
S12Spark
Joined: Apr 25, 2015
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Posted: May 8, 2015 02:45 AM
Msg. 1 of 17
Alright, I wanted to get a better understanding of scripting firefight, so I took a look at firefight descent, played it for about 2 hours, extracted the tags and scenario, got it open in sapien, added the scripts.hsc that was included in data\levels\a10\scripts and hit compile scripts, and this is the error it gave me:
05.08.15 01:45:25 [scripts line 948] this is not a valid navpoint name: item player awesome_orb 0.5)
05.08.15 01:45:25 recompiling scripts after scenarios were merged. 05.08.15 01:45:25 [scripts line 722] this left parenthesis is unmatched.: (script static void weapondrop_regularweps
Any idea on what I should do or what is not working? I didn't touch any of the script files inside so I have no idea why it wouldn't be compiling. Can anyone help me? the scripts.hsc http://pastebin.com/2P2f56Qd Edited by S12Spark on May 8, 2015 at 02:46 AM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 8, 2015 10:02 AM
Msg. 2 of 17
The script extract does not extract exactly what was used
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 8, 2015 10:03 AM
Msg. 3 of 17
Quote: --- Original message by: MatthewDratt The script extract does not extract exactly what was used But why?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 8, 2015 10:13 AM
Msg. 4 of 17
Quote: --- Original message by: SS FlankerQuote: --- Original message by: MatthewDratt The script extract does not extract exactly what was used But why? It has to do with how the game handles the scripts when it compiles them. There is no way to extract the 100% how they went in scripts. You'll see most dormants turn into static voids and other odd changes
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S12Spark
Joined: Apr 25, 2015
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Posted: May 8, 2015 01:40 PM
Msg. 5 of 17
This was in the download of firefight descent, I didn't extract it.
I am determined to get this to work. Edited by S12Spark on May 8, 2015 at 01:50 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: May 8, 2015 02:08 PM
Msg. 6 of 17
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Nickster5000
Joined: Dec 11, 2010
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Posted: May 8, 2015 02:10 PM
Msg. 7 of 17
Maybe get an editor (like notepad++) and address the issues that it gives you (the thing tells you what line you have to fix for crying out loud!!)
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: May 8, 2015 02:12 PM
Msg. 8 of 17
Quote: --- Original message by: Nickster5000 Maybe get an editor (like notepad++) and address the issues that it gives you (the thing tells you what line you have to fix for crying out loud!!) I prefer Microsoft Visual Studio Community//
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S12Spark
Joined: Apr 25, 2015
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Posted: May 8, 2015 02:18 PM
Msg. 9 of 17
Nickster, I am sorry that I am new to scripting for halo custom edition, and have no idea what I am doing, but I am sorry for whatever pain I have caused you. I can't help it.
Onto a more helpful post, Thank you PRPatxi, I will try these out, I appreciate it.
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Nickster5000
Joined: Dec 11, 2010
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Posted: May 8, 2015 02:32 PM
Msg. 10 of 17
I made a 2 hour long introduction into scripting video bruh.
Link: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=47665 Edited by Nickster5000 on May 8, 2015 at 02:33 PM
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S12Spark
Joined: Apr 25, 2015
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Posted: May 8, 2015 03:07 PM
Msg. 11 of 17
Thank you nick, I will be watching that. I appreciate it.
Oh my goodness, I did it! I replaced item player with default player, I just need to figure out how to create new types of nav points I suppose, but it works! Thank you everyone, I must study scripting. Edited by S12Spark on May 8, 2015 at 03:11 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 13, 2015 06:56 AM
Msg. 12 of 17
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: SS FlankerQuote: --- Original message by: MatthewDratt The script extract does not extract exactly what was used But why? It has to do with how the game handles the scripts when it compiles them. There is no way to extract the 100% how they went in scripts. You'll see most dormants turn into static voids and other odd changes Huh. Just wondering how zteam extracted the campaign scripts.....did they re-make them?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 13, 2015 11:48 AM
Msg. 13 of 17
Quote: --- Original message by: SS FlankerQuote: --- Original message by: MatthewDrattQuote: --- Original message by: SS FlankerQuote: --- Original message by: MatthewDratt The script extract does not extract exactly what was used But why? It has to do with how the game handles the scripts when it compiles them. There is no way to extract the 100% how they went in scripts. You'll see most dormants turn into static voids and other odd changes Huh. Just wondering how zteam extracted the campaign scripts.....did they re-make them? No. It either A) extracted fine with the way the scripts were compiled B) they fixed it up Put a script into halo. Then use the script extractor and you'll see it's not the same. Anyway I totally forgot Mooose included Descent scripts in the file. Those should work.
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S12Spark
Joined: Apr 25, 2015
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Posted: May 14, 2015 01:07 PM
Msg. 14 of 17
Question about scripts from firefight descent and scripting possibilities. Are the weapons in the awesome_orb flag truly random? I haven't been able to tell, and honestly I need to know before I go trying to recreate that, Is it even possible to have a random weapon spawned? Completely random.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: May 14, 2015 03:32 PM
Msg. 15 of 17
They are truly random.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 14, 2015 03:46 PM
Msg. 16 of 17
Question.
How can I extract scripts?
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: May 14, 2015 04:10 PM
Msg. 17 of 17
I personally use the halo script extractor.I find it works pretty well, though it won't extract the script formatting and will occasionally mess something up. Edited by Pepzee on May 14, 2015 at 04:11 PM
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