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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Game crashes when I get out of a vehicle

Author Topic: Game crashes when I get out of a vehicle (12 messages, Page 1 of 1)
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rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Jan 18, 2015 01:48 PM    Msg. 1 of 12       
The vehicle is a space banshee I ported from Halo Reach. Markers and everything are from the vanilla banshee; when I try to get on it everything's fine, but when I try to get out of it the game crashes (gathering exception data window); what could possibly cause this?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 18, 2015 02:24 PM    Msg. 2 of 12       
Collision geometry doesn't match the model.


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Jan 18, 2015 03:00 PM    Msg. 3 of 12       
It is going to be hella fun making a collision for a hateful shape as the one of a space banshee, I bet it =| thanks, Altis!


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Jan 19, 2015 05:48 AM    Msg. 4 of 12       
Thanks, this is useful indeed. One question: if the STL Check modifier had something to say about, let's say, 157 faces, how would I fix them quickly?
Edited by rododoonceagain on Jan 19, 2015 at 05:48 AM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 19, 2015 12:07 PM    Msg. 5 of 12       
Collision models doesn't need to be complex. 157 faces could be the total amount of faces. You should make it yourself, as it doesn't need uvs or anything


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 19, 2015 02:38 PM    Msg. 6 of 12       
Well if you want to have phantom collision, sure.


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Jan 19, 2015 03:20 PM    Msg. 7 of 12       
Quote: --- Original message by: bourrin33
Collision models doesn't need to be complex. 157 faces could be the total amount of faces. You should make it yourself, as it doesn't need uvs or anything


low-res collision models should be banned from existance. Too many times I threw plasma grenades to bounce back on me because they hit an invisible surface.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 19, 2015 03:51 PM    Msg. 8 of 12       
Yeah you must be right, Altis and I never
Experimented with collision.
Is Extruding edges along your render geometry really hard ?


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Jan 19, 2015 04:54 PM    Msg. 9 of 12       
As for Altis, I never experimented maps of him. As for Bourrin, I use his hunters and they work just fine. As for extrusion, I don't really know, degenerate triangles are popping just out of nowhere.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 19, 2015 08:44 PM    Msg. 10 of 12       
Quote: --- Original message by: sparky
Quote: --- Original message by: bourrin33
Collision models doesn't need to be complex. 157 faces could be the total amount of faces. You should make it yourself, as it doesn't need uvs or anything

I discourage making separate collision models. Collision models should use at least 50% in the Multi-Res modifier.

This is terrible advice.

Listen to bourrin and altis, or search for the low poly collision tutorial on modacity. I think either hunter or deehunter made.
Edited by Maniac1000 on Jan 19, 2015 at 08:45 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 19, 2015 09:23 PM    Msg. 11 of 12       
you can make a lowpoly collision model that doesn't give you those phantom collision areas. Think about where shots would go and make primitives based around that. Any overly round areas can be made much lower poly as that usually takes a LOT of the vehicle's surface, especially in the case of a banshee


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Jan 20, 2015 08:53 AM    Msg. 12 of 12       
@sparky: I did, but it didn't cover making collision. He just imported a model and exported it as a collision because he had no errors, but he didn't show how to fix errors. For example, degenerate triangles... How do I hunt them down? I import the debug.wrl, it higlights some stuff, I fix them and more stuff to fix pops out; either tool didn't show me all the errors, or my fix created other errors.

@Maniac1000: I appreciate the advice, but I can't seem to find it.

@R93_Sniper: I didn't want to draw something myself and that's the reason for I was using the original model, but it seems like I have no other choice...

 

 
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