then I will work on guns , ammo , nades and radar last. Edited by jackrabbit on Apr 23, 2013 at 09:35 AM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 23, 2013 10:58 AM
Msg. 11456 of 12975
That^ is crazy! What's do cut your hand off when you try and use it? The animations nuts. Looks cool are you planning on trying to animate any of the Halo 4 forerunner. weapons? Also anyway I finished my shield meter. 
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 23, 2013 11:08 AM
Msg. 11457 of 12975
hmm.. Is that because of the animations?
That would be a shame if you cant in game it but if you can that would be amazing.
I have no clue how many nodes you can have on a weapon. I am pretty good at everything but animations Is the 1 thing I lack on.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Apr 23, 2013 11:32 AM
Msg. 11458 of 12975
Are the bite of helmet part of the model?
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 23, 2013 12:43 PM
Msg. 11459 of 12975
Quote: --- Original message by: Mootjuh The animation itself isn't the biggest problem, I have no hud, no sounds, no particles, it isn't tagged yet. Did I miss something? Well I can totally help you with tagging that thing. If you like. Quote: --- Original message by: YodaAre the bite of helmet part of the model? The enter helmet is part of the HUD if that's what your asking. I think it's crazy that in all of halo history for the past 10 years I have never saw anyone do this before. I saw people taking about it more than once but every time It was attempted. It turned out to be an obstruction. This is a mod so I just found out. I didn't know it when I Started. making it. All I did was copy some tags from my halo 3 tags folder to start out with as a base Then I started having trouble figuring out how the shield meter was made. Turns out It's was Jessie's Halo 3 HUD I was using. so kutos to him for an innovative shield meter for halo 3 to start with. I ended up making a new 2 layer .bitmap tag. 2 bitmap's 2 alphas .1 bitmap For the shield. I started out using rip'ed bitmaps from the HUD. I got with Adjutantt. But then slowly started recreating the HUD from Refrence and removing the riped bitmaps. I Ended up with a nice .PSD file with all the layers in it. The enter helmet layer's where added after the alpha layer. The color is added in a second layer bitmap not guerilla that's why I was having a hard time trying to figure out how to remake it. But you know this is a great method because You could have a multi color shield meter this way. I know you are thinking damn that looks a lot like halo 4 HUD. but truth is. The halo 4 HUD a little more in depth. And this is the result of much studying and research. the outline of this HUD is exactly the same out lining of the halo4 mc biped mark iv helmet. The line was created on the out side of the helmet model. This HUD fit's my halo 4 mc mark iv biped perfectly. SAVINPVTMIKE is working on the biped. He's hoping to be done in about a week or so. I still need to blur the lines and tweek some things. but I'm pretty happy with it. Edited by jackrabbit on Apr 23, 2013 at 12:59 PM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 23, 2013 01:07 PM
Msg. 11460 of 12975
Why cant you just remove some of the animations? I don't like the part that cuts your hand off anyway. other than blades Poking you in the hand the animations look good. Ya gota cut back a little you went over bord! Edited by jackrabbit on Apr 23, 2013 at 01:51 PM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 23, 2013 01:11 PM
Msg. 11461 of 12975
Well maybe It will be quicker the second time. sense you all ready know what your doing.
I been there!
I think this is a great time to bring up a good question witch is how the hell are we gona get forerunner weapons to assemble. correctly in game.?
I mean there is no way to have more than one 3p animation is there I'm a little noob where OS come in to play. so I don't know if it will help.
but if you pic up the shatter gun and the animations don't a assemble. correctly in game. well I think some people would be pretty disappointed.
That's just one reason why I haven't even so much as started trying to tag even one of the forerunner weapons.
Maybe a script could help? I.m not sure. like player get weapon play animation or something. IDK
These weapon's where animated buy world class animators. getting them in to Ce correctly is going to be pretty Tricky.
We definitely need crazy animations like that on the forerunner weapons.^^^ Edited by jackrabbit on Apr 23, 2013 at 01:23 PM
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Apr 23, 2013 02:04 PM
Msg. 11462 of 12975
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 23, 2013 05:45 PM
Msg. 11463 of 12975
New Storm Trooper HUD In the works Just starting up! 
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Apr 23, 2013 05:50 PM
Msg. 11464 of 12975
I could never really get into psycho pass.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 23, 2013 06:16 PM
Msg. 11465 of 12975
Can't see a Star Destroyer with this thing. *throws Stormie helmet away* Much better. Edited by Dumb AI on Apr 23, 2013 at 06:18 PM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 23, 2013 06:43 PM
Msg. 11466 of 12975
You know your very encouraging. :S This is not Exactly an easy task. I figured I'd give it a shoot. The storm Troopers actually. had a very advanced HUD with holograms and what not. I just wanted to try something new and custom with this new technique. Figured a storm trooper would be a good. everything is subject to change. The other HUD didn't look that good at first ether. Edited by jackrabbit on Apr 23, 2013 at 06:56 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 23, 2013 07:36 PM
Msg. 11467 of 12975
Quote: --- Original message by: jackrabbitYou know your very encouraging. :S This is not Exactly an easy task. I figured I'd give it a shoot. The storm Troopers actually. had a very advanced HUD with holograms and what not. I just wanted to try something new and custom with this new technique. Figured a storm trooper would be a good. everything is subject to change. The other HUD didn't look that good at first ether. http://i18.photobucket.com/albums/b108/jackrabbitlight/savew34r_zpsc2954ed8.jpgEdited by jackrabbit on Apr 23, 2013 at 06:56 PM be reasonable, dude. nobody sees the top/bottom of the helmet from eye height. 
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Apr 23, 2013 07:41 PM
Msg. 11468 of 12975
Eeew. The halo 4 ports make me cry.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Apr 23, 2013 08:55 PM
Msg. 11469 of 12975
everything HUD related on this page is frightening... good lord.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 23, 2013 09:57 PM
Msg. 11470 of 12975
Quote: --- Original message by: master noobQuote: --- Original message by: jackrabbitYou know your very encouraging. :S This is not Exactly an easy task. I figured I'd give it a shoot. The storm Troopers actually. had a very advanced HUD with holograms and what not. I just wanted to try something new and custom with this new technique. Figured a storm trooper would be a good. everything is subject to change. The other HUD didn't look that good at first ether. http://i18.photobucket.com/albums/b108/jackrabbitlight/savew34r_zpsc2954ed8.jpgEdited by jackrabbit on Apr 23, 2013 at 06:56 PM be reasonable, dude. nobody sees the top/bottom of the helmet from eye height. http://i.imgur.com/5DRgcTo.png yeah well the radar don't go in your eye.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 23, 2013 10:15 PM
Msg. 11471 of 12975
Quote: --- Original message by: jackrabbitQuote: --- Original message by: master noobQuote: --- Original message by: jackrabbitYou know your very encouraging. :S This is not Exactly an easy task. I figured I'd give it a shoot. The storm Troopers actually. had a very advanced HUD with holograms and what not. I just wanted to try something new and custom with this new technique. Figured a storm trooper would be a good. everything is subject to change. The other HUD didn't look that good at first ether. http://i18.photobucket.com/albums/b108/jackrabbitlight/savew34r_zpsc2954ed8.jpgEdited by jackrabbit on Apr 23, 2013 at 06:56 PM be reasonable, dude. nobody sees the top/bottom of the helmet from eye height. http://i.imgur.com/5DRgcTo.png yeah well the radar don't go in your eye. the difference is that the radar is helpful, versus just obstructive
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 23, 2013 10:24 PM
Msg. 11472 of 12975
Quote: --- Original message by: jackrabbityeah well the radar don't go in your eye. obviously not, I never said it did.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 23, 2013 11:29 PM
Msg. 11473 of 12975
Quote: --- Original message by: jackrabbitYou know your very encouraging. :S This is not Exactly an easy task. I figured I'd give it a shoot. The storm Troopers actually. had a very advanced HUD with holograms and what not. I just wanted to try something new and custom with this new technique. Figured a storm trooper would be a good. everything is subject to change. The other HUD didn't look that good at first ether. http://i18.photobucket.com/albums/b108/jackrabbitlight/savew34r_zpsc2954ed8.jpgEdited by jackrabbit on Apr 23, 2013 at 06:56 PM I'm just making fun of the Stormies. They can't seem to hit anything important in the movies.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 23, 2013 11:34 PM
Msg. 11474 of 12975
I know lol these guys are stuped. they are nothing with out there state of the art glactic empire HUD.  Black is totally clear Red will be a blur to the point where your can hardly see it. Capturing the essence for the Storm Trooper helmet is not easy. If you have any insight Please do tell. Edited by jackrabbit on Apr 24, 2013 at 01:03 AM
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Apr 24, 2013 04:20 AM
Msg. 11475 of 12975
idk really, I watched the first few episodes and I didn't find the setting and characters particularly interesting. I've been watching Ergo Proxy instead and it's stellar so far.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 24, 2013 06:57 PM
Msg. 11476 of 12975
Quote: --- Original message by: jackrabbit If you have any insight Please do tell. please wear sunglasses and tell me if they only obstruct 1/3 of your eyesight.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 24, 2013 08:38 PM
Msg. 11477 of 12975
You could also try flipping the faces so they face inward. This had me for a while with my DMR, and just flipping the messed up faces fixed it.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 24, 2013 08:48 PM
Msg. 11478 of 12975
Do the diffuse maps have an alpha channel?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 24, 2013 09:03 PM
Msg. 11479 of 12975
Aha!
I've had a problem with that. The alpha might be causing it to be invisible. Edited by Dumb AI on Apr 24, 2013 at 09:03 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 24, 2013 09:22 PM
Msg. 11480 of 12975
Reset xform?
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