
thechayed
Joined: Jul 30, 2016
|
Posted: Jul 30, 2016 10:16 AM
Msg. 1 of 5
[EDIT] I may have actually just found a working exporter for Blender.
Hey everyone! I just started working on a Halo CE map, which is a bit of a recreation of a map I've made previously in the newer Forge.
I've been trying to get Blender to work for this. I don't have the money to spend on 3DS Max, and frankly, it's not worth it anymore. Blender not only performs better, but it's much more intuitive.
Anyways, right now I can export to .map files, but the .map files that are exported are initially for Quake. This shouldn't be too big of a deal though, because the information is used in basically the same way (if not exactly the same way) in both games. But when I import into HEK it throws an error that it's not a proper map file, so I'm wandering, is there any tools that can turn a Quake map into a Halo map? Edited by thechayed on Jul 30, 2016 at 10:24 AM
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Jul 30, 2016 11:00 AM
Msg. 2 of 5
Quote: --- Original message by: thechayed
Anyways, right now I can export to .map files, but the .map files that are exported are initially for Quake. This shouldn't be too big of a deal though, because the information is used in basically the same way (if not exactly the same way) in both games. But when I import into HEK it throws an error that it's not a proper map file, so I'm wandering, is there any tools that can turn a Quake map into a Halo map? Edited by thechayed on Jul 30, 2016 at 10:24 AM Hmm no, sorry but the only way to get a quake level into halo would be to rip the BSP, import it into max, make a few necessary adjustments to make it acceptable to tool and well you can go from there. Student licenses exist for a reason btw.
|
|
|

S12Spark
Joined: Apr 25, 2015
|
Posted: Jul 31, 2016 10:40 PM
Msg. 3 of 5
I believe he meant he exported the map to a .map file, which is used in quake, but also in halo, however they are not interchangeable. You have to export the model as a .jms and use tool to compile it. I would recommend reading the official HEK tutorial, and other tutorials around halomaps for an idea on how to create a map.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Aug 1, 2016 12:56 PM
Msg. 4 of 5
Quote: --- Original message by: S12Spark I believe he meant he exported the map to a .map file, which is used in quake, but also in halo, however they are not interchangeable. You have to export the model as a .jms and use tool to compile it. I would recommend reading the official HEK tutorial, and other tutorials around halomaps for an idea on how to create a map. That is what I said.
|
|
|

BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
|
Posted: Aug 2, 2016 05:04 AM
Msg. 5 of 5
damn that's spicy
|
|
|
| |
|
|
 |
|