
Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 26, 2012 10:08 PM
Msg. 10256 of 12975
Quote: --- Original message by: HaloMemories Yoda, do you plan on releasing that MA5B? Like as in the 3d model? It looks really good! Just wondering, are the scratches bump maps or actually on the raw model? The scratches are texture + normal maps + specular, but not on the actual model. I plan to release tags for it once I get it in-game. But it will be a bit longer because I plan to have custom animations, sounds, and effects, and I am debating whether or not I want to keep going and revamp the whole tagset (or at least some more of it). Why? Would you like the model for something? Just for reference, here are renders of the lowpoly, highpoly, lowpoly w/normals, and final textured version. So that you can see where the details are added.     EDIT: woops, that highpoly is actually a little outdated... there are a few more details on the one I baked normals from (but that still gives a pretty good idea of where all the details are.) Edited by Yoda on May 26, 2012 at 10:10 PM
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HaloMemories
Joined: Jan 15, 2012
Spartans never die. Just missing in action.
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Posted: May 26, 2012 10:21 PM
Msg. 10257 of 12975
@Yoda, I was just wondering if you could lend me the highpoly ma5b for an animation project that I'm working on. It's quite an impressive model!
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 26, 2012 11:58 PM
Msg. 10258 of 12975
Quote: --- Original message by: HaloMemories @Yoda, I was just wondering if you could lend me the highpoly ma5b for an animation project that I'm working on. It's quite an impressive model! I would probably be willing to do that. Although if you want the textures and specular to work you will need the lowpoly because it is the only one that is unwrapped for textures, specular, and normals. Also, the highpoly uses some floating geometry since it was only meant for baking normals. However, I might want to at least know what the project was if I was going to give you the model before I was ready to release. (since I hadn't fully decided when/if to release). PM me if you are still interested.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 27, 2012 08:27 PM
Msg. 10259 of 12975
I agree, the textures can use a little bit of work by reducing the "cloudiness" I also feel that the scratches are really deep or a bit too large in size.
However, overall it does look good, hope you can fix/change/add what was stated above. Edited by XlzQwerty1 on May 27, 2012 at 08:27 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: May 27, 2012 08:39 PM
Msg. 10260 of 12975
My only beef is that the two vents should be modeled in, not put in the normals.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 27, 2012 09:11 PM
Msg. 10261 of 12975
@waffles and XlzQwerty1: The "cloudiness" is no big deal, I plan to smooth it out a bit. As for the scrathes (I am not sure what rubber you are talking about), but I wanted this rifle to basically look like it has been to hell and back... so although I need to touch up the damage slightly, I will not be removing any of it.
@Bobblehob: As I got further and further along I began to realize that I might have to make a second version for 1st person. Something kind of between the low and highpoly versions. There are several things (including those slits) that are fine as normals for the 3rd person model, but that should really be on the actual model in 1st person. Also, because the game only has to handle a single 1st person model at any given time (as opposed to possibly dozens of 3rd person models) I can have a significantly higher poly count in 1st person.
Thanks for the feedback.
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Bobblehob
Joined: Aug 29, 2010
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Posted: May 27, 2012 10:33 PM
Msg. 10262 of 12975
I still think you should have the vents be in the 3p, its not that many extra polys, and its a fairly important part of the structure of the weapon, but that is up to you xD
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 27, 2012 11:33 PM
Msg. 10263 of 12975
Quote: --- Original message by: Yoda @waffles and XlzQwerty1: The "cloudiness" is no big deal, I plan to smooth it out a bit. As for the scrathes (I am not sure what rubber you are talking about), but I wanted this rifle to basically look like it has been to hell and back... so although I need to touch up the damage slightly, I will not be removing any of it.
@Bobblehob: As I got further and further along I began to realize that I might have to make a second version for 1st person. Something kind of between the low and highpoly versions. There are several things (including those slits) that are fine as normals for the 3rd person model, but that should really be on the actual model in 1st person. Also, because the game only has to handle a single 1st person model at any given time (as opposed to possibly dozens of 3rd person models) I can have a significantly higher poly count in 1st person.
Thanks for the feedback. Is it possible for you to release a clean normal version as well? One with your battle scar damage and one that's made entirely new.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 27, 2012 11:58 PM
Msg. 10264 of 12975
Quote: --- Original message by: XlzQwerty1Quote: --- Original message by: Yoda @waffles and XlzQwerty1: The "cloudiness" is no big deal, I plan to smooth it out a bit. As for the scrathes (I am not sure what rubber you are talking about), but I wanted this rifle to basically look like it has been to hell and back... so although I need to touch up the damage slightly, I will not be removing any of it.
@Bobblehob: As I got further and further along I began to realize that I might have to make a second version for 1st person. Something kind of between the low and highpoly versions. There are several things (including those slits) that are fine as normals for the 3rd person model, but that should really be on the actual model in 1st person. Also, because the game only has to handle a single 1st person model at any given time (as opposed to possibly dozens of 3rd person models) I can have a significantly higher poly count in 1st person.
Thanks for the feedback. Is it possible for you to release a clean normal version as well? One with your battle scar damage and one that's made entirely new. Yea, I could do that. I keep damage on seperate layers in the texture, and I still have the original version of the normal map I baked (before I added damage). So if ya'll want that, then when I release I will include two versions. One with damage, one without.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 28, 2012 05:18 AM
Msg. 10265 of 12975
Might be better to show a video...
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HaloMemories
Joined: Jan 15, 2012
Spartans never die. Just missing in action.
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Posted: May 28, 2012 10:38 PM
Msg. 10266 of 12975
Quote: --- Original message by: YodaQuote: --- Original message by: HaloMemories Yoda, do you plan on releasing that MA5B? Like as in the 3d model? It looks really good! Just wondering, are the scratches bump maps or actually on the raw model? The scratches are texture + normal maps + specular, but not on the actual model. I plan to release tags for it once I get it in-game. But it will be a bit longer because I plan to have custom animations, sounds, and effects, and I am debating whether or not I want to keep going and revamp the whole tagset (or at least some more of it). Why? Would you like the model for something? Edited by Yoda on May 26, 2012 at 10:10 PM I took a look at this model... it's very well done! Impressive, Yoda! I'll be looking forward to seeing any work you publish.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 29, 2012 12:27 AM
Msg. 10267 of 12975
Quote: --- Original message by: HaloMemoriesQuote: --- Original message by: YodaQuote: --- Original message by: HaloMemories Yoda, do you plan on releasing that MA5B? Like as in the 3d model? It looks really good! Just wondering, are the scratches bump maps or actually on the raw model? The scratches are texture + normal maps + specular, but not on the actual model. I plan to release tags for it once I get it in-game. But it will be a bit longer because I plan to have custom animations, sounds, and effects, and I am debating whether or not I want to keep going and revamp the whole tagset (or at least some more of it). Why? Would you like the model for something? Edited by Yoda on May 26, 2012 at 10:10 PM I took a look at this model... it's very well done! Impressive, Yoda! I'll be looking forward to seeing any work you publish. Thanks, I am glad you like it. I actually have two maps out that I did along with Jawa. Although I have learned a lot since we did those. I hope to make and release a few tagsets in the near future.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 31, 2012 02:08 AM
Msg. 10268 of 12975
New tagsets would be wonderful, especially if you update the rest of the stock weapons. A modern tagset would definitely come in handy (Cold War, M14 pl0x - Present Day), and I've personally always wanted a WWII pack. Star Wars-themed tags would be another interesting addition to consider.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: May 31, 2012 09:12 AM
Msg. 10269 of 12975
Quote: --- Original message by: Echo77 New tagsets would be wonderful, especially if you update the rest of the stock weapons. A modern tagset would definitely come in handy (Cold War, M14 pl0x - Present Day), and I've personally always wanted a WWII pack. Star Wars-themed tags would be another interesting addition to consider. I agree that a WWII pack would be cool. And I actually just agreed to help someone with a project that will require me to make all the necessary weapons for a WWII pack. So maybe I will release it as a tagset when I finish. I am actually also working on a starwars tagset for someone, although it is an old project so the models are not as good as my latest work. I was thinking it would be nice to make a bunch of tagset for those members who are good at mapping, but don't know much about making weapons. That way people would have other options that either the vanilla tagset or finding a bunch of random mismatched weapon tags. Edited by Yoda on May 31, 2012 at 09:14 AM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 31, 2012 05:00 PM
Msg. 10270 of 12975
Quote: --- Original message by: YodaQuote: --- Original message by: Echo77 New tagsets would be wonderful, especially if you update the rest of the stock weapons. A modern tagset would definitely come in handy (Cold War, M14 pl0x - Present Day), and I've personally always wanted a WWII pack. Star Wars-themed tags would be another interesting addition to consider. I agree that a WWII pack would be cool. And I actually just agreed to help someone with a project that will require me to make all the necessary weapons for a WWII pack. So maybe I will release it as a tagset when I finish. I am actually also working on a starwars tagset for someone, although it is an old project so the models are not as good as my latest work. I was thinking it would be nice to make a bunch of tagset for those members who are good at mapping, but don't know much about making weapons. That way people would have other options that either the vanilla tagset or finding a bunch of random mismatched weapon tags. Edited by Yoda on May 31, 2012 at 09:14 AM I like the sound of this. Would there be vehicles, too, or just weapons?
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 1, 2012 07:13 AM
Msg. 10271 of 12975
Quote: --- Original message by: Echo77 I like the sound of this. Would there be vehicles, too, or just weapons? I wont be making vehicles for the starwars one because the guy I am helping already has them. So it will be up to him to decide if he wants to release those. As for the WWII set, I am not sure yet whether or not I will do vehicles.
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Carolina
Joined: May 4, 2012
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Posted: Jun 1, 2012 04:06 PM
Msg. 10272 of 12975
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OHunterO
Joined: May 24, 2012
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Posted: Jun 1, 2012 09:56 PM
Msg. 10273 of 12975
Dammit, Lee isn't my last name lol, it's Martyn Ball. Lee is my middle name, do you guys not have middle names?
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 2, 2012 02:54 AM
Msg. 10274 of 12975
Quote: --- Original message by: OHunterODammit, Lee isn't my last name lol, it's Martyn Ball. Lee is my middle name, do you guys not have middle names? lol, so how did you get banned?
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OHunterO
Joined: May 24, 2012
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Posted: Jun 2, 2012 07:53 AM
Msg. 10275 of 12975
I didn't, i got fed up of these new people calling my Anon, when my community name is Hunter.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jun 2, 2012 04:55 PM
Msg. 10276 of 12975
Experimenting. I've been trying to make me a blueprint but it's not very good... Edited by bourrin33 on Jun 2, 2012 at 04:55 PM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jun 3, 2012 10:02 AM
Msg. 10277 of 12975
How about "Lee the Hunter of Balls" Naw that sounds homo. Oh. How about "Ball Lee" kinda like Bruce lee, but then again he died so that's a morbid thought. Hmm. Oh, how about "ball hunter lee" naw still homo....Lol, just messing with you hunter.
On Topic: Is that rigged BR model the high poly i've seen, or a low poly i haven't?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 4, 2012 02:36 PM
Msg. 10278 of 12975
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Jun 4, 2012 02:38 PM
Msg. 10279 of 12975
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OHunterO
Joined: May 24, 2012
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Posted: Jun 4, 2012 03:35 PM
Msg. 10280 of 12975
@Shockwave
VEHICLES !
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: Jun 4, 2012 04:24 PM
Msg. 10281 of 12975
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jun 4, 2012 08:24 PM
Msg. 10282 of 12975
I don't care for any of the other weapons, Carby is back <3
Oh, and the AR isn't ugly anymore and is back to its former Halo 3 look <3
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jun 5, 2012 03:08 PM
Msg. 10283 of 12975
Quote: --- Original message by: ODX
Oh, and the AR isn't ugly anymore and is back to its former Halo 3 look <3 Agreed! I love the new AR :D Also, magnum is kinda ugly nao
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jun 5, 2012 03:56 PM
Msg. 10284 of 12975
I just fricken love the gun sounds for the BR and AR.
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Jun 5, 2012 05:11 PM
Msg. 10285 of 12975
Quote: --- Original message by: TauSigmaNovaQuote: --- Original message by: ODX
Oh, and the AR isn't ugly anymore and is back to its former Halo 3 look <3 Agreed! I love the new AR :D Also, magnum is kinda ugly nao This is true, I never really liked that boxy Halo Reach style pistol
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P3
Joined: Dec 2, 2011
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Posted: Jun 5, 2012 06:26 PM
Msg. 10286 of 12975
Did most Halo models have that much bump mapping? That plasma pistol looks ugly up close X( Keep it farther away. Even the Cmt spv3 one looks better. Hope it changes. Just my opinion.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jun 5, 2012 06:31 PM
Msg. 10287 of 12975
Quote: --- Original message by: xKRONNiKxQuote: --- Original message by: TauSigmaNovaQuote: --- Original message by: ODX
Oh, and the AR isn't ugly anymore and is back to its former Halo 3 look <3 Agreed! I love the new AR :D Also, magnum is kinda ugly nao This is true, I never really liked that boxy Halo Reach style pistol Reach pistol was way better than this one, was my favorite on in the series.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 5, 2012 06:53 PM
Msg. 10288 of 12975
Shockwave, can you get me more like your last picture with the AR? I want to copy the HUD sometime soon.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 5, 2012 09:23 PM
Msg. 10289 of 12975
Quote: --- Original message by: Jesse Shockwave, can you get me more like your last picture with the AR? I want to copy the HUD sometime soon. http://www.youtube.com/watch?feature=player_detailpage&v=5N-CRrP9xjQ#t=317sHere's some in-game footage, if that helps. Could you get the edges of the insides of the helmet, too? They seem to be visible in this one. I kinda like it. Edited by Echo77 on Jun 5, 2012 at 09:28 PM
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Jun 6, 2012 01:03 AM
Msg. 10290 of 12975
Quote: --- Original message by: P3 Did most Halo models have that much bump mapping? That plasma pistol looks ugly up close X( Keep it farther away. Even the Cmt spv3 one looks better. Hope it changes. Just my opinion. Placeholders my friend. At least that's my speculation, probably just place holder textures or textures that still need work, cuz every halo 4 weapon, vehicle, and character i see so far looks like an early render with temporary textures that only look good from afar. That's pretty much all they need at the alpha stage of the game i guess, pretty much just to show what they have so far. Edited by xKRONNiKx on Jun 6, 2012 at 03:43 AM
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