
rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Apr 21, 2012 08:49 AM
Msg. 10081 of 12975
Working on a combat shotgun based on the shotgun from Reach. The model is coming along decently, if lacking detail. If anybody is interest in making some bitmaps for it that would help. Texturing is one thing I just plain suck at. Edited by rerout343 on Apr 21, 2012 at 08:49 AM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Apr 21, 2012 08:53 AM
Msg. 10082 of 12975
[Creeper Voice]Thatssss a very nice ssshotgun you have there... It'd be a ssssshame if sssssomething happened to it...[/Creeper Voice]
Seriously though, its nice. And are you considering making it a pump-action shotgun? Seeing as this is five hundred and forty years into the future, and that it has a drum mag, I would think it would be a semi-automatic... Or an automatic.
DUAL WIELD AA-12 THIEMED SHOTGUN! WOOOOO!
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Apr 21, 2012 09:09 AM
Msg. 10083 of 12975
It's either going to be semi or full auto. I'm actually making it specifically for an SP level I started working on. So I'm going to wait to decide until I start working on weapon balancing.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Apr 21, 2012 09:17 AM
Msg. 10084 of 12975
I think considering the look of the model, you should make it automatic. That would fit in nicely. However, maybe at a rate where, if you want, it can be semi-automatic.
I would also be interested to see how you implement a fully automatic shotgun.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 21, 2012 09:22 AM
Msg. 10085 of 12975
Quote: --- Original message by: anonymous_2009
Iteration 1:
Looks like there are smoothing errors, but there isn't. I smoothed it in a way to bake normals properly, so it doesn't exactly look great atm.
Might do a version a bit higher poly which will look much better, turned out it's rather lowpoly tbf.
I got lazy on a lot of parts, really can't be bothered with it. It isn't unwrapped yet either. Also load image in new tab for larger image.
Edited by anonymous_2009 on Apr 20, 2012 at 02:27 PM You're a boss.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Apr 21, 2012 09:24 AM
Msg. 10086 of 12975
Unless he is a Chief Executive Boss.
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olly12345
Joined: Jul 30, 2008
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Posted: Apr 21, 2012 09:24 AM
Msg. 10087 of 12975
Quote: --- Original message by: TM_updates Here's hoping for colorful environments such as seen in the first trilogy. From the concept art, it looks like that will be the case.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 21, 2012 12:53 PM
Msg. 10088 of 12975
Quote: --- Original message by: ODXShould I wait for an iteration 2 or go with this one? Because if I have to go with this one, try uploading a .3ds too because .obj always comes out looking rounded and like a toy to me in Max 8 >_> Use that, as you will only need to link objects to nodes ect... so if I update it there won't be any drastic changes that effect the shape. It's also not unwrapped anyway, so you will need to swap the mesh eventually.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Apr 21, 2012 01:47 PM
Msg. 10089 of 12975
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Apr 21, 2012 03:43 PM
Msg. 10090 of 12975
Quote: --- Original message by: ODXShould I wait for an iteration 2 or go with this one? Because if I have to go with this one, try uploading a .3ds too because .obj always comes out looking rounded and like a toy to me in Max 8 >_> www.mediafire.com/?zlctjozsbpqu49x 3ds format
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Apr 21, 2012 07:37 PM
Msg. 10091 of 12975
Quote: --- Original message by: Private CabooseThat looks more like a CoD gun. 
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 21, 2012 08:10 PM
Msg. 10092 of 12975
im making a futuristic SMG, resembles a mix of MP5K and ACR. do you think for the sight: •Digital or just basic optical? •Thick (as in ACOG) or thin (as in red dot)?
I was thinking to do a digital thin one but what do you all think? Edited by abkarch on Apr 21, 2012 at 08:11 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Apr 21, 2012 08:25 PM
Msg. 10093 of 12975
Quote: --- Original message by: abkarch
im making a futuristic SMG, resembles a mix of MP5K and ACR. do you think for the sight: •Digital or just basic optical? •Thick (as in ACOG) or thin (as in red dot)?
I was thinking to do a digital thin one but what do you all think? Edited by abkarch on Apr 21, 2012 at 08:11 PM If it's a submachine gun, it's performance at long range would be questionable at best. I would go with a basic red dot.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 21, 2012 08:39 PM
Msg. 10094 of 12975
k. I mean it was gonna be kinda an AR replacement, a starting weapon. Maybe ill give 1.5x zoom.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 21, 2012 09:44 PM
Msg. 10095 of 12975
Quote: --- Original message by: 6thLoneWolfQuote: --- Original message by: ODXShould I wait for an iteration 2 or go with this one? Because if I have to go with this one, try uploading a .3ds too because .obj always comes out looking rounded and like a toy to me in Max 8 >_> www.mediafire.com/?zlctjozsbpqu49x 3ds format I appreciate you doing that but I actually *kinda* figured out why Max was being weird, but now it comes out not smoothed at all. ...Oh, and where's the mag? I just see a hole at the bottom-ish, and even when I tore apart the model there was no real magazine.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 21, 2012 11:49 PM
Msg. 10096 of 12975
Oh crap yeah, the magazine! *facepalm*
Ignore that release! lol, I forgot to add that.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 22, 2012 07:08 PM
Msg. 10097 of 12975
Quote: --- Original message by: BobblehobQuote: --- Original message by: UnevenElefant5Quote: --- Original message by: Jaz Crysis architecture? yeahhhhhhh not to thrilled about the art style they are going in. I let it slide in Reach because I figured it might just be a one time experiment, but honestly I really dislike their art style. Seems like a LOT going on everywhere. Chief's armor looks okay except for the shoulder pads. Cortana looks ridiculous, the grunt is just dumb all over, and what the hell is up with the elite's hand? Honestly the multiplayer spartans look like they're from a completely different game. If it wasn't for the assault rifle you wouldn't be able to tell it's a halo game. Not impressed. Quick question, cortana looks basically the same except for a change in hair color and a difference in the pattern on her body. The grunts is basically the same except for the addition of a toe and a different armor configuration, and the elites hand is basically the same except for a more scaly appearence and claws. Is it really that hard to deal with something new? Cortana is the least of the problems. It's not the hair color, it's the face. Maybe it's just two unfortunate pictures but that really doesn't look much like the same cortana from Halo 1, 2, or even 3. The grunt armor is completely different. The methane tank is a cylinder now for no apparent reason, and looks about 3 times as awkward as the original design from halo 1. And there don't appear to be any eye slits for the helmet either. The elite hand isn't a question of art style, I was referencing the picture where he holds the carbine looking weapon. The hand looks really off. The grunts posted just below me looks pretty bad too tbh. Their facial anatomy is pretty different from the original concept. It's one thing to change armor styles and technology, but I'd love to see how they are going to explain the Covenant's sudden aquisition of fish scales on their fore arms, and grunt's apparent lack of a need for methane to breath (which is why they have the tanks in the first place). At least their tanks aren't as bad but I still don't like them. It's not about the fact that it's new, it's about the fact that Halo can't seem to keep it's art style consistent for more than one game, as well as the fact that they seem to be using all these extra polygons afforded by new tech to slap on a bunch of extra stuff just to clutter up their character design.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 22, 2012 07:55 PM
Msg. 10098 of 12975
Trying to add detail to a weapon.
Im using a boolean modifier. Apon selecting subtraction A-B, the whole model disappears. Both models are editable poly. Anyone know why this would happen?
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Bobblehob
Joined: Aug 29, 2010
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Posted: Apr 22, 2012 08:46 PM
Msg. 10099 of 12975
Quote: --- Original message by: UnevenElefant5
Cortana is the least of the problems. It's not the hair color, it's the face. Maybe it's just two unfortunate pictures but that really doesn't look much like the same cortana from Halo 1, 2, or even 3. The grunt armor is completely different. The methane tank is a cylinder now for no apparent reason, and looks about 3 times as awkward as the original design from halo 1. And there don't appear to be any eye slits for the helmet either. The elite hand isn't a question of art style, I was referencing the picture where he holds the carbine looking weapon. The hand looks really off.
The grunts posted just below me looks pretty bad too tbh. Their facial anatomy is pretty different from the original concept. It's one thing to change armor styles and technology, but I'd love to see how they are going to explain the Covenant's sudden aquisition of fish scales on their fore arms, and grunt's apparent lack of a need for methane to breath (which is why they have the tanks in the first place). At least their tanks aren't as bad but I still don't like them.
It's not about the fact that it's new, it's about the fact that Halo can't seem to keep it's art style consistent for more than one game, as well as the fact that they seem to be using all these extra polygons afforded by new tech to slap on a bunch of extra stuff just to clutter up their character design. This isn't a question of consistency! 343 has the ability to change anything they want, and to be honest, I would rather have them change the art style a fair amount, rather than trying to emulate Bungie's style. They have their own ideas, and their own vision for the game. Would you really rather have them to continue to copy Bungie? Or would you rather give them the benefit of the doubt and allow them to change the style to something unique for their company. I personally would rather have the latter. Edit: After checking the one image of the elite holding the carbine, I have to ask what you are talking about, it looks like elite hands to me, the anatomy of the hands hasn't changed. Edited by Bobblehob on Apr 22, 2012 at 08:54 PM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 22, 2012 09:08 PM
Msg. 10100 of 12975
Halo 4 is a new game, it still looks like Halo, but it also looks like a next-gen game. Damn, i wish I didn't read these forums at times...
If you don't like it then don't play it, but a new game studio, or even Bungie can't just stick with the same old crap for every game... the reason they change in each game is so that it isn't just a new campaign... people say Halo is turning into CoD but it isn't... CoD keeps EXACTLY the same old crap, Halo changes and advances.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 22, 2012 09:29 PM
Msg. 10101 of 12975
Quote: --- Original message by: BobblehobQuote: --- Original message by: UnevenElefant5
Cortana is the least of the problems. It's not the hair color, it's the face. Maybe it's just two unfortunate pictures but that really doesn't look much like the same cortana from Halo 1, 2, or even 3. The grunt armor is completely different. The methane tank is a cylinder now for no apparent reason, and looks about 3 times as awkward as the original design from halo 1. And there don't appear to be any eye slits for the helmet either. The elite hand isn't a question of art style, I was referencing the picture where he holds the carbine looking weapon. The hand looks really off.
The grunts posted just below me looks pretty bad too tbh. Their facial anatomy is pretty different from the original concept. It's one thing to change armor styles and technology, but I'd love to see how they are going to explain the Covenant's sudden aquisition of fish scales on their fore arms, and grunt's apparent lack of a need for methane to breath (which is why they have the tanks in the first place). At least their tanks aren't as bad but I still don't like them.
It's not about the fact that it's new, it's about the fact that Halo can't seem to keep it's art style consistent for more than one game, as well as the fact that they seem to be using all these extra polygons afforded by new tech to slap on a bunch of extra stuff just to clutter up their character design. This isn't a question of consistency! 343 has the ability to change anything they want, and to be honest, I would rather have them change the art style a fair amount, rather than trying to emulate Bungie's style. They have their own ideas, and their own vision for the game. Would you really rather have them to continue to copy Bungie? Or would you rather give them the benefit of the doubt and allow them to change the style to something unique for their company. I personally would rather have the latter. Edit: After checking the one image of the elite holding the carbine, I have to ask what you are talking about, it looks like elite hands to me, the anatomy of the hands hasn't changed. Edited by Bobblehob on Apr 22, 2012 at 08:54 PM its pretty usual to keep the style the same throughout a series, regardless of which company is making it. if they wanted to make their own style, they could have made their own new game.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Apr 22, 2012 09:45 PM
Msg. 10102 of 12975
Quote: --- Original message by: UnevenElefant5Cortana is the least of the problems. It's not the hair color, it's the face. Maybe it's just two unfortunate pictures but that really doesn't look much like the same cortana from Halo 1, 2, or even 3. I think it looks more like Halo 1 Cortana than the Halo 2 and 3 incarnations. So I guess this is all a matter of perspective.
The grunt armor is completely different. The methane tank is a cylinder now for no apparent reason, and looks about 3 times as awkward as the original design from halo 1. The books and comics frequently mention cylindrical tanks.
The grunts posted just below me looks pretty bad too tbh. Their facial anatomy is pretty different from the original concept. It's one thing to change armor styles and technology, but I'd love to see how they are going to explain the Covenant's sudden aquisition of fish scales on their fore arms, and grunt's apparent lack of a need for methane to breath (which is why they have the tanks in the first place). At least their tanks aren't as bad but I still don't like them. The same way the explained the arm spikes being in Halo 1 and not being there in Halo 3. The Grunt has a hose going from the nose of his mask to the tank on his back, so I'm assuming that's methane.
It's not about the fact that it's new, it's about the fact that Halo can't seem to keep it's art style consistent for more than one game, as well as the fact that they seem to be using all these extra polygons afforded by new tech to slap on a bunch of extra stuff just to clutter up their character design. But if the art style changes with each release, wouldn't this mean it was following a similar level of consistency? They're just doing what's been done in every previous incarnation of Halo.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Apr 22, 2012 09:53 PM
Msg. 10103 of 12975
Quote: --- Original message by: abkarch
its pretty usual to keep the style the same throughout a series, regardless of which company is making it. if they wanted to make their own style, they could have made their own new game. Show me a series of games that has been produced by two different companies at different times, and then show me all the consistencies. Even COD has a very different feel between two different developers, Treyarch and Activision. And they are supposed to be the same.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 22, 2012 09:59 PM
Msg. 10104 of 12975
that different feel in COD is a result of games taking place in completely different times.
The point i was trying to make was that sequels to games are suppose to feel like the original game.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Apr 22, 2012 10:01 PM
Msg. 10105 of 12975
Black Ops still felt way too much like MW2 to me.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Apr 22, 2012 10:45 PM
Msg. 10106 of 12975
Quote: --- Original message by: abkarch that different feel in COD is a result of games taking place in completely different times.
The point i was trying to make was that sequels to games are suppose to feel like the original game. Not necessarily, it depends on the story, and the reaction of the fans to the gameplay of the original. The developers are trying to make the game play very similarly, but they also innovate between sequels. In this case 343 is trying to make their version of Halo, as opposed to Bungie's version.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 22, 2012 11:04 PM
Msg. 10107 of 12975
Quote: --- Original message by: BobblehobQuote: --- Original message by: abkarch that different feel in COD is a result of games taking place in completely different times.
The point i was trying to make was that sequels to games are suppose to feel like the original game. Not necessarily, it depends on the story, and the reaction of the fans to the gameplay of the original. The developers are trying to make the game play very similarly, but they also innovate between sequels. In this case 343 is trying to make their version of Halo, as opposed to Bungie's version. There aren't supposed to be different versions of a game throughout a series, though. The fans LOVED original halo gameplay, and the reaction to reach was not as great as to previous games, and 343 should have realized that. Innovating is fine, its just core gameplay needs to be there.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Apr 22, 2012 11:41 PM
Msg. 10108 of 12975
Quote: --- Original message by: abkarch
There aren't supposed to be different versions of a game throughout a series, though. The fans LOVED original halo gameplay, and the reaction to reach was not as great as to previous games, and 343 should have realized that. Innovating is fine, its just core gameplay needs to be there. Core gameplay is there. Also, the reaction to Reach wasn't entirely as negative as you think. The people who were up in arms over it were a vocal minority. The game is still enjoying a larger player base this far in than Halo 3 did, meaning that this far after its release, there are more people playing Reach than there were playing Halo 3. Back on topic, the core gameplay is still there, the changes add different layers to it, but the same core gameplay still exists. Granted these changes are more radical than in the past.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 23, 2012 12:35 AM
Msg. 10109 of 12975
Quote: --- Original message by: BobblehobQuote: --- Original message by: UnevenElefant5
Cortana is the least of the problems. It's not the hair color, it's the face. Maybe it's just two unfortunate pictures but that really doesn't look much like the same cortana from Halo 1, 2, or even 3. The grunt armor is completely different. The methane tank is a cylinder now for no apparent reason, and looks about 3 times as awkward as the original design from halo 1. And there don't appear to be any eye slits for the helmet either. The elite hand isn't a question of art style, I was referencing the picture where he holds the carbine looking weapon. The hand looks really off.
The grunts posted just below me looks pretty bad too tbh. Their facial anatomy is pretty different from the original concept. It's one thing to change armor styles and technology, but I'd love to see how they are going to explain the Covenant's sudden aquisition of fish scales on their fore arms, and grunt's apparent lack of a need for methane to breath (which is why they have the tanks in the first place). At least their tanks aren't as bad but I still don't like them.
It's not about the fact that it's new, it's about the fact that Halo can't seem to keep it's art style consistent for more than one game, as well as the fact that they seem to be using all these extra polygons afforded by new tech to slap on a bunch of extra stuff just to clutter up their character design. This isn't a question of consistency! 343 has the ability to change anything they want, and to be honest, I would rather have them change the art style a fair amount, rather than trying to emulate Bungie's style. They have their own ideas, and their own vision for the game. Would you really rather have them to continue to copy Bungie? Or would you rather give them the benefit of the doubt and allow them to change the style to something unique for their company. I personally would rather have the latter. Edit: After checking the one image of the elite holding the carbine, I have to ask what you are talking about, it looks like elite hands to me, the anatomy of the hands hasn't changed. Edited by Bobblehob on Apr 22, 2012 at 08:54 PM To me it is a question of consistency. Well I would have rather them left the Halo series alone and finish with Halo 3, but since that's not happening, I would like it if they at least tried to maintain a passing resemblance to the original halo games (which they have so far). I have no problem if they introduce new things and put their own spin on it, otherwise it's going to end up like another well known series of games that is often criticized for it's derivative and unoriginal nature, but I'm just not happy that they're tampering with what I guess I perceive as "Bungie's" designs. Just forget I mentioned the hand thing, it was a trick of the perspectives that made it look like the elite was missing some finger digits.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 23, 2012 11:14 AM
Msg. 10110 of 12975
 Am i the only one that sees in this picture that you have the Halo: 4 hud before the game has even been released?
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Bobblehob
Joined: Aug 29, 2010
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Posted: Apr 23, 2012 12:16 PM
Msg. 10111 of 12975
That isn't the H4 hud... that is some strange combination of Halo 3, Halo 4, Reach, and Crysis 2.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 23, 2012 02:26 PM
Msg. 10112 of 12975
Just a quick test bake, automatic unwrap just to quickly test, so ignore the pure crapness of most of the models normals.  Afew changes need to be made to the model.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 23, 2012 02:35 PM
Msg. 10113 of 12975
Quote: --- Original message by: Bobblehob That isn't the H4 hud... that is some strange combination of Halo 3, Halo 4, Reach, and Crysis 2. But you forgot the most important part... It looks cool.
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Apr 23, 2012 03:10 PM
Msg. 10114 of 12975
Quote: --- Original message by: JazQuote: --- Original message by: Bobblehob That isn't the H4 hud... that is some strange combination of Halo 3, Halo 4, Reach, and Crysis 2. But you forgot the most important part... It looks cool. No doubt man
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Bobblehob
Joined: Aug 29, 2010
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Posted: Apr 23, 2012 08:23 PM
Msg. 10115 of 12975
Quote: --- Original message by: JazQuote: --- Original message by: Bobblehob That isn't the H4 hud... that is some strange combination of Halo 3, Halo 4, Reach, and Crysis 2. But you forgot the most important part... It looks cool. Not really, its inconsistent, with all those different game influences, and those damn hexagons are ugly as hell.
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