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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Installation 01: A Halo Based Game Created In the Unity Engine

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Author Topic: [WIP] Installation 01: A Halo Based Game Created In the Unity Engine (712 messages, Page 4 of 21)
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TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 11:25 AM    Msg. 106 of 712       
Alright, I believe you :p


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 11:28 AM    Msg. 107 of 712       
lol its amazing what I discover with all my free time from my high school days


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 11:29 AM    Msg. 108 of 712       
I'm still in my high school days. XD


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 11:31 AM    Msg. 109 of 712       
Quote: --- Original message by: TheChunkierBean
I'm still in my high school days. XD


lol I wonder what ill discover In my college days. already 1 1/2 years in


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 11:36 AM    Msg. 110 of 712       
God bless! Well I have re rail this thread again sooooo...


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 11:43 AM    Msg. 111 of 712       
Quote: --- Original message by: TheChunkierBean
God bless! Well I have re rail this thread again sooooo...


make a scarab! lol a classic on too


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 11:50 AM    Msg. 112 of 712       
That would take a while to script but if I can find a good Unity C# scripter, then it shouldn't take long.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 11:59 AM    Msg. 113 of 712       
we will finally have a good scarab battle


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 12:01 PM    Msg. 114 of 712       
I could give the player the option to DRIVE it....


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 12:10 PM    Msg. 115 of 712       
as I said, a good scarab battle. good ole scarab on scarab violence


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 12:16 PM    Msg. 116 of 712       
Scarab is back! This time it means business!!!


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 12:35 PM    Msg. 117 of 712       
what if we put gears of war in this? halo and gears. exploding headshots galore


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 01:08 PM    Msg. 118 of 712       
Nah. Too complex.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 01:39 PM    Msg. 119 of 712       
i wish someone would put some of the gears story into action for halo. it would be nice to have some different mechanics in the game


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 01:45 PM    Msg. 120 of 712       
Back on track people!


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 30, 2013 01:49 PM    Msg. 121 of 712       
Bad thing Gears Of War on Halo, bad thing Halo on Halo. Halo needs more Battlefield mechanics.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 01:49 PM    Msg. 122 of 712       
I suppose all of me could get on track, lets go army of darkblades, well technically since different mechanics are in unity, it kind of is on track, sorta


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 01:50 PM    Msg. 123 of 712       
I'm actually think of a Battlefield type of Halo. Bigger maps, more players in servers...


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 01:55 PM    Msg. 124 of 712       
lol gotta love the vulgarity of gears, language and content, too bad the mechanics only put up to 8-10 players in a multiplayer game, battlefield has a lot more though


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 02:02 PM    Msg. 125 of 712       
True.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 02:05 PM    Msg. 126 of 712       
any plans to what the number will be for you? 24? 32? 64? 128? 129312?


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 02:09 PM    Msg. 127 of 712       
?


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 02:14 PM    Msg. 128 of 712       
any plans on a multiplayer limit? or multiplayer for that case in this project?


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 02:18 PM    Msg. 129 of 712       
Multiplayer is an absolute must for this project and will be the fist thing to test in the beta. Right I am waiting for the kit to receive an update for multiplayer. I'm thinking 32 players.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 02:21 PM    Msg. 130 of 712       
Quote: --- Original message by: TheChunkierBean
Multiplayer is an absolute must for this project and will be the fist thing to test in the beta. Right I am waiting for the kit to receive an update for multiplayer. I'm thinking 32 players.
lol do 1000 players


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 02:48 PM    Msg. 131 of 712       
Heck no!


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 02:49 PM    Msg. 132 of 712       
lol would be fun


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 30, 2013 02:50 PM    Msg. 133 of 712       
Quote: --- Original message by: rcghalohell
lol would be fun

installation lag 1.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 02:50 PM    Msg. 134 of 712       
Lol would be hard.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 02:59 PM    Msg. 135 of 712       
not for me soon... very soon


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Dec 30, 2013 03:01 PM    Msg. 136 of 712       
??????


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 03:04 PM    Msg. 137 of 712       
lol that was supposed to be directed at the lag thing


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 30, 2013 03:09 PM    Msg. 138 of 712       
Thats framerate. I mean LAG. Serious lag.


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Dec 30, 2013 03:10 PM    Msg. 139 of 712       
Bean I think the multy is the first thing to work on. The campaign is important, but if we spend a lot of time with AI at least this project takes 5 years only for Single Player.

For now, it's time to work on mechanics : real projectiles, plasma projectiles, vehicles, ?zoom?, scenarios, space-ships, structures etc.
I'm working on shaders, Unity hasn't built-in multiporpose shaders.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 30, 2013 03:18 PM    Msg. 140 of 712       
Do you guys even have a plot? If you want i can also help with that.

 
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