
Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 10, 2014 07:14 PM
Msg. 1 of 41
To help Arteen with SPV3. As our level design is getting more and more complete, we just need some extra manpower in polishing up the BSPs. whoever wants to consider applying, you will need to be able to produce BSPs that match the quality of Halo 1 SP maps, as you will be working primarily in A10 and A30's (2 total) bsps. You need not worry about gameplay design or encounters, just simply improving Arteen's terrain and forerunner architecture for A30, and for A10 be really good at copy and pasting geometry to make some of the new areas match closer to the original areas. You also will need to be able to light the bsps via Aether, if you have never done it before, thats fine, but be prepared to learn. Eventually, you will be working on B40, but that is still a ways off.
If you are interested in working with us, simply post some examples of your work and we will contact you. If you are a forum lurker and don't have an account, email me via my halomaps account profile.
Edit: I should also note people who do a good job and perform will also be given the opportunity to join us in finishing b30 and our next evolved map that is in pre-production, that is if they are interested. Edited by Masters1337 on Feb 10, 2014 at 07:18 PM Edited by Masters1337 on Feb 10, 2014 at 07:22 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 10, 2014 07:21 PM
Msg. 2 of 41
Yo. I want to apply. I already have done a10 work for you. I lit the CE3 13 stage with Aether. It wasn't impressive I know, so I don't know how well I'd be doing that but I at least know the very basics.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Feb 10, 2014 07:28 PM
Msg. 3 of 41
I don't know how much free time i'll have coming up, but I'd totally love to help! Eternal: A frigate I made in the past: A human base I made: A cruiser i've worked on:  More misc stuff I've made: 
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Feb 10, 2014 08:45 PM
Msg. 4 of 41
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 10, 2014 09:08 PM
Msg. 5 of 41
Here is my application: I have had over 7 years of experience in creating numerous multilayer maps and have worked on the highly rated Lumoria Campaign. Here is some examples of my work: A highly detailed model, created for Lumoria A very detailed BSP I made for a multiplayer map Also, here is some of my great communication with some of the Halomaps community: 
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 10, 2014 09:38 PM
Msg. 6 of 41
here i mak bsp model pls giv posisin
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 10, 2014 11:07 PM
Msg. 7 of 41
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 10, 2014 11:11 PM
Msg. 8 of 41
Oh man this thread is going so good. This is why most teams (that are worth anything) usually grab people privately.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 10, 2014 11:39 PM
Msg. 9 of 41
You'd be surprised how many people lurk and are afraid to post.
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Feb 10, 2014 11:41 PM
Msg. 10 of 41
Do you need more cowbell? Cuz I rock the cowbell!
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 10, 2014 11:43 PM
Msg. 11 of 41
The triangle's where it's at. Chicks dig it.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 10, 2014 11:52 PM
Msg. 12 of 41
Slappy, we need more cowbell. Log into the forums and see what's been up!
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Feb 11, 2014 09:08 AM
Msg. 13 of 41
This is gonna be good. BTW Slap Happy is not Slappy FYI.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 11, 2014 11:05 AM
Msg. 14 of 41
Was about to say the same thing.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 11, 2014 04:40 PM
Msg. 15 of 41
Quote: --- Original message by: PRPatxi This is gonna be good. BTW Slap Happy is not Slappy FYI. I don't think it matters, they're both pretty skilled people. Slap Happy is better at making neon swamps though.
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Hammad
Joined: Sep 18, 2013
Imagination is more important than knowledge
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Posted: Feb 11, 2014 05:31 PM
Msg. 16 of 41
do u liek mi bsp it took me froever to do it liek cmt i still haz hihger iq tahn doom899
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 11, 2014 05:36 PM
Msg. 17 of 41
^ hire him.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Feb 11, 2014 05:42 PM
Msg. 18 of 41
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Feb 11, 2014 08:22 PM
Msg. 19 of 41
Quote: --- Original message by: Delicon20Quote: --- Original message by: PRPatxi This is gonna be good. BTW Slap Happy is not Slappy FYI. I don't think it matters, they're both pretty skilled people. Slap Happy is better at making neon swamps though. Bwahaha! Plus I am old, slow and cranky - and not nearly as skilled as Slappy. You young squirts are all amped up on energy drinks, slippy-flippy's, jelly stingers, trick sticks, bing bangs or flying willards. I've got bunions older than most of you. Okay, nap time.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 11, 2014 08:30 PM
Msg. 20 of 41
I'd massage them bunions if it meant I got to see your glowing mushrooms all OS'd up in spv3.
I like luminescent fungus
Edited by Delicon20 on Feb 11, 2014 at 08:34 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 11, 2014 11:12 PM
Msg. 21 of 41
So do the Spartan IVs 
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Feb 11, 2014 11:22 PM
Msg. 22 of 41
you got IQ haha you got to be kidding my IQ is a lot better then yours all you have sein is my 1 map that i did uploaded back in 2013 and it is like not liek
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 11, 2014 11:44 PM
Msg. 23 of 41
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 12, 2014 01:38 AM
Msg. 24 of 41
YO DONT MAKE ME GET THAT QUOTE YOUR SECRETELY DATING.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 12, 2014 03:04 AM
Msg. 25 of 41
Quote: --- Original message by: Destroyer50 does anyone here know what it feels like to be hated be everyone picked on all the time bullyed all the time being home alone nearly everyday every year loseing your sanity has anyone here been scared of everything hu being called mental just becuase your diffrent teachers being happy getting me sent home away from other people being used so people can get money
noone i bet has these troubles Edited by Destroyer50 on Nov 8, 2013 at 08:30 PM On a more related note, I'll get working and improve my animation skills should you (or anyone for that matter) ever need a new hand.
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P3
Joined: Dec 2, 2011
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Posted: Feb 12, 2014 05:01 PM
Msg. 26 of 41
You guys need Mootjuh to do mudbox sculpts for the terrains! D:
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P3
Joined: Dec 2, 2011
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Posted: Feb 12, 2014 05:09 PM
Msg. 27 of 41
It looks pretty good from what i can see. Unless you're saying it doesn't look that great at other angles. Come on. You could probably make the CMT environment look better then what it does now. *Even though we haven't seen much from CMT... >.>*
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 12, 2014 06:18 PM
Msg. 28 of 41
Quote: --- Original message by: DOOM899 you got IQ haha you got to be kidding my IQ is a lot better then yours all you have sein is my 1 map that i did uploaded back in 2013 and it is like not liek Who were you talking to? I'm guessing it's your imaginary enemy. Edited by Dumb AI on Feb 12, 2014 at 06:19 PM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Feb 12, 2014 07:55 PM
Msg. 29 of 41
Quote: --- Original message by: Dumb AIQuote: --- Original message by: DOOM899 you got IQ haha you got to be kidding my IQ is a lot better then yours all you have sein is my 1 map that i did uploaded back in 2013 and it is like not liek Who were you talking to? I'm guessing it's your imaginary enemy. Edited by Dumb AI on Feb 12, 2014 at 06:19 PM I did say this for Hammad sorry if you mad at me dumb AI o and I have sein some of the bsp that cmt spv3 dose on you tube gameplay is man like so good and fun Edited by DOOM899 on Feb 12, 2014 at 08:00 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 12, 2014 08:06 PM
Msg. 30 of 41
Quote: --- Original message by: DOOM899Quote: --- Original message by: Dumb AIQuote: --- Original message by: DOOM899 you got IQ haha you got to be kidding my IQ is a lot better then yours all you have sein is my 1 map that i did uploaded back in 2013 and it is like not liek Who were you talking to? I'm guessing it's your imaginary enemy. Edited by Dumb AI on Feb 12, 2014 at 06:19 PM I did say this for Hammad sorry if you mad at me dumb AI o and I have sein some of the bsp that cmt spv3 dose on you tube gameplay is man like so good and fun Edited by DOOM899 on Feb 12, 2014 at 08:00 PM I wasn't mad, I was just curious.
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RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Feb 13, 2014 01:04 AM
Msg. 31 of 41
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Feb 13, 2014 01:29 PM
Msg. 32 of 41
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Feb 13, 2014 03:28 PM
Msg. 33 of 41
i would love to help out masterz. but i am a bit busy with my current projects at the moment. when i finish however i would love to join the team and help out in any way possible. i can bsp model do lighting, and shaders.
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RazorHog
Joined: Jun 26, 2013
@TheGrubbWorm Woo Pig Sooie Y'all
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Posted: Feb 13, 2014 10:20 PM
Msg. 34 of 41
Where's a grinch smile when you need it
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Feb 17, 2014 02:51 PM
Msg. 35 of 41
I worry about time commitments, but I'd certainly enjoy being a part of a team responsible for bringing something really great to this community. My skills lie almost exclusively with Forerunner design, with a sub-speciality in terrain modeling. My primary work is Requiem (my version), which is here: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=33513&start=1471It's the last page, which shows my most recent (if you can call it that) work, primarily Forerunner structures. I have a handful of other, private works that I could reveal if necessary.
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