A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo weapons in L4D2?

Author Topic: Halo weapons in L4D2? (11 messages, Page 1 of 1)
Moderators: Dennis

Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Feb 22, 2014 08:15 AM    Msg. 1 of 11       
Was wondering if anybody wanted to make the Halo weapon models to replace the stock L4D weapons (and animations, as a result) as a whole pack, I was thinking:

Pistol - M6C (the Halo 2 pistol for the uninformed, it fits really well considering its low power and rate of fire)

Desert Eagle - M6D, cause everyone loves the Jebus pistol. Or if you think the 12 rounds of the M6D is too much, you can always go for the H3 M6G...8 rounds, nails the target.

SMG/Uzi - M7 SMG (seems to fit really well considering its reload animation only needs to be extended a bit to fit with the original L4D SMG anims)

Silenced SMG/Mac-10 - Silenced M7 SMG (maybe just remove the holographic sight as it'd seem out of place - the L4D silenced smg is from the criminal underground according to Valve)

M-16/Assault Rifle - MA5B (M16 has 50 rounds, MA5B has 60 rounds, it also has a very fast firing rate so why not? The ammo counter could be a problem, I've yet to think of what should replace it...

AK-47 - MA5C (32 rounds, closest to the AK, also has a slower fire rate, might need to use the firing sounds from H3 ODST though, they seem to sound more powerful than the H3 AR. Again, the ammo counter would need to be removed/replaced)

Combat/Desert Rifle//SCAR-L - BR55HB (H3 Battle Rifle), its 3-round burst is begging to be the SCAR here, and the scope and ammo counter can be removed and replaced with optics where the counter used to be (MG36 style).

Hunting Rifle/Ruger Mini-14 - M392 DMR (Reach DMR), fits pretty damn well - both have ammo capacity of 1 rounds, and the rates of fire aren't too far from each other.

Sniper Rifle/HK MSG90 - M395 DMR (H4 DMR) or maybe switch them around because I like looking at the Reach DMR more than the H4 one :P

M60 - Halo 4's M739 SAW seems good, just need to remove the ammo counter or replace it with something, possibly M60-style sights? This and the M395 DMR are the only H4 weapons I'm thinking to use as replacers as I myself have never really liked the art direction of 343, the weapons all look too sci-fi, it sounds ridiculous yes but they just feel too much like star trek or star wars or whatever...I guess because in the end you're just unloading brass and hot lead at the enemy, no need for the bells and whistles.

Grenade Launcher/M79 - Without doubt, the M319 grenade launcher from Halo Reach. The reload animations could be extended as the M79's casing has to be removed when reloaded, whereas the M319 is a 'caseless' grenade.

The shotguns are a bit more difficult...there's not much variety haha, in terms of non-aesthetic differences...but I have a bit of a general idea:

Pump shotgun (wooden furniture) - Law enforcement version of the M90 (would appear very similar to a Remington 870)

Chrome shotgun - Law enforcement again, but with maybe a blued steel finish or chrome finish to indicate it's the chrome shotgun. Or maybe even the military versions for the pump and chrome shotguns as they're also pump-action, the M90A comes into mind, 6 shell capacity, close to L4D's 8, and a very beautiful firing and pumping animation make it very nice. Maybe both the pump and chrome could both be M90As but with aesthetic differences.

M1014/Tactical shotgun - The auto shotguns are pretty hard to decide on as Halo doesn't have auto shotguns...so I'm just going to stick with the military shotguns here, you don't see auto shotguns slated for civilian use now lol. Perhaps the M1014 could be the M90 Mk. I from Halo 1...probably have to modify the model to make it look more like an auto shotgun.

SPAS-12/Combat shotgun - Maybe the M90 Mk. II? Again this might have to be modified to look like an auto shotgun.

These are just concept ideas and if anybody is willing to take this up and release a pack, I will download it like there is no tomorrow.

EDIT: Whoops, nearly forgot, the mounted guns...

M2 Browning - M247 GPMG (mounted version, not the portable ones seen being carried by Sgt. Johnson), or, due to the M2HB using a .50 BMG round, the M247H from Halo: Reach, it just looks bulkier and at a glance you think it's a heavy machine gun.

M134 Minigun - AIE-486 HMG (H3 machine gun turret) the H3 version is actually a medium machine gun as the boxes say it takes 7.62mm rounds, but what do you know, the M134 also uses 7.62 rounds but who cares, both have SPINNY BARRELS :D

2nd EDIT: maybe a few other item changes...the ammo piles for example, maybe change the L4D2 versions to show ammo packets used in the Halo series etc.
Edited by Bottletopman on Feb 22, 2014 at 09:43 PM


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Feb 22, 2014 11:51 AM    Msg. 2 of 11       
i have been wanting to but i dont know how the source tools work i have been trying for years.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 22, 2014 11:54 AM    Msg. 3 of 11       
I think I would rather have a Left 4 Dead-style single player in CE. o:


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 22, 2014 12:44 PM    Msg. 4 of 11       
someone was working on that a long time ago.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Feb 22, 2014 01:44 PM    Msg. 5 of 11       
http://www.youtube.com/watch?v=ELPO8Rzbw6k

if minecraft worked then halo would work great, get the characters in there as well and it would be really fun


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 22, 2014 02:19 PM    Msg. 6 of 11       
you can look around the steam workshop until you find some halo skins as well...


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Feb 22, 2014 04:16 PM    Msg. 7 of 11       
they have a few ma5c, m7s, m6gc, and m6d (off the top of my head)


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Feb 22, 2014 04:21 PM    Msg. 8 of 11       
I would rather see a l4d halo ce mod rather than a halo mod for l4d. Nothing against source, it would just feel out of place to have halo characters and weapons killing zombies in a world that takes place in modern times, not 500 years in the future.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 22, 2014 04:49 PM    Msg. 9 of 11       
You can replace the zombies too -_- replace them with flood or something


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Feb 22, 2014 04:53 PM    Msg. 10 of 11       
Yeah, but I doubt anyone would want to completely redo the levels to look like Halo. It would be one of those mods you install for about a week and uninstall when something completely new and original comes out.


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Feb 22, 2014 09:46 PM    Msg. 11 of 11       
Exactly what goldkilla said - I've seen the MA5C and ODST SMG, but the anims aren't hooked up right (*glares at reload animations*) and the ammo counter doesn't work, so replacing/removing it would be necessary to improve immersion.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 11:23 AM 141 ms.
A Halo Maps Website