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Author Topic: Weapons - Works in Process thread [WIP] (12975 messages, Page 298 of 371)
Moderators: Dennis

Shockwave
Joined: Apr 7, 2010

Animator / Modeler / VFX


Posted: Jul 8, 2012 06:30 AM    Msg. 10396 of 12975       


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jul 8, 2012 08:30 AM    Msg. 10397 of 12975       
Quote: --- Original message by: Shockwave
http://www.halodestiny.net/images/news/Halo4_Shotgun.jpg


I need that model for my tagset :D Looks awesome


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 9, 2012 02:49 AM    Msg. 10398 of 12975       
http://www.xfire.com/video/58c553/
Phresh DMR animations. How dem be lookin'?

E: Haha, compare that with this - http://www.xfire.com/video/4c6a7d/ <--- First ever animations I did.
Edited by Spartan314 on Jul 9, 2012 at 02:55 AM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jul 9, 2012 07:08 AM    Msg. 10399 of 12975       
Mister Spartan314 ;) I don't want to critic all your work but :

You neccesary work on those animations.

-The ready animation is dosn't good at all.
-The firing animation looks legit, but it needs work too.
-The reload anims look promissing ! Just need to move much fingers.
-The idle looks meh.
-All other anims need a lot of work !

You just need training ;) Whatever, I want you finished this tags dude. LOOK PROMISSING ! ;)


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jul 9, 2012 02:07 PM    Msg. 10400 of 12975       
Quote: --- Original message by: Spartan314

http://www.xfire.com/video/58c553/
Phresh DMR animations. How dem be lookin'?

E: Haha, compare that with this - http://www.xfire.com/video/4c6a7d/ <--- First ever animations I did.
Edited by Spartan314 on Jul 9, 2012 at 02:55 AM

Looking better, but you need more motion from the bottom area of the butt of the gun into your shoulder for the firing. A little bit more business should also go on with the ready. The reload needs a good bit of work though. The fingers are obvious, but it doesn't look fluid enough in the transition from the clip being in the gun back to the ready.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 9, 2012 04:50 PM    Msg. 10401 of 12975       
Alright I'll get to it! ;)


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 11, 2012 02:53 PM    Msg. 10402 of 12975       
Try putting your anims on youtube. Maybe I'm the only one, but xfire videos give me like 5 frames per second so I have no idea what's going on in your animations.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 11, 2012 06:42 PM    Msg. 10403 of 12975       
Ditto.


Quote: --- Original message by: MoooseGuy
Quote: --- Original message by: stryking
ahh, good thing i stumbled accross this last post, i got one here but it needs fixing in some areas.

http://3.bp.blogspot.com/-3HP1O1QqQ2o/T_UV-d2AbSI/AAAAAAAAAHM/3GpCWn4kp4c/s320/transp15.png

http://2.bp.blogspot.com/-4fbI7dSJfM0/T_UV-b1ZAbI/AAAAAAAAAHU/Myu5ZU4cMws/s320/transp16.png


In Amber Rifle?
Quote:

Edited by Skidrow925 on Jul 11, 2012 at 09:30 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 11, 2012 06:52 PM    Msg. 10404 of 12975       


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 13, 2012 11:25 AM    Msg. 10405 of 12975       
Quote: --- Original message by: Spartan314
http://www.youtube.com/watch?v=YJ9tZv2QbzQ
Here's a youtube link.

Thanks. Alright here goes;
Ready:
Looks just a tad too fast, and a little stiff. If I were you, I'd start the rifle rotated down more, and exaggerate the upwards rotation. Like, if 0 is straight ahead, start at -60, rotate up to 20, then back to 0, or something. That's just personal preference on my part though.
Idle:
looks fine
Fire:
Try adding horizontal movement backwards instead of just rotation. For my fire anims, I make them 10 frames. 0 and 9 are beginning and end origins, 2-3 is when I have the gun fully pushed back, and then I start the rotation upwards and keep the gun back for a frame or two, then have it rotate down and move forward at the same time.
Basically the gun pushes back, hits your shoulder, and then recoils up from the impact.
Moving:
Looks fine, if a little stiff.
Melee:
Add the appearance of more force by having the weapon still move forward after it "stops." Give it a tad more buildup as well. That rotation on the return to origin doesn't look natural either. I would move the hand back to the grip while the gun is still in the "melee" position (making sure to add some movement when he grabs the grip) then start rotating it back, but don't rotate it so the barrel is so high on the screen.
Reload:
Concept is fine, but you need some "filler" movement between keyframes. Arms don't stay completely still, especially while holding a rifle that's being reloaded. When he pulls the clip out, the gun should kinda drag down with it, then move the next keyframe down just a little bit, so over the next few keyframes when he's "grabbing the new clip" there is just a little bit of movement in the arm. It will help with the stiffness. Then when he puts the clip in, the arm should move up with the force. Same for the ophandle. You probably already know about the clipping issues as well.
Grenade:
Arm looks okay, try starting the hand palms down on the return to origin. Let the user see the wrist rotate back into position, since after throwing, at least my palm is towards the ground. The gun should also move to the side more, almost off the screen entirely, and it should rotate too. I usually rotate it horizontally AND also I rotate the wrist, so that the gun tilts right as well as moving the hand left and rotating down. Again have some idle movement between the keyframes. Try letting the gun fall back into the hand, instead of having the hand come up to the gun.

That's all I got, hope it helps.


OHunterO
Joined: May 24, 2012

.


Posted: Jul 13, 2012 12:34 PM    Msg. 10406 of 12975       
Quote: --- Original message by: Shockwave
http://www.halodestiny.net/images/news/Halo4_Shotgun.jpg


Need more views and bigger images! noaw!




please :D


Soldier11
Joined: Aug 27, 2011

-3D Animator-


Posted: Jul 14, 2012 01:03 PM    Msg. 10407 of 12975       
I've started to animate Broke's super awesome Gauss Rifle!

Here's my progress so far:

http://www.youtube.com/watch?v=NQwjCkosKJc&feature=youtu.be

Please note that it's just an early start.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jul 14, 2012 01:19 PM    Msg. 10408 of 12975       
Quote: --- Original message by: Soldier11
I've started to animate Broke's super awesome Gauss Rifle!

Here's my progress so far:

http://www.youtube.com/watch?v=NQwjCkosKJc&feature=youtu.be

Please note that it's just an early start.


Nice job as always soldier 11. I love all your anims !!! Keep it up ;)


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 14, 2012 04:59 PM    Msg. 10409 of 12975       
Animation after the firing recoil looks like of static-y/robotic (weird speed to return to the origin in my opinion), but it flows very well afterwards.



Looks great so far though.
Edited by XlzQwerty1 on Jul 14, 2012 at 05:04 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 14, 2012 07:21 PM    Msg. 10410 of 12975       
The front handle seems a wee bit bouncy...


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Jul 18, 2012 12:39 PM    Msg. 10411 of 12975       
Started working on an ACR model, Any advice/crit/insults?



It isn't smoothed yet, and I still have to add the magazine, iron sites, and various details.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jul 18, 2012 12:50 PM    Msg. 10412 of 12975       
Quote: --- Original message by: Yoda
Started working on an ACR model, Any advice/crit/insults?

http://i1194.photobucket.com/albums/aa376/Yoda73811/Render01.jpg

It isn't smoothed yet, and I still have to add the magazine, iron sites, and various details.

Needs moar rainbows and unicornz!


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jul 18, 2012 12:53 PM    Msg. 10413 of 12975       
make the piccatinny rail more pronouncPr


OHunterO
Joined: May 24, 2012

.


Posted: Jul 18, 2012 03:18 PM    Msg. 10414 of 12975       
Needs larger and better render, with wireframe.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Jul 18, 2012 04:37 PM    Msg. 10415 of 12975       
Quote: --- Original message by: OHunterO
Needs larger and better render, with wireframe.


Okay, hows this?





Please give any advice that you can! Keep in mind that this is entirely unsmoothed, and it still needs lots of work.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jul 18, 2012 04:51 PM    Msg. 10416 of 12975       
you need more pronounced Piccatinny railing



..seriously, my computer keeps adding Pr to the end of everything..Pr
Edited by SilentJacket on Jul 18, 2012 at 04:55 PM


OHunterO
Joined: May 24, 2012

.


Posted: Jul 18, 2012 10:56 PM    Msg. 10417 of 12975       
Quote: --- Original message by: Yoda
Quote: --- Original message by: OHunterO
Needs larger and better render, with wireframe.


Okay, hows this?

http://i1194.photobucket.com/albums/aa376/Yoda73811/Render02.jpg
http://i1194.photobucket.com/albums/aa376/Yoda73811/Render04.jpg
http://i1194.photobucket.com/albums/aa376/Yoda73811/Render03.jpg

Please give any advice that you can! Keep in mind that this is entirely unsmoothed, and it still needs lots of work.


Perfect, finally someone who actually listens.

The model looks good at the moment, try and weld most of the verts that don't add to the shape of the weapon, to other verts that do. But avoid long thin triangles, so sometimes you will need afew verts that dont affect the shape.

You could add afew more sides to some of the cylinders on there, only about 2-4 sides extra though, will smooth them out a bit.

And like said about, you should maybe pronounce the rails SLIGHTLY, they are very flat. Remember games need thing empathise sometimes to look good.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Jul 19, 2012 08:04 AM    Msg. 10418 of 12975       
Thanks for the advice. I will probably get those verts taken care of next time I work on it, since I am about done with the base shape of everything now.

I plan to make the rails a little more pronounced I just havn't gotten around to it.


Soldier11
Joined: Aug 27, 2011

-3D Animator-


Posted: Jul 20, 2012 12:19 PM    Msg. 10419 of 12975       
I've finished the Gauss Rifle fire animation.

http://www.youtube.com/watch?v=Ia6NUDg1SFo&feature=youtu.be

I don't think I'm gonna change anything as long as no one comes up with a serious note. xP


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 20, 2012 12:31 PM    Msg. 10420 of 12975       
Looks great now. Do you plan on releasing once you finish your animations?


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Jul 21, 2012 12:14 AM    Msg. 10421 of 12975       
Quote: --- Original message by: Soldier11
I've finished the Gauss Rifle fire animation.

http://www.youtube.com/watch?v=Ia6NUDg1SFo&feature=youtu.be

I don't think I'm gonna change anything as long as no one comes up with a serious note. xP


I think others have mentioned this but what's up with the barrel? It looks like it's made out of rubber.


Soldier11
Joined: Aug 27, 2011

-3D Animator-


Posted: Jul 21, 2012 10:12 AM    Msg. 10422 of 12975       
Quote: --- Original message by: YakZSmelk
Quote: --- Original message by: Soldier11
I've finished the Gauss Rifle fire animation.

http://www.youtube.com/watch?v=Ia6NUDg1SFo&feature=youtu.be

I don't think I'm gonna change anything as long as no one comes up with a serious note. xP


I think others have mentioned this but what's up with the barrel? It looks like it's made out of rubber.


What? Sorry, but I don't really know what you mean. I didn't do neither the model nor the texture either, but as far as I can tell everything is alright.

Oh, yes, whenever I've finished the animations I'll make a public release. :D


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 21, 2012 10:32 AM    Msg. 10423 of 12975       
Okay so, that gauss rifle is one heavy ass SOB...make it feel like it. Right now the animation jumps around and feels much too quick. Now, I know your animating and it tends to be quicker but right now it almost feels a bit spazzy. Not a ton spazzy, just a lil' tinsy bit.

Or maybe I'm just getting too used to my slow, lazy, methodical ways...
I can upload my fire if you want to take a look and see what I mean.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Jul 21, 2012 10:40 AM    Msg. 10424 of 12975       
Made a little progress on my ACR model. Please post any advice/comments/insults.




I made the rails more pronounced like everyone mentioned last time.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jul 21, 2012 12:04 PM    Msg. 10425 of 12975       
some comparison images


couldn't find an exact match, but I found all elements between these two pics


*Caution the following is criticism from my OCD side*

-the undergrip is a bit off (the wrong shape) and you forgot the mounting holes on the side rails
-the rails should not merge with the stock as there is about a 1/2 cm space between the rail and the stock

/***\
]___[
*****
-the space between the stock of the gun and the top rail needs to be larger
-the heat vents on the front are also missing
-the rear bolt hole on the butt and the rectangular hole in front of the bolt hole are also missing
-the underside of the butt should taper in
-the fire selection knob needs to be thicker
-where the upper and lower cylinders meet, the connection is not so much a single tube as it is two rings

*******|
_______|
=[]==[]===EEEEEE|

there is some other stuff, but you can skin them on (as they are not pronounced enough to require their own geometry)


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Jul 21, 2012 12:40 PM    Msg. 10426 of 12975       
Quote: --- Original message by: SilentJacket
some comparison images
http://world.guns.ru/userfiles/images/civil/civ018/masada-2.jpg
http://fc07.deviantart.net/fs71/f/2011/126/a/a/acr_rifle_by_kayal97-d3fppw7.jpg
couldn't find an exact match, but I found all elements between these two pics


*Caution the following is criticism from my OCD side*

-the undergrip is a bit off (the wrong shape) and you forgot the mounting holes on the side rails
-the rails should not merge with the stock as there is about a 1/2 cm space between the rail and the stock

/***\
]___[
*****
-the space between the stock of the gun and the top rail needs to be larger
-the heat vents on the front are also missing
-the rear bolt hole on the butt and the rectangular hole in front of the bolt hole are also missing
-the underside of the butt should taper in
-the fire selection knob needs to be thicker
-where the upper and lower cylinders meet, the connection is not so much a single tube as it is two rings

*******|
_______|
=[]==[]===EEEEEE|

there is some other stuff, but you can skin them on (as they are not pronounced enough to require their own geometry)


Thanks for the criticism. That should help me a lot as I continue working on this. Please feel free to post anything else you think of.

-I am going to modify the grip a little, but there are a lot of versions of that grip, and I kinda like the one I am using
-I know about the rails, I just havn't decided if it is worth the extra polies, but I am leaning towards fixing it.
-I am not gonna put those holes in, they will be either barely be seen or possibly not seen at all in-game, so they are not worth the polies.
-I havn't decided how I want to do those vents, but I will get to that later.
-I will fix the butt later, thanks for pointing that out.
-your right, I will make it a little thicker
-it is actually one tube with a sort of oval hole cut into it, but I don't think it is worth the polies.

I am still far from done with this model, so I will still be fixing things and adding additional details

Since I do not plan on using OS for this, I will not be normal mapping it. Therefore I am trying to keep it at a reasonable tri count.


flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Jul 23, 2012 01:03 PM    Msg. 10427 of 12975       
Quote: --- Original message by: YakZSmelk
Quote: --- Original message by: Soldier11
I've finished the Gauss Rifle fire animation.

http://www.youtube.com/watch?v=Ia6NUDg1SFo&feature=youtu.be

I don't think I'm gonna change anything as long as no one comes up with a serious note. xP


I think others have mentioned this but what's up with the barrel? It looks like it's made out of rubber.


You'll have to mention that to ImBrokeRU, because he's the one that modeled the Gauss.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Jul 23, 2012 05:07 PM    Msg. 10428 of 12975       
Not the model, the animation. It bounces like a rubber tube, watch the video again and look at it.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 23, 2012 05:37 PM    Msg. 10429 of 12975       
That's not that barrel; it's a carry handle like what's put onto LMGs.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 24, 2012 02:51 AM    Msg. 10430 of 12975       
my first high poly weapon model. I had not clue of what i was modelling so thats why its screwed up

 
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