
Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 24, 2016 05:14 PM
Msg. 176 of 215
I like how no one got my kickass joke.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jul 24, 2016 05:17 PM
Msg. 177 of 215
Quote: --- Original message by: HalonimatorQuote: --- Original message by: HyperAlexQuote: --- Original message by: HalonimatorQuote: --- Original message by: HyperAlexTo many memes my internet crashed 10/10 Child, learn how to use your brain. Child, learn how to make a half decent map. http://i.imgur.com/bk47Vjj.png I found the perfect site for you... go and never return. https://www.cryengine.com/community/Edited by Halonimator on Jul 24, 2016 at 04:18 PM Turn Down for what!
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jul 24, 2016 05:46 PM
Msg. 178 of 215
http://forum.halomaps.org/index.cfm%3Fpage=userinfo&viewuserid=21133 As of posting this 12 of his 20 recent posts are cancer. Before posting this, to give you a nice comparison, 18 of my 20 posts actually contributed to a conversation at hand (other 2, now 3 sadly as of this, calling out Alex) says alot, doesn't it? Edited by HyperSean on Jul 24, 2016 at 05:51 PM
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Halonimator
Joined: Dec 15, 2014
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Posted: Jul 24, 2016 05:59 PM
Msg. 179 of 215
Quote: Child, learn how to make a half decent map. -Alex Alex wip Hr45guardians Mlg pro edition The most anticipated game of 2016! 10/10 -IGN I can do a real game with the cryengine sandbox editor in 6 months than you in your entire live. Edited by Halonimator on Jul 24, 2016 at 06:04 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 24, 2016 06:00 PM
Msg. 180 of 215
Will it have fish AI?
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jul 25, 2016 02:49 PM
Msg. 181 of 215
Quote: --- Original message by: Super Flanker Will it have fish AI? ...finding dory simulator 2016
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jul 25, 2016 03:04 PM
Msg. 182 of 215
Quote: --- Original message by: Halonimator
I can do a real game with the cryengine sandbox editor in 6 months than you in your entire live. I could believe this actually, (not like a full game, but you know what I mean) but cryengine is a disgusting engine, use UE4.
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ziegler1122
Joined: Apr 1, 2014
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Posted: Jul 25, 2016 06:39 PM
Msg. 183 of 215
I would like to see ce work on android like the guy that made doom 3 work
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StormUndBlackbird
Joined: Oct 27, 2011
https://youtube.com/StormUndBlackbird
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Posted: Jul 25, 2016 07:01 PM
Msg. 184 of 215
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 26, 2016 03:55 PM
Msg. 185 of 215
CryEngine sucks. the only good thing it has is water. nothing else.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 26, 2016 05:16 PM
Msg. 186 of 215
Quote: --- Original message by: HyperAlex I still don't know what engine to use. 426 cu in (7.0 L) Hemi 2×4bbl RB V8
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jul 26, 2016 05:51 PM
Msg. 187 of 215
Don't make the same mistake as me and just don't make a fan-made halo game as of yet Alex, everybody needs a strong amount of knowledge before it can tackle a franchise as halo
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 26, 2016 06:09 PM
Msg. 188 of 215
Quote: --- Original message by: HyperAlexQuote: --- Original message by: R93_Sniper CryEngine sucks. the only good thing it has is water. nothing else. I have heard that you have moved to UE4 for your game. Why did you do it? Why does CE suck? I heard Mootjuh say that you can do everything at 3 times the speed. Is this true? I still don't know what engine to use. For a myriad of reasons really. You can check our main page to get a good idea of why. A good example is that, for the 4-6(?) years that the old game was being made in cryengine, we accomplished all of that and more in roughly a year and 3 month's time in unreal. It functions significantly better than what we had in the previous iteration and required much less work. CE doesn't suck, its just limited due to being old. Go look at what Lag/Ifafudafi said about TSC:E. The issues that they had with it were things that would have taken minutes to an hour to fix in a modern engine, yet took months to fix on CE. Don't get me wrong, CE is fun to mess with and a good starting point, but its so old that trying to push features into it is a lot harder than it should be.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jul 27, 2016 02:07 PM
Msg. 189 of 215
Quote: --- Original message by: HyperAlexQuote: --- Original message by: R93_SniperQuote: --- Original message by: HyperAlexQuote: --- Original message by: R93_Sniper CryEngine sucks. the only good thing it has is water. nothing else. I have heard that you have moved to UE4 for your game. Why did you do it? Why does CE suck? I heard Mootjuh say that you can do everything at 3 times the speed. Is this true? I still don't know what engine to use. For a myriad of reasons really. You can check our main page to get a good idea of why. A good example is that, for the 4-6(?) years that the old game was being made in cryengine, we accomplished all of that and more in roughly a year and 3 month's time in unreal. It functions significantly better than what we had in the previous iteration and required much less work. CE doesn't suck, its just limited due to being old. Go look at what Lag/Ifafudafi said about TSC:E. The issues that they had with it were things that would have taken minutes to an hour to fix in a modern engine, yet took months to fix on CE. Don't get me wrong, CE is fun to mess with and a good starting point, but its so old that trying to push features into it is a lot harder than it should be. Good to know. I will most likely use UE4 for my project. Is lumberyard any better? I have heard on the unreal engine forums that it can take months to get a scene to look right in unreal engine and it could take a day in cryengine. Unreal engine is missing a lot of features such as real time global illumination. Really, if you want to use unreal or cryengine you need to be a good artist, it just looks awkward if you put bad/average models in a high-graphics scenario Just start with 2D or something, game maker is the best way to start ;)
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 27, 2016 06:27 PM
Msg. 190 of 215
Quote: --- Original message by: HyperAlex Good to know. I will most likely use UE4 for my project. Is lumberyard any better? I have heard on the unreal engine forums that it can take months to get a scene to look right in unreal engine and it could take a day in cryengine. Unreal engine is missing a lot of features such as real time global illumination. Havent used lumberyard but I hear it crashes a lot. As for taking months to get something to look right. That's sort of subjective. Sure if you want to make something look nice and fancy it's going to take a while. The reason that it takes a day in CryEngine is because you're so limited that you give up and just deal with the sub-par setup you get at the end of the day. UE4 at the very least lets you modify and even create custom shaders and materials so you can perfect the way you want your stuff to look. Sidelining that, global illumination is a pretty hard thing to have in realtime. CryEngine doesn't have it either. It has a realtime sky but that's probably the extent of it. Any artist with a discerning eye will constantly scrutinize their own work until they settle for the image that closest to what's in their heads. That's really where the "months" things comes into play. Quote: --- Original message by: lolslayer Really, if you want to use unreal or cryengine you need to be a good artist, it just looks awkward if you put bad/average models in a high-graphics scenario
Just start with 2D or something, game maker is the best way to start ;) "High-graphics scenario" firstly isn't a real term. Secondly is completely subjective from what you're saying. You can have low poly-dense models in your project and have it work flawlessly in UE4, namely for the fact that you have the option to stylize everything. You can sort of do this in CryEngine but it takes significantly more effort to do so. Realize that your engine should not dictate what kind of style or graphical fidelity you wish to use. The only real limitation should be drawcalls and render space, both of which have the minor alleviation of minimum spec. UE4 gives you this freedom as it can render polygons with rather decent optimization and the overall visual fidelity isn't too hard to mess with. CryEngine locks your visual fidelity but allows a significantly higher polygon budget. Game maker locks you to strictly 2D, to which you would honestly be better off using flash. Don't bring up Game Maker 3D btw, its really pointless and probably more work to use it than to make something in flash or even blam Edited by R93_Sniper on Jul 27, 2016 at 06:32 PM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jul 28, 2016 03:55 AM
Msg. 191 of 215
Quote: --- Original message by: R93_SniperQuote: --- Original message by: HyperAlex Good to know. I will most likely use UE4 for my project. Is lumberyard any better? I have heard on the unreal engine forums that it can take months to get a scene to look right in unreal engine and it could take a day in cryengine. Unreal engine is missing a lot of features such as real time global illumination. Havent used lumberyard but I hear it crashes a lot. As for taking months to get something to look right. That's sort of subjective. Sure if you want to make something look nice and fancy it's going to take a while. The reason that it takes a day in CryEngine is because you're so limited that you give up and just deal with the sub-par setup you get at the end of the day. UE4 at the very least lets you modify and even create custom shaders and materials so you can perfect the way you want your stuff to look. Sidelining that, global illumination is a pretty hard thing to have in realtime. CryEngine doesn't have it either. It has a realtime sky but that's probably the extent of it. Any artist with a discerning eye will constantly scrutinize their own work until they settle for the image that closest to what's in their heads. That's really where the "months" things comes into play. Quote: --- Original message by: lolslayer Really, if you want to use unreal or cryengine you need to be a good artist, it just looks awkward if you put bad/average models in a high-graphics scenario
Just start with 2D or something, game maker is the best way to start ;) "High-graphics scenario" firstly isn't a real term. Secondly is completely subjective from what you're saying. You can have low poly-dense models in your project and have it work flawlessly in UE4, namely for the fact that you have the option to stylize everything. You can sort of do this in CryEngine but it takes significantly more effort to do so. Realize that your engine should not dictate what kind of style or graphical fidelity you wish to use. The only real limitation should be drawcalls and render space, both of which have the minor alleviation of minimum spec. UE4 gives you this freedom as it can render polygons with rather decent optimization and the overall visual fidelity isn't too hard to mess with. CryEngine locks your visual fidelity but allows a significantly higher polygon budget. Game maker locks you to strictly 2D, to which you would honestly be better off using flash. Don't bring up Game Maker 3D btw, its really pointless and probably more work to use it than to make something in flash or even blam Edited by R93_Sniper on Jul 27, 2016 at 06:32 PM "Just start with 2D or something, game maker is the best way to start ;)" I didn't mention him using game maker for 3D, and the only reason I like using 3D in game maker is because you start with nearly nothing for 3D in game maker, and it's fun to find out yourself how all the 3D effects work :) And let's be honest, there are more popular game maker games on the market then flash games, so no, flash isn't really better
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Jul 28, 2016 03:58 AM
Msg. 192 of 215
Why would you quote a giant post and then not use it but instead use quotation marks in your own post.
What is wrong with you.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jul 28, 2016 03:36 PM
Msg. 193 of 215
Quote: --- Original message by: EtchyaSketch Why would you quote a giant post and then not use it but instead use quotation marks in your own post.
What is wrong with you. Don't go full edgy sketchy "Why would I do that? There are already thousands of beginner friendly tutorials on YouTube and Udemy. It helps that Unreal has an easy to use interface. If I had a gun pointed to my head and had to choose between learning UE4 or Gamemaker. I would learn UE4 because it's easy and has 20x better graphics than GameMaker." The reason why you should start with 2D is because 3D asks a lot more effort in art, this way you will have more time for other aspects of game development, especially game design Game maker is great for beginners in 2D because programming and art are both easy to start with, this way you can pay attention to all aspects of game development, you can always switch over to UE4 later on Edited by lolslayer on Jul 28, 2016 at 03:40 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jul 28, 2016 04:09 PM
Msg. 194 of 215
Quote: --- Original message by: lolslayer And let's be honest, there are more popular game maker games on the market then flash games, so no, flash isn't really better You clearly have never been to newgrounds Quote: --- Original message by: lolslayer Don't go full edgy sketchy
Srsly? That's not even edgy. That's a legitimate remark. Quote:
The reason why you should start with 2D is because 3D asks a lot more effort in art, this way you will have more time for other aspects of game development, especially game design
Game maker is great for beginners in 2D because programming and art are both easy to start with, this way you can pay attention to all aspects of game development, you can always switch over to UE4 later on Wrong on so many levels there. You can put close to no effort into 3D's art and make it work fine. This is called doing blockouts. 2D and 3D Game design is completely different and the mechanics you use in one does not necessarially transfer over well to the other. That fact is proven through 3D platforming, which is leagues different than classic 2D. Also, 2D generally requires more art than 3D and significantly more effort (unless you're using sprites which reduces it slightly). And as another thing, you can use UE4's Paper2D if you wanted to work on something based in 2D, and use blueprints to prototype code before you're ready to get anywhere. Switching from one medium to the other isn't easy, and considering its something we just did, I'm pretty acutely aware of this fact. Edited by R93_Sniper on Jul 28, 2016 at 04:13 PM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jul 28, 2016 06:09 PM
Msg. 195 of 215
The way he said it was edgy and annoying
And we both won't agree with eachother on this, so if Alex wants to start using UE4 I'll let him use UE4, but he'll probably lose motivation soon because it's way harder to make games in unity, this way you won't achieve goals as fast as in game maker so he doesn't feel satisfied with what he does (speaking out of experience)
And Newgrounds games aren't really steam-quality-like, game maker games actually are Edited by lolslayer on Jul 28, 2016 at 06:10 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 28, 2016 06:19 PM
Msg. 196 of 215
The real best enjin is excel. I've made an entire game on it. And noi don't mean EVE Online, but that too
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 29, 2016 04:52 AM
Msg. 197 of 215
Pfffft amateurs. Ms Paint njin is where it's at. Alpha Beta NFSW WIP 005 Progress Delta Whiskey Niner Sausage Footage.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Jul 29, 2016 08:42 AM
Msg. 198 of 215
Really nice paint drawing though
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 29, 2016 09:47 AM
Msg. 199 of 215
Quote: --- Original message by: lolslayerReally nice paint drawing though Subject to change.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 29, 2016 09:59 AM
Msg. 200 of 215
Quote: --- Original message by: HyperAlexQuote: --- Original message by: Super FlankerQuote: --- Original message by: lolslayerReally nice paint drawing though Subject to change. Does not represent the final product. Yeah that's what subject to change means...........
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jul 30, 2016 12:05 AM
Msg. 201 of 215
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 30, 2016 06:48 AM
Msg. 202 of 215
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thechayed
Joined: Jul 30, 2016
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Posted: Jul 30, 2016 07:30 AM
Msg. 203 of 215
Although I agree, dude, you can't promote a project that hasn't been started yet. Rather than promotion, if want opinions on your development idea, go to the Epic Forums and post there about concept. Rather than coming here and promoting a piece of paper with magical ink that only morons can see.
On the other hand, a Halo game made in the Unreal Engine would be a cool idea. The only problem in this case would be that setting up Dedicated servers with UE4 is much more difficult than with UE3, and considering it wouldn't take much at all to make a fan made Halo in UE3 (It comes packaged with UT code), I don't see why it couldn't happen. You just wouldn't be the one to do it.
#Facts
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 1, 2016 01:01 PM
Msg. 204 of 215
Dude, you have 4GB's of RAM and you have that many windows open?
Wtf I have twice as much memory as you and I rarely keep more than 3 open.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 1, 2016 02:00 PM
Msg. 205 of 215
plebians.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 1, 2016 02:35 PM
Msg. 206 of 215
Ur my new render server. Congrats!
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 1, 2016 02:41 PM
Msg. 207 of 215
Dude, those drumstick models are absolutely wicked!
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 1, 2016 04:32 PM
Msg. 208 of 215
Sean do you even wireframe?
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 1, 2016 06:48 PM
Msg. 209 of 215
Quote: --- Original message by: Super FlankerUr my new render server. Congrats! I always wanted somebody for that aswell xD
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 1, 2016 07:07 PM
Msg. 210 of 215
Quote: --- Original message by: lolslayerQuote: --- Original message by: Super FlankerUr my new render server. Congrats! I always wanted somebody for that aswell xD EYY! skidbabe is my bitch. Find ur own! 
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