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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 292 of 371)
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kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: May 15, 2012 12:43 AM    Msg. 10186 of 12975       
read the script, I put a comment at one of them. If you swap one PP for another, it doesn't realize your not holding a PP (because you ARE holding on) so it doesn't move the information over to it to drain the battery. Also, the draining starts instantly during charging (so, even 1/10th of a second. so, basically pull the trigger and it drains. Read my description about tweaking that with the damage compared to shield stuff) And the damage indicator is another thing just because I did it quickly. On the third person model, make a marker a decent distance away from where the player will be (but not likely to be through walls.. so, above the player) Have the damage come from there, and attach the checking item to there. Then the player wont have any indicator for damage that he isn't receiving. Also, once for some unknown reason, heat broke, only charge loss was through draining, and I ended up with a machine gun like PP lol.. Haven't been able to recreate it, so idk what caused it and whether it will be a regular occurance or not.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 21, 2012 08:36 PM    Msg. 10187 of 12975       
I was thinking that someone ought to make a revamped Halo 1 Assault rifle with OS (meaning it should have normals and everything.)

So....




This is only my second attempt at doing normals, and I am not done yet. All of the major details are there, but as I make the textures I intend to add to the normals as well (damage and such)

Advice, ciriticism, etc... is welcome. I am trying to stay as true to the original as possible, while still improving the overall quality of the weapon.


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: May 21, 2012 08:49 PM    Msg. 10188 of 12975       
Quote: --- Original message by: Yoda
I was thinking that someone ought to make a revamped Halo 1 Assault rifle with OS (meaning it should have normals and everything.)

So....

http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Render01.jpg
http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Render02.jpg

This is only my second attempt at doing normals, and I am not done yet. All of the major details are there, but as I make the textures I intend to add to the normals as well (damage and such)

Advice, ciriticism, etc... is welcome. I am trying to stay as true to the original as possible, while still improving the overall quality of the weapon.



TBQH, i dont see much of a difference. I'd add a few new details in the normals, maybe to correspond with textures?


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: May 21, 2012 09:40 PM    Msg. 10189 of 12975       
@spartan314
so any progress on the focus rifle, if your not going to finish it i could once im done working with the falcon that altis made

of course ill give you credit for most if not all of it.
Edited by killzone64 on May 21, 2012 at 11:50 PM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 21, 2012 10:06 PM    Msg. 10190 of 12975       
Quote: --- Original message by: TauSigmaNova
TBQH, i dont see much of a difference. I'd add a few new details in the normals, maybe to correspond with textures?


I mentioned that I will be adding more details as I texture. Those are just the baked normals from a highpoly model. I will be manually adding details.

Here is a comparison (my model top, halo model bottom)



XlzQwerty1
Joined: Aug 6, 2009


Posted: May 21, 2012 10:07 PM    Msg. 10191 of 12975       
I think you should fix that "weird face" inbetween the barrel and the flashlight in the model with normals. It looks smoothed out fine in Halo 1's model.


anonymous_2009
Joined: Jun 13, 2009


Posted: May 21, 2012 10:35 PM    Msg. 10192 of 12975       
Quote: --- Original message by: Yoda
I was thinking that someone ought to make a revamped Halo 1 Assault rifle with OS (meaning it should have normals and everything.)

So....

http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Render01.jpg
http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Render02.jpg

This is only my second attempt at doing normals, and I am not done yet. All of the major details are there, but as I make the textures I intend to add to the normals as well (damage and such)

Advice, ciriticism, etc... is welcome. I am trying to stay as true to the original as possible, while still improving the overall quality of the weapon.


scroll to the top of the page...

Edit: i messed that quote up...



Edited by anonymous_2009 on May 22, 2012 at 09:59 AM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 21, 2012 10:42 PM    Msg. 10193 of 12975       
Quote: --- Original message by: XlzQwerty1
I think you should fix that "weird face" inbetween the barrel and the flashlight in the model with normals. It looks smoothed out fine in Halo 1's model.


Yea, I noticed that. I just forgot to fix it before rendering.


@anonymous_2009:
Yea, but he is making his own modifications. and that pic was posted quite some time ago and has had no updates. I am making it as exact as possible, and I will be completing it and getting it in-game. Any advice on the model? I was hoping that you would at least give an opinion... or an insult... or something.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 22, 2012 12:17 AM    Msg. 10194 of 12975       
Quote: --- Original message by: killzone64
@spartan314
so any progress on the focus rifle, if your not going to finish it i could once im done working with the falcon that altis made

of course ill give you credit for most if not all of it.
Edited by killzone64 on May 21, 2012 at 11:50 PM

Well. Not much. I've pretty much got the effect done, still need to animate a few bits. But I'm still screwed over on texturing it...


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: May 22, 2012 12:33 AM    Msg. 10195 of 12975       
Winserv has all the halo reach map files to rip from but I don't think any of the public tools can rip the bitmaps


I guess I'll try to extract them tomorrow.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 22, 2012 01:46 AM    Msg. 10196 of 12975       
I've got the bitmaps, I just have no one to unwrap. Yet.


anonymous_2009
Joined: Jun 13, 2009


Posted: May 22, 2012 10:01 AM    Msg. 10197 of 12975       
Quote: --- Original message by: Yoda
Quote: --- Original message by: XlzQwerty1
I think you should fix that "weird face" inbetween the barrel and the flashlight in the model with normals. It looks smoothed out fine in Halo 1's model.


Yea, I noticed that. I just forgot to fix it before rendering.


@anonymous_2009:
Yea, but he is making his own modifications. and that pic was posted quite some time ago and has had no updates. I am making it as exact as possible, and I will be completing it and getting it in-game. Any advice on the model? I was hoping that you would at least give an opinion... or an insult... or something.


Well, it's not exactly HD... You should add detail to it and use a highpoly to bake normals. And also add more triangles to the lowpoly model.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 22, 2012 12:26 PM    Msg. 10198 of 12975       
Quote: --- Original message by: anonymous_2009
Well, it's not exactly HD... You should add detail to it and use a highpoly to bake normals. And also add more triangles to the lowpoly model.


I wasn't really sure what more to add in the way of detail. Any suggestions?

I did use a highpoly to bake normals (although as I mentioned I just learned normals, this is my second try at them). I will probably tweak the highpoly a bit and rebake the normals a few times before I finish, but any advice would be appreciated.


anonymous_2009
Joined: Jun 13, 2009


Posted: May 22, 2012 12:43 PM    Msg. 10199 of 12975       
Just merge afew details from the Halo 3 AR, but keep it the same shape as the Halo 1 BR


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 22, 2012 01:08 PM    Msg. 10200 of 12975       
Quote: --- Original message by: anonymous_2009
Just merge afew details from the Halo 3 AR, but keep it the same shape as the Halo 1 BR


Still needs some more work I think, but is this better?



Not all of the details from the highpoly showed up in the normal maps, There are some more minor parts that I need to adjust so that they are visible.
Edited by Yoda on May 22, 2012 at 05:51 PM


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: May 22, 2012 10:55 PM    Msg. 10201 of 12975       
I like, alot. Although the spot connecting the grip to where the mag is looks a little akward, like that edge should be chamfered like 0.01 or something.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 22, 2012 11:04 PM    Msg. 10202 of 12975       
Quote: --- Original message by: abkarch
I like, alot. Although the spot connecting the grip to where the mag is looks a little akward, like that edge should be chamfered like 0.01 or something.


Thanks, I will see about adding somthing there. Although I am not sure it will be noticable once I texture it.

Added damage to the normals



TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: May 23, 2012 12:16 AM    Msg. 10203 of 12975       
I dig!
Nicework.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 23, 2012 08:36 AM    Msg. 10204 of 12975       
WIP textures.



Still need to tweak normals a little, and the textures are not quite finished. But it is getting there. (advice/crit/insults/etc... are still welcome)


Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: May 23, 2012 08:49 AM    Msg. 10205 of 12975       


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 23, 2012 10:13 AM    Msg. 10206 of 12975       


Okay, idgi... Why did you post that?


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: May 23, 2012 10:24 AM    Msg. 10207 of 12975       
think he wants someone to model it.

Anyway, if youve seen my previous attempts at weapon modeling, this is a huge, huge, huge, step up. Which is quite sad, as this still sucks. Just wanting to know if i should continue, modeling details into the side of the gun and adding the ammo screen, etc.







Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 23, 2012 10:40 AM    Msg. 10208 of 12975       
Quote: --- Original message by: abkarch
think he wants someone to model it.

Anyway, if youve seen my previous attempts at weapon modeling, this is a huge, huge, huge, step up. Which is quite sad, as this still sucks. Just wanting to know if i should continue, modeling details into the side of the gun and adding the ammo screen, etc.

http://img13.imageshack.us/img13/3932/89356175.jpg

http://img827.imageshack.us/img827/2842/84092409.jpg

http://img440.imageshack.us/img440/7443/37397030.jpg


Sure, you might as well finish it.

Just one question..... What is it?


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: May 23, 2012 10:49 AM    Msg. 10209 of 12975       
sorta thought of it as a rail-assault rifle, i guess


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 23, 2012 11:00 AM    Msg. 10210 of 12975       
Quote: --- Original message by: abkarch
sorta thought of it as a rail-assault rifle, i guess


Well it is interesting, somewhat cartoonish but you could use that to your advantage. If you go ahead and finish it, you should make sort of a cartoonish texture too.

What is your tri count?


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: May 23, 2012 11:08 AM    Msg. 10211 of 12975       
im at like 2k polies, but about 400 of those are in the second grip, so ima redo that

cartoonish look is probably in part due to the vray render, but i can see outside of that why it looks cartoonish.
Edited by abkarch on May 23, 2012 at 11:09 AM
Edited by abkarch on May 23, 2012 at 11:09 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: May 23, 2012 11:18 AM    Msg. 10212 of 12975       


I want to make that. Just waiting for better references.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 23, 2012 11:41 AM    Msg. 10213 of 12975       
Hey anonymous_2009, I tried to take your advice and add details from the H3 assault rifle. There are renders towards the top of this page, what do you think?


anonymous_2009
Joined: Jun 13, 2009


Posted: May 23, 2012 03:24 PM    Msg. 10214 of 12975       
Looking better, add something to the area where the mag is. And give the texture some colour variation. You could make the top part where the ammo counter is a brighter grey for example


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 23, 2012 04:32 PM    Msg. 10215 of 12975       
Yeah, make a variation of textures, something like a two tone color? Bright grey and the grey you have right now.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: May 23, 2012 04:37 PM    Msg. 10216 of 12975       
@yoda Nice model but you need to add the details and green dots near the display


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 23, 2012 04:48 PM    Msg. 10217 of 12975       
@anonymous_2009: Not sure what more to add by the mag. I will try making the area by the ammo counter lighter like you said, although I don't want to make it quite as extreme as the MA5C, I still want this gun to look like an MA5B.

@XlzQwerty1: Same thing I just said to anonymous_2009

@bourrin33: There were no green dots by the display on the MA5B, those came in Halo 3 with the MA5C, Although that texture is still WIP.

Thanks for the advice guys.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 23, 2012 05:15 PM    Msg. 10218 of 12975       
Quote: --- Original message by: abkarch
sorta thought of it as a rail-assault rifle, i guess


http://en.wikipedia.org/wiki/Railgun

That might offer some insight into how to design a railgun. The diagrams especially; they show how the barrel should be set up. Other things to keep in mind would be a power source (such as a battery pack), a relatively small, dense projectile (like a tungsten dart), and general ergonomics of the weapon (i.e. designed in such a way that it wouldn't be awkward to hold).


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: May 23, 2012 06:24 PM    Msg. 10219 of 12975       
I lightened the top section that houses the ammo counter, and I changed the stock and forgrip parts to a material that is more similar to the plastic-like look on the Halo 1 model. Right now the stock a bit dark, and I am still not done, but what do you think?

Better? worse?





Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 23, 2012 06:28 PM    Msg. 10220 of 12975       
Quote: --- Original message by: Yoda
I lightened the top section that houses the ammo counter, and I changed the stock and forgrip parts to a material that is more similar to the plastic-like look on the Halo 1 model. Right now the stock a bit dark, and I am still not done, but what do you think?

Better? worse?


I think I kinda like the first one more. I always associate shiny-ness with the MA5C.

 
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