
NewDoubleO1
Joined: Jun 29, 2014
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Posted: Nov 10, 2014 05:58 PM
Msg. 526 of 1967
Quote: --- Original message by: ThirstyGrunt
Dat OS, what's happening? I want to play this map, but I don't want to downgrade, cause multiplayer... Edited by ThirstyGrunt on Nov 10, 2014 at 05:44 PM Here's kornman's message from July. Quote: --- Original message by: kornman00
I can't guarantee what will or won't be addressed in the next installer, but in terms of the 1.09 nonsense for those who have already updated to 1.10, the goal is to include the 1.09 EXE files with the installer.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Nov 10, 2014 06:02 PM
Msg. 527 of 1967
Quote: --- Original message by: ThirstyGrunt
Dat OS, what's happening? I want to play this map, but I don't want to downgrade, cause multiplayer... Edited by ThirstyGrunt on Nov 10, 2014 at 05:44 PM As Masters said: it'll not be a problem since "versions" won't matter with the new OS, and even if it were 1.09 only, they said it would include all the 1.10 fixes.
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mvandam753
Joined: Oct 12, 2014
Rookie? You out there? Respond. That's an order!
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Posted: Nov 11, 2014 12:44 PM
Msg. 528 of 1967
92.3% done. 52 done out of 56. Edited by mvandam753 on Nov 11, 2014 at 12:46 PM
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Nov 11, 2014 01:51 PM
Msg. 529 of 1967
Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: ThirstyGrunt
Dat OS, what's happening? I want to play this map, but I don't want to downgrade, cause multiplayer... Edited by ThirstyGrunt on Nov 10, 2014 at 05:44 PM As Masters said: it'll not be a problem since "versions" won't matter with the new OS, and even if it were 1.09 only, they said it would include all the 1.10 fixes. Even if the new version of OS addresses all the fixes that were in patch 1.0.10 the game would still be running 1.09 so you still would not be able to play multiplayer correct? or is it making patch 1.09 compatible with the new 1.0.10 patch so that you can still play online without 1.0.10?
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Nov 11, 2014 01:55 PM
Msg. 530 of 1967
Quote: --- Original message by: JobaliskQuote: --- Original message by: Danger_zone_98Quote: --- Original message by: ThirstyGrunt
Dat OS, what's happening? I want to play this map, but I don't want to downgrade, cause multiplayer... Edited by ThirstyGrunt on Nov 10, 2014 at 05:44 PM As Masters said: it'll not be a problem since "versions" won't matter with the new OS, and even if it were 1.09 only, they said it would include all the 1.10 fixes. Even if the new version of OS addresses all the fixes that were in patch 1.0.10 the game would still be running 1.09 so you still would not be able to play multiplayer correct? or is it making patch 1.09 compatible with the new 1.0.10 patch so that you can still play online without 1.0.10? It doesn't matter, I guess OS will be doing something similar to what HAC 2 does, because some friends of mine see and can play on over 400 servers using Halo CE v1.0 and HAC 2.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Nov 11, 2014 02:27 PM
Msg. 531 of 1967
that's good to know.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Nov 11, 2014 04:44 PM
Msg. 532 of 1967
Quote: --- Original message by: mvandam753
92.3% done. 52 done out of 56. Edited by mvandam753 on Nov 11, 2014 at 12:46 PM :)
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NeX
Joined: Apr 11, 2013
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Posted: Nov 12, 2014 12:18 AM
Msg. 533 of 1967
Next week: 56 out of 61 done
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Ifafudafi
Joined: Jun 23, 2010
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Posted: Nov 12, 2014 01:43 AM
Msg. 534 of 1967
since it's been a while
basically the real Thing left to do is lighting. the process for generating and importing custom lightmaps -- they're necessary for directional lightmaps, but we'd be doing them anyway as they're far superior to the debug tool/sapien lightmaps -- is an extremely convoluted, error-prone process with hour-long iteration times, and we're doing it across 10 BSPs that run the whole range from dark and ominous to bright and sunny.
the good news is that we've more or less locked down the sun and sky, which takes care of the vast majority of the exterior stuff. the interior stuff is going much more quickly, as not having to account for an omnipresent sun & sky gives us a lot more control to nudge and fudge things here and there until it's just right.
"but when will it be done" the downside with long iteration times and error-prone processes is that it's basically impossible to make an accurate prediction. take comfort in the fact that with our critical to-dos complete, me and lag have been taking almost every day to continue combing through the level, finding and polishing whatever we can. (in the past week alone, there have been 64 TSC:E-relevant source control commits made.)
and in saying that, I should re-iterate that other than the lighting (and the new crashed pelican model, as noted on the to-do list,) the map is done. every area, every encounter, every weapon, every unit, every music cue; 100% playable and complete, front-to-back, across all difficulties. with each day, it only gets even more polished
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 12, 2014 07:00 AM
Msg. 535 of 1967
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raphaelBLOOD WAR
Joined: Dec 4, 2012
I wipe your maps with your own blood!
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Posted: Nov 12, 2014 09:31 AM
Msg. 536 of 1967
Only this in a bonus level would make it more exciting 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 12, 2014 09:48 AM
Msg. 537 of 1967
A human in a super suit in another super suit???
This is TSC-E not ironman x2.
Halo legends was a pretty crappy fail though.
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raphaelBLOOD WAR
Joined: Dec 4, 2012
I wipe your maps with your own blood!
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Posted: Nov 12, 2014 10:04 AM
Msg. 538 of 1967
Its just to use for the fun of it but marines could use it if u don't like the super human in a super suit. Edited by raphaelBLOOD WAR on Nov 12, 2014 at 10:04 AM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 12, 2014 11:42 AM
Msg. 539 of 1967
I'm not sure that a Spartan could enter the Prototype suit, but 343 did have concepts for an exoskeleton in a similar style: 
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Nickster5000
Joined: Dec 11, 2010
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Posted: Nov 12, 2014 03:11 PM
Msg. 540 of 1967
Any possible way we can get a rough estimate of how many more days / weeks we will have to wait?
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Nov 12, 2014 04:51 PM
Msg. 541 of 1967
Good idea, let's push the map back 6 more months.
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Juzo
Joined: Jul 1, 2014
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Posted: Nov 13, 2014 07:46 PM
Msg. 542 of 1967
The waiting is hard but it's worth it, just a few more items and then were there :)
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Nov 13, 2014 07:55 PM
Msg. 543 of 1967
Quote: --- Original message by: Nickster5000 Any possible way we can get a rough estimate of how many more days / weeks we will have to wait? no
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Nov 13, 2014 08:23 PM
Msg. 544 of 1967
weaboos go to japan and be like
"duuh where are the subtitles"
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Nov 13, 2014 08:29 PM
Msg. 545 of 1967
Quote: --- Original message by: Vergil weaboos go to japan and be like
"duuh where are the subtitles" offtopic but yeh u rite m8
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AntonMK14
Joined: Jul 28, 2014
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Posted: Nov 14, 2014 12:14 PM
Msg. 546 of 1967
Quote: --- Original message by: Nickster5000 Any possible way we can get a rough estimate of how many more days / weeks we will have to wait? However long it takes to get 100% completion in the Master Chief Collection.... plus remaining development time.
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: Nov 14, 2014 12:50 PM
Msg. 547 of 1967
Quote: --- Original message by: AntonMK14Quote: --- Original message by: Nickster5000 Any possible way we can get a rough estimate of how many more days / weeks we will have to wait? However long it takes to get 100% completion in the Master Chief Collection.... plus remaining development time. Psh. Lighting TSC is far far more important than the MCC. I don't even have an xbone regardless, probably for the better. Edited by slashrat on Nov 14, 2014 at 12:51 PM
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AntonMK14
Joined: Jul 28, 2014
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Posted: Nov 14, 2014 01:01 PM
Msg. 548 of 1967
I was joking anyway. Keep up the stellar work, guys.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 14, 2014 09:06 PM
Msg. 549 of 1967
Quote: --- Original message by: slashratQuote: --- Original message by: AntonMK14Quote: --- Original message by: Nickster5000 Any possible way we can get a rough estimate of how many more days / weeks we will have to wait? However long it takes to get 100% completion in the Master Chief Collection.... plus remaining development time. Psh. Lighting TSC is far far more important than the MCC. I don't even have an xbone regardless, probably for the better. *hi-five*
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Nov 14, 2014 09:34 PM
Msg. 550 of 1967
It may be a bit strange to bring up, but I wonder how many non-Halo:CE members on console will respond to TSC:E, or if they'll even notice it. The Halo fanbase isn't exactly the nicest place in the world, and as seen in the YouTube comments, have very precise views on what Halo "should or should not" be.
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Nov 14, 2014 10:54 PM
Msg. 551 of 1967
Quote: --- Original message by: RabbitFood It may be a bit strange to bring up, but I wonder how many non-Halo:CE members on console will respond to TSC:E, or if they'll even notice it. The Halo fanbase isn't exactly the nicest place in the world, and as seen in the YouTube comments, have very precise views on what Halo "should or should not" be. Ah! Well you see your first mistake is making any opinions from Youtube comments. shudder Youtube comments. The autism is real.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 15, 2014 06:06 AM
Msg. 552 of 1967
Perhaps this would be an awful time to confess I have only ever played two CMT campaign levels and they were both from spv2......
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Juzo
Joined: Jul 1, 2014
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Posted: Nov 16, 2014 11:28 AM
Msg. 553 of 1967
Quote: --- Original message by: SS Flanker Perhaps this would be an awful time to confess I have only ever played two CMT campaign levels and they were both from spv2...... That nothing to be ashamed of.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Nov 16, 2014 12:29 PM
Msg. 554 of 1967
Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: SS Flanker Perhaps this would be an awful time to confess I have only ever played two CMT campaign levels and they were both from spv2...... That nothing to be ashamed of. It's pretty shameful.
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Juzo
Joined: Jul 1, 2014
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Posted: Nov 16, 2014 12:34 PM
Msg. 555 of 1967
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: Infinite GuardianQuote: --- Original message by: SS Flanker Perhaps this would be an awful time to confess I have only ever played two CMT campaign levels and they were both from spv2...... That nothing to be ashamed of. It's pretty shameful. How so?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 16, 2014 12:45 PM
Msg. 556 of 1967
Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: RabbitFoodQuote: --- Original message by: Infinite GuardianQuote: --- Original message by: SS Flanker Perhaps this would be an awful time to confess I have only ever played two CMT campaign levels and they were both from spv2...... That nothing to be ashamed of. It's pretty shameful. How so? he never played CMT SPV1 Shame to he and his family
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Nov 16, 2014 12:53 PM
Msg. 557 of 1967
Quote: --- Original message by: Delicon20Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: RabbitFoodQuote: --- Original message by: Infinite GuardianQuote: --- Original message by: SS Flanker Perhaps this would be an awful time to confess I have only ever played two CMT campaign levels and they were both from spv2...... That nothing to be ashamed of. It's pretty shameful. How so? he never played CMT SPV1 Shame to he and his family And those SPv2 maps weren't exactly from CMT. Shame, shame.
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Juzo
Joined: Jul 1, 2014
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Posted: Nov 16, 2014 12:57 PM
Msg. 558 of 1967
Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: Delicon20Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: RabbitFoodQuote: --- Original message by: Infinite GuardianQuote: --- Original message by: SS Flanker Perhaps this would be an awful time to confess I have only ever played two CMT campaign levels and they were both from spv2...... That nothing to be ashamed of. It's pretty shameful. How so? he never played CMT SPV1 Shame to he and his family And those SPv2 maps weren't exactly from CMT. Shame, shame. Some of them really at least.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Nov 16, 2014 10:50 PM
Msg. 559 of 1967
So what's up with the busted pelican model, I'm guessing that the fact its taken so long to import is that there is something wrong with it?
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Nov 16, 2014 11:50 PM
Msg. 560 of 1967
Quote: --- Original message by: Jobalisk So what's up with the busted pelican model, I'm guessing that the fact its taken so long to import is that there is something wrong with it? I've just been assuming that they're still in the process of modeling it.
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