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Jul 30, 2016 07:24 AM |
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Jul 30, 2016 11:03 AM |
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Aug 4, 2016 03:07 AM |
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Indiana |
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Game Developer |
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Games |
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20 |
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Mega Man, Halo |
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thechayed has contributed to 3 posts out of 465278 total posts
(0.00%) in 2,365 days (0.00 posts per day).
20 Most recent posts:
This excited my until I found that it didn't work at all. :P
[EDIT] I may have actually just found a working exporter for Blender.
Hey everyone! I just started working on a Halo CE map, which is a bit of a recreation of a map I've made previously in the newer Forge.
I've been trying to get Blender to work for this. I don't have the money to spend on 3DS Max, and frankly, it's not worth it anymore. Blender not only performs better, but it's much more intuitive.
Anyways, right now I can export to .map files, but the .map files that are exported are initially for Quake. This shouldn't be too big of a deal though, because the information is used in basically the same way (if not exactly the same way) in both games. But when I import into HEK it throws an error that it's not a proper map file, so I'm wandering, is there any tools that can turn a Quake map into a Halo map? Edited by thechayed on Jul 30, 2016 at 10:24 AM
Although I agree, dude, you can't promote a project that hasn't been started yet. Rather than promotion, if want opinions on your development idea, go to the Epic Forums and post there about concept. Rather than coming here and promoting a piece of paper with magical ink that only morons can see.
On the other hand, a Halo game made in the Unreal Engine would be a cool idea. The only problem in this case would be that setting up Dedicated servers with UE4 is much more difficult than with UE3, and considering it wouldn't take much at all to make a fan made Halo in UE3 (It comes packaged with UT code), I don't see why it couldn't happen. You just wouldn't be the one to do it.
#Facts
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