
Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 13, 2012 10:08 AM
Msg. 10571 of 12975
IMO the wood does not need a specular map, just leave black since detail after reflection isnt created the same and doesn't behave the same as metal does so it won't look very realistic. For the metal yes it does need a specular map and it is very easy to create a simple multi for a scenery item so you can test your specular map out in halo.
What the wood does need is more depth in the texture.
Just remember that white is full detail after light and black is null. I've found before that rendering clouds looks quite good also when used correctly and mixed with scratches. Edited by Cheddars on Aug 13, 2012 at 10:11 AM
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Aug 13, 2012 11:51 AM
Msg. 10572 of 12975
You should make this area a bit darker in color and give it a bit of texture detail. Right now it doesn't even look like it's textured; it looks like the flat gray commonly used in renders. Other than that, me gusta a lot.
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OHunterO
Joined: May 24, 2012
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Posted: Aug 13, 2012 12:05 PM
Msg. 10573 of 12975
Does not look realistic at all, random burn and dodge brushes placed on. Needs more color, metal should not be COMPLETELY grey. It will look horrible in-game and you DO need a spec map. Watch some tutorials.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Aug 15, 2012 07:03 PM
Msg. 10574 of 12975
The first weapon is a new Forerunner weapon 
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Aug 15, 2012 07:04 PM
Msg. 10575 of 12975
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 15, 2012 08:56 PM
Msg. 10576 of 12975
Whoever textured those should be shot.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 16, 2012 07:58 AM
Msg. 10577 of 12975
I quite like the forerunner pistol skin, it's just the yellow illum I hate.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 16, 2012 08:33 AM
Msg. 10578 of 12975
Oh my god, why would any one put camos or even skins in halo 4? Now its turning into the game series that I shall not speak of.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Aug 16, 2012 09:55 AM
Msg. 10579 of 12975
Edited by Shockwave on Aug 16, 2012 at 09:58 AM
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OHunterO
Joined: May 24, 2012
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Posted: Aug 16, 2012 10:20 AM
Msg. 10580 of 12975
No, just no... you do not put camo crap on Halo weapons!
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Aug 16, 2012 10:23 AM
Msg. 10581 of 12975
Quote: --- Original message by: OHunterO No, just no... you do not put camo crap on Halo weapons! EXACTAMUNDO!
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 16, 2012 10:59 AM
Msg. 10582 of 12975
Quote: --- Original message by: Maniac1000Whoever textured those should be shot. I like the AR :c
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 16, 2012 12:16 PM
Msg. 10583 of 12975
Only a few of these are remotely nice. Their concepts of color theory and design are very....uncoordinated. Whoever designed these could have definitely done a much better job.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Aug 16, 2012 01:51 PM
Msg. 10584 of 12975
This is different camo for weapons.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Aug 16, 2012 01:56 PM
Msg. 10585 of 12975
Quote: --- Original message by: DarkHalo003
Only a few of these are remotely nice. Their concepts of color theory and design are very....uncoordinated. Whoever designed these could have definitely done a much better job. They appeal to some people, and some people will use them, some of them look nice and some don't, and PLEASE for the love of god, don't start with that color theory BS again... Edited by Bobblehob on Aug 16, 2012 at 01:59 PM
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 16, 2012 03:46 PM
Msg. 10586 of 12975
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Bobblehob
Joined: Aug 29, 2010
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Posted: Aug 16, 2012 03:51 PM
Msg. 10587 of 12975
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 16, 2012 04:45 PM
Msg. 10588 of 12975
Quote: --- Original message by: BobblehobVery nice :) Thanks :D
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 16, 2012 05:46 PM
Msg. 10589 of 12975
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 16, 2012 09:01 PM
Msg. 10590 of 12975
I don't see how those are remotely Reach. The only thing that would be "Reach" would be the ready, which is Halo 3's sniper ready from 5 years ago.The firing is just a normal Halo firing, which I guess you could also say is Halo 3. It needs a lot more kick though as it looks super weak now. The reload is sorta inspired by the Reach's -empty reload but it's no where near being a copy. That's not to say I hate them, but there's not really anything interesting here aside from the charging at the end of the reload.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Aug 16, 2012 09:32 PM
Msg. 10591 of 12975
Absolutely agree with you, ODX. Weapons which were in Reach and are in Halo 4 have the same animations, I hate this idea because there is no originality. I want more kick ass animations!
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 17, 2012 01:25 AM
Msg. 10592 of 12975
Quote: --- Original message by: ODXI don't see how those are remotely Reach. The only thing that would be "Reach" would be the ready, which is Halo 3's sniper ready from 5 years ago.The firing is just a normal Halo firing, which I guess you could also say is Halo 3. It needs a lot more kick though as it looks super weak now. The reload is sorta inspired by the Reach's -empty reload but it's no where near being a copy. That's not to say I hate them, but there's not really anything interesting here aside from the charging at the end of the reload. ODX, ODX, ODX... I said " Halo Reach Sniper animations". Sorry if I implied that I was copying reach, but I wasn't. I took a bit of halo 4's movement (I couldn't care less if someone is going to say that they just used H3's or Reach's animation for halo 4) and added my own style (of bolt-pull, if the bolt-pull seemed similar from something else, that's just a coincidence because I made this set in 1 hour, all on the spot.) to it. My video showed that I made animations FOR the Halo Reach Sniper MODEL. Thanks for your input though, always great to hear from you. :]Edited by flameomega on Aug 17, 2012 at 01:29 AM
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Aug 17, 2012 02:03 AM
Msg. 10593 of 12975
Halo 4 should use your anims dude, instead of that Halo 3 duplicate anim
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 17, 2012 02:52 AM
Msg. 10594 of 12975
Quote: --- Original message by: CorpseManTSHalo 4 should use your anims dude, instead of that Halo 3 duplicate anim Thanks, but mine is pretty much a duplicate as well, just the bolt-pull is different :P
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Aug 17, 2012 09:25 AM
Msg. 10595 of 12975
Quote: --- Original message by: Shockwave Absolutely agree with you, ODX. Weapons which were in Reach and are in Halo 4 have the same animations, I hate this idea because there is no originality. I want more kick ass animations! They're probably just placeholders until the final ones can be made, like how the Halo 3 assault rifle used some of the BR's animations (and a charging handle animation when firing, Bungie Y U remove?) before the game's release.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 17, 2012 10:27 AM
Msg. 10596 of 12975
Quote: --- Original message by: flameomega My video showed that I made animations FOR the Halo Reach Sniper MODEL. JKL:ADKL:WJEOIRUIOJKLNALNFKL:AJDFK Darn it! Haha I used to do that too but here's how you fix it: don't mention any specific Halo game. Just put something like "Halo Sniper Animations" and stuff like that Oh, and don't put reference videos right in front of the animations either, that's also what made me think you were trying to copy >_>
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 17, 2012 10:34 AM
Msg. 10597 of 12975
Quote: --- Original message by: ODXQuote: --- Original message by: flameomega My video showed that I made animations FOR the Halo Reach Sniper MODEL. JKL:ADKL:WJEOIRUIOJKLNALNFKL:AJDFK Darn it! Haha I used to do that too but here's how you fix it: don't mention any specific Halo game. Just put something like "Halo Sniper Animations" and stuff like that Oh, and don't put reference videos right in front of the animations either, that's also what made me think you were trying to copy >_> Lmao, 'kay.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Aug 17, 2012 01:13 PM
Msg. 10598 of 12975
I love yours animations Omega ! You won a subscriber ;) Edited by Shockwave on Aug 17, 2012 at 01:14 PM
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 17, 2012 02:59 PM
Msg. 10599 of 12975
Quote: --- Original message by: Shockwave
I love yours animations Omega ! You won a subscriber ;) Edited by Shockwave on Aug 17, 2012 at 01:14 PM Haha thanks :)
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 17, 2012 09:34 PM
Msg. 10600 of 12975
Quote: --- Original message by: BobblehobQuote: --- Original message by: DarkHalo003
Only a few of these are remotely nice. Their concepts of color theory and design are very....uncoordinated. Whoever designed these could have definitely done a much better job. They appeal to some people, and some people will use them, some of them look nice and some don't, and PLEASE for the love of god, don't start with that color theory BS again... Edited by Bobblehob on Aug 16, 2012 at 01:59 PM Bobble, for the sake of argument and for this thread, I will only say that Color Theory is extraordinarily important for any design. You are right that some people may like them more than others, but it depends on the context of those designs. For what intention or inspiration were they made? Is it an art form or a half-assed design? Artists are allowed freedoms, like the ones above, and from an non-artsy person's perspective they're just some camo sets, but from an artsy person the colors clash completely for OFFICIAL designs. Now if the design colors are interchangeable, then I'll be perfectly fine with all of this. In fact, that's what I'm hoping 343i is doing with those cosmetic designs. But saying Color Theory is BS makes you look extremely unintelligent in debates surrounding any design. Our subconscious individually react and are attracted to how colors blend with each other in proportion to their patterns/designs. Edited by DarkHalo003 on Aug 17, 2012 at 09:38 PM
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Dalek
Joined: Aug 12, 2011
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Posted: Aug 18, 2012 08:39 AM
Msg. 10601 of 12975
paintings on weapons ... it's ugly :/
Halo is not call of duty...
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olly12345
Joined: Jul 30, 2008
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Posted: Aug 18, 2012 11:04 AM
Msg. 10602 of 12975
Quote: --- Original message by: Dalek paintings on weapons ... it's ugly :/
Halo is not call of duty... Because painting guns is only in CoD -_- Halo is also not doom etc etc all fps are clones blah blah. Edited by olly12345 on Aug 18, 2012 at 11:05 AM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Aug 18, 2012 12:48 PM
Msg. 10603 of 12975
I meant color theory BS referring to the Modacity thread about Firefight Descent. As far as the camo's are concerned, it's the same with the ugly camo that is available for weapons in COD. While they are modeled after real weapon camo to a degree, but the rest of them are ugly as sin, but people still love them. They are more made to appeal to masses than anything else, and I guarantee you that there will be plenty more where those came from, all with different designs.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 18, 2012 02:07 PM
Msg. 10604 of 12975
Quote: --- Original message by: Bobblehob I meant color theory BS referring to the Modacity thread about Firefight Descent. As far as the camo's are concerned, it's the same with the ugly camo that is available for weapons in COD. While they are modeled after real weapon camo to a degree, but the rest of them are ugly as sin, but people still love them. They are more made to appeal to masses than anything else, and I guarantee you that there will be plenty more where those came from, all with different designs. There was no Color Theory BS at Modacity beyond the drama from people unwilling to accept important design theories and elements. It should never be ignored and needs to be addressed, just like small flaws in animations or errors in a model. I'm hoping that those colors can be changed. The designs themselves aren't bad, it's just the colors clash with each other, the model's original textures, and are bad colors to begin with in most of the screens we've seen thus far.
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Svanke Svans
Joined: Apr 3, 2012
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Posted: Aug 18, 2012 05:16 PM
Msg. 10605 of 12975
-snip- Edited by Svanke Svans on Aug 18, 2012 at 05:22 PM
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