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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 324 of 371)
Moderators: Dennis

Controversial
Joined: Dec 11, 2012


Posted: Mar 8, 2013 11:37 AM    Msg. 11306 of 12975       
Quote: --- Original message by: TauSigmaNova
sounds good.



the only thing i really really want from halo 4 that much is the multiplayer spartan perms and the magnum really
maybe the ar

Would this Magnum be good enough for you?


DarkestSeptagon
Joined: Nov 29, 2012


Posted: Mar 8, 2013 07:52 PM    Msg. 11307 of 12975       
...is there like, a secret group or something that gets to rip Halo 4 models before anyone else?

I'm kinda new here.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Mar 8, 2013 08:05 PM    Msg. 11308 of 12975       
Quote: --- Original message by: Controversial
Quote: --- Original message by: TauSigmaNova
sounds good.



the only thing i really really want from halo 4 that much is the multiplayer spartan perms and the magnum really
maybe the ar

Would this Magnum be good enough for you?
http://puu.sh/1HNAA

wow
das hot man C:
and septagon, there always was


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Mar 8, 2013 10:57 PM    Msg. 11309 of 12975       
Is that the BVG magnum?


Controversial
Joined: Dec 11, 2012


Posted: Mar 8, 2013 11:27 PM    Msg. 11310 of 12975       
It is the BVG magnum I thought it was good so I was asking if it is a good enough alternative for a rip... Sorry for any confusion.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Mar 8, 2013 11:35 PM    Msg. 11311 of 12975       
ah
i see
still hot though


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Mar 14, 2013 06:26 PM    Msg. 11312 of 12975       
i made a model of this a wile ago. but yours is better.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Mar 15, 2013 09:17 AM    Msg. 11313 of 12975       
Noob question:

How do I make it so in max, a weapon is linked to a biped's hands?

Do I just use the attach button?


DarkestSeptagon
Joined: Nov 29, 2012


Posted: Mar 15, 2013 09:53 AM    Msg. 11314 of 12975       
Quote: --- Original message by: jabberwockxeno
Noob question:

How do I make it so in max, a weapon is linked to a biped's hands?

Do I just use the attach button?
Link the main weapon's bone to the hand bone. You can use the align tool and the spheres to help position the weapon.


Another noob question. How can I make it so the Assault Rifle's ammo count changes from 00 to 32 in 3DS Max. Does it have to do with keying textures if that's even possible?
Edited by DarkestSeptagon on Mar 15, 2013 at 09:57 AM


jabberwockxeno
Joined: Jan 16, 2013


Posted: Mar 15, 2013 10:25 AM    Msg. 11315 of 12975       
Quote: --- Original message by: DarkestSeptagon

Quote: --- Original message by: jabberwockxeno
Noob question:

How do I make it so in max, a weapon is linked to a biped's hands?

Do I just use the attach button?
Link the main weapon's bone to the hand bone. You can use the align tool and the spheres to help position the weapon.


Another noob question. How can I make it so the Assault Rifle's ammo count changes from 00 to 32 in 3DS Max. Does it have to do with keying textures if that's even possible?
Edited by DarkestSeptagon on Mar 15, 2013 at 09:57 AM


Yes, you can keyframe textures.

By link, you mean attach, or skin the weapon to the hand bone?


DarkestSeptagon
Joined: Nov 29, 2012


Posted: Mar 15, 2013 11:17 AM    Msg. 11316 of 12975       
Quote: --- Original message by: jabberwockxeno
Yes, you can keyframe textures.

By link, you mean attach, or skin the weapon to the hand bone?
Thanks.

Use the link tool. Click on the weapon bone then drag your cursor to the hand bone. BTW it's at the top left of the screen.

Edited by DarkestSeptagon on Mar 15, 2013 at 11:25 AM


jabberwockxeno
Joined: Jan 16, 2013


Posted: Mar 15, 2013 01:05 PM    Msg. 11317 of 12975       
Quote: --- Original message by: DarkestSeptagon
...is there like, a secret group or something that gets to rip Halo 4 models before anyone else?

I'm kinda new here.


Sure feels like it, doesn't it?


OashKoash
Joined: Nov 27, 2012

Dishin' Chickenpedes


Posted: Mar 15, 2013 05:57 PM    Msg. 11318 of 12975       
I'm a big fan of the work done here, there are some really awesome weapon concepts and such listed on this thread.

But, considering I'm a terrible modeler, I wanted to leave this here and see who'd like to take a shot at creating these bad boys.

-EDIT:
I'll downsize the image so as to not take up so much space on the forums.



First up in blue is the Plasma Shotgun, and in Purple is the Heavy Needler Launcher.
Always wanted to see the latter realized, and as for the Plasma Shotgun, well, it came out on a whim.

You might also notice some other doodles and notes. Yes, I have an idea for Brute weaponry, mostly a harpoon-launching sniper rifle and an extremely close-quarters sawed-of shotgun.
-END EDIT

Go nuts, guys!
Edited by OashKoash on Mar 15, 2013 at 06:01 PM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 15, 2013 07:41 PM    Msg. 11319 of 12975       
looks awesome, I might model the second gun


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 15, 2013 09:30 PM    Msg. 11320 of 12975       
Quote: --- Original message by: OashKoash

I'm a big fan of the work done here, there are some really awesome weapon concepts and such listed on this thread.

But, considering I'm a terrible modeler, I wanted to leave this here and see who'd like to take a shot at creating these bad boys.

-EDIT:
I'll downsize the image so as to not take up so much space on the forums.

http://fc04.deviantart.net/fs70/f/2013/044/e/3/delta_squad_chronicles__new_covie_weapon_concepts_by_koshima07-d5utdt9.jpg

First up in blue is the Plasma Shotgun, and in Purple is the Heavy Needler Launcher.
Always wanted to see the latter realized, and as for the Plasma Shotgun, well, it came out on a whim.

You might also notice some other doodles and notes. Yes, I have an idea for Brute weaponry, mostly a harpoon-launching sniper rifle and an extremely close-quarters sawed-of shotgun.
-END EDIT

Go nuts, guys!
Edited by OashKoash on Mar 15, 2013 at 06:01 PM

These are amazing. Very unique, and they make sense. I'd very much like to see them in-game.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Mar 16, 2013 10:38 AM    Msg. 11321 of 12975       


http://www.youtube.com/watch?v=kRM8IXMrxjE&feature=youtu.be

My current progress on the needler.

I'll release it with a couple of variants for all of you guys to use for whatever once I'm satisfied with it, and get the okay from master noob since he helped with the reflection map.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Mar 16, 2013 10:51 AM    Msg. 11322 of 12975       
Quote: --- Original message by: jabberwockxeno
http://img27.imageshack.us/img27/1831/needlerhighres.jpg

http://www.youtube.com/watch?v=kRM8IXMrxjE&feature=youtu.be

My current progress on the needler.

I'll release it with a couple of variants for all of you guys to use for whatever once I'm satisfied with it, and get the okay from master noob since he helped with the reflection map.

you should slide the specular texture into the specular color slot to dampen the environment map instead of using the percentage.


jabberwockxeno
Joined: Jan 16, 2013


Posted: Mar 16, 2013 11:00 AM    Msg. 11323 of 12975       
Quote: --- Original message by: master noob
Quote: --- Original message by: jabberwockxeno
http://img27.imageshack.us/img27/1831/needlerhighres.jpg

http://www.youtube.com/watch?v=kRM8IXMrxjE&feature=youtu.be

My current progress on the needler.

I'll release it with a couple of variants for all of you guys to use for whatever once I'm satisfied with it, and get the okay from master noob since he helped with the reflection map.

you should slide the specular texture into the specular color slot to dampen the environment map instead of using the percentage.


Even though I have the hex pattern masked with the specular map? Should I plug the masked maps into the spec color, or just the spec map?

EDIT: Both don't make a visible difference, assuming I understood you right.
Edited by jabberwockxeno on Mar 16, 2013 at 11:02 AM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Mar 16, 2013 11:15 AM    Msg. 11324 of 12975       
Quote: --- Original message by: jabberwockxeno
Even though I have the hex pattern masked with the specular map? Should I plug the masked maps into the spec color, or just the spec map?

EDIT: Both don't make a visible difference, assuming I understood you right.
Edited by jabberwockxeno on Mar 16, 2013 at 11:02 AM

the specular texture; there should be a noticeable difference.



jabberwockxeno
Joined: Jan 16, 2013


Posted: Mar 16, 2013 11:31 AM    Msg. 11325 of 12975       
Quote: --- Original message by: master noob
Quote: --- Original message by: jabberwockxeno
Even though I have the hex pattern masked with the specular map? Should I plug the masked maps into the spec color, or just the spec map?

EDIT: Both don't make a visible difference, assuming I understood you right.
Edited by jabberwockxeno on Mar 16, 2013 at 11:02 AM

the specular texture; there should be a noticeable difference.
http://i.imgur.com/BGaR93K.png
http://i.imgur.com/AwzhHQm.png


Woah, clearly I'm misunderstanding you.

Do you mean the reflection map to the specular color?

Also, how did you get the needles like that? I can't get them close to how they look in game.

EDIT: Huh, that doesn't achieve that effect either.

Are you using mental ray?
Edited by jabberwockxeno on Mar 16, 2013 at 11:37 AM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 31, 2013 11:23 AM    Msg. 11326 of 12975       
Not sure if anyone is interested in recreating any of these or simply using them for inspiration. I am no weapon modeler, so I guess I'll just leave this guy's profile from DA here. Check out his stuff it is absolutely SICK!!!

http://peterku.deviantart.com/
Edited by eliteslasher on Mar 31, 2013 at 11:23 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 31, 2013 01:25 PM    Msg. 11327 of 12975       
Thanks for the link ES, those are fantastic :)


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Apr 2, 2013 01:49 AM    Msg. 11328 of 12975       


uh, yeah, this picture is auto tuned...


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Apr 2, 2013 02:07 AM    Msg. 11329 of 12975       
Quote: --- Original message by: grunt_eater
http://i.imgur.com/AwzhHQm.png

uh, yeah, this picture is auto tuned...

elaborate.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 2, 2013 06:04 PM    Msg. 11330 of 12975       
so i decided to work on the halo 4 BR for practice on animations and shaders and i cam up with this:




the only issue i have encountered is setting up the ammo counter bitmaps, how do i compile the multiple bitmaps into 1 single image with perms like below

Edited by killzone64 on Apr 2, 2013 at 06:04 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 2, 2013 06:39 PM    Msg. 11331 of 12975       
make them like you would make sprites, put them all consecutively in one tiff image separated by a 1x1 pure blue (0,0,255) pixel border


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 2, 2013 11:59 PM    Msg. 11332 of 12975       
Ok now tool says "### ERROR can't extract sprites without a valid plate" how would I fix that?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 3, 2013 03:36 AM    Msg. 11333 of 12975       
Quote: --- Original message by: killzone64
Ok now tool says "### ERROR can't extract sprites without a valid plate" how would I fix that?

You didn't make blue lines correctly.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 3, 2013 11:32 AM    Msg. 11334 of 12975       
ok so it created the pages, but now i need to make them cycle, i know its a function but does anyone have an example of how to set it up?
Edited by killzone64 on Apr 3, 2013 at 12:13 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 3, 2013 11:51 AM    Msg. 11335 of 12975       
I think you can basically just copy the Assault Rifle numbers shader tag.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Apr 3, 2013 11:54 AM    Msg. 11336 of 12975       
Quote: --- Original message by: Dumb AI
I think you can basically just copy the Assault Rifle numbers shader tag.

One day you'll speak about something you actually know... but not today.

Put 1 in shader permutation in the shader references of the GBXmodel.
Oh why do I help for that


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Apr 3, 2013 01:03 PM    Msg. 11337 of 12975       
Great Shaders, looks very nice!


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 3, 2013 01:32 PM    Msg. 11338 of 12975       
thanks, they still need work though as they're still missing some detail maps and detail bumps.

the BR is almost completed but i have one issue, whenever i start firing the gun my sounds that i made cut out if they haven't finished playing, how would i make them overlap if i press the trigger again before the sound has finished playing...


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Apr 3, 2013 01:48 PM    Msg. 11339 of 12975       
looks like it haves bad smoothing groups on the top...


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 3, 2013 01:55 PM    Msg. 11340 of 12975       
yes, there are a couple bad smoothing groups in different places on the gun, but you may be seeing the bump map if your looking at the same place i am

on the other hand heres a video of the BR, and a better example of my sound issue
http://www.youtube.com/watch?v=QJWwkjsYeDE
Edited by killzone64 on Apr 3, 2013 at 02:48 PM

 
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