
Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 3, 2012 10:57 AM
Msg. 10151 of 12975
Quote: --- Original message by: XlzQwerty1 Please no, don't tell me its that weapon from reach. ...What weapon from Reach?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 3, 2012 12:32 PM
Msg. 10152 of 12975
Oh yeah, i forgot about that weapon. Haha, good times ;)
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 4, 2012 08:27 AM
Msg. 10153 of 12975
Quote: --- Original message by: ELEVERX thanks for been so specific also why do we need a rail gun a spartan lasers like the same thing That's like saying why do we need guns in a shooting game? Why not just kill people with fists and kicks in shooting games? It's like the same thing.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 4, 2012 08:41 AM
Msg. 10154 of 12975
Quote: --- Original message by: ELEVERX thanks for been so specific also why do we need a rail gun a spartan lasers like the same thing Because it wouldn't be exactly the same, in halo 2 they had the beam rifle. Yet in reach they have the focus rifle. I haven't seen anything that says that the spartan laser is going to be in halo 4, i haven't seen any sign that it won't either. Basically, they're hoping, it will increase game-play value because it has a different effect on it, so they're hoping to draw more people in with the added weapon variety of the game. Edited by grunt_eater on May 4, 2012 at 08:48 AM
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: May 4, 2012 09:50 AM
Msg. 10155 of 12975
Louis Wu said he seen the Laser Spartan during a beta test. So there are the rail gun and the laser spartan.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 4, 2012 08:45 PM
Msg. 10156 of 12975
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: May 6, 2012 08:41 AM
Msg. 10157 of 12975
Because it's too ugly and reminds me Half-Life ^^
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: May 6, 2012 12:54 PM
Msg. 10158 of 12975
Wait wait wait! A spartan laser and a railgun are most definitely NOT the same thing. Has the US military invented deadly lasers? No. Has the US military got railguns? Most definitely yes, and they are powerful as all hell. Laser = insanely concentrated light energy beam. Railgun = projectiles at high velocity run across a charged metal rail rather than a barrel. Why do so many people think railguns and lasers are the same thing? Because Hollywood likes to give them ominous colored contrails or something?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 6, 2012 01:21 PM
Msg. 10159 of 12975
Quote: --- Original message by: eliteslasher Wait wait wait! A spartan laser and a railgun are most definitely NOT the same thing. Has the US military invented deadly lasers? No. Has the US military got railguns? Most definitely yes, and they are powerful as all hell. ZEUS-HLONS HHMWV Laser Ordnance Neutralization System, because America. I think he was lumping the railgun into the same category as the Spartan Laser because both are precision high-velocity weapons with a blast radius (although maybe velocity isn't the best word for a laser, but you get the idea; it's pretty fast). Edited by Echo77 on May 6, 2012 at 01:35 PM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: May 6, 2012 11:23 PM
Msg. 10160 of 12975
DAYUMN!!! Still though, that is aside the point. Like I said. Two different methods of projectile. And a handheld version of the weapon won't have as much of a blast radius as the large scale today. You would blow your arm off using it if it did unless the blast came from an explosive round in which case the round is doing the work and not the weapon style. Personally IDK why they aren't doing a gauss rifle in halo 4. Gauss is so much better anyway because it is slightly similar principles involving the charging, a bit slower speed, but gauss has no contact on the barrel so your parts almost have unlimited lifetime to them. But i guess this is a game and they have already used the word gauss starting in Halo 2 so they want to introduce another cool word to people to entice them to buy. *Sigh* I hate marketing ploys like that in video games.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 6, 2012 11:35 PM
Msg. 10161 of 12975
Apparently a railgun is simpler, as far as highly-advanced prototype weaponry goes. So perhaps that's why the portable version is a railgun, while the larger models are gauss guns.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: May 6, 2012 11:41 PM
Msg. 10162 of 12975
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 7, 2012 12:25 AM
Msg. 10163 of 12975
Ewww Sketchup.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: May 7, 2012 12:42 AM
Msg. 10164 of 12975
Yes yes, Sketchup, which IMO is underrated. Sure, open edges, primitive and simple, etc, etc etc. All fixable. It's ease of use and easy GUI makes it so easy for me to use. I literally cant't do anytjing worth two shats in 3ds other than material editign and animation ._. Still, SKP got me results like  . While I'd rather shoot myself in the foot than use it for organics, as the result would make me wanna throw my computer out my 5th floor window, I love it so much for hard surfaces. ...(I know how to model in 3ds Max, the basics and all, I'm just really not good at it.)
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: May 7, 2012 04:46 AM
Msg. 10165 of 12975
Quote: --- Original message by: Echo77Why don't we have Smart Guns...? Looks like someone made a brute shot out of some handle bars...
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: May 7, 2012 05:07 AM
Msg. 10166 of 12975
I'll be happy if the Railgun blows people to pieces :) Just have a Fallout-styled explosion of chunks of meat.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: May 7, 2012 11:22 AM
Msg. 10167 of 12975
Aha no, don't hope ^^ (but I'll be happy too)
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 7, 2012 11:33 AM
Msg. 10168 of 12975
Quote: --- Original message by: TauSigmaNova Yes yes, Sketchup, which IMO is underrated. Sure, open edges, primitive and simple, etc, etc etc. All fixable. It's ease of use and easy GUI makes it so easy for me to use. I literally cant't do anytjing worth two shats in 3ds other than material editign and animation ._.
While I'd rather shoot myself in the foot than use it for organics, as the result would make me wanna throw my computer out my 5th floor window, I love it so much for hard surfaces.
...(I know how to model in 3ds Max, the basics and all, I'm just really not good at it.) My only beef with Sketchup is that it's not really used outside of small projects. You're better off learning 3ds, Cinema4D, Zbrush, Modo, etc. than Sketchup.
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Shockwave
Joined: Apr 7, 2010
Animator / Modeler / VFX
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Posted: May 7, 2012 11:57 AM
Msg. 10169 of 12975
Zbrush.... mmm i don't really know. But others yeah !
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: May 7, 2012 05:00 PM
Msg. 10170 of 12975
. Edited by xKRONNiKx on May 8, 2012 at 07:25 PM
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jigsaw_jimmy
Joined: Aug 1, 2009
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Posted: May 8, 2012 07:10 PM
Msg. 10171 of 12975
wip high res version of the h1 ar 
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 8, 2012 07:29 PM
Msg. 10172 of 12975
A hi-res version of the H1 AR would be helpful. It'd make the MA5B fit better with other higher-quality tags.
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jigsaw_jimmy
Joined: Aug 1, 2009
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Posted: May 8, 2012 07:44 PM
Msg. 10173 of 12975
im not going to be totally faithful with the old design--im gonna make a few changes, though not many
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P3
Joined: Dec 2, 2011
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Posted: May 9, 2012 10:09 PM
Msg. 10174 of 12975
Lol. I was looking at the H1 ar and i just noticed it has no trigger. XD
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: May 9, 2012 10:13 PM
Msg. 10175 of 12975
Quote: --- Original message by: P3 Lol. I was looking at the H1 ar and i just noticed it has no trigger. XD ] Nor does the H3 one.
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P3
Joined: Dec 2, 2011
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Posted: May 9, 2012 10:17 PM
Msg. 10176 of 12975
They fail. Or win for being able to shoot without a trigger.
Actually...I'm looking at the 3d model of the h3 ar model...and it has a trigger Edited by P3 on May 9, 2012 at 10:28 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 11, 2012 07:59 AM
Msg. 10177 of 12975
No, you cannot see the trigger in first person animations so they remove it to save polies.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: May 11, 2012 04:04 PM
Msg. 10178 of 12975
Quote: --- Original message by: XlzQwerty1 No, you cannot see the trigger in first person animations so they remove it to save polies. Yes you can.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 12, 2012 01:35 AM
Msg. 10179 of 12975
Quote: --- Original message by: XlzQwerty1 No, you cannot see the trigger in first person animations so they remove it to save polies. You've got it backwards. They remove the trigger (or rather not model it in the first place) which is why you can't see it.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: May 12, 2012 07:38 AM
Msg. 10180 of 12975
Quote: --- Original message by: Echo77 A hi-res version of the H1 AR would be helpful. It'd make the MA5B fit better with other higher-quality tags. Seems awesome. I have no issues- its an MA5B, but its better. This is what I've been waiting for. A revamped version of the original AR. The thing is just so beautiful and unappreciated.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: May 14, 2012 08:35 PM
Msg. 10181 of 12975
lol, first time I ever really care about these general threads PP draining battery while fully charged, etc. (And no, I don't care that its bug filled. I just threw it together this morning, I'll put moar effort in later if people are actually interested in using it, if not there is no point to making it nicer) You will use OS.. you shall obey kirby.. Obey.. Obey!
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 14, 2012 11:35 PM
Msg. 10182 of 12975
So, how do you do this with OS? I want some battery draining here :D
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 14, 2012 11:50 PM
Msg. 10183 of 12975
1: i'd love to use OS, can't. 2:What's with the constant damage indicator?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: May 14, 2012 11:58 PM
Msg. 10184 of 12975
(global object held_pp myPP) (script static unit p0 (unit (list_get (players) 0)) ) (script continuous attach_chargechecker (sleep_until (unit_has_weapon_readied (p0) "weapons\plasma pistol\plasma pistol_H3") 5) (object_create_anew pp_check) (if (= (unit_data_get_integer (p0) "current_weapon_index") 0) (set held_pp (unit_data_get_object (p0) "weapon0")) (if (= (unit_data_get_integer (p0) "current_weapon_index") 1) (set held_pp (unit_data_get_object (p0) "weapon1")))) ;;If your map can have them hold weapons in their 3rd and forth slots, include those too. If not, this is good enough. (objects_attach held_pp "primary trigger" pp_check "primary trigger") (sleep 10) (sleep_until (not (unit_has_weapon_readied (p0) "weapons\plasma pistol\plasma pistol_H3")) 5) ;;Bug here. you should probably remove this part, because if you swap your current plasma pistol for a different PP, it won't do the necessarily things to that plasma pistol... Although if you customize the shield on the checker too much, this could spell problems.. basically put the shield down at something like 5 total if you do that ) (script continuous charge_drainer (if (and (!= (unit_get_health pp_check) -1) (< (unit_get_shield pp_check) 0.5)) (weapon_data_set_real held_pp age (+ (weapon_data_get_real held_pp age) 0.01))) ;;replace the 0.01 with the amount of change you want in the battery; 0.01 == 1% battery) Higher for larger drain portions, lower for smaller drain portions. (sleep 10) ;;Change this to how often you want it to reduce battery while charging. Make it lower for faster drain, larger for slower. ) You'll notice the weapon im using is "weapons\plasma pistol\plasma pistol_H3"Its just a copy of a plasma pistol with a damage effect in the D Function Block (charging). Make a vehicle copy of the plasma pistol, in the collision copy, make it's shield whatever material your damage effect damages. Give it however much life you want (the amount of shield, and amount of damage add together to pick how quickly the battery drain starts. you can give it more shield and less damage so that it only activates if you stay charged for 10 seconds, etc) In the plasma pistol AND cyborg collision, uncheck the stuff about parents taking all damage for children; you want the children to get hurt. This here should have most of the tags http://www.mediafire.com/download.php?9l899b5d2hfdi6y With that, you should just need to make your cyborg and PP not have parents take all damage. charge_check.vehicle is the pp_check mentioned in the script. the held_pp declaration at the top.. just make it any weapon you've placed around, it will figure itself out automatically from there.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 15, 2012 12:23 AM
Msg. 10185 of 12975
Alright cool, so what were the bugs you were talking about though?
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