
MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 27, 2016 01:51 PM
Msg. 1 of 14
So I'm following the tutorial here for directional lightmaps and whenever I get to importing the scenery, ect with OpenCOLLADA, Max just crashes on me during the import. I just thought, ok whatever, I'll just import scenery with Aether but I forgot Aether sucks and that crashes on importing scenery in the newer versions of Max. Anyone else get it to work/even try?
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Apr 27, 2016 02:04 PM
Msg. 2 of 14
When i baked lightmaps for Hex Zone i didnt use aether, i just use lightmap eractor or something like that. Try puting manualy the scenery collision models on the mesh and render it. I was trying to do this yesteday with ORFF bsp since tool corrupts lightmaps, but im not sure.
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Halonimator
Joined: Dec 15, 2014
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Posted: Apr 27, 2016 02:06 PM
Msg. 3 of 14
Quote: --- Original message by: EmmanuelCD When i baked lightmaps for Hex Zone i didnt use aether, i just use lightmap eractor or something like that. Try puting manualy the scenery collision models on the mesh and render it. I was trying to do this yesteday with ORFF bsp since tool corrupts lightmaps, but im not sure. So deep. Edited by Halonimator on Apr 27, 2016 at 02:06 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Apr 27, 2016 02:14 PM
Msg. 4 of 14
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 27, 2016 02:55 PM
Msg. 5 of 14
Quote: --- Original message by: EmmanuelCD manualy the scenery collision models on the mesh Yeah that's what I don't want to do
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Apr 27, 2016 03:26 PM
Msg. 6 of 14
NeX got it to work (I think)
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 28, 2016 01:08 PM
Msg. 7 of 14
My thread is very specific. Has anyone used directional lightmaps and gotten it to work? I guess not.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 28, 2016 01:39 PM
Msg. 8 of 14
Quote: --- Original message by: sparky I think the real goal would be achieving this without open sauce. The whole reason directional lightmaps are even a thing is because of OS. Now if someone could make regular tool generate lightmaps faster using multi-core processors... that would be the sweet spot for me.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 28, 2016 03:10 PM
Msg. 9 of 14
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 28, 2016 03:32 PM
Msg. 10 of 14
Let me simplify my question.
How do I import scenery from my scenario into 3ds max with the exact same placement and without a lot of hassle (like not having to manually place it one by one)?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 28, 2016 04:34 PM
Msg. 11 of 14
Quote: --- Original message by: MatthewDratt Let me simplify my question.
How do I import scenery from my scenario into 3ds max with the exact same placement and without a lot of hassle (like not having to manually place it one by one)? I think the short answer there is you cant. Placing by hand and just plugging in your coordinates with a max to Sapien conversion should work I've found that the difference between 3DS max and Sapien's conversion is roughly a factor of 10 (I think 100 generic units in max is 1 unit in Sapien, I could be wrong but that's what I remember).
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 28, 2016 06:20 PM
Msg. 12 of 14
Quote: --- Original message by: R93_SniperQuote: --- Original message by: MatthewDratt Let me simplify my question.
How do I import scenery from my scenario into 3ds max with the exact same placement and without a lot of hassle (like not having to manually place it one by one)? I think the short answer there is you cant. Except there is. The very tutorial I linked does it. I am just having problems getting it to work. However I suppose no one else beyond CMT themselves have done it. Nm: I installed 3ds Max 8 and got Aether's scenery import to work with that. Will just use Aether in Max 8 to import scenery then just re-open in Max 15 Edited by MatthewDratt on Apr 28, 2016 at 06:24 PM
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Apr 29, 2016 02:05 AM
Msg. 13 of 14
DLM's for Takedown?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 29, 2016 07:11 AM
Msg. 14 of 14
Quote: --- Original message by: EtchyaSketch DLM's for Takedown? Oooo yess So much yes
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