
altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 21, 2016 04:38 PM
Msg. 1 of 20
I'm a bit late to make the thread but here it is! If you haven't seen CE3 BigassV3 trailer, you can watch it here: https://www.youtube.com/watch?v=pJrm2XTU9pc FEATURESBigassV3 will be an update for the Final Bigass which will leave most of the map the same but it will bring a lot of new features using SAPP's lua scripting. All of the scripts are optional, which means it's up to the server host to pick the features they want. The scripts include but are not limited to: -Sprinting -Pelican vehicle drops -Armor and weapon skin selection -Colored mines -Vehicle destruction -Falcon strafing and height lock -AI synchronization -Capsule drops with any items -Vehicle health hud Team colored mines Armor and weapon skin selectionSURVIVAL MODEFirst of all, yes, AI is fully synchronized. And yes, it looks laggy and some people may not enjoy this but so far everyone seemed to like this new mode. Bigass survival mode is a new gamemode where players fight against flood, earn score and buy items in order to survive. The gamemode is still work in progress and there's still stuff that needs to be done but so far I've got AI to sync pretty well (besides lag) and already got scoring, shop and vehicle fuel system to work. Yep, vehicles in survival mode use fuel, you can buy fuel canisters in the shop to refuel vehicles. Zombies chasing a player Preview of the shopThere's also a Bigass wikia in progress, it's still not finished but you can get some info and scripts already: http://hce-bigass.wikia.com/wiki/Halo_Custom_Edition:_Bigass_Wikia So when this will be released? Hopefully in 2-3 months if everything goes well. Also, I have something more to announce very very soon, stay tuned. Edited by altis94 on Aug 21, 2016 at 05:37 PM
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Idaho
Joined: Mar 19, 2015
Mihi Libertas Necesse Est
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Posted: Aug 21, 2016 05:27 PM
Msg. 2 of 20
Looking forward to it and most curious about the AI synch feature, is it using a new technique or is it one of those methods we've seen before? Could it be used to play the campaign in coop?
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 21, 2016 05:31 PM
Msg. 3 of 20
Cool that you got the falcon to be able to strafe (though it wasn't noticeable in the trailer).
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 21, 2016 05:34 PM
Msg. 4 of 20
Quote: --- Original message by: Idaho Looking forward to it and most curious about the AI synch feature, is it using a new technique or is it one of those methods we've seen before? Could it be used to play the campaign in coop? It's using vehicles, similar to good old Kirby's method but better - animations and rotation are synced. Can't fix the lag though, this is as good as it gets without any client mods. Yes technically it could be used to play campaign in coop but that would take a lot of effort. Quote: --- Original message by: DaLode Cool that you got the falcon to be able to strafe (though it wasn't noticeable in the trailer). Some features like falcon strafing were made after I filmed the trailer.
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Idaho
Joined: Mar 19, 2015
Mihi Libertas Necesse Est
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Posted: Aug 21, 2016 06:09 PM
Msg. 5 of 20
The lag did not seem that huge in the video even though noticable it didn't seem that bad, good thing to know campaign might be possible with it, gives hope, even though I'd prefer that it'd be made possible via a client modification I don't know if it's a realistic expectation... Edited by Idaho on Aug 21, 2016 at 06:10 PM
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mihirgates
Joined: Sep 6, 2014
https://youtube.com/mihirgates
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Posted: Aug 22, 2016 03:59 AM
Msg. 6 of 20
Quote: --- Original message by: Idaho
The lag did not seem that huge in the video even though noticable it didn't seem that bad, good thing to know campaign might be possible with it, gives hope, even though I'd prefer that it'd be made possible via a client modification I don't know if it's a realistic expectation... Edited by Idaho on Aug 21, 2016 at 06:10 PM well the lag with AI depends on your ping ~150ms - good (almost no lag) ~250ms - fine (little laggy) >300ms - bad (moar laggy :v) I get different ping with different ISPs so I experienced all of the above :P
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tanju77
Joined: Mar 12, 2016
Doing moderator's job
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Posted: Aug 22, 2016 04:27 AM
Msg. 7 of 20
And 500 to 700ms? (My normal ping)
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 22, 2016 05:58 AM
Msg. 8 of 20
Quote: --- Original message by: tanju77 And 500 to 700ms? (My normal ping) You will probably get kicked from the server for high ping >:v
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Idaho
Joined: Mar 19, 2015
Mihi Libertas Necesse Est
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Posted: Aug 22, 2016 07:19 AM
Msg. 9 of 20
Quote: --- Original message by: mihirgatesQuote: --- Original message by: Idaho
The lag did not seem that huge in the video even though noticable it didn't seem that bad, good thing to know campaign might be possible with it, gives hope, even though I'd prefer that it'd be made possible via a client modification I don't know if it's a realistic expectation... Edited by Idaho on Aug 21, 2016 at 06:10 PM well the lag with AI depends on your ping ~150ms - good (almost no lag) ~250ms - fine (little laggy) >300ms - bad (moar laggy :v) I get different ping with different ISPs so I experienced all of the above :P Well then I guess the lag wouldn't exist in a LAN, which would be good for me :)
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mihirgates
Joined: Sep 6, 2014
https://youtube.com/mihirgates
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Posted: Aug 22, 2016 07:37 AM
Msg. 10 of 20
Quote: --- Original message by: IdahoQuote: --- Original message by: mihirgatesQuote: --- Original message by: Idaho
The lag did not seem that huge in the video even though noticable it didn't seem that bad, good thing to know campaign might be possible with it, gives hope, even though I'd prefer that it'd be made possible via a client modification I don't know if it's a realistic expectation... Edited by Idaho on Aug 21, 2016 at 06:10 PM well the lag with AI depends on your ping ~150ms - good (almost no lag) ~250ms - fine (little laggy) >300ms - bad (moar laggy :v) I get different ping with different ISPs so I experienced all of the above :P Well then I guess the lag wouldn't exist in a LAN, which would be good for me :) there is lag in LAN too (but very minor ~10ms)
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Idaho
Joined: Mar 19, 2015
Mihi Libertas Necesse Est
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Posted: Aug 22, 2016 07:45 AM
Msg. 11 of 20
ikr but I guess such a low latency wouldn't impact the performances of the AI synch system.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 22, 2016 07:56 AM
Msg. 12 of 20
Quote: --- Original message by: Idaho Well then I guess the lag wouldn't exist in a LAN, which would be good for me :) I'm afraid lag is there as well. The lag doesn't depend on ping that much, it is due to vehicle location update rate. Playing on 8ms ping will give same lag as playing on 200 ping. But really, the lag doesn't impact the gameplay much, it mostly affects how it looks and you can get used to it I guess.
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Railgun
Joined: Aug 29, 2016
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Posted: Aug 29, 2016 09:04 AM
Msg. 13 of 20
Hey! I just posted a topic on updating your map but i didn't know you were still working on this.
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=49708 Edited by Railgun on Aug 29, 2016 at 05:17 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 29, 2016 12:23 PM
Msg. 14 of 20
Couldn't link your thread?
Also its 100% common knowledge that altis will never add covenant things to the map, and the other million things in there aren't possible without OS but good look ever seeing an OS MP map released.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 29, 2016 12:47 PM
Msg. 15 of 20
Quote: --- Original message by: Railgun like star ship trooper 2. This is why I can't take you seriously.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 29, 2016 01:49 PM
Msg. 16 of 20
Quote: --- Original message by: altis94Quote: --- Original message by: Railgun like star ship trooper 2. This is why I can't take you seriously. 2 just completely destroyed everything that was freaking awesome about 1. The patreon thing is actually a good Idea but it shouldn't be abused. People here do things for fun mostly not money. But if you do want a few personal itemizations to be included in someone elses work and that someone else actually has to re-route their goals to achieve what is you want. Some monitery enticement should be made or a favour depending on how useful it would be.
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Railgun
Joined: Aug 29, 2016
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Posted: Aug 29, 2016 05:24 PM
Msg. 17 of 20
Well, The story was terrible in the second film but that doesn't mean you can't reference to material within it like technology, ideals, etc and denying yourself that then you limiting your pallet of usable materials in your own work.
As for being blackmailed into paying his patron, I don't want to do that. He stated clearly that he would only add some of the suggestions in my request thread. As for my request thread that's just a general request to anyone that is able to do it.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Aug 29, 2016 07:56 PM
Msg. 18 of 20
How does falcon strafing work? Biped?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 29, 2016 08:02 PM
Msg. 19 of 20
Quote: --- Original message by: Railgun Well, The story was terrible in the second film but that doesn't mean you can't reference to material within it like technology, ideals, etc and denying yourself that then you limiting your pallet of usable materials in your own work.
As for being blackmailed into paying his patron, I don't want to do that. He stated clearly that he would only add some of the suggestions in my request thread. As for my request thread that's just a general request to anyone that is able to do it. It isn't black mail. Not even close. But to each their own.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 30, 2016 06:38 AM
Msg. 20 of 20
Quote: --- Original message by: Masters1337 How does falcon strafing work? Biped? It just changes vehicle's velocity when you press left or right.
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