
ericwind
Joined: Nov 17, 2014
good try, but try gooder.
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Posted: Jul 30, 2015 10:04 AM
Msg. 1 of 18
This is a map series I've been working on for about 3 months. I had lots of fun making it. It's no done yet (duh). I'd like to see anyone's thoughts on it: gameplay, story, tags stuff set, etc. Tell me what you reccomend I should add or remove. And also if anyone notices any bugs. Note: You need open sauce for one of the maps. Without open sauce you'll get an exception. Maps download: http://www.mediafire.com/download/dsj3hk1arcsw0yh/the+discovery+%5Bbeta%5D.rarEdited by ericwind on Aug 20, 2015 at 12:34 PM
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P3
Joined: Dec 2, 2011
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Posted: Jul 30, 2015 12:44 PM
Msg. 2 of 18
Pics?
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ericwind
Joined: Nov 17, 2014
good try, but try gooder.
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Posted: Jul 30, 2015 12:45 PM
Msg. 3 of 18
naa
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jul 30, 2015 01:15 PM
Msg. 4 of 18
May I ask what are the OS features in this map ?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 30, 2015 01:29 PM
Msg. 5 of 18
Quote: --- Original message by: Kinnet May I ask what are the OS features in this map ? Automatic meeme detection.
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Jul 30, 2015 09:22 PM
Msg. 6 of 18
Played it all the way through. Needs work.
Needs more voice actors (always nice to hear Storm though)
Base where you leave the red ODST and go to the next level with white odst was heavily guarded with very little ammo for human weapons. It was hard to clear with only needlers, plasma pistols, and plasma rifles.
Tank part had more marines than tank seats, felt odd leaving them behind in that situation
Speaking of leaving behind, when I finished the campaign I noticed there wasn't a word from the ally that wanted to keep them off your back
No point in introducing a lot of the squad at the start for obvious reasons. Try just names and rank I guess
Hunters took 4 rockets to kill (or something like that. I used to 2), what a waste of rocket
Cutscenes need a lot of work, I suggest starting with camera work
Sentinels would be fun to add
Stealth elites did not flinch when shot at, that's ok but NOT ok for sword elites. Its hard to run from someone that is unstoppable in movement
Why is this OS only?
I got a head ache trying to go through the level when there is a locked door and it is explained SOMETIMES. I was expecting the door to unlock when I kill all of them or to press a panel. Try not to mix both ideas in the same map. One or the other
Grunts had issues with breathers, try finding another h3 grunt.
SOI released h3 marines with proper uvw arms, go look for them in his thread!
Overall for someone who joined in 2014 it was pretty good. Keep working on it or use this as a lesson for future maps.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Aug 1, 2015 11:17 AM
Msg. 7 of 18
hmmm i request a one by one map download, mexinet doesnt suport a 5oo mb download
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ericwind
Joined: Nov 17, 2014
good try, but try gooder.
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Posted: Aug 9, 2015 11:21 AM
Msg. 8 of 18
Quote: --- Original message by: Kinnet May I ask what are the OS features in this map ? I honestly don't know. Just if you dont have open sauce the game crashes. :| Edited by doge on Aug 9, 2015 at 11:24 AMQuote: --- Original message by: EmmanuelCD hmmm i request a one by one map download, mexinet doesnt suport a 5oo mb download Here you go! Map 1: http://www.mediafire.com/download/gg55yensedb6bzb/asp00.zip Map 2: http://www.mediafire.com/download/33hs51lj3bn3je9/asp10.zip Map 3: http://www.mediafire.com/download/vamdcrm8w6qyc7n/asp20.zip Map 4: http://www.mediafire.com/download/cxdxo9kyxihh84e/asp30.zip Edited by doge on Aug 9, 2015 at 11:26 AMQuote: --- Original message by: Spiral Played it all the way through. Needs work.
Needs more voice actors (always nice to hear Storm though)
Base where you leave the red ODST and go to the next level with white odst was heavily guarded with very little ammo for human weapons. It was hard to clear with only needlers, plasma pistols, and plasma rifles.
Tank part had more marines than tank seats, felt odd leaving them behind in that situation
Speaking of leaving behind, when I finished the campaign I noticed there wasn't a word from the ally that wanted to keep them off your back
No point in introducing a lot of the squad at the start for obvious reasons. Try just names and rank I guess
Hunters took 4 rockets to kill (or something like that. I used to 2), what a waste of rocket
Cutscenes need a lot of work, I suggest starting with camera work
Sentinels would be fun to add
Stealth elites did not flinch when shot at, that's ok but NOT ok for sword elites. Its hard to run from someone that is unstoppable in movement
Why is this OS only?
I got a head ache trying to go through the level when there is a locked door and it is explained SOMETIMES. I was expecting the door to unlock when I kill all of them or to press a panel. Try not to mix both ideas in the same map. One or the other
Grunts had issues with breathers, try finding another h3 grunt.
SOI released h3 marines with proper uvw arms, go look for them in his thread!
Overall for someone who joined in 2014 it was pretty good. Keep working on it or use this as a lesson for future maps.1. Yeah I will get more voice actors soon. 2. I was trying to force the player to use covenant weapons. Besides theres also the carbine <3, and the beam rifle. 3. I got the same feeling, so I decreased the amount of marines. 4. Well if I introduced 1 dude, I mind as well do it for the rest. 5. I'll change that, makes the rocket launcher feel useless if I can't kill hunters quick enough. 6. Cutscenes have always been a pain to work with. 7. I'll add some. 8. ok, I'll make the sword elites flinch. 9. I dont know. It's for my secret doge army10. Usually the doors open if you press a panel thats in the area of it. If you did press a panel and nothing happened then its most likely a script problem. 11. I didnt really like the h3 grunt model to begin with. I might change it to the reach grunt w/ reach animations. 12. I saw them in his tread, his download link isnt working. I pvt messaged him asking if he has a different link, but he never responded yet. Edited by ericwind on Aug 19, 2015 at 12:12 PM
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Aug 10, 2015 07:48 AM
Msg. 9 of 18
still no pics?
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ericwind
Joined: Nov 17, 2014
good try, but try gooder.
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Posted: Aug 10, 2015 01:04 PM
Msg. 10 of 18
Quote: --- Original message by: Oskarmandude still no pics? Pics are ugly.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 12, 2015 08:08 AM
Msg. 11 of 18
No pics = no download
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ericwind
Joined: Nov 17, 2014
good try, but try gooder.
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Posted: Aug 12, 2015 04:20 PM
Msg. 12 of 18
Pics http://i.imgur.com/GFKrG6U.jpg
http://i.imgur.com/98VHTn6.jpg
http://i.imgur.com/J9g11rl.jpg
http://i.imgur.com/6WNev8C.jpg
http://i.imgur.com/h2jDn6H.jpg
http://i.imgur.com/NAX8zUx.jpg Edited by ericwind on Aug 12, 2015 at 04:22 PM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Aug 13, 2015 07:15 PM
Msg. 13 of 18
Quote: --- Original message by: ericwindQuote: --- Original message by: EmmanuelCD hmmm i request a one by one map download, mexinet doesnt suport a 5oo mb download Here you go! Map 1: http://www.mediafire.com/download/gg55yensedb6bzb/asp00.zip Map 2: http://www.mediafire.com/download/33hs51lj3bn3je9/asp10.zip Map 3: http://www.mediafire.com/download/vamdcrm8w6qyc7n/asp20.zip Map 4: http://www.mediafire.com/download/cxdxo9kyxihh84e/asp30.zip Edited by ericwind on Aug 9, 2015 at 11:26 AMThanks for the feedback man! Edited by ericwind on Aug 9, 2015 at 11:27 AM Thank you, time to download
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Aug 13, 2015 08:50 PM
Msg. 14 of 18
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 16, 2015 07:16 AM
Msg. 15 of 18
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ericwind
Joined: Nov 17, 2014
good try, but try gooder.
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Posted: Aug 17, 2015 10:40 AM
Msg. 16 of 18
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ThatGuyWhoLikesCats
Joined: Aug 3, 2015
"If God is love, then you can call me Cupid"
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Posted: Sep 18, 2015 01:46 AM
Msg. 17 of 18
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ericwind
Joined: Nov 17, 2014
good try, but try gooder.
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Posted: Sep 20, 2015 08:56 PM
Msg. 18 of 18
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