
Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 22, 2014 02:54 PM
Msg. 1 of 61
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 22, 2014 03:00 PM
Msg. 2 of 61
Did you add porn room yet?
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baconatorCE
Joined: Jun 15, 2012
I'm a curse and I'm a sound
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Posted: May 22, 2014 03:53 PM
Msg. 3 of 61
dat waterfall 
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: May 22, 2014 04:05 PM
Msg. 4 of 61
 Halo for speed :D I dont know, if I can join in to that server, i have tried to enter other realworld servers but they wouldn't let me join :(
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: May 22, 2014 09:38 PM
Msg. 5 of 61
Looks awesome! I'll be looking forward to testing this out :) Have you thought about presenting the final version of this map in this year's CE3?
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: May 22, 2014 11:54 PM
Msg. 6 of 61
Although i reckon any issues will have been found by now, i still would be happy to join and play/test for a while over that weekend, hopefully i will be at home during them times to do it. Will let you know over xfire closer to the time if i'm able to.
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 23, 2014 01:02 PM
Msg. 7 of 61
some of the pictures are quite old, but still represent the general feel of the map. The Police hog is a CUSTOM build from scratch. There will NOT be a porn room.
I had not considered submitting the map to CE3. I am now, but I don't want to commit myself to any time frame - the map is my priority. Edited by Black Crypt on May 23, 2014 at 01:04 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: May 23, 2014 01:49 PM
Msg. 8 of 61
Will try to join beta =D
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 23, 2014 02:56 PM
Msg. 9 of 61
The more the merrier!
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 23, 2014 04:22 PM
Msg. 10 of 61
Very beautiful map ! Nice job Black Crypt !
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: May 23, 2014 08:33 PM
Msg. 11 of 61
Quote: --- Original message by: Black Crypt I had not considered submitting the map to CE3. I am now, but I don't want to commit myself to any time frame - the map is my priority. Edited by Black Crypt on May 23, 2014 at 01:04 PM Awesome, thanks for considering :D -and yeah, I totally understand; everyone in the community deserves good-quality maps, so I'm glad you prioritize that ^^ You can release the map on your own schedule if you'd like, as long as you feel comfortable enough to present what you have on the show. In this case, the only restriction you will have is that you shouldn't* release the map before CE3 (probably July 19). (After that date, you can get it out whenever you'd like) * = this is more of a tradition we have instead of an official ruleEdited by renegade343 on May 23, 2014 at 08:34 PM
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Hurley
Joined: May 24, 2014
1v1? pm
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Posted: May 24, 2014 07:58 PM
Msg. 12 of 61
Hey, I'm interested in testing your map. Looking forward to joining you guys Friday night.
Edited by Hurley on May 24, 2014 at 08:31 PM
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 26, 2014 11:18 PM
Msg. 13 of 61
Don't forgot the all weekend test session coming up this weekend!! Here's the Lumoria sky with better clouds...  The sky in my new map is a modified version of the Lumoria sky. Edited by Black Crypt on May 26, 2014 at 11:18 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 27, 2014 03:29 AM
Msg. 14 of 61
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 27, 2014 09:50 AM
Msg. 15 of 61
Mmm, it's my 2.5 year old baby. The weekender session release (this coming Friday) was intended to be for a small group of individuals for testing gameplay and map integrity. It got a bit bigger than that. The map is on target for it's beta release this coming Friday, you can download it and try it on our RealwordCE test server (preferred) and what you do with it after that I have no control over. Saying that, there may be issues with the map that might spoil your game night - for example phantom polys, which I'm currently trying to track down and eliminate. Short answer is yes you can if you really want to, but I would rather you didn't. What I would request though is that if you do use it for your game night and you do experience any issues with the map that affect gameplay etc, that you post your experiences at the link below... http://www.realworldce.com/viewtopic.php?f=89&t=2606&p=39530#p39516Meanwhile in Sapien... Edited by Black Crypt on May 27, 2014 at 09:52 AM
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: May 27, 2014 12:37 PM
Msg. 16 of 61
Quote: --- Original message by: Black CryptMmm, it's my 2.5 year old baby. The weekender session release (this coming Friday) was intended to be for a small group of individuals for testing gameplay and map integrity. It got a bit bigger than that. The map is on target for it's beta release this coming Friday, you can download it and try it on our RealwordCE test server (preferred) and what you do with it after that I have no control over. Saying that, there may be issues with the map that might spoil your game night - for example phantom polys, which I'm currently trying to track down and eliminate. Short answer is yes you can if you really want to, but I would rather you didn't. What I would request though is that if you do use it for your game night and you do experience any issues with the map that affect gameplay etc, that you post your experiences at the link below... http://www.realworldce.com/viewtopic.php?f=89&t=2606&p=39530#p39516Meanwhile in Sapien... http://i445.photobucket.com/albums/qq178/blackcryptclan/Clearing%20Ground/interchange_zpsab3b564f.png Edited by Black Crypt on May 27, 2014 at 09:52 AM looks like a secret room or a spawn room with teleports
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 28, 2014 07:15 AM
Msg. 17 of 61
Good guess but wrong. I call it the 'Interchange' and it will become a very important part of the map for pedestrians.
I spent the night making a few rather drastic changes to the map. I hope it was worth it. Edited by Black Crypt on May 28, 2014 at 07:18 AM
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: May 30, 2014 12:55 PM
Msg. 18 of 61
I'll be there :)
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 30, 2014 12:57 PM
Msg. 19 of 61
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Btcc22 _
Joined: May 28, 2014
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Posted: May 30, 2014 01:05 PM
Msg. 20 of 61
Well, you're over the time already.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: May 30, 2014 01:26 PM
Msg. 21 of 61
Map DownloadL To be Announced Later...seriously.
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 30, 2014 02:03 PM
Msg. 22 of 61
Apologies for the delay. I am waiting for Harb. There seems to be a problem connecting to the ftp file server.
[UPDATE]
Server will be online very shortly, you will not need to download the map if you have HAC installled.
[UPDATE]
Server is ON.
Clearing Ground Public Beta - Weekender
Edited by Black Crypt on May 30, 2014 at 02:49 PM
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: May 30, 2014 03:10 PM
Msg. 23 of 61
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 30, 2014 03:15 PM
Msg. 24 of 61
The page you were looking for doesn't exist.
You may have mistyped the address or the page may have moved. Edited by altis94 on May 30, 2014 at 03:15 PM
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 30, 2014 03:18 PM
Msg. 25 of 61
Server is running and map downlink is active!!!!
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 30, 2014 05:37 PM
Msg. 26 of 61
Im getting 3.8kb/s. Whats up?
--- I can give you FTP access to upload a mirror to the HaloCE3.com website (I can track download counts too). Just PM me if your site can't handle the traffic Edited by MatthewDratt on May 30, 2014 at 05:42 PM
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: May 30, 2014 08:58 PM
Msg. 27 of 61
I would like to accept your offer matthew :) I had some really stupid stuff go on earlier so we got started a bit later than expected, but quite a few players came in - at one point server was full. Lots of fantastic comments. Thank you guys. Remember though that this is an all weekend event - I will be active as much as is humanly possible, but please just try the map (preferably all in the same server - IP address below) and let me know in this thread or the one at realworldce.com ( http://www.realworldce.com/viewtopic.php?f=89&t=2606&view=unread#p39568) what you think of the map - good, bad, ugly or whatever. Your support and critisism is very welcome. RealworldCE Server : 82.8.35.111:2332 ''Clearing Ground Public Beta - Weekender'' Edited by Black Crypt on May 30, 2014 at 09:02 PM
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: May 31, 2014 07:08 PM
Msg. 28 of 61
sorry for my low graphics xd i have a bad PC
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jun 1, 2014 05:26 PM
Msg. 29 of 61
I think the map is very big and plain in certain aeras (liking the outdoor parts in general), the tunnels needs more distinctive things, you could add signs or something. Oh also danger stripes before pits of death would be welcome. The spawning areas are also way too exposed, and the main team hub is too opened and can be spammed easily. I also think that It's sad how you can get down but it takes ages to go up... It's also frustrating. Actually it doesnt look like it was designed with fast paced gameplay as halo tends to create
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jun 1, 2014 06:36 PM
Msg. 30 of 61
I really want to see a newer weapon tagset.
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: Jun 2, 2014 05:09 PM
Msg. 31 of 61
Quote: --- Original message by: bourrin33 I think the map is very big and plain in certain aeras (liking the outdoor parts in general), the tunnels needs more distinctive things, you could add signs or something. Oh also danger stripes before pits of death would be welcome. The spawning areas are also way too exposed, and the main team hub is too opened and can be spammed easily. I also think that It's sad how you can get down but it takes ages to go up... It's also frustrating. Actually it doesnt look like it was designed with fast paced gameplay as halo tends to create Currently there are 2 outdoor areas, and neither of them can be described as 'plain'. Tunnels are tunnels - they connect one area to another and are designed to facilitate fast racing. There are plenty of tricky areas to navigate other than in the tunnels - the clearing, the ravine (waterfall and pond area) and the crevasse, not to mention the top parts of the race route such as the jump over the blue flag base. The base spawning positions are spaced wide and evenly - your point about the map not being designed for fast gameplay contradicts your complaint about the spawn points, you are saying that you are exposed when spawning, then act faster to stay alive. There are no 'pits of death' other than the pond which has a warning sign each side of it. The dreaded 'pit of death'!...
 Edited by Black Crypt on Jun 2, 2014 at 05:41 PMEdited by Black Crypt on Jun 26, 2014 at 05:08 PM
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: Jun 2, 2014 06:35 PM
Msg. 32 of 61
The map or the pond? The pond has one, the map doesn't need one.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 26, 2014 08:22 PM
Msg. 33 of 61
The map looks amazing, I hope we see more maps from you in the future.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 27, 2014 03:32 AM
Msg. 34 of 61
You should use blending to add some pond scum to the edge of that lake thing. Also, the waterfall continues too perfectly underwater, and the waterfall needs more mist (halo stock tags are available)
also, please ad advanced fish AI that move when you get near them
cod ghosts joke
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: Jun 27, 2014 07:29 PM
Msg. 35 of 61
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