
DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Oct 4, 2014 10:39 AM
Msg. 1 of 21
master chief 3d max model if so can I have it
|
|
|

savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
|
Posted: Oct 4, 2014 12:33 PM
Msg. 2 of 21
WITCH ONE Edited by savinpvtmike on Oct 4, 2014 at 04:39 PM
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Oct 4, 2014 12:33 PM
Msg. 3 of 21
Import it.
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Oct 4, 2014 01:55 PM
Msg. 4 of 21
You have to be more specific, which masterchief model?
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Oct 4, 2014 07:25 PM
Msg. 5 of 21
my bad. the halo 1 masterchief model you no the one that's helps to make things in halo ce
|
|
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Oct 4, 2014 11:03 PM
Msg. 6 of 21
With the map editor.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Oct 5, 2014 09:24 AM
Msg. 7 of 21
Quote: --- Original message by: DOOM899 master chief 3d max model if MY GOD DUDE.......... 1. download the gbx model import script from here: http://ghost.halomaps.org/bluestreak/ 2. Open up max, hit max script > then run script > now you need to locate the downloaded script file. (GBX. model importer) 3. Once you have the script successfully open, hit the big "LOAD GBX MODEL" icon and navigate to this address: C:\Program Files\Microsoft Games\Halo Custom Edition\tags\characters\cyborg or...if you ru a 32 bit OS. \Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\characters\cyborg 4. Once at the address double click on the "cyborg.gbx" model file all the settings which are default with the importer should be fine so you are cleared to hit the "IMPORT MODEL" icon. And you should be good to go. Again.....tho.....who doesn't know this??? Alternatively you may use the map editor which altis can provide a link for. Edited by SS Flanker on Oct 5, 2014 at 09:26 AMEdited by SS Flanker on Oct 5, 2014 at 09:27 AM
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Oct 5, 2014 07:10 PM
Msg. 8 of 21
Quote: --- Original message by: MoooseGuy With the map editor.
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Oct 8, 2014 09:02 AM
Msg. 9 of 21
Quote: --- Original message by: The MasterQuote: --- Original message by: DOOM899 my bad. the halo 1 masterchief model you no the one that's helps to make things in halo ce You can use the GBXModel importer to get it. thanks and SS Flanker I no all that im just seeing if someone had a h1 mc is that so bad
|
|
|

Danger_zone_98
Joined: Nov 26, 2012
|
Posted: Oct 8, 2014 09:10 AM
Msg. 10 of 21
Quote: --- Original message by: DOOM899 and SS Flanker I know all that - im just seeing if someone had a h1 mc is that so bad What?
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Oct 8, 2014 09:15 AM
Msg. 11 of 21
Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: DOOM899 and SS Flanker I know all that - im just seeing if someone had a h1 mc is that so bad What? that's for me two no you to think you no.....,.most who work on 3d max would have mc 1 just seeing if you lot had it not for me to have but that;s the and that Edited by DOOM899 on Oct 8, 2014 at 09:15 AM
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Oct 8, 2014 10:13 AM
Msg. 12 of 21
Quote: --- Original message by: Mootjuh You dont need the gbx model importer, he wants the MC model as reference for scale. There is one in the tutorial.max file He can still use it and just not import bones, not to mention you could just use the lowest lod imported for this purpose.
|
|
|

xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
|
Posted: Oct 8, 2014 10:17 AM
Msg. 13 of 21
Quote: --- Original message by: DOOM899Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: DOOM899 and SS Flanker I know all that - im just seeing if someone had a h1 mc is that so bad What? that's for me two no you to think you no.....,.most who work on 3d max would have mc 1 just seeing if you lot had it not for me to have but that;s the and that Edited by DOOM899 on Oct 8, 2014 at 09:15 AM You're incomprehensible.
|
|
|

nihao123456ftw
Joined: Mar 24, 2012
|
Posted: Oct 8, 2014 06:56 PM
Msg. 14 of 21
Quote: --- Original message by: DOOM899that's for me two no you to think you no I am slowly losing all of my brain cells trying to decipher what this phrase means
|
|
|

Darkzealotx
Joined: Jun 15, 2014
|
Posted: Oct 8, 2014 07:04 PM
Msg. 15 of 21
Quote: --- Original message by: DOOM899Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: DOOM899 and SS Flanker I know all that - im just seeing if someone had a h1 mc is that so bad What? that's for me two no you to think you no.....,.most who work on 3d max would have mc 1 just seeing if you lot had it not for me to have but that;s the and that Edited by DOOM899 on Oct 8, 2014 at 09:15 AM Dat english skillz
|
|
|

Btcc22
Joined: Dec 17, 2012
|
Posted: Oct 8, 2014 07:42 PM
Msg. 16 of 21
Allow me.
DOOM899: I know how to extract it. I just want to know if anybody has the Halo 1 Master Chief model readily available so I don't need to do it myself. Is that so bad? Danger_zone_98: What? DOOM899: That's for me to know and for you to find out.
...and I'm gone. Edited by Btcc22 on Oct 8, 2014 at 07:44 PM
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Oct 9, 2014 04:16 AM
Msg. 17 of 21
Quote: --- Original message by: Mootjuh You dont need the gbx model importer, he wants the MC model as reference for scale. There is one in the tutorial.max file how do you get to that? and Btcc22 it's for me to no and you to think you no quote Halo 1 Master Chief model readily available so I don't need to do it myself quote and ....no that not what I mean
|
|
|

rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
|
Posted: Oct 9, 2014 12:23 PM
Msg. 18 of 21
Quote: --- Original message by: Spartan314Quote: --- Original message by: MoooseGuy With the map editor.
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Oct 9, 2014 09:14 PM
Msg. 19 of 21
Quote: --- Original message by: MootjuhQuote: --- Original message by: DOOM899Quote: --- Original message by: Mootjuh You dont need the gbx model importer, he wants the MC model as reference for scale. There is one in the tutorial.max file how do you get to that? and Btcc22 it's for me to no and you to think you no quote Halo 1 Master Chief model readily available so I don't need to do it myself quote and ....no that not what I mean in 3ds max go to file and merge, browse to HCE directory\data\levels\test\tutorial You will find tutorial.max there. Choose Master Chief and import. I may have deleted it some time ago but that;s ok thanks for the info
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Oct 10, 2014 05:42 AM
Msg. 20 of 21
Quote: --- Original message by: DOOM899Quote: --- Original message by: MootjuhQuote: --- Original message by: DOOM899Quote: --- Original message by: Mootjuh You dont need the gbx model importer, he wants the MC model as reference for scale. There is one in the tutorial.max file how do you get to that? and Btcc22 it's for me to no and you to think you no quote Halo 1 Master Chief model readily available so I don't need to do it myself quote and ....no that not what I mean in 3ds max go to file and merge, browse to HCE directory\data\levels\test\tutorial You will find tutorial.max there. Choose Master Chief and import. I may have deleted it some time ago but that;s ok thanks for the info It takes, 13 seconds to import the master chief from gearbox's tag set. 45 seconds to download the one from the models section and open it in max. and 6 seconds to import the super low poly one from the tutorial max file.
|
|
|

DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
|
Posted: Oct 10, 2014 07:20 AM
Msg. 21 of 21
Quote: --- Original message by: SS FlankerQuote: --- Original message by: DOOM899Quote: --- Original message by: MootjuhQuote: --- Original message by: DOOM899Quote: --- Original message by: Mootjuh You dont need the gbx model importer, he wants the MC model as reference for scale. There is one in the tutorial.max file how do you get to that? and Btcc22 it's for me to no and you to think you no quote Halo 1 Master Chief model readily available so I don't need to do it myself quote and ....no that not what I mean in 3ds max go to file and merge, browse to HCE directory\data\levels\test\tutorial You will find tutorial.max there. Choose Master Chief and import. I may have deleted it some time ago but that;s ok thanks for the info It takes, 13 seconds to import the master chief from gearbox's tag set. 45 seconds to download the one from the models section and open it in max. and 6 seconds to import the super low poly one from the tutorial max file. I may have to import it
|
|
|