
rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 3, 2015 09:37 AM
Msg. 1 of 29
I would have uploaded it on HaloMaps (I did it two days ago) but it is still not there, and Dennis doesn't seem to answer to PM, so here it goes on MediaFire. Screenshots (now textures are a bit different, but I didn't want to upload new versions of them; now the inside of the hull is of the same dark green of the cab, and the illumination bitmap is much more refined):        What I included: The files for a full-working space banshee, both a SP version with a destroyed effect and a MP version, with the files I worked on for texturing so that you can modify them the way you want. I included as well a tutorial for noobs so that they can learn how to port good content. What it has: Custom collision and physics, destruction effects, Reach-like contrail and, obviously, the model ported from Halo Reach. Download link HERE http://www.mediafire.com/download/ip0anbqfai19bpi/Space_banshee_release.RAR Now go, download and rock! Edited by rododoonceagain on Feb 3, 2015 at 01:20 PM
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Feb 3, 2015 09:42 AM
Msg. 2 of 29
I would advise releasing the tutorial separately.
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 3, 2015 09:51 AM
Msg. 3 of 29
Why? It is a 15kb txt file, it hurts no one nor it weights a lot.
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Feb 3, 2015 12:04 PM
Msg. 4 of 29
Quote: --- Original message by: rododoonceagain Why? It is a 15kb txt file, it hurts no one nor it weights a lot. I guess I should have been more specific, it would help if it was not included in a random tag release. It's not going to be easily findable, let's say I Google "How to port halo (game number here) vehicles to halo ce," it's not going to bring up a Halomaps thread titled "Space banshee ported from Halo Reach [RELEASE]." Ya get what I'm sayin'? Edited by 1bobsam1 on Feb 3, 2015 at 12:05 PM
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Feb 3, 2015 12:23 PM
Msg. 5 of 29
this is awesome good job i like it works great too.
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 3, 2015 12:53 PM
Msg. 6 of 29
You are right, I am afraid. The readme.txt file I included (which was to be shown on hce.halomaps.org as a description for the tag) should have done the trick, but not on MediaFire. I guess I will have to fix this indeed. Apart that, do the tags work well?
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Mokou Price
Joined: Oct 30, 2014
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Posted: Feb 3, 2015 06:24 PM
Msg. 7 of 29
this thing+motion blur=next gen gameplay 
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 3, 2015 10:31 PM
Msg. 8 of 29
Quote: --- Original message by: Mokou Pricethis thing+motion blur=next gen gameplay  motion blur doesnt make gameplay doh
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Mokou Price
Joined: Oct 30, 2014
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Posted: Feb 4, 2015 03:32 AM
Msg. 9 of 29
Actually I don't know how to edit map, can you release the blood gulch with this banshee?
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thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
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Posted: Feb 4, 2015 03:35 AM
Msg. 10 of 29
this shee is cool!
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The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
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Posted: Feb 9, 2015 12:59 PM
Msg. 11 of 29
Great work!
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DOPPELGANGER
Joined: Jul 19, 2014
whoops
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Posted: Feb 9, 2015 02:48 PM
Msg. 12 of 29
nice, i like
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 10, 2015 11:21 PM
Msg. 13 of 29
So this is the final one, the contrail looks cool its very fine.
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 11, 2015 08:47 AM
Msg. 14 of 29
Quote: --- Original message by: EmmanuelCD So this is the final one The final one has yet to come. Another release is near.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 11, 2015 09:43 AM
Msg. 15 of 29
Quote: --- Original message by: rododoonceagainQuote: --- Original message by: EmmanuelCD So this is the final one The final one has yet to come. Another release is near. Omg 10/10 would rip - IGN
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 11, 2015 11:12 AM
Msg. 16 of 29
Quote: --- Original message by: SS FlankerQuote: --- Original message by: rododoonceagainQuote: --- Original message by: EmmanuelCD So this is the final one The final one has yet to come. Another release is near. Omg 10/10 would rip - IGN There won't be need to; as I did with the previous release, I will include the files I worked on (I'm not going to release a map with them because HEK+ and the gbxmodelimporter tend to be a little buggy), along with this new little villain I've just finished animating. Edited by rododoonceagain on Feb 11, 2015 at 12:18 PMEdited by rododoonceagain on Feb 11, 2015 at 02:24 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Feb 11, 2015 03:39 PM
Msg. 17 of 29
Are you going to make LODs for it ?
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Feb 11, 2015 03:54 PM
Msg. 18 of 29
Is this a halo 4 banshee?
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 11, 2015 04:38 PM
Msg. 19 of 29
Quote: --- Original message by: bourrin33 Are you going to make LODs for it ? "It" is the banshee or the seraph? Either way, LOD are not planned yet because several reasons 1st) These tags take a lot of space in the map (about 700 kb each one with just a single LOD; and 6 mb of hi-res textures) 2) as for now I am thinking about animating. It is the first time I animate and it may take a while to do it properly (even though they don't look bad at all). But the twin tails of a seraph flapping in the wind with a 15 years old engine is probably the sexiest thing EVER, you better believe me. 3) I don't have resources to waste on matters of so little importance, as for now that's a lie, I am just a noob and I don't know how to set up properly LOD and permutationsRelease with properly-set LODs, however, are not excluded (which means that, in spite of all the reasons above, the idea of LODing it really tickles me) Quote: --- Original message by: SGT Arroyo Is this a halo 4 banshee? I am not going to work on H4 stuff because they are just plain ugly, with the sole exception of the Chief. I think that the H4 Mjolnir is probably the most absurdely awesome armor ever designed. And because I don't know where I can download the maps, but whatever.EDIT Oh, and the ghost and the shade turret look pretty good, too. Edited by rododoonceagain on Feb 12, 2015 at 05:06 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 12, 2015 10:47 AM
Msg. 20 of 29
Quote: --- Original message by: rododoonceagainQuote: --- Original message by: bourrin33 Are you going to make LODs for it ? "It" is the banshee or the seraph? Either way, LOD are not planned yet because several reasons 1st) These tags take a lot of space in the map (about 700 kb each one with just a single LOD; and 6 mb of hi-res textures) 2) as for now I am thinking about animating. It is the first time I animate and it may take a while to do it properly (even though they don't look bad at all). But the twin tails of a seraph flapping in the wind with a 15 years old engine is probably the sexiest thing EVER, you better believe me. 3) I don't have resources to waste on matters of so little importance, as for now that's a lie, I am just a noob and I don't know how to set up properly LOD and permutationsRelease with properly-set LODs, however, are not excluded (which means that, in spite of all the reasons above, the idea of LODing it really tickles me) Quote: --- Original message by: SGT Arroyo Is this a halo 4 banshee? https://i.imgur.com/JW9SFAl.jpg I am not going to work on H4 stuff because they are just plain ugly, with the sole exception of the Chief. I think that the H4 Mjolnir is probably the most absurdely awesome armor ever designed. And because I don't know where I can download the maps, but whatever.EDIT Oh, and the ghost and the shade turret look pretty good, too. Edited by rododoonceagain on Feb 12, 2015 at 05:06 AM http://www.blamdepot.com/
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: Feb 13, 2015 08:34 PM
Msg. 21 of 29
dude this looks rad, nice job
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 13, 2015 09:06 PM
Msg. 22 of 29
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 15, 2015 06:45 AM
Msg. 23 of 29
I'm not going to port content from halo 4 anyway lol now my goal is to make space battles come true. We have the space banshee (now wings and rudders animate properly), 2 variants of the seraph (space and in-atmosphere), the longsword from BigAss and, after that, I'm going to port the Saber (which should be the hell of a lot easier, since it has no contrails nor animations). Edited by rododoonceagain on Feb 15, 2015 at 06:57 AM
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pablolinkone
Joined: Feb 15, 2015
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Posted: Feb 15, 2015 07:52 AM
Msg. 24 of 29
And the broadsword? Can you port the broadsword?
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 15, 2015 08:06 AM
Msg. 25 of 29
Quote: --- Original message by: pablolinkone And the broadsword? Can you port the broadsword? I didn't even know of its existence lol I may work on it, though, because it doesn't seem to be very hard to port (except the likely enormous poly count). Oh, almost forgot, I also wanted to port the space phantom (the easiest of them all; just give it no shielding and a ridicolously low damage to the driver). The biggest problem now is the energy shielding; I found a way to have very beautiful shieldings with a two-layered shader transparent chicago: one runs the stock characters\elite\plasma shield noise bitmap, the other runs a negative version of it; except for the bitmaps, the settings of the two layers are otherwise the same. It looks very beautiful (I mean... really, it is really sexy) but it also takes some crazy amount of memory to render. Therefore I am trying to build a 3d bitmap that achieve a similar result without such a usage of memory. As for now, I had no success, but I am not giving up. We need a map with good space battles.
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pablolinkone
Joined: Feb 15, 2015
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Posted: Feb 15, 2015 08:28 AM
Msg. 26 of 29
And if you are look for a pelican (I take this opportunity) you must see the h4 pelican and if you like it port it ,but for many people is worse . Do what you want
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rododoonceagain
Joined: Dec 21, 2014
Left Halo because life
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Posted: Feb 15, 2015 08:46 AM
Msg. 27 of 29
Quote: --- Original message by: pablolinkone And if you are look for a pelican (I take this opportunity) you must see the h4 pelican and if you like it port it ,but for many people is worse . Do what you want The allmighty (and much more experienced than I could ever be) shadowslayer have already ported a pelican from h3 which looks incredibly sexy to say the least. It is already animated and fully working; I may put my hands on it just to give it some widgets and stuff, but we already have a good-looking pelican available. I am not a big fan of the "zomg we must port contents from the last halo available" attitude; Halo 4 and Reach have both good assets (actually, I really love the overall design of Reach; it features the best covenant design out of all the Halo games) but for me there is really no reason to choose a Halo 4 pelican over an already-done and good looking halo 3 pelican.
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pablolinkone
Joined: Feb 15, 2015
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Posted: Feb 15, 2015 08:53 AM
Msg. 28 of 29
ok man, good decision I have absolutely nothing against it
Make a good map
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 15, 2015 09:03 AM
Msg. 29 of 29
Blamdepot is just weird now. Since Gamecheat was involved with it I'm not surprised. But CE3 is still awsum so who needs blamdepot anyway?
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