A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bigass Public Beta

Page 13 of 45 Go to page: · 1 · ... · 10 · 11 · 12 · [13] · 14 · 15 · 16 · ... · 45 · Prev · Next
Author Topic: Bigass Public Beta (1557 messages, Page 13 of 45)
Moderators: Dennis

Johnlex2
Joined: Feb 15, 2014

Oficial


Posted: Feb 15, 2014 04:57 PM    Msg. 421 of 1557       
Quote: --- Original message by: Mootjuh
When giving feedback on a map. Why not do it in a language that the developer understands so he can make use of it?


Ja porque empiezan a discriminar porque no se bien inglés, entonces me toca a las malas de está manera. además aLTIS expulsa de su servidor a los quienes hablan español ¿ES JUSTO LO QUE ESTA HACIENDO?


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Feb 15, 2014 05:18 PM    Msg. 422 of 1557       
Quote: --- Original message by: Johnlex2

No es por nada, pero pienso que 'bigass' esta más editado que bloodgulch...
Mí opinión es que ya esto es demasiado exagerado. Biggas salió hace mucho tiempo y ya no pueden llenar mas vídeos de biggas de Youtube y lo digo más por aLTIS. Si, es un gran mapa, es muy increíble, pero ya esto es exagerado, Ni Takedown Series ni Firefight Decent tiene tantos vídeos como bigass y son mejores. ¡Por favor!
¿Ninguna versión final?


translation: It's not for nothing, but I think 'bigass' is more edited than Bloodgulch... In my opinion this is way too exagerated. Bigass came out a long time ago and you can't fill youtube more with bigass videos, and I say it because of aLTIS. Yes, it is a good map, it's very incredible, but this is exagerated. Nor Takedown Series nor Firefight Descent have as many videos as Bigass and they are way better. Please!

Any Final Version?

Quote: --- Original message by: Johnlex2
]
Ja porque empiezan a discriminar porque no se bien inglés, entonces me toca a las malas de está manera. además aLTIS expulsa de su servidor a los quienes hablan español ¿ES JUSTO LO QUE ESTA HACIENDO?


Translation: Hah! beacause I don't know a lot of english and you guys start to discriminate me, so I have to answer like this in a rought way. And aLTIS expels from his server Spanish speakers, Is it fair what hes doing?



Now I will talk about what you said Johnlex, I speak Spanish and aLTis has never thrown me out from his server, nor has any member of Halomaps. In fact they are very nice and respect the fact that I'm an Spanish speaker and English is not my first language. They accept me as I am and so they did to other latinamericans, you are just been very inmature and just can't take any criticism. Learning from criticism is the only way to get better, if you just rage you'l never get any good and you will lose respect from your fellow mappers.

Ahora voy a hablar de lo que has dicho. Yo hablo castellano como primer idioma y ni Altis ni nadie de Halomaps me han botado de su servidor. En verdad ellos han sido buenos con migo y me respetan como uno de los suyos aun sabiendo que espa~ol es mi primer idioma y el ingles no es mi idioma nativo. A mi me aceptan y también a otros latinos, pero tu solo eres inmaduro y no aceptas la critica de otros. Aprender de la critica es la única forma de mejorar, si solo respondes con rabietas nunca vas a ser bueno y perderás el respeto de tus compa~eros mappers.

Edited by PRPatxi on Feb 15, 2014 at 05:38 PM


Johnlex2
Joined: Feb 15, 2014

Oficial


Posted: Feb 15, 2014 05:47 PM    Msg. 423 of 1557       
Quote: --- Original message by: PRPatxi

Quote: --- Original message by: Johnlex2

No es por nada, pero pienso que 'bigass' esta más editado que bloodgulch...
Mí opinión es que ya esto es demasiado exagerado. Biggas salió hace mucho tiempo y ya no pueden llenar mas vídeos de biggas de Youtube y lo digo más por aLTIS. Si, es un gran mapa, es muy increíble, pero ya esto es exagerado, Ni Takedown Series ni Firefight Decent tiene tantos vídeos como bigass y son mejores. ¡Por favor!
¿Ninguna versión final?


translation: It's not for nothing, but I think 'bigass' is more edited than Bloodgulch... In my opinion this is way too exagerated. Bigass came out a long time ago and you can't fill youtube more with bigass videos, and I say it because of aLTIS. Yes, it is a good map, it's very incredible, but this is exagerated. Nor Takedown Series nor Firefight Descent have as many videos as Bigass and they are way better. Please!

Any Final Version?

Quote: --- Original message by: Johnlex2
]
Ja porque empiezan a discriminar porque no se bien inglés, entonces me toca a las malas de está manera. además aLTIS expulsa de su servidor a los quienes hablan español ¿ES JUSTO LO QUE ESTA HACIENDO?


Translation: Hah! beacause I don't know a lot of english and you guys start to discriminate me, so I have to answer like this in a rought way. And aLTIS expels from his server Spanish speakers, Is it fair what hes doing?



Now I will talk about what you said Johnlex, I speak Spanish and aLTis has never thrown me out from his server, nor has any member of Halomaps. In fact they are very nice and respect the fact that I'm an Spanish speaker and English is not my first language. They accept me as I am and so they did to other latinamericans, you are just been very inmature and just can't take any criticism. Learning from criticism is the only way to get better, if you just rage you'l never get any good and you will lose respect from your fellow mappers.

Ahora voy a hablar de lo que has dicho. Yo hablo castellano como primer idioma y ni Altis ni nadie de Halomaps me han botado de su servidor. En verdad ellos han sido buenos con migo y me respetan como uno de los suyos aun sabiendo que espa~ol es mi primer idioma y el ingles no es mi idioma nativo. A mi me aceptan y también a otros latinos, pero tu solo eres inmaduro y no aceptas la critica de otros. Aprender de la critica es la única forma de mejorar, si solo respondes con rabietas nunca vas a ser bueno y perderás el respeto de tus compa~eros mappers.

Edited by PRPatxi on Feb 15, 2014 at 05:38 PM


Cuando hace mucho tiempo aLTIS sacó su primer bigass prácticamente varios mappers latinos promocionamos el mapa y el servidor ¿Que paso cuando nos metimos? teníamos prohibido hablar español porque o si no el servidor nos expulsaba y me han dicho algunos que se sigue presentando. Es tan así que en ese día Leonox97 fue expulsado 6 veces del servidor y tuvo que entrar con 6 nombres diferentes.
Yo estaba que explotaba de la ira y se hizo una revuelta en los grupos latinos y de hecho varios entraron en peleas..
Cuando sacaron la versión actual de este bigass el servidor de aLTIS seguía con la misma regla y publicaron una foto que se quejaban de eso y yo lo publique quejándome...

Si a ti no te expulsan del servidor bien por eso (Y) Tal vez a ti te conocen aquí
pero a los latinos no nos gustó esa discriminación, osea nosotros jugamos los mapas, los promocionamos en grupos tanto de Facebook como Youtube ¿y haciendo esas cosas?

me parece injusto, aparte trata todo latino américa como si fuéramos mexicanos, hay que comprender que no solamente mexicanos juegan halo si no toda latino américa en general..
Colombia, Guatemala, República Dominicana, México, Argentina, Chile, Perú, Y Hasta del otro lado del planeta Como es España, Etc...


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Feb 15, 2014 06:38 PM    Msg. 424 of 1557       
Quote: Post by Johnlex2: When Altis released his first bigass, several Latin mappers promoted the map and server. What happened; we were forbidden to speak Spanish on the server because we would be expelled and some have told me that it keeps happening. It's so bad that on that day Leonox97 was expelled server 6 times and had to go through 6 different names.
I was exploding from anger and revolt was in Latin and in fact several groups entered into fights ..
When they took the current version of this bigass server Altis followed with the same rule and published a photo complaining that I published and complaining ...

If you do not expel you from the server so good (and) maybe you'll know us
Latinos did not enjoy such discrimination; I mean we play maps, we advertise in both groups as Youtube Facebook what doing those things ?

It seems unfair apart is all latin america like we Mexicans have to understand that not only Mexicans play halo if not all latin america in general ..
Colombia , Guatemala , Dominican Republic , Mexico , Argentina , Chile, Peru , and to the other side of the planet as Spain, Etc. ..

Your turning this into an argument of racism when the problem is maturity; something you are lacking in.

Tu convertiring esto to una discusión del racismo cuando el problema es la madurez, algo tu le falta pulg.
El español no es mi lengua primaria por cierto.
Edited by ZOBI3KING on Feb 15, 2014 at 06:44 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 15, 2014 06:47 PM    Msg. 425 of 1557       
lolman puedo unirse a la diversión, por favor?

[TMM]HR_Johnlex_vs_bigass
Edited by MEGASEAN2812 on Feb 15, 2014 at 07:03 PM


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Feb 15, 2014 07:04 PM    Msg. 426 of 1557       
What's the point of getting feedback when you can't understand them?


P3
Joined: Dec 2, 2011


Posted: Feb 15, 2014 07:10 PM    Msg. 427 of 1557       
Huh? What's that Altis94?!! Did I hear you say that your Bigass map is going to have a bigass update that would give half of the Halomaps population nerdgasims?!! WOOOOOAAAHHHHHH! What?! WHERE?! What?! No way?! For real?!
("Psst! Altis... Post something on your Bigass project to redirect the topic back quick!")
Edited by P3 on Feb 15, 2014 at 07:10 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 15, 2014 07:20 PM    Msg. 428 of 1557       
Quote: --- Original message by: P3
("Psst! Altis... Post something on your Bigass project to redirect the topic back quick!")

EVERYONE LOOK AT THIS PRETTY PIC


Johnlex2
Joined: Feb 15, 2014

Oficial


Posted: Feb 15, 2014 07:21 PM    Msg. 429 of 1557       
Quote: --- Original message by: altis94
Quote: --- Original message by: P3
("Psst! Altis... Post something on your Bigass project to redirect the topic back quick!")

EVERYONE LOOK AT THIS PRETTY PIC
http://imageshack.com/a/img513/5901/0wzb.jpg


Esta bonito Haha


sshers4
Joined: Apr 28, 2013


Posted: Feb 15, 2014 07:41 PM    Msg. 430 of 1557       
Quote: --- Original message by: Johnlex2
Quote: --- Original message by: PRPatxi

Quote: --- Original message by: Johnlex2

No es por nada, pero pienso que 'bigass' esta más editado que bloodgulch...
Mí opinión es que ya esto es demasiado exagerado. Biggas salió hace mucho tiempo y ya no pueden llenar mas vídeos de biggas de Youtube y lo digo más por aLTIS. Si, es un gran mapa, es muy increíble, pero ya esto es exagerado, Ni Takedown Series ni Firefight Decent tiene tantos vídeos como bigass y son mejores. ¡Por favor!
¿Ninguna versión final?


translation: It's not for nothing, but I think 'bigass' is more edited than Bloodgulch... In my opinion this is way too exagerated. Bigass came out a long time ago and you can't fill youtube more with bigass videos, and I say it because of aLTIS. Yes, it is a good map, it's very incredible, but this is exagerated. Nor Takedown Series nor Firefight Descent have as many videos as Bigass and they are way better. Please!

Any Final Version?

Quote: --- Original message by: Johnlex2
]
Ja porque empiezan a discriminar porque no se bien inglés, entonces me toca a las malas de está manera. además aLTIS expulsa de su servidor a los quienes hablan español ¿ES JUSTO LO QUE ESTA HACIENDO?


Translation: Hah! beacause I don't know a lot of english and you guys start to discriminate me, so I have to answer like this in a rought way. And aLTIS expels from his server Spanish speakers, Is it fair what hes doing?



Now I will talk about what you said Johnlex, I speak Spanish and aLTis has never thrown me out from his server, nor has any member of Halomaps. In fact they are very nice and respect the fact that I'm an Spanish speaker and English is not my first language. They accept me as I am and so they did to other latinamericans, you are just been very inmature and just can't take any criticism. Learning from criticism is the only way to get better, if you just rage you'l never get any good and you will lose respect from your fellow mappers.

Ahora voy a hablar de lo que has dicho. Yo hablo castellano como primer idioma y ni Altis ni nadie de Halomaps me han botado de su servidor. En verdad ellos han sido buenos con migo y me respetan como uno de los suyos aun sabiendo que espa~ol es mi primer idioma y el ingles no es mi idioma nativo. A mi me aceptan y también a otros latinos, pero tu solo eres inmaduro y no aceptas la critica de otros. Aprender de la critica es la única forma de mejorar, si solo respondes con rabietas nunca vas a ser bueno y perderás el respeto de tus compa~eros mappers.

Edited by PRPatxi on Feb 15, 2014 at 05:38 PM


Cuando hace mucho tiempo aLTIS sacó su primer bigass prácticamente varios mappers latinos promocionamos el mapa y el servidor ¿Que paso cuando nos metimos? teníamos prohibido hablar español porque o si no el servidor nos expulsaba y me han dicho algunos que se sigue presentando. Es tan así que en ese día Leonox97 fue expulsado 6 veces del servidor y tuvo que entrar con 6 nombres diferentes.
Yo estaba que explotaba de la ira y se hizo una revuelta en los grupos latinos y de hecho varios entraron en peleas..
Cuando sacaron la versión actual de este bigass el servidor de aLTIS seguía con la misma regla y publicaron una foto que se quejaban de eso y yo lo publique quejándome...

Si a ti no te expulsan del servidor bien por eso (Y) Tal vez a ti te conocen aquí
pero a los latinos no nos gustó esa discriminación, osea nosotros jugamos los mapas, los promocionamos en grupos tanto de Facebook como Youtube ¿y haciendo esas cosas?

me parece injusto, aparte trata todo latino américa como si fuéramos mexicanos, hay que comprender que no solamente mexicanos juegan halo si no toda latino américa en general..
Colombia, Guatemala, República Dominicana, México, Argentina, Chile, Perú, Y Hasta del otro lado del planeta Como es España, Etc...



Johnlex2
Joined: Feb 15, 2014

Oficial


Posted: Feb 15, 2014 07:44 PM    Msg. 431 of 1557       
Quote: --- Original message by: sshers4
Quote: --- Original message by: Johnlex2
Quote: --- Original message by: PRPatxi

Quote: --- Original message by: Johnlex2

No es por nada, pero pienso que 'bigass' esta más editado que bloodgulch...
Mí opinión es que ya esto es demasiado exagerado. Biggas salió hace mucho tiempo y ya no pueden llenar mas vídeos de biggas de Youtube y lo digo más por aLTIS. Si, es un gran mapa, es muy increíble, pero ya esto es exagerado, Ni Takedown Series ni Firefight Decent tiene tantos vídeos como bigass y son mejores. ¡Por favor!
¿Ninguna versión final?


translation: It's not for nothing, but I think 'bigass' is more edited than Bloodgulch... In my opinion this is way too exagerated. Bigass came out a long time ago and you can't fill youtube more with bigass videos, and I say it because of aLTIS. Yes, it is a good map, it's very incredible, but this is exagerated. Nor Takedown Series nor Firefight Descent have as many videos as Bigass and they are way better. Please!

Any Final Version?

Quote: --- Original message by: Johnlex2
]
Ja porque empiezan a discriminar porque no se bien inglés, entonces me toca a las malas de está manera. además aLTIS expulsa de su servidor a los quienes hablan español ¿ES JUSTO LO QUE ESTA HACIENDO?


Translation: Hah! beacause I don't know a lot of english and you guys start to discriminate me, so I have to answer like this in a rought way. And aLTIS expels from his server Spanish speakers, Is it fair what hes doing?



Now I will talk about what you said Johnlex, I speak Spanish and aLTis has never thrown me out from his server, nor has any member of Halomaps. In fact they are very nice and respect the fact that I'm an Spanish speaker and English is not my first language. They accept me as I am and so they did to other latinamericans, you are just been very inmature and just can't take any criticism. Learning from criticism is the only way to get better, if you just rage you'l never get any good and you will lose respect from your fellow mappers.

Ahora voy a hablar de lo que has dicho. Yo hablo castellano como primer idioma y ni Altis ni nadie de Halomaps me han botado de su servidor. En verdad ellos han sido buenos con migo y me respetan como uno de los suyos aun sabiendo que espa~ol es mi primer idioma y el ingles no es mi idioma nativo. A mi me aceptan y también a otros latinos, pero tu solo eres inmaduro y no aceptas la critica de otros. Aprender de la critica es la única forma de mejorar, si solo respondes con rabietas nunca vas a ser bueno y perderás el respeto de tus compa~eros mappers.

Edited by PRPatxi on Feb 15, 2014 at 05:38 PM


Cuando hace mucho tiempo aLTIS sacó su primer bigass prácticamente varios mappers latinos promocionamos el mapa y el servidor ¿Que paso cuando nos metimos? teníamos prohibido hablar español porque o si no el servidor nos expulsaba y me han dicho algunos que se sigue presentando. Es tan así que en ese día Leonox97 fue expulsado 6 veces del servidor y tuvo que entrar con 6 nombres diferentes.
Yo estaba que explotaba de la ira y se hizo una revuelta en los grupos latinos y de hecho varios entraron en peleas..
Cuando sacaron la versión actual de este bigass el servidor de aLTIS seguía con la misma regla y publicaron una foto que se quejaban de eso y yo lo publique quejándome...

Si a ti no te expulsan del servidor bien por eso (Y) Tal vez a ti te conocen aquí
pero a los latinos no nos gustó esa discriminación, osea nosotros jugamos los mapas, los promocionamos en grupos tanto de Facebook como Youtube ¿y haciendo esas cosas?

me parece injusto, aparte trata todo latino américa como si fuéramos mexicanos, hay que comprender que no solamente mexicanos juegan halo si no toda latino américa en general..
Colombia, Guatemala, República Dominicana, México, Argentina, Chile, Perú, Y Hasta del otro lado del planeta Como es España, Etc...

https://i.chzbgr.com/maxW500/6235359232/h4BB72467/



Hahaha No


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Feb 15, 2014 08:21 PM    Msg. 432 of 1557       
Post more bigass pics, else Dennis will nuke the thread.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 15, 2014 08:26 PM    Msg. 433 of 1557       
Quote: --- Original message by: PRPatxi
Post more bigass pics, else Dennis will nuke the thread.

I shall post this instead: https://www.youtube.com/watch?v=5-s8E-DojfU


GreatCesar1
Joined: Feb 26, 2013


Posted: Feb 15, 2014 10:53 PM    Msg. 434 of 1557       
-Excellent effort on the tags

-The Ar is 100% perfect; its Beeeeaautiful and its function is sooo balanced

-Magnum is very balanced

-Gauss rifle, unless youve tested this already it should be 1shotkill with less splash damage

-I like the ability to destroy the falcon, this should be applied to all vehicles... except somehow teammates can betray you like this annoyingly

-Increase accuracy and damage on the Falcon turret but take off the rocket secondary

-Decrease damage on the Gauss Warthog and increase it on the Default warthog

-Is bullet magnetism possible in CE to reduce obnoxious amount of lead?

-Warthogs are getting jammed by trolls infront of the armory door, please this.

-Add a Tunnel System around the base and a Cave system through central map... too exposed as infantry.

-I dont know about a BR or DMR. It would be good with the lack of rifles, but I do like the simplicity of this version.

-Higher spawn times on power weapons. If this is done, then you will need to add BRs/DMRs to the map for Balance or even to default spawn weapons set

Again, excellent tags. This is currently so balanced, and the best Modded MP map to date that I can think of. You should create small as well as medium sized maps so all these other terrible maps with ten sets of tags get faded out.
Edited by GreatCesar1 on Feb 15, 2014 at 11:01 PM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Feb 16, 2014 07:19 AM    Msg. 435 of 1557       
Quote: --- Original message by: altis94
Quote: --- Original message by: PRPatxi
Post more bigass pics, else Dennis will nuke the thread.

I shall post this instead: https://www.youtube.com/watch?v=5-s8E-DojfU

You should do a synthesis of our chatlogs and try to find the best lines
80% insults, less than 10% actual bigass stuff

btw, Johnlex2; stop being jealous because our map is more advrtised than yours. That's called perfectionnism
Edited by bourrin33 on Feb 16, 2014 at 07:26 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 16, 2014 12:09 PM    Msg. 436 of 1557       
Quote: --- Original message by: GreatCesar1

-Gauss rifle, unless youve tested this already it should be 1shotkill with less splash damage
While I'd originally felt the gauss rifle should perform this way, he does have a Spartan Laser in the map. The one-shot-kill ability and low splash damage should probably go to that.
-I like the ability to destroy the falcon, this should be applied to all vehicles... except somehow teammates can betray you like this annoyingly
I dunno about all vehicles. It works alright for the Scorpions and Falcons because those are the power units, and it makes it a bit more difficult for one team to end up with all of them. But for Warthogs and stuff, it's a big map; it'd suck if your Warthog got blown up and you had to trek all the way back on foot.
-Increase accuracy and damage on the Falcon turret but take off the rocket secondary
I think the damage is fine, although perhaps a bit of splash damage could be in order. A slightly lower rate of fire might be something to look into, though, especially if the gun is made more accurate. I think it sort of needs the rockets for anti-tank ability, but maybe their impact damage could be increased, while splash damage was reduced?
-Decrease damage on the Gauss Warthog and increase it on the Default warthog
The LAAG Warthog does feel a little underpowered.
-Add a Tunnel System around the base and a Cave system through central map... too exposed as infantry.
That could be interesting, although it sounds like a bit of work. By "Cave system through central map," do you mean an underground route that goes all the way from one base to the other through the middle? Or just a cavern under the middle of the map?
-I dont know about a BR or DMR. It would be good with the lack of rifles, but I do like the simplicity of this version.
If you use the MA5K on single-shot, you can sort of use it as a BR, but an actual BR or DMR would be more effective, considering they have scopes.


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Feb 16, 2014 12:51 PM    Msg. 437 of 1557       
Increasing damage on weapons isn't always the way to go; you could just increase the accuracy of the chaingun hog that way it's not completely useless if you're not up close and personal. So far almost all the weapons seem to fit their roles just fine (even though I disagree with the incredibly high ROF of the MA5K,) but the vehicles need some balancing. IMO the falcon needs a buff because at the moment it just seems like a huge target. It's not exactly effective against infantry since they're so small and hard to find. Also, the gun is hard to aim when you're flying and rockets have slow travel time/ridiculous reload time. Plus, the maximum flying height could be increased some.

I really don't know what Altis is doing with the map now, or if he's changed the weapon set, so these problems might have already been fixed. Also regarding destructible vehicles, I'd say all or none. The mix between them doesn't seem to fit, even though the tank most definitely needs to be destructible.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 16, 2014 01:05 PM    Msg. 438 of 1557       
If you are wondering what has been done:

V2,073
*Edited weapon damages for Scorpion and Falcon; (Falcon is stronger and Scorpion is weaker)
*Added support for gametypes such as Classic Snipers;
*Edited Falcon camera; (no more lift)
*Edited destroyed Scorpion shader to fix black texture;
*Slightly reduced damage for shotgun;
*Fixed Spartan Laser reticle;

V2,074
*Mines give less damage to teammates and owner;
*Added night mode;

Later on I was too lazy to edit changelog... Well Bourrin did some updates to the base, I still try to fix all errors but it seems impossible unless I would move to 3ds max 8 and Blitzkreig. I fixed glitch with binoculars that spawned 2 gauss snipers in one place. Edited falcon gun to be more accurate and powerful and slighlty lower ROF. Done some other small edits to other vehicles and weapons.

About destroyable vehicles, I really dislike the idea of having all vehicles destroyable, mostly because there is no way to display their health on HUD (it's probably possible with OS).

Also, I still don't like the idea of having DMR. I only wanted a BR but Bourrin and others really want to have DMR as well.
Edited by altis94 on Feb 16, 2014 at 01:10 PM


MyHogs
Joined: Feb 16, 2014


Posted: Feb 16, 2014 01:59 PM    Msg. 439 of 1557       
Would it be possible to add something to block vehicles from jamming the door ways? Maybe like putting these in front of them?

http://www.productgiant.com/images/669.jpg

Just so that the hogs and mongooses can't jam inside of them, but the players can still get out.


Also... it would be nice to see maybe some denser wooded areas to sneak through, and maybe some homing SAMs (shooting one rocket at a time, and of course, that need to be operated byh a player) on the roof of the bases for Falcon defense.

Two more points...

I really like that cave system throughout the map idea, and the tunnel system in bases idea (maybe they could lead to the binoculars area as well for when you're getting spawn camped by a Scorpion...). Also, displaying vehicle damage IS possible... I'm pretty sure that Extinction does it.
Edited by MyHogs on Feb 16, 2014 at 02:00 PM
Edited by MyHogs on Feb 16, 2014 at 02:00 PM
Edited by MyHogs on Feb 16, 2014 at 02:01 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 16, 2014 02:02 PM    Msg. 440 of 1557       
As I said, bases were edited. Now warthogs don't get stuck there. I can't really add more scenery so no moar trees. And extinction doesn't even have destroyable vehicles.


MyHogs
Joined: Feb 16, 2014


Posted: Feb 16, 2014 02:15 PM    Msg. 441 of 1557       
Quote: --- Original message by: altis94
As I said, bases were edited. Now warthogs don't get stuck there. I can't really add more scenery so no moar trees. And extinction doesn't even have destroyable vehicles.


1) Awesome, thanks. Much needed. :)

2) Damn, no more trees... ah well. I understand.

3) Check out the Wraith and the Ghost on Extinction.

https://imageshack.com/i/13ukbqj (Top Left)
https://imageshack.com/i/mr2bnij (Top Right)
Edited by MyHogs on Feb 16, 2014 at 02:15 PM
Edited by MyHogs on Feb 16, 2014 at 02:16 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 16, 2014 02:32 PM    Msg. 442 of 1557       
Just because meters are there, doesn't mean that they actually work. Those vehicles are indestructible and meters always show full health.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 16, 2014 02:40 PM    Msg. 443 of 1557       
I'm sure I'll get around to this eventually.


This map has such horrible tag organization I can't even find half the weapons actually. Sigh.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 16, 2014 02:43 PM    Msg. 444 of 1557       
The map is not meant to be ripped.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 16, 2014 02:46 PM    Msg. 445 of 1557       
Then protect it? *lol*


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 16, 2014 02:48 PM    Msg. 446 of 1557       
What's the point of protecting the map if there are tools to unprotect it?


MyHogs
Joined: Feb 16, 2014


Posted: Feb 16, 2014 02:57 PM    Msg. 447 of 1557       
Quote: --- Original message by: altis94
Just because meters are there, doesn't mean that they actually work. Those vehicles are indestructible and meters always show full health.


But... you could manipulate it to show the vehicle health. All those meters are doing is reading a varaible. Just configure them to show the proper variable. And obviously, you can make them disappear/appear on vehicle enter and exit... I'm sure that it's very possible. You'll figure it out, it'll just take a bit of digging around. There's been far more complex things done on maps.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 16, 2014 02:58 PM    Msg. 448 of 1557       
Quote: --- Original message by: MyHogs
Quote: --- Original message by: altis94
Just because meters are there, doesn't mean that they actually work. Those vehicles are indestructible and meters always show full health.


But... you could manipulate it to show the vehicle health. All those meters are doing is reading a varaible. Just configure them to show the proper variable. And obviously, you can make them disappear/appear on vehicle enter and exit... I'm sure that it's very possible. You'll figure it out, it'll just take a bit of digging around. There's been far more complex things done on maps.

They would only work for the host. All players would just see full health all the time.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 16, 2014 02:59 PM    Msg. 449 of 1557       
Quote: --- Original message by: altis94
The map is not meant to be ripped.


Bad excuse for poor organizational skills. I might be one to also do this but its the truth


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 16, 2014 03:02 PM    Msg. 450 of 1557       
Quote: --- Original message by: Higuy
Quote: --- Original message by: altis94
The map is not meant to be ripped.


Bad excuse for poor organizational skills. I might be one to also do this but its the truth

Just.... I know where everything is. No one else is working using this tagset and I see no point in organizing everything.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 16, 2014 03:33 PM    Msg. 451 of 1557       
Quote: --- Original message by: MyHogs
Quote: --- Original message by: altis94
Just because meters are there, doesn't mean that they actually work. Those vehicles are indestructible and meters always show full health.


But... you could manipulate it to show the vehicle health. All those meters are doing is reading a varaible. Just configure them to show the proper variable. And obviously, you can make them disappear/appear on vehicle enter and exit... I'm sure that it's very possible. You'll figure it out, it'll just take a bit of digging around. There's been far more complex things done on maps.


None of the clients pass collision model data to one another, the meters won't work.


MyHogs
Joined: Feb 16, 2014


Posted: Feb 16, 2014 06:21 PM    Msg. 452 of 1557       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: MyHogs
Quote: --- Original message by: altis94
Just because meters are there, doesn't mean that they actually work. Those vehicles are indestructible and meters always show full health.


But... you could manipulate it to show the vehicle health. All those meters are doing is reading a varaible. Just configure them to show the proper variable. And obviously, you can make them disappear/appear on vehicle enter and exit... I'm sure that it's very possible. You'll figure it out, it'll just take a bit of digging around. There's been far more complex things done on maps.


None of the clients pass collision model data to one another, the meters won't work.


Use the same logic that the players health bar uses. In Guerilla, when you're doing custom HUD's, you set them up to read the health and shield variables of a player. So all you need to do is, in the vehicle's HUD, add a new meter that follows the same logic that the players shield meter does, but rather than having it read the players shield value, have it read the shield value of the vehicle that the player is currently in.

I'll look at some other maps that do vehicle damage as well to try and find something.


GreatCesar1
Joined: Feb 26, 2013


Posted: Feb 16, 2014 07:13 PM    Msg. 453 of 1557       
:::Weapons:::

I used to make pro settings for halo 4, and this is the most promising Halo CE mod I've played. So I just have a few specific personal recommendations on weapon tuning:

-Handguns: There is no real difference between the two handguns. Considering the Odst tag has 66% clip size and more recoil, I suggest Buffing the accuracy greatly on the Odst pistol tag, removing the recoil, adding the recoil to the HR magnum tag and and making the HR 4shot kill(sk) to the head keeping its accuracy. Also have different reticle shapes for each(keep the HR magnums reticle, but change the ODST's to resemble a more accurate weapon).
In the end, there will be a distinct difference between the two:
*H:R magnum: Damage buff(4sk), +Recoil
*ODST Pistol: High Accuracy, slight Spread to prevent OPness, No Recoil, 5shot kill to head, Faster firerate than its counter weapon.

-Assault Rifles: I like the balance with these currently, the MA45 is an outdated looking model though(at least the textures).

-Snipers: Gauss Rifle needs a Direct damage buff, which can be down without it eliminating the purpose of the SpLaser (Take the Halo4 Rail gun for example; one shot infantry kill, 6-7Shot kill on just a warthog).
*Sniper: I like the lead and everything on this so far(Im uncertain about how they spawn in the base, maybe add another outpost on the map for them or weapon crate somewhere hidden), if you could add bullet magnetism when in range 'unscoped' this can be done in OS.
*Gauss Rifle: 1sk direct impact on infantry, less splash damage Range. I do like the bullet drop and bullet velocity on this alot(maybe with this buff you could drop the clip size to 2-3, which in this case will function exactly like a Binary Rifle).

-Laser: I like where this is at right now(of course one you add a reticle). Its damage should be 2.5-3x stronger than the Gauss in the end so its all purpose vehicle weapon(add a splash damage effect maybe). Since this weapon is Hitscan, it has a much higher use over the gauss rifle against vehicles

About the DMR vs BR: I honestly have to so say DMR(either one should replace the snipers in each base) because most BRs are very broken and are hard to get right in CE. For the DMR, it should have Halo4 Vanilla range(100meters scoped in red reticle range because its a larger map). I think the DMR would fit better over the BR because...
1)The DMR would have a very distinctive advantage over handguns at longer ranges
2)The single shot weapons seam to have much better bullet registration over burst or automatic weapons due to online latency
3)The DMR would be able to actually counter the snipers at long range which no other weapon in this tagset seems to be capable of doing!
...So DMR > BR in this case, of course you could add both


:::Vehicles:::

[yes, a proper health system is possible with OpenSauce]

Scorpion: more accurate machine turret.

Falcon: I know you are doing everything right so far on this, but I don't think the Rockets fit at all. You should buff the primary fire turret removing the rockets.
Unless you have rockets only shoot twice before reloading ratther than 6-8shots (cant remember)
- This needs at least 175% health so it doesnt get taken down with two clips of Sniper or one clip of Gauss

Warthogs: (they all need a faster rotating turret, I dont know if this is possible)
*rocket Hog: perfect
*Default: Needs damage buff~ 125-150%
*Gauss: Splash Damage needs a significant Nerf, 180% slower Rate of Fire(RoF). I feel like this is really the most unbalanced thing in the map. Maybe take these out of the the Base and add Trooper warthogs instead, then replace the spade with a Gauss warthog(IDK honestly because the spade matches the aesthetics of the house in the center of the map).

Mongooses: Shorter Respawn time in bases.


:::Map:::

-I understand a tunnel system would be complex, but I think it's necessary(around each base and a more natural cave system in the center).

-You should add small base near the mother base on each side (manly for a much larger range of spawn locations! its to tight and a scorpion can easily spawn kill over and over in the map current state.)

-With OS it is possible to have more scenery, but I don't think its really necessary. This map should keep the open battlefield look, a few wouldn't hurt, but if you want to avoid making this into another gaudy disaster mod in I recommend keeping it minimal.

-Add a few more points of interest on the map with weapon crates.

-Use OS to prevent disappearing patches in the map.

---------------------------------------------------------------------------------------------------

The map is in good shape, all these thing are minor personal recommendations though.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 16, 2014 07:25 PM    Msg. 454 of 1557       
1. Are you aware of SAPP no-lead?
2. I am not changing Gauss Rifle. It's supposed to be anti-vehicle weapon and it works best against Falcon or Scorpion.
3. I am not going to use OS because most of the players haven't even heard about it. And dissapearing patches can be fixed without making the map yelo.


GreatCesar1
Joined: Feb 26, 2013


Posted: Feb 16, 2014 08:01 PM    Msg. 455 of 1557       
Im aware of SAPP, I wasnt sure if the server for this map runs on it. I dont have anytrouble with lead, but thats because I run on 10-20ms ping to the server hosting this map... so I thought people with 100-200ms ping would have trouble. I don't really care about changes to the sniper base weapons I was just had an idea and said it as an unnecessary alternative. However, I do take the idea of the DMR/BR serious as part of this map, as well as the magnums which need fixing. Again, a DMR should be added because it's a large map, it can counter/challenge snipers, and it has an advantage over the magnums. The BR would have non distinctive purpose in relation with the magnums in this map (unless you want to make major adjustments) and modded BRs are so broken online. Good point about OpenSauce, I ve gotten so used to it I forgot most people do not know what it is, LoL. Mongooses can get jammed in the base vents, maybe you should put the outside of the vent higher and use a ladder to get to the top.

(you could add an smg with a 60 round clip, to be counter for the nerfed shotgun just for fun but not necessary)

-oh and the AR should be the starting weapon instead of the MA45, the MA45 is an automatic headshot weapon, and the AR goes along with Reach Magnum nicely especially in looks

Edited by GreatCesar1 on Feb 16, 2014 at 10:24 PM

 
Page 13 of 45 Go to page: · 1 · ... · 10 · 11 · 12 · [13] · 14 · 15 · 16 · ... · 45 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 11:34 AM 250 ms.
A Halo Maps Website