
MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 5, 2014 04:18 AM
Msg. 246 of 1557
Seems like a good idea. I kinda got tired of seeing alot of red and blue juns.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 5, 2014 04:35 AM
Msg. 247 of 1557
Quote: --- Original message by: altis94Quote: --- Original message by: renegade343 Also, to balance out the RLs, is there a way to create something like the flares that military aircraft use to deflect heat-seeking missiles? Might be possible by making falcon spawn some bipeds when driver presses flashlight button. I actually thought of the same thing when I wanted to make a map with jets. Nah the projectiles are given a target as they are fired, so the driver would expect to be saved when doing this and seeing a salvo but still get it in the face. The falcon needs EJECTION SEAT most likely. Quote: --- Original message by: ChieftainSnipe
I request this map to have different spartan armor styles like With Whiteness and [ h3 ]Valhalla Edited by ChieftainSnipe on Jan 5, 2014 at 04:17 AM >this is not a democracy, get ready to answers. Armor perms doesn't sync online and are a waste of tagspace... I thought of armor perms based on the weapons you choose but I'm not sure it would work correctly and cause more scripts, so, more lag. I think this is far from important anyways. Edited by bourrin33 on Jan 5, 2014 at 04:39 AM
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ChieftainSnipe
Joined: Jul 14, 2013
Flyin' High
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Posted: Jan 5, 2014 04:41 AM
Msg. 248 of 1557
There's no music option unlike v1.71.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 5, 2014 02:33 PM
Msg. 249 of 1557
Quote: --- Original message by: MEGASEAN2812 Seems like a good idea. I kinda got tired of seeing alot of red and blue juns. I don't think it's Jun, just Scout armor, which we've not really seen used as a standard biped in any other multiplayer map. I don't see how you could get tired of seeing the same biped over and over when this is how the vast majority of Halo CE maps do it.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 5, 2014 02:35 PM
Msg. 250 of 1557
Quote: --- Original message by: Echo77Quote: --- Original message by: MEGASEAN2812 Seems like a good idea. I kinda got tired of seeing alot of red and blue juns. I don't think it's Jun, just Scout armor, which we've not really seen used as a standard biped in any other multiplayer map. I don't see how you could get tired of seeing the same biped over and over when this is how the vast majority of Halo CE maps do it. This biped was ripped from old beta and used in a lot of "reach" maps.
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jan 5, 2014 02:38 PM
Msg. 251 of 1557
Quote: --- Original message by: bourrin33Quote: --- Original message by: altis94Quote: --- Original message by: renegade343
Is there a way to create something like the flares that military aircraft use to deflect heat-seeking missiles? Might be possible by making falcon spawn some bipeds when driver presses flashlight button. I actually thought of the same thing when I wanted to make a map with jets. Nah the projectiles are given a target as they are fired, so the driver would expect to be saved when doing this and seeing a salvo but still get it in the face. Alrighty then. Is there a way to change those assigned projectile targets? (Or if not, what other ways could you make flares/jammers work?)
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lspraven
Joined: Dec 23, 2013
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Posted: Jan 5, 2014 05:20 PM
Msg. 252 of 1557
@bourrin33 Actually you can use a weapon to change bipeds, go play Rpg Beta 7, it has that feature, Opsy did it, so why can you, by the way ΛΞΓΔΚΣΤ or in other words jesus7freak gave me the script for doing it along with the rest of the scripts on Rpg Beta 7. Here is a link: https://www.mediafire.com/?4whn2o8z4tmbku8 Edited by lspraven on Jan 5, 2014 at 05:23 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 5, 2014 05:29 PM
Msg. 253 of 1557
I think different bipeds are pointless.
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BlitzOfSBB
Joined: Sep 29, 2013
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Posted: Jan 5, 2014 06:05 PM
Msg. 254 of 1557
Quote: --- Original message by: lspraven@Altis (Halomaps won't stop refreshing and logging me out when I try to post, so I will just post the names of what you need to get) My ideas for the map are: 1. Make the map larger at least 6 or 8 times the size of the map. 2. Add 2 Heavy Scorpion Tanks (Found Here: http://hce.halomaps.org/index.cfm?fid=2755) Located opposite the to be replaced normal scorpions locations. Other Suggestions: Vehicles in a can (So your never without a vehicle) Kestral Final Hover Tank LAV-25 APC Updated V2 Fixed DPV/FAV Army Mine H3 Senetial Beam (Because you have the Spartan Laser, why not) Reach DMR TOW Anti-Tank Turret V2 50 Cal/Jeep Pack Tactical Shotgun to replace current shotgun Remington 870 add as another shotgun Survival Kit RLancer Fist of Rukt (For your Melee needs) AT4 Disposable Rocket Launcher (For your Anti-Tank Needs) Edit: @Altis And I guess miniaturize a Scarab because Mattew Dratt asked for one. (Don't forget to miniaturize and lower the firepower of the Mini-Scarab!) Edit 2: @Altis I also Suggest you add a Hytac which I will be getting the tags from the unprotected map Sanctuary_mrp. Tags Rar: https://www.mediafire.com/?2b5b5swesbawuub Hytac Tags Only Rar: http://www.mediafire.com/download/2b5b5swesbawuub/Hytac%20tags.rar Edit 3: @Altis The scout is inaccurate. The sg14 Scout is ugly and wouldn't fit onto this map. But the Anti-Armor Sniper used in both Coldsnap and Extinction would fit just nicely if you give it a camo makeover oh and a touch up. Edited by lspraven on Jan 2, 2014 at 10:01 PMEdited by lspraven on Jan 2, 2014 at 10:04 PMEdited by lspraven on Jan 2, 2014 at 10:24 PMEdited by lspraven on Jan 2, 2014 at 10:32 PMEdited by lspraven on Jan 2, 2014 at 10:34 PMEdited by lspraven on Jan 2, 2014 at 10:41 PM Edited by ToxicFantom on Jan 5, 2014 at 06:07 PM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Jan 6, 2014 01:43 AM
Msg. 255 of 1557
Altis, I dont think you should have had your boobies enlarged. That's just too big. IMO, a quarter that size looks ok, and is much easier to handle. Edited by bobbysoon on Jan 6, 2014 at 06:48 AM
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solitude
Joined: Sep 2, 2013
chfan
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Posted: Jan 6, 2014 12:19 PM
Msg. 256 of 1557
Your grass fails. Take a look at this grass you should make it like this. 
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Jan 6, 2014 06:23 PM
Msg. 257 of 1557
Textures mean nothing if the modelling itself is poor.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 6, 2014 06:36 PM
Msg. 258 of 1557
I'm not very good environment artist. Deal with it.
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ChieftainSnipe
Joined: Jul 14, 2013
Flyin' High
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Posted: Jan 6, 2014 06:41 PM
Msg. 259 of 1557
Dat funny mushroom. Needs more colourful funny mushrooms featuring our whole team. Quote: --- Original message by: altis94
Q: I can’t see tall grass like in your pics. What do I do?
A: Well if there is no tall grass, there's no wild Pokemon appearing. Edited by ChieftainSnipe on Jan 7, 2014 at 04:53 AM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Jan 7, 2014 10:57 AM
Msg. 260 of 1557
What do you guys think about a turret on the base, operated from inside? I got something started, and it looks promising so far. The turret sits on the elevator's roof, and is controlled from inside the armory. Since the bases are duplicates, it fits both. The turret is a rehash of rwarthog's gun. I just need to make collision, and check the biped's seating alignment, and then it's ready for a tester if you'd like to try it, Altis. Thoughts or ideas for this turret, anyone? Oh yeah, pic: note the marker in the lower left. That's where the turret's controls are, in the armory. I know, it's ugly. But it works!
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 7, 2014 11:04 AM
Msg. 261 of 1557
Wouldn't that just ruin CTF? I've already had suggestions for turrets but I don't think it's a very good idea. Thanks for trying to help though.
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sshers4
Joined: Apr 28, 2013
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Posted: Jan 7, 2014 12:46 PM
Msg. 262 of 1557
If anyone notice that's SorrySoldOut texture. Look at it carefully.
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solitude
Joined: Sep 2, 2013
chfan
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Posted: Jan 7, 2014 12:58 PM
Msg. 263 of 1557
Quote: --- Original message by: sshers4If anyone notice that's SorrySoldOut texture. Look at it carefully. This shocked me! Compare this to altiss grass his one looks like minecraft!
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StormUndBlackbird
Joined: Oct 27, 2011
https://youtube.com/StormUndBlackbird
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Posted: Jan 7, 2014 01:07 PM
Msg. 264 of 1557
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jan 7, 2014 02:08 PM
Msg. 265 of 1557
finally went to the server for 5 minutes lol
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jan 7, 2014 02:28 PM
Msg. 266 of 1557
Well I thought Bigass was a rather beautiful-looking map :S please don't lynch me everybody!
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Hammad
Joined: Sep 18, 2013
Imagination is more important than knowledge
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Posted: Jan 7, 2014 02:35 PM
Msg. 267 of 1557
What happened to the server? I've tried direct IP'ing it, but instead I get a server on Prisoner with a password. Has it changed?
(And yes, I've been using direct IP for a while now.)
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Hammad
Joined: Sep 18, 2013
Imagination is more important than knowledge
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Posted: Jan 7, 2014 02:43 PM
Msg. 268 of 1557
Quote: --- Original message by: MootjuhQuote: Mootjuh: Whats with your server Mootjuh: its playing prisoner and has a password {XG}aLTis: friend borrowed 
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Jan 7, 2014 02:51 PM
Msg. 269 of 1557
Hammad your meme response joke makes no sense.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jan 7, 2014 03:20 PM
Msg. 270 of 1557
omg its jingle bells lights :D
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Hammad
Joined: Sep 18, 2013
Imagination is more important than knowledge
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Posted: Jan 7, 2014 03:23 PM
Msg. 271 of 1557
--- Original message by: xnx Hammad your meme response joke makes no sense. Quote:
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 7, 2014 03:37 PM
Msg. 272 of 1557
is your favorite bigass game server on another map? Try HMU! Bigasses. 24/7  We're having a flippin' good time: Edited by MatthewDratt on Jan 7, 2014 at 03:53 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jan 7, 2014 09:42 PM
Msg. 273 of 1557
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 7, 2014 09:47 PM
Msg. 274 of 1557
I flipped like that because someone who had high ping rammed into me. I had fraps open but not recording so I started recording mid-flip
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ChieftainSnipe
Joined: Jul 14, 2013
Flyin' High
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Posted: Jan 7, 2014 10:09 PM
Msg. 275 of 1557
Well, to balance it out, it'll just need a mounted chaingun. Plus, I suggest adding more bases scattered throughout the map mostly on the middle just like capturing territories, except if it's CTF, the flag positions will be the same and whereas, players can go secure other bases.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jan 8, 2014 12:09 AM
Msg. 276 of 1557
can only imagine what it would look like if eject was disabled
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New001
Joined: May 12, 2011
Default Profile
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Posted: Jan 8, 2014 02:00 AM
Msg. 277 of 1557
Altis' grass is better. Yours look like a cat pissed all over it.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 8, 2014 07:06 AM
Msg. 278 of 1557
Quote: --- Original message by: bobbysoonWhat do you guys think about a turret on the base, operated from inside? I got something started, and it looks promising so far. The turret sits on the elevator's roof, and is controlled from inside the armory. Since the bases are duplicates, it fits both. The turret is a rehash of rwarthog's gun. I just need to make collision, and check the biped's seating alignment, and then it's ready for a tester if you'd like to try it, Altis. Thoughts or ideas for this turret, anyone? Oh yeah, pic: http://www.mediafire.com/convkey/bb90/u907blc7ti3hyltfg.jpg?size_id=5 note the marker in the lower left. That's where the turret's controls are, in the armory. I know, it's ugly. But it works! Nope. I had an idea for this but I won't show stuff unless it can be actually used. but yeah having turrets on bases would ruin everything, the bases configuration needs to be slightly changed first to rebalance gameplay around them
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 8, 2014 07:23 AM
Msg. 279 of 1557
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Jan 8, 2014 08:24 PM
Msg. 280 of 1557
Still haven't fixed the gauss hog ._.
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