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Author Topic: VKNG Mapping Team: Project Dreamweb, VNV, and more. (305 messages, Page 9 of 9)
Moderators: Dennis

Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 29, 2016 04:39 PM    Msg. 281 of 305       
Quote: --- Original message by: Jesse

"You Shall not Abuse New Users, he was signing a promissory note to which every Halomaps user was to fall heir. This note was a promise that all members, yes, trolls as well as normal users, would be guaranteed the "unalienable Rights" of "Tools, Tutorials and the pursuit of Great mods."


An almost perfect post ruined by a missing speech mark. :/


Alex
Joined: Apr 22, 2016


Posted: Aug 29, 2016 04:56 PM    Msg. 282 of 305       
Quote: --- Original message by: Jesse

I am happy to join with you today in what will go down in history as the greatest demonstration for trolling in the history of our nation.

4 months ago, a great Troll, in whose symbolic shadow we stand today, signed the Anti-Masterz Proclamation. This momentous decree came as a great beacon light of hope to millions of CMT slaves who had been seared in the flames of withering injustice. It came as a joyous daybreak to end the long night of their captivity.

But 4 months later, the CMT member still is not free. 4 months later, the life of the Troll is still sadly crippled by the manacles of halomaps and the chains of discrimination. 4 months later, the Troll lives on a lonely island of mods in the midst of a vast ocean of halomaps. 4 months later, the Troll is still languished in the corners of Halomaps society and finds himself an exile in his own land. And so we've come here today to dramatize a shameful condition.

In a sense we've come to our Halomaps capital to cash a check. When the architects of our republic (Dennis) wrote the magnificent words of the Forum Rules and the "You Shall not Abuse New Users, he was signing a promissory note to which every Halomaps user was to fall heir. This note was a promise that all members, yes, trolls as well as normal users, would be guaranteed the "unalienable Rights" of "Tools, Tutorials and the pursuit of Great mods." It is obvious today that Halomaps has defaulted on this promissory note, insofar as its citizens of trolling tendency are concerned. Instead of honoring this sacred obligation, Halomaps has given the Trolls a bad check, a check which has come back marked "insufficient moderators."

But we refuse to believe that the bank of Halomaps is bankrupt. We refuse to believe that there are insufficient funds in the great vaults of opportunity of this website. And so, we've come to cash this check, a check that will give us upon demand the riches of CMT and the security of Halomaps.

We have also come to this hallowed thread to remind Halomaps of the fierce urgency of Now. This is no time to engage in the luxury of cooling off or to take the tranquilizing drug given by semi-decent tags. Now is the time to make real the promises of modding. Now is the time to rise from the dark and desolate valley of threads to the sunlit path of CE3. Now is the time to lift our nation from the quicksands of modding bias to the solid rock of brotherhood. Now is the time to make justice a reality for all of Dennis' children.

It would be fatal for Halomaps to overlook the urgency of the moment. This sweltering summer of the Troll's legitimate discontent will not pass until there is an invigorating autumn of moderating and banning. Two thousand and sixteen is not an end, but a beginning. And those who hope that the Troll needed to blow off steam and will now be content will have a rude awakening if Halomaps returns to business as usual. And there will be neither rest nor tranquility in halomaps until the Troll is granted his trolling rights. The whirlwinds of trolling will continue to shake the foundations of our website until the bright day of justice emerges.

But there is something that I must say to my fellow users, who stand on the warm threshold which leads into the Dennis' palace: In the process of gaining our rightful place, we must not be guilty of wrongful deeds. Let us not seek to satisfy our thirst for trolling by drinking from the cup of troll-bait and discord. We must forever conduct our struggle on the high plane of dignity and discipline. We must not allow our creative protest to degenerate into physical violence. Again and again, we must rise to the majestic heights of meeting physical force with troll force.

The marvelous new militancy which has engulfed the Halomaps community must not lead us to a distrust of all users, for many of our CMT brothers, as evidenced by their presence here today, have come to realize that Halomaps' destiny is tied up with our destiny. And they have come to realize that their mod is inextricably bound to our website.


We cannot troll alone.

And as we troll, we must make the pledge that we shall always troll for justice.

We cannot bring back deleted threads.


There are those who are asking the devotees of troll rights, "When will you be satisfied?" We can never be satisfied as long as the Troll is the victim of the unspeakable horrors of Dennis' banning. We can never be satisfied as long as our accounts, heavy with the fatigue of evading Dennis' ban hammer, cannot gain lodging in the threads of Halomaps. *We cannot be satisfied as long as the troll's basic mobility is from a smaller thread to a larger one. We can never be satisfied as long as our accounts are stripped of their name and robbed of their dignity by signs stating: "Do Not Troll"* We cannot be satisfied as long as a Troll in the CMT Thread cannot vote and a User in VKMT believes he has nothing for which to vote. No, no, we are not satisfied, and we will not be satisfied until "bans roll down like rain, and account deletions like a mighty stream."

I am not unmindful that some of you have come here out of great campaign mods and creations. Some of you have come fresh from large threads. And some of you have come from areas where your thread -- thread for your mod left you battered by the storms of trolling and staggered by the winds of other user's brutality. You have been the veterans of creative suffering. Continue to mod with the faith that unearned trolling is redemptive. Go back to Halomods, go back to VKMT, go back to South Carolina, go back to Georgia, go back to CMT, go back to the Threads and pages of our newer threads, knowing that somehow this situation can and will be changed.

Let us not wallow in the valley of despair, I say to you today, my fellow users.

And so even though we face the difficulties of this thread and the next, I still have a dream. It is a dream deeply rooted in Dennis' dream.

I have a dream that one day this website will rise up and live out the true meaning of its name: "We hold these truths to be self-evident, that all mods are created equal." (Dennis)

I have a dream that one day on the tall threads of Halomaps, the sons of Dennis and the sons of former banner users will be able to sit down together at the table of brotherhood.

I have a dream that one day even the thread of VKMT, a thread sweltering with the heat of trolling, sweltering with the heat of imminent bans, will be transformed into an oasis of freedom and troll-lessness.

I have a dream that my four little map mods will one day live in a website where they will not be judged by the quality of their graphics, but by the content of their gameplay.

I have a dream today!

I have a dream that one day, down in the VKMT thread, with its vicious trolls, with its OP having his lips dripping with the words of "TROLLS" and "CANCELING" -- one day right there in VKMT new users and old veterans will be able to join hands with Dennis and Trolls as sisters and brothers.

I have a dream today!

I have a dream that one day every thread shall be exalted, and every topic and mod shall be made well, the rough places will be made planar, and the crooked places will be unwrapped properly; "and the glory of Dennis shall be revealed and all users shall see it together."

This is our hope, and this is the faith that I return to Halomaps with.

With this faith, we will be able to hew out of the mountain of despair a stone of hope. With this faith, we will be able to transform the jangling threads of Halomaps into a beautiful symphony of brotherhood. With this faith, we will be able to work together, to mod together, to lightmap together, to be banned together, to stand up for freedom together, knowing that we will be free of trolls one day.

And this will be the day -- this will be the day when all of Dennis' users will be able to mod with new meaning:

My website 'tis of thee, sweet land of trolling, of thee I sing.

Land where my fathers were banned, land of the User's pride,

From every thread page, let freedom ring!


And if Halomaps is to be a great website this must become true.

And so let freedom ring from the prodigious threads of CMT.

Let freedom ring from the mighty mountains of Dennis' house.

Let freedom ring from the heightening Alleghenies of Conneticut

Let freedom ring from the snow-capped cliffs of B40.

Let freedom ring from the curvaceous slopes of Tinderland.



But not only that:

Let freedom ring from the VKMT thread.

Let freedom ring from The CMT thread.

Let freedom ring from every thread and page in halomaps.

From every sub-forum, let freedom ring.



And when this happens, and when we allow freedom ring, when we let it ring from every thread and page, from every state and every city's internet connection, we will be able to speed up that day when all of Dennis's users black men and white men, Jews and Gentiles, Protestants and Catholics, trolls and regular users, will be able to join hands and sing in the words of the old Halomaps User spiritual:

Free at last! Free at last!

Thank Dennis! we are free at last!





Edited by Jesse on Aug 29, 2016 at 04:05 PM


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Aug 29, 2016 04:59 PM    Msg. 283 of 305       
was that really needed ?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 29, 2016 05:30 PM    Msg. 284 of 305       
It's almost as if any hope for this thread is gone. Cool, see you guys on OpenCarnage.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 29, 2016 05:38 PM    Msg. 285 of 305       
OK people you have had your fun; now get back on topic.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 29, 2016 05:39 PM    Msg. 286 of 305       
Quote: --- Original message by: Dennis
OK people you have had your fun; now get back on topic.


It'd be nice if you deleted like the last 2 pages of absolute cancer, but you won't, so thats cool.


THREAD IS DEAD, NO LONGER POSTING UPDATES ON HALOMAPS.ORG
Edited by HyperSean on Aug 29, 2016 at 05:40 PM


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: Aug 29, 2016 07:28 PM    Msg. 287 of 305       
Quote: --- Original message by: Dennis
OK people you have had your fun; now get back on topic.

Yes Oh Lord Dennis.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Aug 29, 2016 07:45 PM    Msg. 288 of 305       
jesse.... that post should be saved in some archive somewhere

Quote: --- Original message by: BipolarAurora
Killzone, don't pull a Killzone on that BSP lol


i havent pulled a killzone yet on my main projects XD. you saw rats nest (just in a different form and not textured fully) in the mental ce3 trailer, backwards s is still a wip (backburner as it needs huge reworks), and select is being redesigned.

Rats Nest:





also.... seriously? whats with all the off topic stuff... dont chase off a project or derail their thread thats common forum etiquette. sometimes i wonder why im still on this forum...
Edited by killzone64 on Aug 29, 2016 at 08:02 PM
Edited by killzone64 on Aug 29, 2016 at 08:09 PM


The Master
Joined: Aug 8, 2014


Posted: Aug 29, 2016 08:05 PM    Msg. 289 of 305       
Quote: --- Original message by: killzone64

jesse.... that post should be saved in some archive somewhere

Quote: --- Original message by: BipolarAurora
Killzone, don't pull a Killzone on that BSP lol


i havent pulled a killzone yet on my main projects XD. you saw rats nest (just in a different form and not textured fully) in the mental ce3 trailer, backwards s is still a wip (backburner as it needs huge reworks), and select is being redesigned.

http://puu.sh/qTcqU/46f45df653.png
http://puu.sh/qTctT/b36f3be9cf.png
http://puu.sh/qTczQ/d66aa0cad1.png


also.... seriously? whats with all the off topic stuff... dont chase off a project or derail their thread thats common forum etiquette. sometimes i wonder why im still on this forum...
Edited by killzone64 on Aug 29, 2016 at 08:02 PM


sexy a f


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Aug 29, 2016 08:13 PM    Msg. 290 of 305       
tldr


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 29, 2016 08:13 PM    Msg. 291 of 305       
Quote: --- Original message by: killzone64

jesse.... that post should be saved in some archive somewhere

Quote: --- Original message by: BipolarAurora
Killzone, don't pull a Killzone on that BSP lol


i havent pulled a killzone yet on my main projects XD. you saw rats nest (just in a different form and not textured fully) in the mental ce3 trailer, backwards s is still a wip (backburner as it needs huge reworks), and select is being redesigned.

http://puu.sh/qTcqU/46f45df653.png
http://puu.sh/qTctT/b36f3be9cf.png
http://puu.sh/qTczQ/d66aa0cad1.png


also.... seriously? whats with all the off topic stuff... dont chase off a project or derail their thread thats common forum etiquette. sometimes i wonder why im still on this forum...
Edited by killzone64 on Aug 29, 2016 at 08:02 PM


No offence KZ but you're pretty much pulling one off now.

Cool bsp screenies never to be seen ever again. :(


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Aug 29, 2016 08:14 PM    Msg. 292 of 305       
Select:






since this thread is dead you guys will probably have to go to open carnage or the halo discord chat in order to see updates on projects.

this link only lasts for 24 hours then its dead so here is a short term link
https://discord.gg/936Tw
here is a link to the SBB subscriber discord as well which is another place we post updates
https://discord.gg/9Qr8d
Edited by killzone64 on Aug 29, 2016 at 08:57 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 29, 2016 08:27 PM    Msg. 293 of 305       
I see a lot of unneeded polygons. Well, they seem to be unnecessary. Are you doing any UV trickery for textures or something?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 29, 2016 08:32 PM    Msg. 294 of 305       
Quote: --- Original message by: Jesse
I see a lot of unneeded polygons. Well, they seem to be unnecessary. Are you doing any UV trickery for textures or something?


It's his workflow and generally one which I use myself.

Model out whatever is in your head and don't give too much thought to optimization. That part comes later.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 29, 2016 08:37 PM    Msg. 295 of 305       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Jesse
I see a lot of unneeded polygons. Well, they seem to be unnecessary. Are you doing any UV trickery for textures or something?


It's his workflow and generally one which I use myself.

Model out whatever is in your head and don't give too much thought to optimization. That part comes later.


It's also a lot easier to work with when you have room to work as opposed to trying to modify already optimized mesh.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 29, 2016 08:46 PM    Msg. 296 of 305       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Jesse
I see a lot of unneeded polygons. Well, they seem to be unnecessary. Are you doing any UV trickery for textures or something?


It's his workflow and generally one which I use myself.

Model out whatever is in your head and don't give too much thought to optimization. That part comes later.


Too true. I do that myself as well, I just didn't realize it. It makes it far easier to connect edges and such, knowing that you don't have to make sure they're level because they already are.

Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Jesse
I see a lot of unneeded polygons. Well, they seem to be unnecessary. Are you doing any UV trickery for textures or something?


It's his workflow and generally one which I use myself.

Model out whatever is in your head and don't give too much thought to optimization. That part comes later.


It's also a lot easier to work with when you have room to work as opposed to trying to modify already optimized mesh.


connecting and modifying diagonal\non-straight edges is quite a pain indeed.


MosesofEgypt
Joined: Apr 3, 2013


Posted: Aug 29, 2016 09:30 PM    Msg. 297 of 305       
Actually Jesse its quite easy to re-align verts to an edge which doesnt lie parallel with a coordinate axis(if you're using 3ds max). There is a constraint in editable poly that allows you to constrain movement of the selected verts to the edges they are connected to(for faces and edges this applies to the verts that make up the faces/edges selected).

The hotkey for constraining to edges is shift+x. I dont think there is one for constraining to faces, but there is a rollout for selecting the constraint. Changing the constraint counts as an undo state, so keep that in mind.

Here is a little example of it being used and of the location of the rollout(I have it opened up in the top right). I grabbed the top, shifted it, grabbed the middle line, slid it to the top of the cylinder, let go, then drug it to around the middle and let go.


Edited by MosesofEgypt on Aug 29, 2016 at 09:32 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 29, 2016 09:35 PM    Msg. 298 of 305       
Quote: --- Original message by: MosesofEgypt

Actually Jesse its quite easy to re-align verts to an edge which doesnt lie parallel with a coordinate axis(if you're using 3ds max). There is a constraint in editable poly that allows you to constrain movement of the selected verts to the edges they are connected to(for faces and edges this applies to the verts that make up the faces/edges selected).

The hotkey for constraining to edges is shift+x. I dont think there is one for constraining to faces, but there is a rollout for selecting the constraint. Changing the constraint counts as an undo state, so keep that in mind.

Here is a little example of it being used and of the location of the rollout(I have it opened up in the top right). I grabbed the top, shifted it, grabbed the middle line, slid it to the top of the cylinder, let go, then drug it to around the middle and let go.

http://i1151.photobucket.com/albums/o630/MosesofEgypt/asdf_zpsjgt58ojq.png~original
Edited by MosesofEgypt on Aug 29, 2016 at 09:32 PM


Now THAT is super useful. Did not know that was athing. Life just got easier.


MosesofEgypt
Joined: Apr 3, 2013


Posted: Aug 29, 2016 09:41 PM    Msg. 299 of 305       
Yeah, once I figured it out years ago(by accident) it has become second nature for me to use it. I am never afraid of janking the topology of rigid objects since I can just re-align everything super easily.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 29, 2016 09:45 PM    Msg. 300 of 305       
Quote: --- Original message by: MosesofEgypt

Actually Jesse its quite easy to re-align verts to an edge which doesnt lie parallel with a coordinate axis(if you're using 3ds max). There is a constraint in editable poly that allows you to constrain movement of the selected verts to the edges they are connected to(for faces and edges this applies to the verts that make up the faces/edges selected).

The hotkey for constraining to edges is shift+x. I dont think there is one for constraining to faces, but there is a rollout for selecting the constraint. Changing the constraint counts as an undo state, so keep that in mind.

Here is a little example of it being used and of the location of the rollout(I have it opened up in the top right). I grabbed the top, shifted it, grabbed the middle line, slid it to the top of the cylinder, let go, then drug it to around the middle and let go.

http://i1151.photobucket.com/albums/o630/MosesofEgypt/asdf_zpsjgt58ojq.png~original


That helps so much.

Do you know of a way to drag a vertex along an edge without distorting the edge?

I think this might work for that but I'd have to test.

Share more knowledge!
Edited by Jesse on Aug 29, 2016 at 09:49 PM


MosesofEgypt
Joined: Apr 3, 2013


Posted: Aug 29, 2016 09:59 PM    Msg. 301 of 305       
What I said does exactly what you just asked. You can also use the snaps to constrain one objects verts to another object in a LOT of different ways. The hotkey is just 's', but doing that wont do you much good.

You see the panel of 4 buttons at the top that includes the angle snap? See the one that's clicked in the below image? That's the snap tool. Right click the snap button to open its settings and change what you snap to. Have fun. Its great for snapping exact portal vertices to openings.




Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 30, 2016 12:16 PM    Msg. 302 of 305       
Quote: --- Original message by: Jesse

Quote: --- Original message by: MosesofEgypt

Actually Jesse its quite easy to re-align verts to an edge which doesnt lie parallel with a coordinate axis(if you're using 3ds max). There is a constraint in editable poly that allows you to constrain movement of the selected verts to the edges they are connected to(for faces and edges this applies to the verts that make up the faces/edges selected).

The hotkey for constraining to edges is shift+x. I dont think there is one for constraining to faces, but there is a rollout for selecting the constraint. Changing the constraint counts as an undo state, so keep that in mind.

Here is a little example of it being used and of the location of the rollout(I have it opened up in the top right). I grabbed the top, shifted it, grabbed the middle line, slid it to the top of the cylinder, let go, then drug it to around the middle and let go.

http://i1151.photobucket.com/albums/o630/MosesofEgypt/asdf_zpsjgt58ojq.png~original


That helps so much.

Do you know of a way to drag a vertex along an edge without distorting the edge?

I think this might work for that but I'd have to test.

Share more knowledge!
Edited by Jesse on Aug 29, 2016 at 09:49 PM


All of this is common knowledge guys, explore your 3d packages and who knows what you will find.

As for moving verts along an edge without disorting the silhouette of said edge then that is where shift + x comes in hand again.

If you already have uv's setup but you need to make an adjustment combine the selection constraint with "preserve uv's".


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 30, 2016 08:11 PM    Msg. 303 of 305       
Quote: --- Original message by: Super Flanker

Explore your 3d packages and who knows what you will find.


( ͡° ͜ʖ ͡°)


Alex
Joined: Apr 22, 2016


Posted: Aug 30, 2016 09:13 PM    Msg. 304 of 305       
Quote: --- Original message by: Super Flanker

Explore your 3d packages and who knows what you will find.



Oh my.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 30, 2016 09:18 PM    Msg. 305 of 305       

 
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