
OHunterO
Joined: May 24, 2012
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Posted: Aug 18, 2012 05:53 PM
Msg. 10606 of 12975
Color Theory is not BS at all. I did Game Design at Uni and I had a full module on color theory...
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 18, 2012 07:10 PM
Msg. 10607 of 12975
Mindless people will often accept what they are told without being critical towards it. You don't get very far with such a mindset. (not directed to anyone in specific btw, just a general statement)
Color theory is nothing more than a theory, and is most certainly not absolute. Alof of people were loving Descent's color scheme until the Ubisoft man nagged about color theories. Then the flock jumped on the bandwagon. Edited by TM_updates on Aug 18, 2012 at 07:17 PM
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Aug 18, 2012 07:29 PM
Msg. 10608 of 12975
Wouldn't surprise me if he's the one behind the DRM too if you see his online behaviour :-) He doesn't care about other people at all! xD
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 18, 2012 08:00 PM
Msg. 10609 of 12975
Quote: --- Original message by: TM_updates
Mindless people will often accept what they are told without being critical towards it. You don't get very far with such a mindset. (not directed to anyone in specific btw, just a general statement)
Color theory is nothing more than a theory, and is most certainly not absolute. Alof of people were loving Descent's color scheme until the Ubisoft man nagged about color theories. Then the flock jumped on the bandwagon. Edited by TM_updates on Aug 18, 2012 at 07:17 PM Yes, but his nagging did provoke me to at least question the coloring. I thought it was simply too fluorescent and the lighting was too pale. I do love the purple and green contrasting though.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Aug 19, 2012 01:04 AM
Msg. 10610 of 12975
Well since fmt got banned, I think I'll just Start where he left off, Halo 3 carbine Halo 3 AR  both weapons are wip's and Any criticism and/or advice is appreciated as I'm still figuring out os shaders Edited by killzone64 on Aug 19, 2012 at 01:05 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 19, 2012 01:58 AM
Msg. 10611 of 12975
The Carbine is looking pretty dull. If you wanna make it look like Halo 3, make it more glossier.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Aug 19, 2012 02:12 AM
Msg. 10612 of 12975
not too glossy, not too glossy!
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Aug 19, 2012 02:44 AM
Msg. 10613 of 12975
No problem I'll fix that when I can get back to my pc, what about the AR Forgot to post this before Magnum Edited by killzone64 on Aug 19, 2012 at 02:48 AM
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 19, 2012 02:59 AM
Msg. 10614 of 12975
lol I WILL MAKE BETTER CARBINE
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 19, 2012 03:51 AM
Msg. 10615 of 12975
quick renders for wip models
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OHunterO
Joined: May 24, 2012
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Posted: Aug 19, 2012 07:00 AM
Msg. 10616 of 12975
dont do clay renders...
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 19, 2012 07:27 PM
Msg. 10617 of 12975
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 19, 2012 09:32 PM
Msg. 10618 of 12975
Speed up the slide animation, but not so much that's it jolty. Right now it looks sluggish compared to the fire it's on.
Also what the heck did you do with your motion blur? ._. (it applies to the gun but not the hands?...)
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 19, 2012 11:46 PM
Msg. 10619 of 12975
I like it.Looks as good as the Reach animations.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Aug 20, 2012 05:51 AM
Msg. 10620 of 12975
Nice! Where did you get the model?
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 20, 2012 11:39 AM
Msg. 10621 of 12975
Quote: --- Original message by: ODX Speed up the slide animation, but not so much that's it jolty. Right now it looks sluggish compared to the fire it's on.
Also what the heck did you do with your motion blur? ._. (it applies to the gun but not the hands?...) I didn't add MB to the hands because it would make the render time 2x slower. The MB was accidentally put on the magnum to be honest :P Quote: --- Original message by: ShockwaveNice! Where did you get the model? Friend. Edited by flameomega on Aug 20, 2012 at 11:40 AM
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Aug 20, 2012 11:56 AM
Msg. 10622 of 12975
Ok ! I think it's forbiden for us ^^
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Aug 20, 2012 01:48 PM
Msg. 10623 of 12975
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 20, 2012 04:38 PM
Msg. 10624 of 12975
Just for anyone who wants to know, that was made by Moses of Sigma (the guys who included Donut, ICEE (my mentor), Invader Vex and those guys).
I have animations for them myself that I was thinking about releasing. Yes/No?
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P3
Joined: Dec 2, 2011
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Posted: Aug 20, 2012 05:01 PM
Msg. 10625 of 12975
Is this rigged for animation? :D
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 20, 2012 05:48 PM
Msg. 10626 of 12975
Quote: --- Original message by: ODX Just for anyone who wants to know, that was made by Moses of Sigma (the guys who included Donut, ICEE (my mentor), Invader Vex and those guys).
I have animations for them myself that I was thinking about releasing. Yes/No? Obviously,some people are going to say yes.I'm one of those people.YES.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 20, 2012 06:46 PM
Msg. 10627 of 12975
Quote: --- Original message by: P3 Is this rigged for animation? :D No, but mine is whenever I get around to releasing the scenes for it. And it's in Max 8 so no matter what, unless you're THAT stuck back in time, you should be able to open and use it.
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flameomega
Joined: Jul 19, 2010
My animation portfolio http://farzad.csprance.com/
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Posted: Aug 20, 2012 09:38 PM
Msg. 10628 of 12975
Quote: --- Original message by: ODXQuote: --- Original message by: P3 Is this rigged for animation? :D No, but mine is whenever I get around to releasing the scenes for it. And it's in Max 8 so no matter what, unless you're THAT stuck back in time, you should be able to open and use it. Mine is as well ;P
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 20, 2012 10:31 PM
Msg. 10629 of 12975
Since you animate guns flameomega could you make new animations for the h3 energy sword
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P3
Joined: Dec 2, 2011
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Posted: Aug 20, 2012 11:41 PM
Msg. 10630 of 12975
I wish i could animate thing, but sadly i don't have weapons and models that are rigged... T-T I also don't know how to rig things so... yeah... I wish someone would release a 3d rigged weapons/models pack, set for animating...
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 21, 2012 03:09 AM
Msg. 10631 of 12975
Quote: --- Original message by: The_Arbiter Since you animate guns flameomega could you make new animations for the h3 energy sword ^This, I can give you my artms set up. @ODX I'd like to see the animation released, I sure would use them
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 21, 2012 03:16 AM
Msg. 10632 of 12975
what do you mean?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 21, 2012 03:27 AM
Msg. 10633 of 12975
I mean that I already made some reach-ish origins and I dont have any cool sword anims for my own tags, and flameomega should make cool anims :D
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Aug 21, 2012 05:35 AM
Msg. 10634 of 12975
The bullets look really weird O.o, they look quite pointy, although I'm not too sure whether pistol rounds are meant to be like that...
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 21, 2012 07:20 AM
Msg. 10635 of 12975
Is it just me or does any one else think that the specular on this looks too bland? The Magazine looks good but the base (slider, etc) is too bland imo.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 21, 2012 07:25 AM
Msg. 10636 of 12975
Quote: --- Original message by: BottletopmanThe bullets look really weird O.o, they look quite pointy, although I'm not too sure whether pistol rounds are meant to be like that... The pointy-ness is probably to save triangles. In reality, they'd look a bit more like this.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Aug 21, 2012 07:31 AM
Msg. 10637 of 12975
I just couldnt resist xD
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 21, 2012 07:47 AM
Msg. 10638 of 12975
ZOMAGAWDS GIVE THE REACH EXTRACTOR TO ME. ITS S4F3 WITH m3 TRUSt M3!
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Aug 21, 2012 08:38 AM
Msg. 10639 of 12975
Looking nice bourrin
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Aug 21, 2012 11:34 AM
Msg. 10640 of 12975
Release the gun please. :P
I'm making a remake of the shotgun scene from Haloid, and it'd look silly with the CMT H3 shotgun I use right now.
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