A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »WIP Lazarus Gulch

Page 1 of 4 Go to page: · [1] · 2 · 3 · 4 · Next
Author Topic: WIP Lazarus Gulch (117 messages, Page 1 of 4)
Moderators: Dennis

PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Dec 30, 2014 08:59 AM    Msg. 1 of 117       
New map, Lazarus Gulch In Progress pictures, right now I finished the model.





Part 1: Modeling: completed

Part 2: Optimizing: Completed

Part 3: texturing: 2% done

Part 4: Exporting (after texturing)

Part 5: Fix errors (after exporting)

Part 6: Add tags ( after all errors are fixed)

Part 7: beta testing (after map is populated)

Part 8: Release (beta testing is over)

boobies ( . ) ( . )


Edited by PRPatxi on Jan 12, 2015 at 06:36 PM


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Dec 30, 2014 09:07 AM    Msg. 2 of 117       
Damn nice
Edited by SGT Arroyo on Dec 31, 2014 at 07:23 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Dec 30, 2014 10:08 AM    Msg. 3 of 117       
Way too empty and flat.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Dec 30, 2014 10:24 AM    Msg. 4 of 117       
looks too big than bigass.. cool


YSlayer12
Joined: Aug 31, 2014

"We are made of MLG Qwikscopes"


Posted: Dec 30, 2014 10:37 AM    Msg. 5 of 117       
In the bottom right hand corner area of the screenshot, consider putting a rockethog station or something.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Dec 30, 2014 03:30 PM    Msg. 6 of 117       
Thanks guys, I'm taking everything to consideration, and I'm doing adjustments to the terrain so it isn't so 'flat'.

Any weapon tagset you guys want? H1 or H3?


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Dec 30, 2014 03:34 PM    Msg. 7 of 117       
CMT...


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 30, 2014 03:49 PM    Msg. 8 of 117       
Halo 5 tagz plz


Juzo
Joined: Jul 1, 2014


Posted: Dec 30, 2014 03:55 PM    Msg. 9 of 117       
Quote: --- Original message by: PRPatxi
Thanks guys, I'm taking everything to consideration, and I'm doing adjustments to the terrain so it isn't so 'flat'.

Any weapon tagset you guys want? H1 or H3?
H3 tagset, halo 1 tagset isn't that relevant.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 30, 2014 04:05 PM    Msg. 10 of 117       
those cliffs could use some work but not bad I guess.

As for a tagset, try with classic H1 tagset for a while then shift to another to see if the gameplay remains the same. maybe try working with the H3 Foundry tags


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 30, 2014 04:35 PM    Msg. 11 of 117       
I've kinda been experimenting with tagsets that visually look better but play like halo 1. maybe you could try something like that. and i dont mean like Anniversary either.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Dec 30, 2014 04:42 PM    Msg. 12 of 117       
Use standard tagset, but replace the pistol visually with the Battle Rifle. Yes, that means a Battle Rifle that doesn't have the 3 bullet burst (making it kind of like the Halo 2 demo battle rifle).


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Dec 30, 2014 05:08 PM    Msg. 13 of 117       
So these go to my buddy Lodex and the rest that want to see my silly tagset =3
I can do H4 tagset if you nerds want. I'm interested in the H4 DMR, Beam Rifle and Covenant Carbine. In combination with CMT tagz.















SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Dec 30, 2014 05:18 PM    Msg. 14 of 117       
Quote: --- Original message by: VKNG
I've kinda been experimenting with tagsets that visually look better but play like halo 1. maybe you could try something like that. and i dont mean like Anniversary either.


Why not? It could be interesting to see Anniversary tags (I mean, Halo 3 and Reach tags with H1 anims and CEA sounds). You could keep the old behaviour, but use newer graphics


Noble
Joined: Sep 11, 2010

"Well if it isn't the big cheese!"


Posted: Dec 30, 2014 05:29 PM    Msg. 15 of 117       
What is the setting of this map, if you don't mind me asking?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 30, 2014 05:40 PM    Msg. 16 of 117       
The bsp needs tones of work in level design and visual interest. Its a giant box at the moment with large sweeping, uninteresting plains in front of both bases. As an example, you could rather make a huge drop off cliff at these plains and have the center connection be a large landbridge. this helps with the level design immensely getting rid of the boring areas and generating tons of more visual interest.


Lateksi
Joined: Jan 1, 2010


Posted: Dec 30, 2014 06:03 PM    Msg. 17 of 117       
What Higuy said. Maybe add some cover too so it's not a total a sniper fest.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Dec 30, 2014 06:08 PM    Msg. 18 of 117       
Quote: --- Original message by: Noble
What is the setting of this map, if you don't mind me asking?


Like the movie Frozen, snowy winter =3


Quote: --- Original message by: Higuy
The bsp needs tones of work in level design and visual interest. Its a giant box at the moment with large sweeping, uninteresting plains in front of both bases. As an example, you could rather make a huge drop off cliff at these plains and have the center connection be a large landbridge. this helps with the level design immensely getting rid of the boring areas and generating tons of more visual interest.


Yeh I was planning of starting tomorrow. I am doing a few cliffs in the mid, with a porno room hidden, Gaigher gave me a few months ago the page where he gets all the jizz. I'm just thinking how il make the snow blend terrain, but i'l figure it out after a few glasses of good Spanish wine.

Been texturing,Pics:











YSlayer12
Joined: Aug 31, 2014

"We are made of MLG Qwikscopes"


Posted: Dec 30, 2014 06:19 PM    Msg. 19 of 117       
Looks Cool, keep up the good work.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 30, 2014 07:17 PM    Msg. 20 of 117       
Halo 1 tagset.
The H3 one from Foundry might work well too.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Dec 30, 2014 08:26 PM    Msg. 21 of 117       
Quote: --- Original message by: SGT Arroyo
Bump
You bump a thread 7 minutes after it's been started!? Are you trying to get the thread locked?


Juzo
Joined: Jul 1, 2014


Posted: Dec 30, 2014 08:30 PM    Msg. 22 of 117       
Quote: --- Original message by: Dennis
Quote: --- Original message by: SGT Arroyo
Bump
You bump a thread 7 minutes after it's been started!? Are you trying to get the thread locked?
Let's just say he has... problems which can't be explained just saying.


Schreddor
Joined: Nov 27, 2014

halo 2 is a masterpiece of vidya gaems


Posted: Dec 30, 2014 08:34 PM    Msg. 23 of 117       
Looks really promising. I'd suggest either making a variation of the classic CE tagset or using the h3 foundry ones.


Juzo
Joined: Jul 1, 2014


Posted: Dec 30, 2014 08:40 PM    Msg. 24 of 117       
Quote: --- Original message by: Schreddor
Looks really promising. I'd suggest either making a variation of the classic CE tagset or using the h3 foundry ones.
Why not a vote on which one to use?


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Dec 31, 2014 07:12 AM    Msg. 25 of 117       
Kay guys, the people have spoken. Halo 4 tags it is.


Quote: --- Original message by: Dennis
Quote: --- Original message by: SGT Arroyo
Bump
You bump a thread 7 minutes after it's been started!? Are you trying to get the thread locked?


Man if you comment to kick/ban that guy. At least give me feedback on the map =s


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Dec 31, 2014 07:18 AM    Msg. 26 of 117       
Quote: --- Original message by: PRPatxi
Kay guys, the people have spoken. Halo 4 tags it is.


Quote: --- Original message by: Dennis
Quote: --- Original message by: SGT Arroyo
Bump
You bump a thread 7 minutes after it's been started!? Are you trying to get the thread locked?


Man if you comment to kick/ban that guy. At least give me feedback on the map =s
ah sorry XD i was Going to comment later it looks really good for a Start some weapon origins are off ar/shotgun a little thé bsp is Nice i could fix weapons if you want. Has to be on xfire though
Edited by SGT Arroyo on Dec 31, 2014 at 07:22 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 3, 2015 11:04 AM    Msg. 27 of 117       
Quote: --- Original message by: Dennis
Quote: --- Original message by: SGT Arroyo
Bump
You bump a thread 7 minutes after it's been started!? Are you trying to get the thread locked?


My avatar speaks volumes.

Oh and what dikface put that camo on teh shotgun patxi???


Edited by SS Flanker on Jan 3, 2015 at 11:05 AM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jan 3, 2015 11:09 AM    Msg. 28 of 117       
A liltle update: I'l be using the textures seen in this map: https://www.youtube.com/watch?v=oEk3LzLjL-s on Lazarus Gulch. Hope you all a Happy New Years btw.


Quote: --- Original message by: SS Flanker

Quote: --- Original message by: Dennis
Quote: --- Original message by: SGT Arroyo
Bump
You bump a thread 7 minutes after it's been started!? Are you trying to get the thread locked?


My avatar speaks volumes.

Oh and what dikface put that camo on teh shotgun patxi???

http://i1166.photobucket.com/albums/q604/Patxi_Metal/haloce2014-12-3013-03-06-17_zps3fdd35bd.png
Edited by SS Flanker on Jan 3, 2015 at 11:05 AM


You did <3. and the effects. =D I'm waiting for a good map to use it. And the other one.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 3, 2015 11:12 AM    Msg. 29 of 117       
That explains everything.

BTW, A little more action on the floors and cliffs.

Soft selection it


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jan 3, 2015 11:15 AM    Msg. 30 of 117       
Quote: --- Original message by: SS Flanker
That explains everything.

BTW, A little more action on the floors and cliffs.

Soft selection it


After I do a lightmap project , each lightmap takes 6-8 hours to render in my laptop..., il begin this project. I will use the cam shotgun in combination with CMT and H4 weapunz.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 3, 2015 12:59 PM    Msg. 31 of 117       
I sort of agree it's a classic mexican trait.

Doesn't matter if you don't use a tag ppl have worked hard on as long as it plays fair.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 3, 2015 03:05 PM    Msg. 32 of 117       

This is actually pretty great. I'd very much like to see the scheme applied to an MA5, as well.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jan 3, 2015 04:29 PM    Msg. 33 of 117       
Quote: --- Original message by: Echo77

This is actually pretty great. I'd very much like to see the scheme applied to an MA5, as well.


Flanker already has my weapon tags, so you might see some in future maps.


NeX
Joined: Apr 11, 2013


Posted: Jan 3, 2015 05:08 PM    Msg. 34 of 117       
Quote: --- Original message by: Mootjuh
Don't mix tagsets, it will.make stuff imbalanced.


Definitely a good staple for people who don't understand gameplay design or balancing. However, it's not a huge thing as long as you playtest it and make sure it's all working properly. Honestly I've got a salad of tags in the set that I use, generally the specific model in the "class" of weapon that I liked the best, since I can do shaders well but have no experience modeling I had to choose from what was available (which I will remedy this year hopefully, it looks like a ton of fun and is a very useful skill). Therefore my tagset is a collection of odd models, but all the shaders have been completely redone to fit a pretty unified artistic theme, and all the weapons' designs, effects, damage values, recoil settings, melee damages, etc etc have been changed and customized to make the tagset as balanced as possible.

Not to rant, but while generally not mixing tagsets is a good idea, it only really matters if you're just copy and pasting tags into a map, and not really adjusting things to fit where they need to.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jan 3, 2015 06:15 PM    Msg. 35 of 117       
Quote: --- Original message by: Mootjuh
Don't mix tagsets, it will.make stuff imbalanced.


:)

 
Page 1 of 4 Go to page: · [1] · 2 · 3 · 4 · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 12:32 AM 156 ms.
A Halo Maps Website