
PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 7, 2015 08:21 AM
Msg. 36 of 117
Project is dropped off, map just doesn't have any gameplay value, and you just can't add that by adding cliffs to something that didn't had any gameplay value to begin with.
Good day people.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 8, 2015 10:02 PM
Msg. 37 of 117
Quote: --- Original message by: SubbyBoneHead Damn you suck. You give up way too easily. My display and video card drivers are crashing with 3ds max... I could only render half the lightmaps for CMT B30, and as for this map I managed to add some cliffs for gameplay value, sadly with these issues I just can't keep on going. Pr0lly after restoring my PC everything will be fixed. I hope to add some pics and keep you all updated. Good night kind sir.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 10, 2015 09:14 AM
Msg. 38 of 117
Quote: --- Original message by: PRPatxiQuote: --- Original message by: SubbyBoneHead Damn you suck. You give up way too easily. My display and video card drivers are crashing with 3ds max... I could only render half the lightmaps for CMT B30, and as for this map I managed to add some cliffs for gameplay value, sadly with these issues I just can't keep on going. Pr0lly after restoring my PC everything will be fixed. I hope to add some pics and keep you all updated. Good night kind sir. Sad to see it go. Will you name your kid after me btw?
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 11, 2015 03:09 PM
Msg. 39 of 117
The map is finish and textured but after exporting, it had more than 100 errors just with the bases, I really don't want to fix more than 5 errors so i deleted everything.
Good day everyone.
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jan 11, 2015 07:07 PM
Msg. 40 of 117
Quote: --- Original message by: SubbyBoneHeadQuote: --- Original message by: PRPatxi The map is finish and textured but after exporting, it had more than 100 errors just with the bases, I really don't want to fix more than 5 errors so i deleted everything.
Good day everyone. Good luck getting a job of any artistic value with that kind of attitude, but hey, I heard DevianTart is the perfect place for washed up, easily giving up failures like you. What an insult to the artistic talent that resides in such a place. Shame on you.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 11, 2015 08:10 PM
Msg. 41 of 117
Quote: --- Original message by: NobleQuote: --- Original message by: SubbyBoneHeadQuote: --- Original message by: PRPatxi The map is finish and textured but after exporting, it had more than 100 errors just with the bases, I really don't want to fix more than 5 errors so i deleted everything.
Good day everyone. Good luck getting a job of any artistic value with that kind of attitude, but hey, I heard DevianTart is the perfect place for washed up, easily giving up failures like you. What an insult to the artistic talent that resides in such a place. Shame on you. I was joking, I'm still working on it =3
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jan 11, 2015 08:21 PM
Msg. 42 of 117
Quote: --- Original message by: PRPatxiQuote: --- Original message by: NobleQuote: --- Original message by: SubbyBoneHeadQuote: --- Original message by: PRPatxi The map is finish and textured but after exporting, it had more than 100 errors just with the bases, I really don't want to fix more than 5 errors so i deleted everything.
Good day everyone. Good luck getting a job of any artistic value with that kind of attitude, but hey, I heard DevianTart is the perfect place for washed up, easily giving up failures like you. What an insult to the artistic talent that resides in such a place. Shame on you. I was joking, I'm still working on it =3 That's good news. But I wished shame upon Subby for insulting the many good and successful artists on deviantart. :(
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Jan 11, 2015 10:56 PM
Msg. 43 of 117
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Noble
Joined: Sep 11, 2010
"Well if it isn't the big cheese!"
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Posted: Jan 11, 2015 10:58 PM
Msg. 44 of 117
Quote: --- Original message by: SubbyBoneHeadQuote: --- Original message by: Noble I wished shame upon Subby for insulting the many good and successful artists on deviantart. :( If you seen the type of crap I see on DevianTart everyday since 2007, you would say otherwise. Not exactly. There are many good artists there that I've seen. It isn't fair to generalize all of them. I've seen a couple of comic artists, for example, get recognized by the big name comic companies for their amazing work. And even Martyn Lee Ball aka oHuntero posts there. Edited by Noble on Jan 11, 2015 at 11:00 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 12, 2015 10:25 AM
Msg. 45 of 117
Pics coming soon for the map and the H4 tags.
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 12, 2015 01:46 PM
Msg. 46 of 117
Quote: --- Original message by: PRPatxi Pics coming soon for the map and the H4 tags. 
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Jan 12, 2015 09:14 PM
Msg. 47 of 117
Quote: --- Original message by: PRPatxi Pics coming soon for the map and the H4 tags. i jizzed again.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 14, 2015 07:33 AM
Msg. 48 of 117
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 14, 2015 12:03 PM
Msg. 49 of 117
Quote: --- Original message by: SubbyBoneHeadQuote: Some weapon ideas besides H4, maybe reach tags with anniversary HUD? Or have some style and balance with your tags (consistency is key). Also that lack of anisotropic filtering is disgusting. It's currently at low settings, my laptop's fan is not working :( Yesterday playing with RG-lex21, Johnlex, Leonox, and the rest of PMT on their new map resulted in mass lag. Quote: --- Original message by: MootjuhQuote: --- Original message by: Mootjuh Don't mix tagsets, it will make stuff imbalanced. I said I haven't decided if i'l use H4 or a Reach tagset with Anniversary HUD. If H4 i'l prolly need ur help with balance and stuff.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jan 14, 2015 07:03 PM
Msg. 50 of 117
Quote: --- Original message by: SubbyBoneHead >implying people in this community knows how to balance weapons. i am good balance pistol 1 shot kill, everything else no damage
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Jan 14, 2015 07:23 PM
Msg. 51 of 117
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Jan 15, 2015 06:54 AM
Msg. 52 of 117
Quote: --- Original message by: MootjuhQuote: --- Original message by: Mootjuh Don't mix tagsets, it will make stuff imbalanced. not rlynjust all weapons will loo kixed
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 15, 2015 09:49 AM
Msg. 53 of 117
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 15, 2015 12:44 PM
Msg. 54 of 117
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 15, 2015 01:16 PM
Msg. 55 of 117
Use this new one: https://www.mediafire.com/?rgqww7a91pj1gq9 better animations and more complete, last one was old ver. I updated the link.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 15, 2015 01:45 PM
Msg. 56 of 117
Quote: --- Original message by: PRPatxiUse this new one: https://www.mediafire.com/?rgqww7a91pj1gq9 better animations and more complete, last one was old ver. I updated the link. Thank you ! I will try to do something cool.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jan 15, 2015 03:22 PM
Msg. 57 of 117
Quote: --- Original message by: darksoldierQuote: --- Original message by: PRPatxiUse this new one: https://www.mediafire.com/?rgqww7a91pj1gq9 better animations and more complete, last one was old ver. I updated the link. Thank you ! I will try to do something cool. Want other weapons from H4 or Reach?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 17, 2015 07:48 AM
Msg. 58 of 117
Hmmmmmmmm. H6.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Jan 18, 2015 03:31 AM
Msg. 59 of 117
Quote: --- Original message by: SS Flanker Hmmmmmmmm. H69.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Mar 18, 2015 10:04 AM
Msg. 60 of 117
Hello everyone, I bring some great updates: The last bsp was deleted cause people didn't liked it ( 3 months down the drain), but I come to show a new bsp I made in 5 mins for Lazarus Gulch:  Also some human structures I did for Horeb (or w/e his name is) 
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Mar 18, 2015 02:01 PM
Msg. 61 of 117
You kidding me? The original BSp was great!?!?!!?!?!??!1?
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Nickster5000
Joined: Dec 11, 2010
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Posted: Mar 18, 2015 03:01 PM
Msg. 62 of 117
First BSP is something that I could make in two minutes. Put some more meat on those bones before you show off progress Second BSP looks like the techniques demonstrated in Llama's modular level tutorial. While it is good to get practice with the techniques, it is better if you apply the skills you learned and make genuine, unique geometry rather than copy-cat geometry similar to that picture.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Mar 18, 2015 04:13 PM
Msg. 63 of 117
Quote: --- Original message by: Nickster5000First BSP is something that I could make in two minutes. Put some more meat on those bones before you show off progress Second BSP looks like the techniques demonstrated in Llama's modular level tutorial. While it is good to get practice with the techniques, it is better if you apply the skills you learned and make genuine, unique geometry rather than copy-cat geometry similar to that picture. The human structures will NOT be used. As for my bsp for Lazarus Gulch check my old bsp and compared to the new one. Now look the difference and see how superior it is.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 21, 2015 01:13 PM
Msg. 64 of 117
It's nice to see someone else looked at that modular modelling tutorial on that HEK video tut's channel.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Mar 23, 2015 01:11 PM
Msg. 65 of 117
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Mar 25, 2015 02:42 PM
Msg. 66 of 117
Map taking shape finally:   Can you reach the end? =D   Post your opinions. Tagset: Reach HUD: Anniversary by SBB Xander Biped: Reach FP ARMS: Reach Vehicles H3 Sky H3
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 25, 2015 03:26 PM
Msg. 67 of 117
The tunnel does not need any of those edge loops, only at the ends. Thus making it around 32 triangles. Also the loops don't line up where the vertical wall meets the ceiling, looks like couldnt update edge errors to me. Edited by Maniac1000 on Mar 25, 2015 at 03:28 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Mar 25, 2015 04:32 PM
Msg. 68 of 117
Quote: --- Original message by: Maniac1000
The tunnel does not need any of those edge loops, only at the ends. Thus making it around 32 triangles. Also the loops don't line up where the vertical wall meets the ceiling, looks like couldnt update edge errors to me. Edited by Maniac1000 on Mar 25, 2015 at 03:28 PM I don't get it :/ It doesn't have any edge loops. I just replicated the same structure multiple times and used the target weld vert to merge them.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 26, 2015 08:18 PM
Msg. 69 of 117
bump cuz I can
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Mar 26, 2015 08:47 PM
Msg. 70 of 117
Quote: --- Original message by: PRPatxiQuote: --- Original message by: Maniac1000
The tunnel does not need any of those edge loops, only at the ends. Thus making it around 32 triangles. Also the loops don't line up where the vertical wall meets the ceiling, looks like couldnt update edge errors to me. Edited by Maniac1000 on Mar 25, 2015 at 03:28 PM I don't get it :/ It doesn't have any edge loops. I just replicated the same structure multiple times and used the target weld vert to merge them. Any time you have divisions like those they're a loop of edges that can be manipulated to affect the structure of the model. Hence, edge loops. What maniac is saying is that you don't need that many of them - just further weld the vertices down to the ends and remap it as necessary.
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