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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Installation 01: A Halo Based Game Created In the Unity Engine

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Author Topic: [WIP] Installation 01: A Halo Based Game Created In the Unity Engine (712 messages, Page 5 of 21)
Moderators: Dennis

rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 03:23 PM    Msg. 141 of 712       
id help in it, but I would need to write the plot down over time so it isn't crap


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 03:23 PM    Msg. 142 of 712       
I have a tiny plot, but I want to work on mechanics first and then multiplayer. There will be a beta for the multiplayer.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 30, 2013 03:25 PM    Msg. 143 of 712       
Ah. K


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 03:25 PM    Msg. 144 of 712       
Quote: --- Original message by: TheChunkierBean
I have a tiny plot, but I want to work on mechanics first and then multiplayer. There will be a beta for the multiplayer.


hey bean if you have plans for good cinematics, I could help with a good filler in some areas with plot and dialogue


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 03:27 PM    Msg. 145 of 712       
I would appreciate help with the plot too.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 03:28 PM    Msg. 146 of 712       
sure thing, what's plot without someone studying film media in college?


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 03:33 PM    Msg. 147 of 712       
Sweet!


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 30, 2013 03:38 PM    Msg. 148 of 712       
Also add native gamepad support plz. With recon controls XD
Edited by MEGASEAN2812 on Dec 30, 2013 at 03:39 PM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 03:41 PM    Msg. 149 of 712       
Yes. PS3 and Xbox 360 controllers will be supported.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 03:43 PM    Msg. 150 of 712       
screw recon, go bumper jumper. bumper jumper for life


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 03:46 PM    Msg. 151 of 712       
BUMPER JUMPER!!!!! Halo 3!!!!


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 03:51 PM    Msg. 152 of 712       
ever since bumper jumper came into play ive been using that in every game I could, halo 3, odst, reach, 4, hcea, and halo pc


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 03:51 PM    Msg. 153 of 712       
It's the best. Bumper Jumper will be an option in my game.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 03:56 PM    Msg. 154 of 712       
the perfect option for the quick and lazy, of course I wouldn't mind my hand aiming the weapon using a mouse
Edited by rcghalohell on Dec 30, 2013 at 03:57 PM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 04:00 PM    Msg. 155 of 712       
Yeah.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 30, 2013 04:10 PM    Msg. 156 of 712       
I use recon cuzz its like halo 2 and halo 3. Thats all. Also what about ps4 and xbone controllers? XD


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 04:13 PM    Msg. 157 of 712       
Them too.


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 30, 2013 04:18 PM    Msg. 158 of 712       
controller? Yes, it's the easiest thing to do XD


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Dec 30, 2013 04:20 PM    Msg. 159 of 712       
so i have a question since u seem to be open to things u haven't gotten remotely close to doing yet. so i don't know if anyone here has played bioshock infinite, but since almost the beginning of shooter games combat has been dumbed down, scaled back, and "made accessible for new players" (which is the nicey nice way of saying noob friendly). bioshock infinite was the first game i've seen in a VERY LONG TIME that made a step in the right direction. guns were moderately accurate, and the main improvement was that semi-automatic weapons fired almost as fast as u can pull the trigger (trading faster successive shot placement for accuracy). i'd absolutely love to see a more skill based halo multiplayer (which would be a huge innovation) and if u plan on larger maps with sparse cover, then accurate weapons are a must. so what are your thoughts bean?
Edited by greg079 on Dec 30, 2013 at 04:21 PM


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 30, 2013 04:31 PM    Msg. 160 of 712       
Change the fire mode is ok, but it needs the classic sights like in BF and COD, Halo has never got sights, but only the HUD sight. I've worked on, you can see the MA37 with a Holo Sight istead the useless display in the last video. Wait a while i'll upload a screenshot.
Edited by cippozzo on Dec 30, 2013 at 04:32 PM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 04:32 PM    Msg. 161 of 712       
Quote: --- Original message by: MEGASEAN2812
I use recon cuzz its like halo 2 and halo 3. Thats all. Also what about ps4 and xbone controllers? XD


I got a feel on both controllers, ps4 controller is pretty good, xbone feels so crappy and cheap, plus my fingers slip off the sticks so easy. bleh


solitude
Joined: Sep 2, 2013

chfan


Posted: Dec 30, 2013 04:32 PM    Msg. 162 of 712       
Quote: --- Original message by: Joker
Bigass.map failed.


I hope this one doesn't.



Why?


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 04:34 PM    Msg. 163 of 712       
Greg, I completely agree and that is the exact formula I'm working with.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 04:41 PM    Msg. 164 of 712       
Don't beat up altis, he is working hard.


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 30, 2013 04:45 PM    Msg. 165 of 712       


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 04:49 PM    Msg. 166 of 712       
Here cippozzo:



This is what Halo may need.
Edited by TheChunkierBean on Dec 30, 2013 at 04:49 PM


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 30, 2013 04:57 PM    Msg. 167 of 712       
Does halo maps forum auto scale images?XD
But, I'm working on the scenario design, like this:


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Dec 30, 2013 04:59 PM    Msg. 168 of 712       
NO! Just no. I have a feeling I'll probably need to make a GDD for you. It's your game I understand, but Halo and ADS is just wrong. Message me if you want a GDD for at least multiplayer. Also just as a tip of advice, work on multiplayer first, because if you have balanced MP weapons, it's a lot easier to balance singleplayer.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 05:04 PM    Msg. 169 of 712       
What do you mean by GDD and ADS?


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Dec 30, 2013 05:09 PM    Msg. 170 of 712       
GDD=Game Design Document, ADS=Aim Down Sights


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 05:11 PM    Msg. 171 of 712       
Ok no aim down sights! But what do I do with a "Game Design Document"?


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Dec 30, 2013 05:14 PM    Msg. 172 of 712       
http://en.wikipedia.org/wiki/Game_design_document
Quoted from "Structure"
Quote: The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc.[10][11] In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part.[12] The document is purposely sectioned and divided in a way that game developers can refer to and maintain the relevant parts.
The majority of video games should require an inclusion or variation of the following sections:[13][14]
Story
Characters
Level/environment design
Gameplay
Art
Sound and Music
User Interface, Game Controls
This list is by no means exhaustive or applicable to every game. Some of these sections might not appear in the GDD itself but instead would appear in supplemental documents.

I'll voluntarily make one for multiplayer if you want.

EDIT: The Structure section was a bit more helpful than Content section so fixed.
Edited by ZOBI3KING on Dec 30, 2013 at 05:18 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 30, 2013 05:18 PM    Msg. 173 of 712       
https://www.assetstore.unity3d.com/#/content/6080
http://u3d.as/content/vision-punk/mobile-add-on-for-ufps/5Mp
just found these.
not sure if you had em.
Edited by MEGASEAN2812 on Dec 30, 2013 at 05:18 PM


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Dec 30, 2013 05:18 PM    Msg. 174 of 712       
i agree with zobi3king on that one, HOWEVER, when it comes to FPS games i never understood why animators hold their guns a foot to the right of their shoulder IRL. guns should rest on the shooter's shoulder, u don't hold that junk away and to the side of your body. what i'm saying is if u can get a realistic first person view (like in crysis, or the "immersive first person" mod for skyrim) instead of a set animated first person arms, then have the shooter hold the gun farther in towards the center (so they can somewhat look down the gun) but don't center it completely.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 05:22 PM    Msg. 175 of 712       
King I would love it if you can make me that document for multiplayer! Thank you! MegaSean, yes I am planning on getting those!

 
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