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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Oct 11, 2014 10:13 PM
Msg. 211 of 1967
Quote: --- Original message by: Masters1337 with the new OS you dont have to worry about the version numbers or anything. I am not really suppose to talk about it so I probably said more than I should. ohsnap
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Oct 12, 2014 11:07 PM
Msg. 212 of 1967
Is the TSCE team planning on some hype building when you guys are finally prepared to release the map? You know, trailers, yt videos, etc. word spreading
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Oct 12, 2014 11:23 PM
Msg. 213 of 1967
Probably a launch trailer.
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TenTonHammer
Joined: Aug 16, 2014
The chips fall
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Posted: Oct 13, 2014 10:38 AM
Msg. 214 of 1967
i think i remember once mentioned that once the flood are revealed the covenant will have some enemies that use flamethrower like weapons?
was that cut?
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: Oct 13, 2014 10:46 AM
Msg. 215 of 1967
Quote: --- Original message by: TenTonHammer i think i remember once mentioned that once the flood are revealed the covenant will have some enemies that use flamethrower like weapons?
was that cut? That would be a question for Masterz in the spv3 thread. This thread deals solely with the remade Silent Cartographer level.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Oct 13, 2014 10:56 AM
Msg. 216 of 1967
Just to clarify, I believe I heard that the DMR will not be in TSC:E?
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Ifafudafi
Joined: Jun 23, 2010
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Posted: Oct 13, 2014 03:26 PM
Msg. 217 of 1967
Quote: --- Original message by: xnx Is the TSCE team planning on some hype building when you guys are finally prepared to release the map? You know, trailers, yt videos, etc. word spreading Since we're not a bigmajor corporation with a dedicated marketing team, everybody working on TSCE is spending pretty much all the free time they have working on TSC:E. (Seriously, think about all the things you might do when you're not at work or school. Now imagine doing literally none of those, because you are working on a Halo mod instead. Every day. That is what life is like for most TSC:E devs right now.) Fortunately, since we're not a bigmajor corporation who needs appease shareholders by pushing as many pre-orders and launch week sales as is possible, we can shift the trailer-making and mod-hyping to after the map releases, at which point we'll actually have the time to do those things. TSC:E won't suddenly disappear or self-destruct within 7 days or whatever, and it's a lot easier to "sell" a free mod for a 13-year-old zombie game when we can point to it and say "you can try it now!", alongside footage and info about the entire map -- as opposed to currently, where we're trying our best to keep cool surprises under the lid and assure everyone that yes, it's coming, just be patient, Quote: --- Original message by: RabbitFood Just to clarify, I believe I heard that the DMR will not be in TSC:E? We had DMR in the core set for a while, but it never really found a place. For context: our BR is better suited to groups of weaker units -- the burst-fire makes headshots easier to land, and a single burst can punch straight through higher-ranking Grunts' helmets. By contrast, our Carbine's automatic accelerating rate of fire and higher accuracy make it a bit harder to handle, but (alongside the higher mag capacity) enable it to more effectively pummel down Brute armor and Elite shields. (Our Pistol easily outdoes the both of them in handling and DPS, but the penalty to accuracy at high rates of fire causes it to lose effectiveness in the situations BR & Carbine are best suited to.) DMR kind of floated in the middle; the straightforward interpretation of power + accuracy led testers to always dive straight for it to the exculsion of all else, seeing its general-use nature as it-can-do-everything-the-other guns-can-do, regardless of whether it practically led to more effective play. Trying to temper those qualities (by reducing accuracy at higher rate of fire, for example) then led to testers finding it unsatisfying to use, seeing it as everything-else-can-do-what-it-does-better. Rather than trying to fight how much players liked it, we even tried converting it to a power weapon by amping up the damage and accuracy even higher, at the cost of reduced availability -- but that just led to it being treated as a sub-Sniper Rifle, and so it was ultimately dropped in favor of just sticking with the BR/Carbine for core longrange situations, and the Sniper Rifle for a superpowered superaccurate specialty weapon; so, no, DMR is not in the TSC:E weapon set. On the other hand, if you were to open the current TSC:E build in HEK+, you'd find a fully-populated dmr\ directory. Hmm...
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Oct 14, 2014 12:33 AM
Msg. 218 of 1967
thank you for avoiding the stupidity that is a DMR. I'll send you a case of cookies
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 14, 2014 02:18 AM
Msg. 219 of 1967
Quote: --- Original message by: R93_Sniper thank you for avoiding the stupidity that is a DMR. I'll send you a case of cookies ...How is a DMR stupid?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 14, 2014 02:25 AM
Msg. 220 of 1967
Quote: --- Original message by: Echo77Quote: --- Original message by: R93_Sniper thank you for avoiding the stupidity that is a DMR. I'll send you a case of cookies ...How is a DMR stupid? DDMR Dumb Designated Marksmen Rifle
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Oct 14, 2014 02:29 AM
Msg. 221 of 1967
Quote: --- Original message by: Echo77Quote: --- Original message by: R93_Sniper thank you for avoiding the stupidity that is a DMR. I'll send you a case of cookies ...How is a DMR stupid? Merriam Webster defines stupid as "not sensible or logical." Given the context, it's clear that R93 believes a DMR in the level in question would be "not sensible or logical;" in effect, he believes it would not be conducive to a great gameplay experience in CMT's The Silent Cartographer Evolved. As to why he thinks this is the case, Ifafudafi conveniently made a post on this topic right above the post you are inquiring after: Quote: We had DMR in the core set for a while, but it never really found a place. For context: our BR is better suited to groups of weaker units -- the burst-fire makes headshots easier to land, and a single burst can punch straight through higher-ranking Grunts' helmets. By contrast, our Carbine's automatic accelerating rate of fire and higher accuracy make it a bit harder to handle, but (alongside the higher mag capacity) enable it to more effectively pummel down Brute armor and Elite shields. (Our Pistol easily outdoes the both of them in handling and DPS, but the penalty to accuracy at high rates of fire causes it to lose effectiveness in the situations BR & Carbine are best suited to.)
DMR kind of floated in the middle; the straightforward interpretation of power + accuracy led testers to always dive straight for it to the exculsion of all else, seeing its general-use nature as it-can-do-everything-the-other guns-can-do, regardless of whether it practically led to more effective play. Trying to temper those qualities (by reducing accuracy at higher rate of fire, for example) then led to testers finding it unsatisfying to use, seeing it as everything-else-can-do-what-it-does-better.
Rather than trying to fight how much players liked it, we even tried converting it to a power weapon by amping up the damage and accuracy even higher, at the cost of reduced availability -- but that just led to it being treated as a sub-Sniper Rifle, and so it was ultimately dropped in favor of just sticking with the BR/Carbine for core longrange situations, and the Sniper Rifle for a superpowered superaccurate specialty weapon; so, no, DMR is not in the TSC:E weapon set. I do hope this is most useful to you.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Oct 14, 2014 02:41 AM
Msg. 222 of 1967
It's not worth really arguing about, the DMR will be in the SPV3 version of TSC:E for those who prefer it over other ranged headshot weapons. Based on Evolved's take on weapons goes, it really had no place in it. In SPV3 we have our roles for weapons and then break down those roles into sub categories. I can go into further detail in the other thread, as this thread is about TSC:Evolved only.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 14, 2014 03:03 AM
Msg. 223 of 1967
Quote: --- Original message by: BKTiel I do hope this is most useful to you. The question was not, "Why is CMT's DMR ill-suited to TSC:E," but rather more along the lines of "Why is a DMR an inherently stupid concept?" as R93's comment seemed to imply. Of course, since neither of us has an insight into the original intent or mindset behind R93's initial post, I'm afraid neither of us can definitevely answer the question for him. Edited by Echo77 on Oct 14, 2014 at 03:06 AM
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Oct 14, 2014 03:11 AM
Msg. 224 of 1967
Quote: --- Original message by: Echo77Quote: --- Original message by: BKTiel I do hope this is most useful to you. The question was not, "Why is CMT's DMR ill-suited to TSC:E," but rather more along the lines of "Why is a DMR an inherently stupid concept?" as R93's comment seemed to imply. Of course, since neither of us has an insight into the original intent or mindset behind R93's initial post, I'm afraid neither of us can definitevely answer the question for him. Edited by Echo77 on Oct 14, 2014 at 03:06 AM Fair enough. Time for tea?
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biernacki90
Joined: May 19, 2010
poop
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Posted: Oct 14, 2014 03:11 AM
Msg. 225 of 1967
So we got less than 10 items left for this mod would you say theyre pretty easy to do or would you rather not give word
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 14, 2014 03:24 AM
Msg. 226 of 1967
Quote: --- Original message by: BKTielQuote: --- Original message by: Echo77Quote: --- Original message by: BKTiel I do hope this is most useful to you. The question was not, "Why is CMT's DMR ill-suited to TSC:E," but rather more along the lines of "Why is a DMR an inherently stupid concept?" as R93's comment seemed to imply. Of course, since neither of us has an insight into the original intent or mindset behind R93's initial post, I'm afraid neither of us can definitevely answer the question for him. Edited by Echo77 on Oct 14, 2014 at 03:06 AM Fair enough. Time for tea? Seeing as how we're BFFs now, sure. *raises glass, chugs* Edited by Echo77 on Oct 14, 2014 at 03:25 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Oct 14, 2014 04:09 AM
Msg. 227 of 1967
DMR was placed in Reach to be a BR replacement. Halo 4 put it in as somewhat analogous weapon to the Carbine/Light Rifle. I like the halo model where weapons generally fill their own niche with some having overlapping traits, as opposed to having multiple weapons filling the same niche with very few if any differences to make one chosen over the other.
Along with that, There's no point in having a DMR when you have a BR, for multiple reasons. One of which being that canonically, BR has select fire to be Full, 3x and Semi. DMR was a BR prototype as well. Redundant weapons are inherently bad in my opinion, but I guess in some others it can be alright -shrug-
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 14, 2014 01:07 PM
Msg. 228 of 1967
Quote: --- Original message by: R93_Sniper DMR was placed in Reach to be a BR replacement. Halo 4 put it in as somewhat analogous weapon to the Carbine/Light Rifle. I like the halo model where weapons generally fill their own niche with some having overlapping traits, as opposed to having multiple weapons filling the same niche with very few if any differences to make one chosen over the other.
Along with that, There's no point in having a DMR when you have a BR, for multiple reasons. One of which being that canonically, BR has select fire to be Full, 3x and Semi. DMR was a BR prototype as well. Redundant weapons are inherently bad in my opinion, but I guess in some others it can be alright -shrug- I guess I can see that. I like it as a concept, and it's quite nice in Reach, but it is somewhat redundant in Halo 4, considering there are four different marksman rifles in that game. But then again, the majority of the weapons in Halo 4 are redundant. Canonically, the BR-series does have a semi-automatic setting. However, the BR is also chambered for a proprietary 9.5x40mm round, whereas the DMR is chambered for the same 7.62x51mm round used by the MA5 and various UNSC light machine guns, which is good for sake of ammo commonality. I don't know that the DMR was a prototype for the BR-series, per se, so much as it's just an older model of marksman rifle that has been in service since before the BR was adopted. Canonically/realistically, there's enough difference between the two for both to be justified, but from a gameplay perspective I can see why a particular map could be better off without having two different marksman rifles. Edited by Echo77 on Oct 14, 2014 at 01:11 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Oct 14, 2014 04:48 PM
Msg. 229 of 1967
Quote: --- Original message by: Echo77Quote: --- Original message by: R93_Sniper DMR was placed in Reach to be a BR replacement. Halo 4 put it in as somewhat analogous weapon to the Carbine/Light Rifle. I like the halo model where weapons generally fill their own niche with some having overlapping traits, as opposed to having multiple weapons filling the same niche with very few if any differences to make one chosen over the other.
Along with that, There's no point in having a DMR when you have a BR, for multiple reasons. One of which being that canonically, BR has select fire to be Full, 3x and Semi. DMR was a BR prototype as well. Redundant weapons are inherently bad in my opinion, but I guess in some others it can be alright -shrug- I guess I can see that. I like it as a concept, and it's quite nice in Reach, but it is somewhat redundant in Halo 4, considering there are four different marksman rifles in that game. But then again, the majority of the weapons in Halo 4 are redundant. Canonically, the BR-series does have a semi-automatic setting. However, the BR is also chambered for a proprietary 9.5x40mm round, whereas the DMR is chambered for the same 7.62x51mm round used by the MA5 and various UNSC light machine guns, which is good for sake of ammo commonality. I don't know that the DMR was a prototype for the BR-series, per se, so much as it's just an older model of marksman rifle that has been in service since before the BR was adopted. Canonically/realistically, there's enough difference between the two for both to be justified, but from a gameplay perspective I can see why a particular map could be better off without having two different marksman rifles. Edited by Echo77 on Oct 14, 2014 at 01:11 PM In the end I guess it may be up to the designer's intention of level and combat design whether or not it'll fit in with the rest. Clearly in halo 4 it was evident that it didn't really fit too well, similarly to as it doesn't in TSC:E (Thus its removal). I recall a huge argument being done when we at Project: Contingency cut our DMR, people freaked out in joy and terror everywhere too lol. Still, I hold to the sentiment that DMR not being in TSC:E is a good thing
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Oct 14, 2014 04:51 PM
Msg. 230 of 1967
I can't disagree with the opinion that the DMR can be somewhat redundant in Halo 4, but I feel as if it holds its place very well for what it is. In close to mid-range, the BR is easily the better choice. But the DMR isn't meant to be used from those ranges, let's call it what it is: A low-powered sniper's rifle. And if you don't have a sniper's rifle but intend to pick off an enemy at long range, it's better over the BR and the Carbine.
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justiyt
Joined: Aug 25, 2014
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Posted: Oct 14, 2014 09:28 PM
Msg. 231 of 1967
Quote: --- Original message by: Masters1337 It's not worth really arguing about, the DMR will be in the SPV3 version of TSC:E for those who prefer it over other ranged headshot weapons. Based on Evolved's take on weapons goes, it really had no place in it. In SPV3 we have our roles for weapons and then break down those roles into sub categories. I can go into further detail in the other thread, as this thread is about TSC:Evolved only. Please do, masterz!
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AntonMK14
Joined: Jul 28, 2014
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Posted: Oct 15, 2014 11:25 AM
Msg. 232 of 1967
Quote: --- Original message by: RabbitFood I can't disagree with the opinion that the DMR can be somewhat redundant in Halo 4, but I feel as if it holds its place very well for what it is. In close to mid-range, the BR is easily the better choice. But the DMR isn't meant to be used from those ranges, let's call it what it is: A low-powered sniper's rifle. And if you don't have a sniper's rifle but intend to pick off an enemy at long range, it's better over the BR and the Carbine. Pretty much this. The DMR felt great in Halo 4 levels when you had to face off against Jackal Snipers. The normal sniper rifle always felt like a waste to use on them because ammo was so rare and the gun was so overpowered; however, the DMR fit the bill perfectly. I would imagine it could play a similar role in SPV3. Just slow down the fire rate enough that it would get obliterated by the pistol or BR at close range, and you'd have a gun with a niche of its own. Edited by AntonMK14 on Oct 15, 2014 at 11:26 AM
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Oct 15, 2014 08:44 PM
Msg. 233 of 1967
10 items remaining! :)
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Z T Requiem
Joined: Jul 10, 2014
Spar...10(tan)?!?
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Posted: Oct 16, 2014 07:53 AM
Msg. 234 of 1967
There's no need to do SPV3 Silent Cartographer, just do Silent Cartographer evolved LOLOLOL OKay, will these updates finish soon? When can you release the Silent Cartographer, in your estimation?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 16, 2014 11:01 AM
Msg. 235 of 1967
Quote: --- Original message by: Z T Requiem When can you release the Silent Cartographer, in your estimation? When they complete their list of things to do.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Oct 16, 2014 11:42 AM
Msg. 236 of 1967
Quote: --- Original message by: Echo77Quote: --- Original message by: Z T Requiem When can you release the Silent Cartographer, in your estimation? When they complete their list of things to do. in the year 2552
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 16, 2014 03:22 PM
Msg. 237 of 1967
I'd lol if the covenant attacked in 2552
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Oct 16, 2014 06:02 PM
Msg. 238 of 1967
Quote: --- Original message by: rcghalohellQuote: --- Original message by: Echo77Quote: --- Original message by: Z T Requiem When can you release the Silent Cartographer, in your estimation? When they complete their list of things to do. in the year 2552 And by then, The covenant will destroy CMT.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Oct 16, 2014 06:36 PM
Msg. 239 of 1967
Quote: --- Original message by: YSlayer12Quote: --- Original message by: rcghalohellQuote: --- Original message by: Echo77Quote: --- Original message by: Z T Requiem When can you release the Silent Cartographer, in your estimation? When they complete their list of things to do. in the year 2552 And by then, The covenant will destroy CMT. quick! someone mod some weapons for the future. assault rifle with longsword nukes!
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Juzo
Joined: Jul 1, 2014
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Posted: Oct 16, 2014 06:36 PM
Msg. 240 of 1967
Yes, yes and Magnums that shoots rockets, jk. Edited by Infinite Guardian on Oct 16, 2014 at 06:39 PM
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Oct 16, 2014 06:41 PM
Msg. 241 of 1967
Quote: --- Original message by: Infinite Guardian
Yes, yes and Magnums that shoots rockets, jk. Edited by Infinite Guardian on Oct 16, 2014 at 06:39 PM ^^
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 16, 2014 07:38 PM
Msg. 242 of 1967
Quote: --- Original message by: Infinite Guardian Yes, yes and Magnums that shoots rockets, jk. *cough*
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Juzo
Joined: Jul 1, 2014
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Posted: Oct 18, 2014 02:45 PM
Msg. 243 of 1967
Nothing new?
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Oct 18, 2014 03:50 PM
Msg. 244 of 1967
Quote: --- Original message by: Infinite Guardian Nothing new? Looks like teh lag heard you. I think 3 things got added and 3 got done. 10 items remaining...
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NeX
Joined: Apr 11, 2013
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Posted: Oct 18, 2014 04:20 PM
Msg. 245 of 1967
I hate to join the circlejerk, but at this rate the spv3 version of cartographer might get released first....
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