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Author Topic: Bigass Public Beta (1557 messages, Page 12 of 45)
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Hammad
Joined: Sep 18, 2013

Imagination is more important than knowledge


Posted: Jan 24, 2014 03:42 PM    Msg. 386 of 1557       
Quote: --- Original message by: Higuy
So whens 2074 coming out, i saw u gAys playing it on the server.

ʎɐb


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 24, 2014 03:42 PM    Msg. 387 of 1557       
Quote: --- Original message by: Higuy
So whens 2074 coming out, i saw u gAys playing it on the server.

It's not. I'm back to private tests and I will release a bigger update with more changes. 2074 was made only to see how BSP switch script syncs.


LoneWolf
Joined: Dec 25, 2013

YARHHHGGHGG


Posted: Jan 24, 2014 07:12 PM    Msg. 388 of 1557       
Quote: --- Original message by: Kozakuu
http://i.imgur.com/BYcw0v6.jpg
Did the blue team instead of redoing the reds.
Playing a game at night on this map would be pretty cool.


Oh mah god.
These screenshots look awesome.
PLEASE TAKE ME AS YOUR APPRENTICE OH GREAT MASTER!!!
how do you do them?

This is my screenshot:


This is the vid
http://www.xfire.com/video/61d1ff

Please fix this Altis (no idea how it happened)


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 24, 2014 08:13 PM    Msg. 389 of 1557       
That happened because you enabled infinite ammo and it's not compatible with the warthog's firing system which is kinda elaborated. (it's my job ;) )
Won't be fixed.


LoneWolf
Joined: Dec 25, 2013

YARHHHGGHGG


Posted: Jan 24, 2014 09:24 PM    Msg. 390 of 1557       
Quote: --- Original message by: bourrin33
That happened because you enabled infinite ammo and it's not compatible with the warthog's firing system which is kinda elaborated. (it's my job ;) )
Won't be fixed.


Oh. That does explain it.
Lol.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 25, 2014 02:26 AM    Msg. 391 of 1557       
oh man I had lots of fun in my rare visit to the server. lol DarkBlade strikes again


FTV Zero
Joined: Jan 28, 2014

Fun. Teamwork. Victory.


Posted: Jan 28, 2014 10:03 PM    Msg. 392 of 1557       
FTV is wondering why the official server is apparently running on a different map when there is no download link to be found?


P3
Joined: Dec 2, 2011


Posted: Jan 28, 2014 10:06 PM    Msg. 393 of 1557       
Quote: --- Original message by: FTV Zero
FTV is wondering why the official server is apparently running on a different map when there is no download link to be found?


They are probably testing a more updated map before release to the public.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 28, 2014 11:08 PM    Msg. 394 of 1557       
I was testing other map and I forgot to switch back. Sorry for that.


LoneWolf
Joined: Dec 25, 2013

YARHHHGGHGG


Posted: Jan 29, 2014 01:21 AM    Msg. 395 of 1557       
yeah, you left it on bobalpha didn't you? :P
was going to tell you, but thought you did it on purpose lol.


LoneWolf
Joined: Dec 25, 2013

YARHHHGGHGG


Posted: Jan 29, 2014 01:21 AM    Msg. 396 of 1557       
yeah, you left it on bobalpha didn't you? :P
was going to tell you, but thought you did it on purpose lol.


lspraven
Joined: Dec 23, 2013


Posted: Jan 31, 2014 10:49 AM    Msg. 397 of 1557       
I found a working Port Forward Tutorial:

http://portforward.com/english/applications/port_forwarding/Halo/default.htm

Easy to use site, and easy to understand starter tutorial:

http://portforward.com/help/start_here.htm

Router Port Forwarding:

http://portforward.com/english/routers/port_forwarding/

Halo Port Forward Tutorial:

http://portforward.com/english/routers/port_forwarding/Cisco/Linksys-E2000/Halo.htm

Edited by lspraven on Jan 31, 2014 at 10:49 AM
Edited by lspraven on Jan 31, 2014 at 11:04 AM


LoneWolf
Joined: Dec 25, 2013

YARHHHGGHGG


Posted: Jan 31, 2014 08:14 PM    Msg. 398 of 1557       
Quote: --- Original message by: lspraven

I found a working Port Forward Tutorial:

http://portforward.com/english/applications/port_forwarding/Halo/default.htm

Easy to use site, and easy to understand starter tutorial:

http://portforward.com/help/start_here.htm

Router Port Forwarding:

http://portforward.com/english/routers/port_forwarding/

Halo Port Forward Tutorial:

http://portforward.com/english/routers/port_forwarding/Cisco/Linksys-E2000/Halo.htm

Edited by lspraven on Jan 31, 2014 at 10:49 AM
Edited by lspraven on Jan 31, 2014 at 11:04 AM


Uh what?


FTV Zero
Joined: Jan 28, 2014

Fun. Teamwork. Victory.


Posted: Feb 3, 2014 02:41 AM    Msg. 399 of 1557       
Thanks aLTis and Wolf, people were saying that you only released the download for 2,073 privately and were'nt going to share it with many people at all (don't know why you would even lol)


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 3, 2014 01:18 PM    Msg. 400 of 1557       
Progress http://zhtw.xfire.com/video/61e089/
If you have no idea what that video is about, well... I fixed that glitch which created 2 capsules and 2 weapons in multiplayer. There is still some stuff I need to sort out BUT STILL. PROGRESS. R GUD.


lspraven
Joined: Dec 23, 2013


Posted: Feb 7, 2014 09:47 PM    Msg. 401 of 1557       
What, is there a cooldown for the binoculars or is it a die as in you fire it, then it dies after a certain period, or is it just reloading, and now has unlimited ammo?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 10, 2014 06:40 PM    Msg. 402 of 1557       








Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Feb 10, 2014 07:15 PM    Msg. 403 of 1557       
haha you did a good job recreating the foreground part of the shot.
Weirdly enough, it looks like the trees you have in your shot have more foliage than the ones in mine? That could just be the filter you put over them though.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 10, 2014 07:18 PM    Msg. 404 of 1557       
1. Trees have random permutations (they change types randomly)
2. Image is straight from the game, no Photoshop or anything.


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Feb 10, 2014 07:31 PM    Msg. 405 of 1557       
Well that's a cool feature that I never knew about.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 10, 2014 08:02 PM    Msg. 406 of 1557       
Quote: --- Original message by: altis94
1. Trees have random permutations (they change types randomly)
2. Image is straight from the game, no Photoshop or anything.


Does OS support depth of field or something then? I thought it didn't.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 10, 2014 08:18 PM    Msg. 407 of 1557       
I don't use OS, it's SweetFX and enb series. Also I just found out that enb series can force anisotropic filtering which is pretty cool.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 10, 2014 09:18 PM    Msg. 408 of 1557       
Hey mr. map creator guy, I want to reanimate some of this crap because crap.

Steam me iODX or PM me here plox thx.

Otherwise I like this map because I don't know it just has a cool feel to it. I want some more cover or other things aside from the giant open space it mostly is though. But it is neat 10/10 would play again or will hopefully play sometime when other are on the/a server.

You're welcome for my time,
-ODX

(This post is halfway not serious but I would like to reanimate some things so do Steam/PM me or I will find you).


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Feb 11, 2014 07:24 AM    Msg. 409 of 1557       
Quote: --- Original message by: Kozakuu
haha you did a good job recreating the foreground part of the shot.
Weirdly enough, it looks like the trees you have in your shot have more foliage than the ones in mine? That could just be the filter you put over them though.

We can see your screen was taken straight leaving out blue team base, while Altis' shot is in the middle of the map. Check the chunk of base on the right


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Feb 11, 2014 08:05 PM    Msg. 410 of 1557       
You know I sure wish this game had theater mode (or I had been recording my session, at least.) I was just in a 4v4 CTF match, and blue team had just taken our flag from red base. Being all sneaky sneaky I was already positioned above blue base peering in through the glass windows, waiting for the flag carrier to come to me in order to capture red team's flag. I had oh so strategically placed one mine over the warthog exit (assuming he would rush in there) but he seemed to have seen me do so, and then aimed his hog towards the truck garage. Noticing his plans, I attempted to throw a mine down into his path but it misfired and blew up after he passed over it. Now, his hog was out of my line of fire and he attempted to score through the back of blue base. However, I jumped down the little manhole next to the driver's seat of the truck and then somehow proceeded to get right in behind him as he is running in through the back, melee him, and return our flag right as he is mere steps away from scoring.

It was so miraculously unfriggenbelievable that I have to share even though I have no proof. Thank you to whoever designed these bases for making so many passage ways.


_Btcc22_
Joined: Dec 30, 2013


Posted: Feb 11, 2014 08:28 PM    Msg. 411 of 1557       
Quote: --- Original message by: xnxx


Sounds like a good game but the pressing matter is: How tall are you?


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Feb 12, 2014 02:34 AM    Msg. 412 of 1557       
I designed, modeled, and textured the bases ;) and did the model of the farm out of killzone's idea which helped me in the modeling method
@ODX if you could make new anims for the MA5K it would be great, and we also need new anims for passenger seats etc


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 12, 2014 11:54 AM    Msg. 413 of 1557       
Quote: --- Original message by: bourrin33
I designed, modeled, and textured the bases ;) and did the model of the farm out of killzone's idea which helped me in the modeling method
@ODX if you could make new anims for the MA5K it would be great, and we also need new anims for passenger seats etc

Does the MA5K really need new animations for this? I was under the impression that it was a placeholder, since it doesn't fit the H3/Reach aesthetic of all the other tags.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 12, 2014 03:25 PM    Msg. 414 of 1557       
I have my college swimming conference starting today until Saturday night so I won't be able to get to the reanimating until Sunday and even then I'm still in school so I have no real say on things. I will update in this thread as I'm going along though.

As it stands right now the Ma5K animations are super old, and a fusion of 2 sets as far as I know.

Bourrin what do you mean by passenger seat animations? Like the third person stuff? Cause I dunno how to do that stuff.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Feb 13, 2014 11:32 AM    Msg. 415 of 1557       
basically what we did for 3P animating was giving controllers to tips of the character and move pelvis and spine consequently, so there is no big difference with FP animating.

Place foots and hands, adjust, and repeat. Still as hard to make the movement feel natural. I also have to animate my custom "DMR" which will be included in the game whenever I finish it, it's already rigged so tell me if you want it.
The 3rd person anims are not super important though
Quote: --- Original message by: ODX
As it stands right now the Ma5K animations are super old, and a fusion of 2 sets as far as I know.

I remade the anims and ripped and badly stuck CMT's reload anim in that set, it had nodes for ticks on an animated reticle.
Edited by bourrin33 on Feb 13, 2014 at 11:35 AM


Johnlex2
Joined: Feb 15, 2014

Oficial


Posted: Feb 15, 2014 10:30 AM    Msg. 416 of 1557       
Gran mapa! Espero una versión final más adelante
Edited by Johnlex2 on Feb 15, 2014 at 10:43 AM


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Feb 15, 2014 10:43 AM    Msg. 417 of 1557       
Quote: --- Original message by: Johnlex2

No es por nada, pero pienso que 'bigass' esta más editado que bloodgulch...
Mí opinión es que ya esto es demasiado exagerado. Biggas salió hace mucho tiempo y ya no pueden llenar mas vídeos de biggas de Youtube y lo digo más por aLTIS. Si, es un gran mapa, es muy increíble, pero ya esto es exagerado, Ni Takedown Series ni Firefight Decent tiene tantos vídeos como bigass y son mejores. ¡Por favor!
¿Ninguna versión final?
Edited by Johnlex2 on Feb 15, 2014 at 10:38 AM
You're compairing a multiplayer map to single-player maps?



Johnlex2
Joined: Feb 15, 2014

Oficial


Posted: Feb 15, 2014 10:48 AM    Msg. 418 of 1557       
Edited by Johnlex2 on Feb 15, 2014 at 10:38 AM
You're compairing a multiplayer map to single-player maps?

http://stream1.gifsoup.com/view3/1290449/picard-facepalm-o.gif


Edited by Johnlex2 on Feb 15, 2014 at 10:48 AM

altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 15, 2014 04:10 PM    Msg. 419 of 1557       
Quote: --- Original message by: Mootjuh
When giving feedback on a map. Why not do it in a language that the developer understands so he can make use of it?

PFFT I speak perfect spanish! Mi habla espanol jajjaajjajaja.
Edited by altis94 on Feb 15, 2014 at 04:11 PM


Johnlex2
Joined: Feb 15, 2014

Oficial


Posted: Feb 15, 2014 04:57 PM    Msg. 420 of 1557       
Quote: --- Original message by: Mootjuh
When giving feedback on a map. Why not do it in a language that the developer understands so he can make use of it?


Ja porque empiezan a discriminar porque no se bien inglés, entonces me toca a las malas de está manera. además aLTIS expulsa de su servidor a los quienes hablan español ¿ES JUSTO LO QUE ESTA HACIENDO?

 
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