
TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 17, 2013 07:30 AM
Msg. 11411 of 12975
Beautiful work Gamma, but the shotgun melee is too long imo
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 17, 2013 10:14 AM
Msg. 11412 of 12975
The arms took a bit too long to pull back the shotgun in the melee animation.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 17, 2013 10:40 AM
Msg. 11413 of 12975
Hooray! The BRG! Lol JK man, good work. I like B best. <3 MA5K.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Apr 17, 2013 10:47 AM
Msg. 11414 of 12975
Liken the animations, and ma5k b is based off the brg and It is a gl wile c is just a regular a on other hand sucks. It was just a quick thing like I sead not much I can work with. Edited by savinpvtmike on Apr 17, 2013 at 10:52 AM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 17, 2013 08:13 PM
Msg. 11415 of 12975
Hay guys I'm trying to get the Ar to have animated scan lines.
Like in halo 4 in andjust the shader for the display has premutations. one is the display and the other is the animated scan lines,
I all ready have the display working. but not with the animated scan lines.
I know I can animate the scan lines in the shader. but I don't see how im going to get 2 bitmaps on one face to display at the same time with only one being animated?
My display is a display.shader_model.
Do I need to make it an extended one or something else? Can I use extra layer or something Im not sure how to set it up? Edited by jackrabbit on Apr 17, 2013 at 08:20 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 17, 2013 09:02 PM
Msg. 11416 of 12975
Quote: --- Original message by: jackrabbit Can I use extra layer or something Im not sure how to set it up? my advice from using different engines is to duplicate the display geometry and use a scrolling additive texture.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 17, 2013 09:22 PM
Msg. 11417 of 12975
Quote: --- Original message by: jackrabbit
Hay guys I'm trying to get the Ar to have animated scan lines.
Like in halo 4 in andjust the shader for the display has premutations. one is the display and the other is the animated scan lines,
I all ready have the display working. but not with the animated scan lines.
I know I can animate the scan lines in the shader. but I don't see how im going to get 2 bitmaps on one face to display at the same time with only one being animated?
My display is a display.shader_model.
Do I need to make it an extended one or something else? Can I use extra layer or something Im not sure how to set it up? Edited by jackrabbit on Apr 17, 2013 at 08:20 PM Yes make it extended, look in the 2 stage and 4 stage maps sections. I suggest opening bloodgulch_clear_blue_sky tag in guerilla and studying them.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 18, 2013 01:05 AM
Msg. 11418 of 12975
Thank you! Now I just need to figure how to illuminate. =) Edited by jackrabbit on Apr 18, 2013 at 05:17 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 18, 2013 10:13 AM
Msg. 11419 of 12975
Plasma glow section or something like that.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 18, 2013 10:53 PM
Msg. 11420 of 12975
Is gamma back? ive been away for a while.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 18, 2013 11:16 PM
Msg. 11421 of 12975
He just appears once in a while.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 19, 2013 12:18 AM
Msg. 11422 of 12975
Quote: --- Original message by: waffles @maniac, the extended shader is just for fixed function shader rendering. the two-stage maps are just basically LOD's to use for ff. Really should just use the regular shader. No doubt you are probably right, i have only dabbled in these things.
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Captain Rad WWWWWWWWWWWWW
Joined: Apr 19, 2013
Outof curiosity for how LONG I can stay a member:)
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Posted: Apr 19, 2013 02:02 AM
Msg. 11423 of 12975
So how do I keep FP arms from limping around when I try to make animations?
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Apr 19, 2013 02:05 AM
Msg. 11424 of 12975
Quote: --- Original message by: Captain Rad WWWWWWWWWWWWW So how do I keep FP arms from limping around when I try to make animations? .... So.. Was Rad Profit Danger Trouble Dudesman too long a name for the signup?
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 19, 2013 04:55 AM
Msg. 11425 of 12975
I got er workin! 
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Apr 19, 2013 10:01 AM
Msg. 11426 of 12975
the front of that thing looks like crinkled aluminum foil. its always a good idea to get things into a somewhat presentable form before positing it. on the other hand nice job on the ammo counter
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Apr 19, 2013 10:21 AM
Msg. 11427 of 12975
He did do a good job still flipping out how awesome it is.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 19, 2013 10:35 AM
Msg. 11428 of 12975
Not impressed by the skin.
Looks kind of weird on the AR.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 19, 2013 05:52 PM
Msg. 11429 of 12975
Quote: --- Original message by: Dumb AI Not impressed by the skin.
Looks kind of weird on the AR. Why of course man It was made by 343i what did you expect? The skin and the gun both look fine to me using OS. I don't have the scan lines quite right yet. I got them working. but I don't exactly have them working right. But looks better than no scan lines. Edited by jackrabbit on Apr 19, 2013 at 05:55 PM
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Tommyhill98
Joined: Dec 25, 2012
because I couldn't have 99
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Posted: Apr 20, 2013 03:52 AM
Msg. 11430 of 12975
 I've modeled Oash Koash's needler launhcer, huge polys and no idea how to put it in game... Edited by Tommyhill98 on Apr 20, 2013 at 03:54 AM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 20, 2013 04:27 AM
Msg. 11431 of 12975
pic fix Well looks cool! if you have no experience weapon tagging you could upload the model and post a link. or if you want to tag it your self I'm sure we would be happy to help you. Edited by jackrabbit on Apr 20, 2013 at 04:34 AM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 20, 2013 09:53 AM
Msg. 11432 of 12975
you might want to fix the smoothing
right now it looks like I'm looking at someones intestines 0.o
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 20, 2013 11:01 AM
Msg. 11433 of 12975
Quote: --- Original message by: SilentJacket you might want to fix the smoothing
right now it looks like I'm looking at someones intestines 0.o I agree. Looks like a gun made with intestines.
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Apr 20, 2013 01:32 PM
Msg. 11434 of 12975
I spy a phallus going into another phallus on the side. Edited by Vergil on Apr 20, 2013 at 01:32 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 20, 2013 02:19 PM
Msg. 11435 of 12975
Quote: --- Original message by: jackrabbit Why of course man It was made by 343i what did you expect? Quote: --- Original message by: jackrabbit The skin and the gun both look fine to me "It looks bad, it was made by 343" "It looks good to me"
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Tommyhill98
Joined: Dec 25, 2012
because I couldn't have 99
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Posted: Apr 20, 2013 03:02 PM
Msg. 11436 of 12975
I would like to tag it myself, but I really don't know how! If anyone knows any good tutorials, It would be appreciated, another thing is I need to know the max amount of polys, as I say, not sure how many is the max, help much appreciated :)
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 21, 2013 04:27 AM
Msg. 11437 of 12975
Anyone have any DMR .weapon tag settings? Edit. I thought This was pretty cool savinpvtmike told me about this hidden unused weapon in halo 4 someone found. Well I looked and I found it. It's called the storm_burst_pistol. Nice find! savinpvtmike I'm we are planning on editing the geometry for a Forerunner Bayonetta. I'm planning. on using the Voxelizer on the blade. We hope It Will look something like this. when we are done. If all go's well It will have a sword lunge and plasma rifle type animations. I Have been planning this weapon tag for a while Now I was going to model it from scratch but now that we have something to work with It's pretty much go time! Edit: Also I was searching for info on the weapon and I found out there is even more weapons hidden in halo 4. http://tcrf.net/Halo_4 Edited by jackrabbit on Apr 21, 2013 at 07:43 AM
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ryanlegojedi
Joined: Oct 10, 2011
Animator Tagger Compiler
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Posted: Apr 21, 2013 07:31 AM
Msg. 11438 of 12975
Im having trouble compiling my weapon with tool. theirs no trouble in 3ds max though it loads everything then it gives this weird thing on tool can someone tell me what i'm doing wrong? the weapon is the halo 4 assault rifle  I have no idea what this means. Edited by ryanlegojedi on Apr 21, 2013 at 07:34 AM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 21, 2013 08:17 AM
Msg. 11439 of 12975
try removing the \ so it would start "h4\weapons\..."
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ryanlegojedi
Joined: Oct 10, 2011
Animator Tagger Compiler
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Posted: Apr 21, 2013 08:27 AM
Msg. 11440 of 12975
that did the trick thx
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 21, 2013 11:05 AM
Msg. 11441 of 12975
Firing rate should be about 3.25 RPS May be faster or slower than that.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 22, 2013 12:55 AM
Msg. 11442 of 12975
Thanks should I try that in blurred rate of fire? I'm having trouble with the scan lines. on this one. it's different this time. There is no display to blend them with just the to numbers. I rely want to know what do I need to do to use shader extentions? Is there some trick? Because every time I try the texture ends up black. Anyway Wet works! Edited by jackrabbit on Apr 22, 2013 at 01:00 AM
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BlackRaven117
Joined: Apr 22, 2013
The ending of the words is ALMSIVI.
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Posted: Apr 22, 2013 01:03 AM
Msg. 11443 of 12975
Hello, everybody! Looking at this thread convinced me to go out and start learning how to 3D Model. This is something I have concocted in a few hours: http://i.imgur.com/W6t6vNq.jpgI was trying to make something like an in-between model of the MA37 and MA5B, any thoughts? Original terribly-made-in-5-seconds-in-Photoshop reference: http://i.imgur.com/D5FfTmL.jpg
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 22, 2013 01:10 AM
Msg. 11444 of 12975
Quote: --- Original message by: BlackRaven117Hello, everybody! Looking at this thread convinced me to go out and start learning how to 3D Model. This is something I have concocted in a few hours: http://i.imgur.com/W6t6vNq.jpgI was trying to make something like an in-between model of the MA37 and MA5B, any thoughts? Original terribly-made-in-5-seconds-in-Photoshop reference: http://i.imgur.com/D5FfTmL.jpg Do you want to take a shot & model a custom weapon for CE I have some concept for you if so? If you can model it we can tag it. Edited by jackrabbit on Apr 22, 2013 at 01:11 AM
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BlackRaven117
Joined: Apr 22, 2013
The ending of the words is ALMSIVI.
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Posted: Apr 22, 2013 01:12 AM
Msg. 11445 of 12975
When I am finished with this, sure! But I am intrigued, could I possibly see this concept?
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