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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 299 of 371)
Moderators: Dennis

Soldier11
Joined: Aug 27, 2011

-3D Animator-


Posted: Jul 25, 2012 12:03 PM    Msg. 10431 of 12975       
Here's a first ingame test of the Gauss rifle:

http://www.youtube.com/watch?v=0dKEWma7XZ4&feature=youtu.be


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 26, 2012 02:32 AM    Msg. 10432 of 12975       
Nice



alot of the model is temporary, especially the sights and the thing between the two barrels. I need to find a better reference for that since i cant tell what it is but i think its another bar for the slider. Its a Mossberg 500 btw and I thought my smoot was pretty good. every polygon has a smoothing group ID.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Jul 26, 2012 03:35 AM    Msg. 10433 of 12975       
Quote: --- Original message by: ODX
That's not that barrel; it's a carry handle like what's put onto LMGs.


I see it now! The animation should really be toned down or removed.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 26, 2012 03:56 AM    Msg. 10434 of 12975       


some changes. Stock needs work so yeah i already know that.

If your wondering why hunter or anyone else why im not rendering the wire frame yet its because im still optimizing polys and fixing some ngons :p.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 26, 2012 04:28 AM    Msg. 10435 of 12975       
Barrel part is really looking good. Don't forget to post a wireframe before Hunter rages.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 26, 2012 04:54 AM    Msg. 10436 of 12975       

thanks

the mesh is almost done, i think, and than i will start optimizing

EDIT: Completed mesh now for optimizing and fixing wireframe.

Edited by Cheddars on Jul 26, 2012 at 05:39 AM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 26, 2012 06:01 AM    Msg. 10437 of 12975       
ok I will fix that
In the picture of the close up i fixed up the chamfered vertices
EDIT:
INB4 cheddars your wireframe sucks

Yeah i know ihavnt optimized it yet

Inb4 cheddars you used multiple meshes in your model for stuff you could model in

yeah my modeling skills arnt that great

inb4 your poly distrubution sucks

yeah it does and ill fix this

Inb4 go die in a hole pl0x



Edited by Cheddars on Jul 26, 2012 at 07:23 AM


Morsey
Joined: Mar 20, 2011


Posted: Jul 26, 2012 09:09 AM    Msg. 10438 of 12975       
That shotgun model actually looks quite nice, so far.


OHunterO
Joined: May 24, 2012

.


Posted: Jul 26, 2012 01:39 PM    Msg. 10439 of 12975       
Quote: --- Original message by: Cheddars

Inb4 cheddars you used multiple meshes in your model for stuff you could model in

Edited by Cheddars on Jul 26, 2012 at 07:23 AM


well then they have no clue what he is on about. Multiple elements/objects are a good thing.
Edited by OHunterO on Jul 26, 2012 at 05:33 PM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 26, 2012 05:25 PM    Msg. 10440 of 12975       
Alright thanks. I'll finish everything this afternoon. Does this mean I have improved a bit? lol


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jul 26, 2012 06:34 PM    Msg. 10441 of 12975       
Not bad. Not too bad tbh Lolololilol
I see you mixed some modeling methods, and that shows you're starting to know What you're doing

Harsh tiem nao :
The handle/back is obviously too wide, but for this you can just move the object near the symmetry plane, it would also give a better feel of the borders of the handle piece.
The shoulder rest (you understand me.) could use a lot more depth, because it actually looks body to me. You could give that depth by cutting carefuly about triangulation, or you can also cut-détach-move-bridge to get nice insets... but it's better to give that depth at the early beginning just by moving the height of the polies.

The front grip seems hard to use too...

But if you want to port it, no one will care about What I mentionned, so start unwrapping ! :D

Good model.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Jul 27, 2012 12:26 AM    Msg. 10442 of 12975       
Quote: --- Original message by: Cheddars

ok I will fix that
In the picture of the close up i fixed up the chamfered vertices
EDIT:
INB4 cheddars your wireframe sucks

Yeah i know ihavnt optimized it yet

Inb4 cheddars you used multiple meshes in your model for stuff you could model in

yeah my modeling skills arnt that great

inb4 your poly distrubution sucks

yeah it does and ill fix this

Inb4 go die in a hole pl0x

http://img809.imageshack.us/img809/6207/wireframeo.jpg

Edited by Cheddars on Jul 26, 2012 at 07:23 AM


The model is looking quite nice actually, you need some work in some areas, but for the most part it is looking really good..

I don't know if you are very familiar with the weapon, but I have sold several of these shotguns and I can tell you that the stock needs serious work, and your trigger is too wide (just the trigger, not the trigger gaurd)

also, most 500s have only a little ball bearing looking thing for a front site (it litterally looks like someone glued a BB to the end of the barrel) only reletively high-end shotguns have anything more elaberate then this (there are some exceptions).


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jul 27, 2012 12:50 PM    Msg. 10443 of 12975       
If you're looking to make the entire gun look really nice, the stock is pretty bad. Not horrible by any means, but it's bad to where it's just blocky. Definitely check some Shotgun references and notice how the stock is designed in nearly every viable shotgun.


OHunterO
Joined: May 24, 2012

.


Posted: Jul 27, 2012 02:23 PM    Msg. 10444 of 12975       
Quote: --- Original message by: Cheddars
Alright thanks. I'll finish everything this afternoon. Does this mean I have improved a bit? lol


You dont need to model in the barrel "hole". Cap that end as your wasting a lot of triangles there. You have alot of edges that can be welded together, for example on the barrel there are 4 edges that connect something below.

You also have a lot of edges that don't do much tbf. It is also a rather basic design with not much detail to add onto, so there isn't really much that can bee critted on.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 27, 2012 09:55 PM    Msg. 10445 of 12975       



exported model converted into editable mesh since my render screwed up.

fixed the stock and will render in a sec

EDIT:



Edited by Cheddars on Jul 27, 2012 at 10:12 PM


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Jul 27, 2012 11:13 PM    Msg. 10446 of 12975       
Nice models
Been working on the halo 3 ar
comments please


OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: Jul 27, 2012 11:21 PM    Msg. 10447 of 12975       
Me neither


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 27, 2012 11:22 PM    Msg. 10448 of 12975       
Halo 3 stuff is so over used now. Time to start with something new.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Jul 27, 2012 11:40 PM    Msg. 10449 of 12975       
Quote: --- Original message by: FMT MasterChief
Quote: --- Original message by: The_Arbiter
Nice models
Been working on the halo 3 ar
comments please
http://img402.imageshack.us/img402/5374/haloce2012072812215898.jpg


Don't see any changes :/

For starters its usng os and has no fake bumps,
Better multi


Bobblehob
Joined: Aug 29, 2010


Posted: Jul 28, 2012 01:23 PM    Msg. 10450 of 12975       
Quote: --- Original message by: The_Arbiter

For starters its usng os and has no fake bumps,
Better multi


Wait, if its using OS then why do you not have normals on it? Because at the moment it looks pretty gross, especially the stock closest to the screen.


OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: Jul 28, 2012 02:28 PM    Msg. 10451 of 12975       
And the low res texture makes it look no better than a gun from a mid 90's shooter


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 29, 2012 12:53 AM    Msg. 10452 of 12975       
on the brighter side :p



anyone know what this just from the picture. That way i cant tell if its atleast ok lol.

also:



Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 29, 2012 02:10 AM    Msg. 10453 of 12975       
Quote: --- Original message by: The_Arbiter
Quote: --- Original message by: FMT MasterChief
Quote: --- Original message by: The_Arbiter
Nice models
Been working on the halo 3 ar
comments please
http://img402.imageshack.us/img402/5374/haloce2012072812215898.jpg


Don't see any changes :/

For starters its usng os and has no fake bumps,
Better multi


Actually you can tell that it IS using fakebumps. Not good since he can use OS instead for normals. Terrible shaders though.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Jul 29, 2012 03:06 AM    Msg. 10454 of 12975       
Just found out that was the non os one


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 29, 2012 04:39 AM    Msg. 10455 of 12975       

Edited by Cheddars on Jul 29, 2012 at 08:18 AM


Morsey
Joined: Mar 20, 2011


Posted: Jul 29, 2012 10:16 AM    Msg. 10456 of 12975       
Quote:
Quote: Halo 3 stuff is so over used now. Time to start with something new.
Halo 4?


I was just thinking if we could actually get started on ripping ODST and Reach, but, if we HAVE to rip 4, that's alright.


OHunterO
Joined: May 24, 2012

.


Posted: Jul 29, 2012 11:52 AM    Msg. 10457 of 12975       
How about rip nothing..


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 29, 2012 05:43 PM    Msg. 10458 of 12975       
Quote: --- Original message by: OHunterO
How about rip nothing..


This. Id only rip now for model references.


OHunterO
Joined: May 24, 2012

.


Posted: Jul 29, 2012 06:25 PM    Msg. 10459 of 12975       
Quote: --- Original message by: Cheddars
Quote: --- Original message by: OHunterO
How about rip nothing..


This. Id only rip now for model references.


That's still pointless though, you just need images. If you use a model as a reference its pointless.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Jul 29, 2012 09:18 PM    Msg. 10460 of 12975       
Ok now its with os


Bobblehob
Joined: Aug 29, 2010


Posted: Jul 29, 2012 09:38 PM    Msg. 10461 of 12975       
That looks a hell of a lot better! Now keep messing with it.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 30, 2012 03:50 AM    Msg. 10462 of 12975       
@hunter ok.

lots of triangle errors to fix and is boxy but i im doing fine for now. I will show the wire frame when im done optimizing

EDIT: newer image
Edited by Cheddars on Jul 30, 2012 at 07:50 AM
Edited by Cheddars on Jul 30, 2012 at 08:52 AM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 30, 2012 05:29 PM    Msg. 10463 of 12975       
Quote: --- Original message by: OHunterO
How about rip nothing..


or rip everything


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 30, 2012 05:58 PM    Msg. 10464 of 12975       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: OHunterO
How about rip nothing..


or rip everything


Better yet, do whichever you enjoy more.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 30, 2012 05:59 PM    Msg. 10465 of 12975       
Quote: --- Original message by: aLTis
Quote: --- Original message by: Delicon20
Quote: --- Original message by: OHunterO
How about rip nothing..


or rip everything

Thats what fmt is doing


let me rephrase, rip everything and make it all look GOOD

consider this constructive critiscism to FMT

 
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