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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Installation 01: A Halo Based Game Created In the Unity Engine

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Author Topic: [WIP] Installation 01: A Halo Based Game Created In the Unity Engine (712 messages, Page 7 of 21)
Moderators: Dennis

rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 3, 2014 12:23 AM    Msg. 211 of 712       
we should give the player models some voice dialogue that is as vulgar as gears of war dialogue, that way it has a reason to rate m. dibs on the fenix or baird impression :P


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Jan 3, 2014 09:39 AM    Msg. 212 of 712       
Personally I think vulgar language for something as a spartan would kill it for me. I have always seen spartans as silent assassins of sorts with a lot of discipline. To have them constantly talk only to say something vulgar in every sentence would get old. I can see the marines doing it but not the Spartans. That's my two cents anyway.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jan 3, 2014 09:56 AM    Msg. 213 of 712       
for those who read the lore, some of the spartans were quite vocal, however bungie always chose silent protagonists because meh. i'd be all for variety, maybe bean can do gear loadouts, and then have character loadouts (character/team select, call it whatever).


Xtralaos
Joined: Jun 1, 2013

"I AM THE GREATEST!"


Posted: Jan 3, 2014 10:05 AM    Msg. 214 of 712       
Quote: --- Original message by: General_101
Personally I think vulgar language for something as a spartan would kill it for me. I have always seen spartans as silent assassins of sorts with a lot of discipline. To have them constantly talk only to say something vulgar in every sentence would get old. I can see the marines doing it but not the Spartans. That's my two cents anyway.


Spartans are characterized as being a little silent in the books. At least, in the first 3 books ( those are the only ones that I've read). And they never used vulgar language.

Best of luck with your project guys.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 3, 2014 01:42 PM    Msg. 215 of 712       
oh come on, all that vulgarity? builds character XP


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 4, 2014 02:40 PM    Msg. 216 of 712       


Banshee64
Joined: Dec 4, 2012

oify


Posted: Jan 4, 2014 03:57 PM    Msg. 217 of 712       
Quote: --- Original message by: TheChunkierBean
http://s29.postimg.org/9stmyc687/Capture.png

Font isn't great, Logo style looks like it's the logo for a flash game.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 4, 2014 05:30 PM    Msg. 218 of 712       
What would be a better choice for the font then?
Edited by TheChunkierBean on Jan 4, 2014 at 05:30 PM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 4, 2014 06:02 PM    Msg. 219 of 712       
At least I have one.


Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: Jan 4, 2014 06:41 PM    Msg. 220 of 712       
Quote: --- Original message by: TheChunkierBean
What would be a better choice for the font then?


I think redesigning the logo entirely might be a good idea. Halo: Spartan Assault did some good work stepping away slightly from the classic Halo 'backwards C' symbol - the franchise usually features the main title 'Halo' in the Halo font, and subtitles like 'Spartan Assault' and 'ODST' in a blocky Sans Serif font.

You may want to rebrand the project 'Halo: Installation 01', with the main title using the Halo font, and 'Installation 01' beneath it in a Sans Serif font. Also try to avoid fading/obscuring behind the text - in fitting with the franchise's title designs, the font should be white upon a dark background when possible.
Edited by Rosanna Weyland on Jan 4, 2014 at 06:42 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 4, 2014 06:50 PM    Msg. 221 of 712       
using halo title is against macroshaft.


sshers4
Joined: Apr 28, 2013


Posted: Jan 4, 2014 07:03 PM    Msg. 222 of 712       
Quote: --- Original message by: TheChunkierBean
http://s29.postimg.org/9stmyc687/Capture.png



Is not that bad I think I the text colour should be grey or something.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 4, 2014 07:12 PM    Msg. 223 of 712       
grey for CE3 yeah yeah kk.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 4, 2014 08:40 PM    Msg. 224 of 712       
Like Sean said earlier, putting Halo in our title will get us spanked by Microsoft.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 5, 2014 01:13 AM    Msg. 225 of 712       


HyperGuineaPig
Joined: Jan 5, 2014

An eye for an eye makes the whole world blind.


Posted: Jan 5, 2014 02:25 AM    Msg. 226 of 712       
Hello people of the Halo Maps community. If you have read this thread this far I would like to say I expected that as this seems like a dedicated gaming community. My name is Adam, known here as HyperGuineaPig, and I am the new Feedback/Response guy of the game my great friend TheChunkierBean (head of the project) and his loyal friends are developing. As my role as "Feedback/Response Guy" I am obligated to answer any questions, clarify on why we can accept or decline any offered suggestions, and very much spread the word of this spectacle (if I do say so myself) of our community. We do give and receive credit where it's due and will not accept trolling, do not like spam, etc, but prefer constructive criticism. I will listen to all questions, take feedback, answer questions, and give feedback, as aforementioned. None of us make money off this and are not paid. We don't break Microsoft's content usage rules.
Edited by HyperGuineaPig on Jan 5, 2014 at 02:26 AM
Edited by HyperGuineaPig on Jan 6, 2014 at 03:20 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 5, 2014 04:13 AM    Msg. 227 of 712       
Lol i posted a "halo 5 build" and nobodys *nvm cuzz of banshee, even though i think he might like it*


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 5, 2014 12:05 PM    Msg. 228 of 712       
Waffles, some big projects go under if there isn't a team involved.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Jan 5, 2014 02:48 PM    Msg. 229 of 712       
Quote: --- Original message by: MEGASEAN2812
Lol i posted a "halo 5 build" and nobodys *nvm cuzz of banshee, even though i think he might like it*


ur bad

Quote: --- Original message by: TheChunkierBean

What would be a better choice for the font then?
Edited by TheChunkierBean on Jan 4, 2014 at 05:30 PM


Orator STD

or

hobo std

(being serious: Handel Gothic is pretty halo.
Edited by Banshee64 on Jan 5, 2014 at 02:55 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 5, 2014 03:30 PM    Msg. 230 of 712       
Quote: --- Original message by: Banshee64

Quote: --- Original message by: MEGASEAN2812
Lol i posted a "halo 5 build" and nobodys *nvm cuzz of banshee, even though i think he might like it*


<font face=" hobo std">ur bad</font id="">

U NO TALK TO LOLMAN LIKE THAT I FOOLED 2 PPLS ON THE INTERWEBS.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 5, 2014 03:40 PM    Msg. 231 of 712       
Sean, stop please.


HyperGuineaPig
Joined: Jan 5, 2014

An eye for an eye makes the whole world blind.


Posted: Jan 5, 2014 03:48 PM    Msg. 232 of 712       
We're considering those fonts, and they could very much be in the game logo or subtitling.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Jan 5, 2014 03:55 PM    Msg. 233 of 712       
Quote: --- Original message by: HyperGuineaPig
We're considering those fonts, and they could very much be in the game logo or subtitling.


Handel Gothic is the font used in Halo CE.
Locator is the font used in Halo Reach
There's always the Halo font but that's very overused, you'd have to get creative with photoshop to make it look good.
You can make almost any sans-serif font look good if you know what you're doing.
Edited by Banshee64 on Jan 5, 2014 at 04:17 PM


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jan 5, 2014 08:58 PM    Msg. 234 of 712       
gotta take banshee's side on this one


HyperGuineaPig
Joined: Jan 5, 2014

An eye for an eye makes the whole world blind.


Posted: Jan 5, 2014 10:03 PM    Msg. 235 of 712       
Thank you for your feedback, it may very possibly come in useful. :)


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 5, 2014 10:20 PM    Msg. 236 of 712       
I am the sound designer and an artist for the game. For some reason they refuse to mention that.
Well, bean actually did say I was a modeler up above, but still: Artist and sound/music. I'm the Marty O' Donnell of this game in a way.
Edited by clonecam117 on Jan 5, 2014 at 10:30 PM


HyperGuineaPig
Joined: Jan 5, 2014

An eye for an eye makes the whole world blind.


Posted: Jan 6, 2014 12:08 AM    Msg. 237 of 712       
I myself will make sure you get credit Clone. ;) Substantial work so far mate. :)


HyperGuineaPig
Joined: Jan 5, 2014

An eye for an eye makes the whole world blind.


Posted: Jan 6, 2014 03:14 PM    Msg. 238 of 712       
I agree that the title Community Manager is too early. The reason it was given early is because we are planning to have or own website. I am the person required to give feedback, and the reason I was given the name is because we didn't know what else to dub me as (unless it was something stupid like "feedback giver") I know Bean is usually there to answer questions but since he's usually very busy (programming and such, and I will be doing the same soon as well) there's not many people to answer questions, so that's where I came in. Once again I realised afterward that the name is too early, but I will still be called that when our soon-to-be website gets a bunch of attention(which I can confidently say it will). This is also why I've created a FB page and a Reddit thread on this. Also, getting a misplaced title was a mistake, but DO NOT tell us to get our priorities straight. They are, it's just that the confusion in MY title name was a mistake, it doesn't mean that we have to get all of our priorities straight because one particularly rude individual told us to.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Jan 6, 2014 03:27 PM    Msg. 239 of 712       
i'd be willing to test and give feedback, but i'm very opinionated and vocal, which can be good and bad.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 7, 2014 12:28 AM    Msg. 240 of 712       
Guys check out these Assault Rifles in game!



Also Greg, that is good to be vocal.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 7, 2014 12:35 AM    Msg. 241 of 712       
Why one of ARs is so small? That really bothers me.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 7, 2014 12:42 AM    Msg. 242 of 712       
Could be for the girls or shorter friends lol. I like that one at the very right


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 7, 2014 12:47 AM    Msg. 243 of 712       
That's the CE AR.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 7, 2014 01:02 AM    Msg. 244 of 712       
Yeah, the Combat Evolved Assault Rifle is smaller than the newer ones.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 7, 2014 02:24 PM    Msg. 245 of 712       
model-wise the H4 AR is the biggest

 
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