
xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Oct 1, 2014 04:45 PM
Msg. 176 of 1967
They're fun quirky ways to complete a level again. I don't do them to pin a badge on my shirt but sometimes it means a level was crafted well enough that you can do dumb things like clear out indoor spaces with a warthog if you try hard enough to get it in there.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Oct 1, 2014 07:50 PM
Msg. 177 of 1967
Quote: --- Original message by: xnx They're fun quirky ways to complete a level again. I don't do them to pin a badge on my shirt but sometimes it means a level was crafted well enough that you can do dumb things like clear out indoor spaces with a warthog if you try hard enough to get it in there. Yeah well that's what I imagine Masterz was talking about when he meant they made some things in hard-to-reach places that can provide a different experience than what we'd usually get with the level. Although admittedly there's probably not a Warthog in the Truth and Reconciliation.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Oct 3, 2014 08:51 AM
Msg. 178 of 1967
Quote: --- Original message by: teh lag - Finish porting new FP weapon animations to 3p -- cut :(
Awww... But what does that exactly mean? No fancy 3P animations?
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Oct 3, 2014 09:10 AM
Msg. 179 of 1967
Quote: --- Original message by: Zetren Please don't overlook EAX. Even though it's old, and broken on Vista/7/8, it works amazingly well on XP. I don't know how it works, but a lot of custom maps especially recent ones have a dull reverb in places where naturally they should not. All stock Bungie maps have EAX implemented correctly, (or at least bounce off surfaces that it should, not grass, *cough* bigass). Is there a tutorial for this anywhere? I've skimmed through a good number of tutorials, but I've never heard of EAX before until now... (unless I just missed it in plain sight. Then again, that happens a lot for me xP )
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Oct 3, 2014 11:54 AM
Msg. 180 of 1967
Quote: --- Original message by: Zetren Please don't overlook EAX. Even though it's old, and broken on Vista/7/8, it works amazingly well on XP. I don't know how it works, but a lot of custom maps especially recent ones have a dull reverb in places where naturally they should not. All stock Bungie maps have EAX implemented correctly, (or at least bounce off surfaces that it should, not grass, *cough* bigass). Omg this. I thought I was taking crazy pills. I'm pretty sure it's just a matter of setting the right sound environment or background sound in Sapien (I always get those two mixed up).
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Oct 3, 2014 04:44 PM
Msg. 181 of 1967
Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: teh lag - Finish porting new FP weapon animations to 3p -- cut :(
Awww... But what does that exactly mean? No fancy 3P animations? In response to a YouTube comment asking that question I quote, "the thing that was cut was re-timing all our weapons' reload animations/overheat cooldowns to be relative to their potential kills per magazine/heat-cycle (more kills, longer reload/cooldown). however, not only can this not be followed precisely without doing some really obviously stupid-looking reloads, the not-inconsiderable amount of time it would take to implement is in no way at all worth the very very very very very slight, maybe-not-even-a-benefit of all the things to not have, that is probably the most inconsequential. the only other thing to maybe be cut was the demon tree stuff, but we managed to get that in (much to my delight)"
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Oct 3, 2014 05:07 PM
Msg. 182 of 1967
Quote: --- Original message by: RabbitFoodQuote: --- Original message by: Danger_zone_98Quote: --- Original message by: teh lag - Finish porting new FP weapon animations to 3p -- cut :(
Awww... But what does that exactly mean? No fancy 3P animations? In response to a YouTube comment asking that question I quote, "the thing that was cut was re-timing all our weapons' reload animations/overheat cooldowns to be relative to their potential kills per magazine/heat-cycle (more kills, longer reload/cooldown). however, not only can this not be followed precisely without doing some really obviously stupid-looking reloads, the not-inconsiderable amount of time it would take to implement is in no way at all worth the very very very very very slight, maybe-not-even-a-benefit of all the things to not have, that is probably the most inconsequential. the only other thing to maybe be cut was the demon tree stuff, but we managed to get that in (much to my delight)" That's for the first thing that was cut. The 3P animations thing is the another one.
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darkrider400
Joined: Sep 7, 2014
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Posted: Oct 3, 2014 07:40 PM
Msg. 183 of 1967
ONLY 11 MORE ITEMS LEFT, WERE SO CLOSE!!!!
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Juzo
Joined: Jul 1, 2014
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Posted: Oct 3, 2014 07:51 PM
Msg. 184 of 1967
Quote: --- Original message by: darkrider400 ONLY 11 MORE ITEMS LEFT, WERE SO CLOSE!!!! I agree mate. 
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darkrider400
Joined: Sep 7, 2014
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Posted: Oct 3, 2014 08:06 PM
Msg. 185 of 1967
I NEED TEH UPDAAATTEEEEE!!! NAOWW!!!!!! I HAVE PREPARED MY ANUS FOR THE DAY IT WILL RELEASE!!!!! Edited by darkrider400 on Oct 6, 2014 at 08:26 PM
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justiyt
Joined: Aug 25, 2014
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Posted: Oct 9, 2014 06:50 PM
Msg. 186 of 1967
I counted 12 items. What the heck?
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Oct 9, 2014 07:10 PM
Msg. 187 of 1967
Quote: --- Original message by: justiyt I counted 12 items. What the heck? 12 items left, yes, what's the issue? E: If you're referring to what darkrider said, I think it's just that he didn't count "Test & approve final release candidate" and "Finish rendering DLMs for finalized BSPs", so there were 13 items left, and now it's 12. Edited by Danger_zone_98 on Oct 9, 2014 at 07:20 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Oct 9, 2014 08:53 PM
Msg. 188 of 1967
Quote: --- Original message by: darkrider400
I NEED TEH UPDAAATTEEEEE!!! NAOWW!!!!!! I HAVE PREPARED MY ANUS FOR THE DAY IT WILL RELEASE!!!!! Edited by darkrider400 on Oct 6, 2014 at 08:26 PM Your anus must hurt alot then.
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darkrider400
Joined: Sep 7, 2014
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Posted: Oct 9, 2014 11:03 PM
Msg. 189 of 1967
Quote: --- Original message by: VKNGQuote: --- Original message by: darkrider400
I NEED TEH UPDAAATTEEEEE!!! NAOWW!!!!!! I HAVE PREPARED MY ANUS FOR THE DAY IT WILL RELEASE!!!!! Edited by darkrider400 on Oct 6, 2014 at 08:26 PM Your anus must hurt alot then. You have no idea......
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 10, 2014 05:38 AM
Msg. 190 of 1967
Quote: --- Original message by: darkrider400Quote: --- Original message by: VKNGQuote: --- Original message by: darkrider400
I NEED TEH UPDAAATTEEEEE!!! NAOWW!!!!!! I HAVE PREPARED MY ANUS FOR THE DAY IT WILL RELEASE!!!!! Edited by darkrider400 on Oct 6, 2014 at 08:26 PM Your anus must hurt alot then. You have no idea...... FTFY 
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Juzo
Joined: Jul 1, 2014
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Posted: Oct 10, 2014 04:39 PM
Msg. 191 of 1967
Quote: --- Original message by: justiyt I counted 12 items. What the heck? I don't know what drugs your taking, but bring me some. And it's 8 items left Edited by Infinite Guardian on Oct 10, 2014 at 04:41 PM
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Oct 10, 2014 04:51 PM
Msg. 192 of 1967
Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: justiyt I counted 12 items. What the heck? I don't know what drugs your taking, but bring me some. And it's 8 items left Edited by Infinite Guardian on Oct 10, 2014 at 04:41 PM What? I'm counting exactly 12 things left.
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darkrider400
Joined: Sep 7, 2014
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Posted: Oct 10, 2014 07:33 PM
Msg. 193 of 1967
Quote: --- Original message by: SS FlankerQuote: --- Original message by: darkrider400Quote: --- Original message by: VKNGQuote: --- Original message by: darkrider400
I NEED TEH UPDAAATTEEEEE!!! NAOWW!!!!!! I HAVE PREPARED MY ANUS FOR THE DAY IT WILL RELEASE!!!!! Edited by darkrider400 on Oct 6, 2014 at 08:26 PM Your anus must hurt alot then. You have no idea...... FTFY https://tse2.mm.bing.net/th?id=HN.608052668036548319&pid=1.7 Holy Jesus, thank you so much, it feels so much better now :D
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Oct 10, 2014 11:06 PM
Msg. 194 of 1967
Its amazing that we're a community that revamps and mods a 13 year old game to amazing feats like TSC:E or SPV3 but we can't count.
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darkrider400
Joined: Sep 7, 2014
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Posted: Oct 11, 2014 09:09 AM
Msg. 195 of 1967
Quote: --- Original message by: RabbitFood Its amazing that we're a community that revamps and mods a 13 year old game to amazing feats like TSC:E or SPV3 but we can't count. The truth is real........
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Juzo
Joined: Jul 1, 2014
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Posted: Oct 11, 2014 09:23 AM
Msg. 196 of 1967
Quote: --- Original message by: RabbitFood Its amazing that we're a community that revamps and mods a 13 year old game to amazing feats like TSC:E or SPV3 but we can't count. You know, this community can bring many people together if we work together.
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RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
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Posted: Oct 11, 2014 10:23 AM
Msg. 197 of 1967
We should like, with our powers combined, count how many things are left to-do on the list.
Only together can we overcome this obstacle.
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Vergil
Joined: Jun 13, 2011
you're just mad cuz you're angry
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Posted: Oct 11, 2014 10:28 AM
Msg. 198 of 1967
we ain't nothin' compared to the doomers/quakers/UTers tho
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 11, 2014 12:38 PM
Msg. 199 of 1967
Quote: --- Original message by: RabbitFood We should like, with our powers combined, count how many things are left to-do on the list.
Only together can we overcome this obstacle. What list? (being genuine here, what list?)
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Oct 11, 2014 12:39 PM
Msg. 200 of 1967
Go to first page and you will see the to-do list.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Oct 11, 2014 08:26 PM
Msg. 201 of 1967
A new item got added to the list :(
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Oct 11, 2014 08:27 PM
Msg. 202 of 1967
What happened too the new open sauce for 1.10 that was being release alongside this?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Oct 11, 2014 08:30 PM
Msg. 203 of 1967
it will be released alongside this.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Oct 11, 2014 08:34 PM
Msg. 204 of 1967
Quote: --- Original message by: YSlayer12 What happened too the new open sauce for 1.10 that was being release alongside this? Quote: --- Original message by: Masters1337 it will be released alongside this. lel
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Oct 11, 2014 08:40 PM
Msg. 205 of 1967
Kay thanks, because today I ended up getting a second installation of halo, just so I could play A50. It works for 1.10 I hope because I heard rumors it's only for 1.09
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Oct 11, 2014 08:45 PM
Msg. 206 of 1967
Quote: --- Original message by: YSlayer12 Kay thanks, because today I ended up getting a second installation of halo, just so I could play A50. It works for 1.10 I hope because I heard rumors it's only for 1.09 The last time I heard official info about it, it was going to be released for 1.09 only BUT it was going to have all the fixes from the 1.10 update.
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Oct 11, 2014 08:53 PM
Msg. 207 of 1967
So, if I already updated too 1.10 would it still work? I don't think so.....
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Oct 11, 2014 08:56 PM
Msg. 208 of 1967
Quote: --- Original message by: YSlayer12 So, if I already updated too 1.10 would it still work? I don't think so..... You could easly reinstall it and update it to 1.09. But again, and because Masters said "1.10", I guess those are outdated news.
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Oct 11, 2014 08:57 PM
Msg. 209 of 1967
Good.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Oct 11, 2014 10:08 PM
Msg. 210 of 1967
with the new OS you dont have to worry about the version numbers or anything. I am not really suppose to talk about it so I probably said more than I should.
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