
ReconNinja117
Joined: Nov 11, 2011
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Posted: Jun 16, 2012 05:46 PM
Msg. 10326 of 12975
Quote: --- Original message by: 1337 I decided to start modelling a halo 4 br, because I saw it and it looks pretty sick Edited by 1337 on Jun 16, 2012 at 09:50 AM That's not at all a bad start, but it seems as if somebody else has beaten you to it. Considering how much progress Martyn has made already, I think it might be wise if you switched to a different Halo 4 gun (a lot of the weapons look pretty cool too). I mean, I don't believe we really need two versions of the exact same thing if one is already really good. Now, keep in mind that this is an opinion and you can do whatever you want, and I wish you luck on anything you do.
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1337
Joined: Dec 2, 2011
Don't be daft. wrap your shaft
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Posted: Jun 16, 2012 07:03 PM
Msg. 10327 of 12975
Quote: --- Original message by: ReconNinja117Quote: --- Original message by: 1337 I decided to start modelling a halo 4 br, because I saw it and it looks pretty sick Edited by 1337 on Jun 16, 2012 at 09:50 AM That's not at all a bad start, but it seems as if somebody else has beaten you to it. http://dl.dropbox.com/u/63494571/Models/Halo%204/BR55%20HB/low_poly.jpg Considering how much progress Martyn has made already, I think it might be wise if you switched to a different Halo 4 gun (a lot of the weapons look pretty cool too). I mean, I don't believe we really need two versions of the exact same thing if one is already really good. Now, keep in mind that this is an opinion and you can do whatever you want, and I wish you luck on anything you do. I think you may be right my friend. I'm going to start on one of those new forerunner guns, or the plasma auto carbine covie thing (Dunno what it is but it looks cool) Edited by 1337 on Jun 17, 2012 at 12:15 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 16, 2012 10:30 PM
Msg. 10328 of 12975
texture i did REROUT modeled it.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 16, 2012 11:51 PM
Msg. 10329 of 12975
Wow that's really neat!
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jun 17, 2012 12:23 AM
Msg. 10330 of 12975
Textures could use work but it looks good.
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1337
Joined: Dec 2, 2011
Don't be daft. wrap your shaft
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Posted: Jun 18, 2012 03:01 AM
Msg. 10331 of 12975
Well I decided that I am going to finish the H4 BR, because it has the most reference pictures, and I would like to finish it. Progress: Edited by 1337 on Jun 18, 2012 at 03:08 AM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 18, 2012 11:47 AM
Msg. 10332 of 12975
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 18, 2012 12:17 PM
Msg. 10333 of 12975
I do love the bowcaster... The E-11 is pretty good, but the DL-44 could use some work. It looks slightly cartoony, but not bad. Both could do with better animations, particularly the pistol. The recoil doesn't seem quite right, and he holds it oddly. Use Star Wars Battlefront II's animations for each as a reference, perhaps? Maybe consult additional references for the models themselves; if you can't find any good references, the E-11 is essentially a Sterling submachine gun, while the DL-44 is a modified Mauser C96. Edited by Echo77 on Jun 18, 2012 at 12:22 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 18, 2012 12:36 PM
Msg. 10334 of 12975
Quote: --- Original message by: Echo77I do love the bowcaster... The E-11 is pretty good, but the DL-44 could use some work. It looks slightly cartoony, but not bad. Both could do with better animations, particularly the pistol. The recoil doesn't seem quite right, and he holds it oddly. Use Star Wars Battlefront II's animations for each as a reference, perhaps? Maybe consult additional references for the models themselves; if you can't find any good references, the E-11 is essentially a Sterling submachine gun, while the DL-44 is a modified Mauser C96. Edited by Echo77 on Jun 18, 2012 at 12:22 PM I am working on the bowcaster now. The models and textures are really old, I only picked the project back up because someone actually needed some starwars weapons. So I am not changing the model or textures. I might tweak the animations, but idk yet. I was trying to reproduce the recoil on the dl44 from the movies and I kinda like how it came out.
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Cransalad
Joined: Aug 7, 2010
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Posted: Jun 18, 2012 11:17 PM
Msg. 10335 of 12975
Quote: --- Original message by: 1337Well I decided that I am going to finish the H4 BR, because it has the most reference pictures, and I would like to finish it. Progress: http://puu.sh/BMqF.jpgEdited by 1337 on Jun 18, 2012 at 03:08 AM Nevermind  i thought someone already finished the halo 4 battle rifle model Edited by Cransalad on Jun 18, 2012 at 11:18 PM
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1337
Joined: Dec 2, 2011
Don't be daft. wrap your shaft
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Posted: Jun 19, 2012 02:02 AM
Msg. 10336 of 12975
Quote: --- Original message by: CransaladQuote: --- Original message by: 1337Well I decided that I am going to finish the H4 BR, because it has the most reference pictures, and I would like to finish it. Progress: http://puu.sh/BMqF.jpgEdited by 1337 on Jun 18, 2012 at 03:08 AM Nevermind  i thought someone already finished the halo 4 battle rifle model Edited by Cransalad on Jun 18, 2012 at 11:18 PM Martyn Ball has one that seems finished. I only continued because I didn't want my first weapon model to end half-finished. E: It's near the top of the page. Edited by 1337 on Jun 19, 2012 at 02:03 AM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jun 19, 2012 02:07 AM
Msg. 10337 of 12975
and it's looking good, keep going with it.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jun 19, 2012 02:44 AM
Msg. 10338 of 12975
This isn't a weapon but it has to do with weapons.  Should I make any adjustments to the style or is it good to use? 1 of 5 bitmaps.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jun 19, 2012 04:16 AM
Msg. 10339 of 12975
yeah i would change the weapon icon to the h4 rifle and maybe ask ODX to hurry up with animating it if he is still doing it.
nah only joking, it looks fine to me.
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starscream20
Joined: Mar 9, 2012
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Posted: Jun 19, 2012 12:34 PM
Msg. 10340 of 12975
Looks good 1337!
I can't wait to use it!!
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OHunterO
Joined: May 24, 2012
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Posted: Jun 19, 2012 12:55 PM
Msg. 10341 of 12975
Quote: --- Original message by: 1337Well I decided that I am going to finish the H4 BR, because it has the most reference pictures, and I would like to finish it. Progress: http://puu.sh/BMqF.jpgEdited by 1337 on Jun 18, 2012 at 03:08 AM You should really use max/maya for game assets. As well as giving you too many sides on cylinders, other programs could also cause other issues with normals and open edges when you import it into max. It's looking okay so far though. Check your proportions on the thickness of parts.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Jun 19, 2012 02:10 PM
Msg. 10342 of 12975
Quote: --- Original message by: MoooseGuyThis isn't a weapon but it has to do with weapons. http://i.imgur.com/mftMI.pngShould I make any adjustments to the style or is it good to use? 1 of 5 bitmaps. Hey Mooose, I don't know if you would like to try h4 loadouts but this Is my attempt at it: If you want to use it go ahead, just consider it as a friendly gesture :D Edited by Choclate Thunda on Jun 19, 2012 at 02:13 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jun 19, 2012 03:23 PM
Msg. 10343 of 12975
That looks pretty nice bro. I'll think over and, and see if it would fit in with the map's style. Thank you for the suggestion! 
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 19, 2012 11:15 PM
Msg. 10344 of 12975
Quote: --- Original message by: ally yeah i would change the weapon icon to the h4 rifle and maybe ask ODX to hurry up with animating it if he is still doing it. I never really got a proper model from him to do any animations, though I do have a set I was making for it, placed onto the Halo 3 BR that I could port over.
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Corvette19
Joined: Feb 27, 2007
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Posted: Jun 19, 2012 11:48 PM
Msg. 10345 of 12975
Quote: --- Original message by: Soldier11I haven't done anything for Halo for a while now, so I've decided to do some random animation for the H3 SMG model I had lying around. http://www.youtube.com/watch?v=YF1lkq7QMmI Please note the animation is a massive work in progress at the moment. :P Personally, I think it looks awesome!
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Soldier11
Joined: Aug 27, 2011
-3D Animator-
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Posted: Jun 22, 2012 12:04 PM
Msg. 10346 of 12975
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General Okar
Joined: Aug 29, 2011
I hate this place
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Posted: Jun 22, 2012 05:37 PM
Msg. 10347 of 12975
That is an awesome animation! It looks really good but still natural get this in game pronto.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jun 23, 2012 06:01 AM
Msg. 10348 of 12975
Quote: --- Original message by: ODXQuote: --- Original message by: ally yeah i would change the weapon icon to the h4 rifle and maybe ask ODX to hurry up with animating it if he is still doing it. I never really got a proper model from him to do any animations, though I do have a set I was making for it, placed onto the Halo 3 BR that I could port over. ah i see, i thought you probably had the final low poly model, i remember a post from a few weeks ago, but the mag was missing from the rar. there was mention of hunter pming it to you. i honestly took for granted that this was the model ready for you to animate.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 23, 2012 08:00 AM
Msg. 10349 of 12975
Nope, you aren't done. Right now it looks really lazy which seems more like something I would do, but then at the end it's a little more refined in the movements section and tougher at the charging part. I would just say you can kinda exaggerate movements a bit more since right now you're really keeping them into one sorta of confined space when you have the entire screen to fill. I dunno, I guess I just like putting the gun further out on the X-Axis and believe you to have it kinda close in. Actually, mainly I'm just having troubles with the mag-out. Just doesn't look right, maybe since the mag doesn't fly away quick enough (although that's because you aren't flinging it away, which I guess is what I've been trying to say with all my babbling here). But just so you don't think I'm a terrible person, I still do like the animation. Good job. Don't cry. Thanks. Bye. -ODX :D
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Soldier11
Joined: Aug 27, 2011
-3D Animator-
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Posted: Jun 23, 2012 11:17 AM
Msg. 10350 of 12975
Thanks for the critics! I really appreciate your hints.
Well, right now I'm just not used to go for extremely exaggerated animations, so I'm probably a bit out of practice. Halo, however, needs those.
Whatever, I'll have a look at the animation again.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 23, 2012 07:30 PM
Msg. 10351 of 12975
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jun 24, 2012 05:23 PM
Msg. 10352 of 12975
Am i the only person who thinks its much better to make textures high rez then just scale them down if need be? half the time I come in here i see some really nice textures that would be a thousand times better if they were higher res.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jun 24, 2012 05:29 PM
Msg. 10353 of 12975
well yes, but when you convert them specifically for halo then compression is all the same. I just wish people here would do a little higher res.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jun 24, 2012 05:33 PM
Msg. 10354 of 12975
Quote: --- Original message by: abkarch well yes, but when you convert them specifically for halo then compression is all the same. I just wish people here would do a little higher res. That takes a lot of memory since halo's compression is very bad. You quickly get 2mb per bitmap in highres if true color... People need to optimize their unwrappings, but unwrappng is hard enough lol
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 24, 2012 11:19 PM
Msg. 10355 of 12975
When I try to change the ammo capacity of the MA5C, the numbers on the counter stay at 32. How can I change them to 60?
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ZX 707
Joined: Feb 15, 2012
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Posted: Jun 24, 2012 11:32 PM
Msg. 10356 of 12975
You need to change the numbers.shader_transparent_chicago numeric counter limit to 60.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 24, 2012 11:40 PM
Msg. 10357 of 12975
Quote: --- Original message by: ZX 707 You need to change the numbers.shader_transparent_chicago numeric counter limit to 60. It doesn't seem to have worked; it's still reading 32.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 25, 2012 02:57 AM
Msg. 10358 of 12975
Make sure it's the same shader referenced in your assault rifle's FP gbx model (not "assault rifle\assault rifle.gbxmodel", "assault rifle\fp\fp.gbxmodel")
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 25, 2012 12:19 PM
Msg. 10359 of 12975
Quote: --- Original message by: sshers1
Is it possible that halo ce will have physic body in a future? You mean ragdoll physics? Considering the physics engine can be barely modified with OS, I greatly doubt it.
Idk if it could happen because none of new halo games have not been release for PC. Halo 2 Vista was released locked and with a limited Multiplayer HEK.
If halo 4 was release for PC we would ripp everything from halo 4 and import it into halo ce Wait, so a technologically advanced Halo game comes out on PC and you're still stuck on moving stuff to a 10 year-old game? Not saying we wouldn't because the likelihood of a decent HEK is slim, but that statement sounds sort of silly.
And its really sad that were making halo 4 weapons on 3ds max and take us for 2 years just to make it good and exactly same. Can't you feel that pain? I can feel it aswell Many of us LIKE modelling the assets from other games and we either treat it as a hobby or as a progressing profession. Just because you don't like something or don't do something doesn't mean it's the same for everyone else. Sure, importing stuff to HCE is fun, but when you become good enough these assets (like weapons and such) are small fish compared to what else is out there.
And if halo 4 was out for PC we would just ripp weapons from halo 4 by now. Didn't you already say this?
We would never see people making halo 4 weapons on 3ds max by now. You act as if this is a bad thing. When people want to do something enough they seek out ways to do it. By seeing some cool game assets, people are inspired to recreate them and thus a hobby or aspiring profession is born. You're still in the "I can't do much of anything outside the pre-existing HEK" phase, like a lot of us older members have been at some point. Maybe you should look into creating these assets if you want them so much.
Damn imagine that! Dream come true! You're rhetoric doesn't work well when you're spelling is mistaken, grammar is inconsistent, and reasons for your post are misguided.
but it sucks 343 and bungie don't care about their own PC fan. Firstly, that's not how business works. Secondly, 343i doesn't make the call on what goes to PC as they are the Developers and not the Publishers. If you're upset with anyone, be upset with Microsoft for not letting this go to PC. Thirdly, Bungie has NOTHING to do with Halo not being on PC: that is all Microsoft's doing. Hell, Bungie doesn't even own Halo anymore. And they care about ALL of their fans tremendously, which is why their next game will theoretically be on almost all platforms.
Because they know that PC got amazing stuff The PC is cool, but it's not THAT awesome. It lacks a LOT of things, games, and dedicating that consoles have. Yes, PCs allow better technology, performance, and graphics to be integrated for a game, but often a PC game has to deal with a wider array of issues than any two console games. Consoles are cool because they are alternatives for gaming that offer dedicated GPU only for limited function so that a game can run at its smoothest FPS. PCs are awesome, but because there are a LOT of processes running in the background you really need to know how to optimize your computer's capabilities. Consoles can also be traded in easier, bought cheaper for what they are, and aren't as complex in comparison to PCs in the gaming department. Edited by sshers1 on Jun 25, 2012 at 11:38 AM Responses in Green.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 25, 2012 09:30 PM
Msg. 10360 of 12975
But consoles don't have a keyboard and mouse! Edited by Dumb AI on Jun 25, 2012 at 09:34 PM
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