
Aer
Joined: Jun 1, 2013
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Posted: Jun 20, 2013 07:06 PM
Msg. 1 of 28
hi there, im new in this comunity and i want to learn how to do bsp, i dont want tutorials, i know there is a topic of that, i only want recommendations for a noob, like programs (because there are many alternatives blender, gmax, 3dmax, etc) or any recommendation concerning about the bsp creation
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 20, 2013 07:54 PM
Msg. 2 of 28
Best program to use to work with engine: 3ds Max 8 I heard 3ds Max 10 works well with scripts for exporting
Gmax is the next best thing. Who uses Maya or Blender for Halo? I'll tell you who, losers. (Love you all)
So yeah start there
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jun 20, 2013 08:00 PM
Msg. 3 of 28
Always make multi-sub objects for materials, look closely,at stock BSPs, press shift and move an edge to extrude it, and use snap.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Jun 20, 2013 08:19 PM
Msg. 4 of 28
Quote: --- Original message by: MatthewDratt Best program to use to work with engine: 3ds Max 8 I heard 3ds Max 10 works well with scripts for exporting
Gmax is the next best thing. Who uses Maya or Blender for Halo? I'll tell you who, losers. (Love you all)
So yeah start there I don't quite understand the hate Blender gets around here. Anybody mind explaining it to me without throwing a shovelful of hate in my face?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 20, 2013 08:32 PM
Msg. 5 of 28
Just lack of a real exporter
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Jun 20, 2013 08:33 PM
Msg. 6 of 28
Quote: --- Original message by: Maniac1000 Just lack of a real exporter I'm pretty sure that's curable if you know your way around Python.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jun 20, 2013 08:36 PM
Msg. 7 of 28
so....
program recommendations? or, tips/tricks that aren't considered basics? Edited by OrangeJuice on Jun 20, 2013 at 08:36 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 20, 2013 09:09 PM
Msg. 8 of 28
In order to learn anything about BSP creation you're probably going to want to watch some tutorials. Use 3ds Max 8. Install the Blitzkrieg exporter. It's on this website. For reference, look up the official mapping tutorial: http://hce.halomaps.org/hek/
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 20, 2013 09:13 PM
Msg. 9 of 28
Use sealed world rules, imagine your level in real world and build it like that. Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: Maniac1000 Just lack of a real exporter I'm pretty sure that's curable if you know your way around Python. There is a thread with a exporter for blender (i think) that someone was working on. ta da http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42486 Edited by Maniac1000 on Jun 20, 2013 at 09:21 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 20, 2013 09:32 PM
Msg. 10 of 28
Quote: --- Original message by: Maniac1000Use sealed world rules, imagine your level in real world and build it like that. Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: Maniac1000 Just lack of a real exporter I'm pretty sure that's curable if you know your way around Python. There is a thread with a exporter for blender (i think) that someone was working on. ta da http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42486 Edited by Maniac1000 on Jun 20, 2013 at 09:21 PM I still believe it comes with errors (I heard something about smoothing groups). For a starter, I think it'd be much better to go with 3ds or Gmax
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 20, 2013 10:50 PM
Msg. 11 of 28
Max8 ftw
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Jun 21, 2013 03:02 AM
Msg. 12 of 28
Quote: I'm pretty sure that's curable if you know your way around Python. also blender is probable the least user friendly program around Quote: hi there, im new in this comunity and i want to learn how to do bsp, i dont want tutorials, i know there is a topic of that, i only want recommendations for a noob, like programs (because there are many alternatives blender, gmax, 3dmax, etc) or any recommendation concerning about the bsp creation use chrome i don't even think you can get gmax any more you should probable get 3dsmax 2010 its free on a student licence and use bluestreak instead of blitkreig Edited by ELVEVERX on Jun 21, 2013 at 03:03 AM
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Jun 21, 2013 06:13 AM
Msg. 13 of 28
Quote: --- Original message by: Maniac1000 Max8 ftw nah go with 10 and 14 for anything else
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jun 21, 2013 07:07 AM
Msg. 14 of 28
Quote: --- Original message by: Murray For Windows Only:-Chrome.... (words) ...is "hip".  My Chrome is Fab, and I am Fabulous. anyways.... unless you sail... I'm purdy sure 3dsmax # costs in coinage, so I'd recomend Gmax, what I use.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Jun 21, 2013 07:24 AM
Msg. 15 of 28
Quote: --- Original message by: ELVEVERX also blender is probable the least user friendly program around I've always found Blender to be really intuitive, once you get a hang of the interface and hotkeys. It's all down to personal preference.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Jun 21, 2013 07:35 AM
Msg. 16 of 28
Quote: --- Original message by: Murray
Everybody here who has ever made a map is worthy of the Navy. Sorry to break your heart but GMAX just can't deliver.
3ds is probably just as intuitive if not more than Blender, Rosey. Edited by Murray on Jun 21, 2013 at 07:26 AM I've tried both. I prefer Blender.
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Jun 21, 2013 08:03 AM
Msg. 17 of 28
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: Murray
Everybody here who has ever made a map is worthy of the Navy. Sorry to break your heart but GMAX just can't deliver.
3ds is probably just as intuitive if not more than Blender, Rosey. Edited by Murray on Jun 21, 2013 at 07:26 AM I've tried both. I prefer Blender. And do you use it for halo like this person want to? did anyone else know in german rosanna is altheros true story
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Jun 21, 2013 08:26 AM
Msg. 18 of 28
Quote: --- Original message by: Murray
Everybody here who has ever made a map is worthy of the Navy. Sorry to break your heart but GMAX just can't deliver.
3ds is probably just as intuitive if not more than Blender, Rosey. Edited by Murray on Jun 21, 2013 at 07:26 AM bite me. Since it's obvious that you have had a previous account that has either been banned or deleted, I think we have had this argument before.
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Jun 21, 2013 09:23 AM
Msg. 19 of 28
Quote: --- Original message by: ELVEVERX did anyone else know in german rosanna is altheros true story That'd be funny if I wasn't from England.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 21, 2013 09:39 AM
Msg. 20 of 28
Quote: --- Original message by: ELVEVERXQuote: --- Original message by: Maniac1000 Max8 ftw nah go with 10 and 14 for anything else Nope, blitzkrieg was designed for max 8 and earlier and it is the fastest and most reliable exporter, so ill stick with max8.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 21, 2013 11:08 AM
Msg. 21 of 28
Quote: --- Original message by: Aer hi there, im new in this comunity and i want to learn how to do bsp, i dont want tutorials, i know there is a topic of that, i only want recommendations for a noob, like programs (because there are many alternatives blender, gmax, 3dmax, etc) or any recommendation concerning about the bsp creation The first and most important thing is not to be easily offended. Occasionally you will get rude responses to your questions, just ignore them. You will need following programs to get anywhere with Halo: 3ds Max (I use 2010, but you can use whatever version you like) http://students.autodesk.com/?nd=download_center (simply register and download student version) GIMP (like photoshop, but free and open source) http://www.gimp.org/downloads/Audacity (for making/editing sounds, also free) http://audacity.sourceforge.net/download/Halo Custom Edition (I assume you already have this) http://hce.halomaps.org/index.cfm?fid=410Halo Editing Kit (HEK) http://hce.halomaps.org/index.cfm?fid=411Kornman's HEK (optional) http://hce.halomaps.org/index.cfm?fid=1081Project BlueStreak (all three downloads) http://ghost.halomaps.org/bluestreak/CADs Animations Exporter http://hce.halomaps.org/index.cfm?fid=3627{TLS} Udie's Sound converter (optional) http://hce.halomaps.org/index.cfm?fid=2659Blender is an amazing program but it is not very well suited for Halo at this point in time. In addition to that *most* people agree that it is not very user friendly. 3ds max can be used for free with a student license (provided you don't use it for commercial purposes, but modding is fine). I make Halo tutorials, although they are mostly focused on weapon creation so far. I maintain a complete list of them in the OP of this thread: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=42693&start=1If you have any questions or tutorial requests feel free to post them in that thread and I'll do my best to help out. And last but not least, if you ever need any kind of script (especially if it seems impossible to accomplish)... ask kirby. (I think accomplishing the impossible is his hobby). If you can manage to get past all the awful anime references he is actually a very helpful guy.Edited by Yoda on Jun 21, 2013 at 02:21 PM
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Aer
Joined: Jun 1, 2013
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Posted: Jun 21, 2013 11:14 AM
Msg. 22 of 28
thanks guys this will be very util, seriously thanks
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jun 21, 2013 03:45 PM
Msg. 23 of 28
lotta 3ds max tutorials, but nothing for gmax
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Jun 21, 2013 03:51 PM
Msg. 24 of 28
I thought gmax was just a pluginless 3DS? Edited by OrangeJuice on Jun 21, 2013 at 03:51 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 21, 2013 04:27 PM
Msg. 25 of 28
Quote: --- Original message by: OrangeJuice
I thought gmax was just a pluginless 3DS? Edited by OrangeJuice on Jun 21, 2013 at 03:51 PM Gmax was basically a stripped down version of 3ds a LONG time ago. Now it is completely, utterly, and hopelessly outdated and not really good for anything. 3ds has come a LONG way singe Gmax, I would highly recommend that EVERYONE interested in modding halo use a student version of 3ds.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Jun 21, 2013 07:52 PM
Msg. 26 of 28
Quote: --- Original message by: Aer any recommendation for a starter? well... many people swear by charizard, but personally, i prefer squirtle. in all seriousness though, max8, and another modeling software called zbrush. zbrush is great for organic/smooth models, but sucks at hard edges. if u can't afford zbrush (it costs a pretty penny) then just get sculptris, its free and made by the same company so it's quite similar.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Jun 21, 2013 09:01 PM
Msg. 27 of 28
Just want to put this out there is it a good thing I model things in blender, export the model to max, and then texture, animate, rig, ect. in max?
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Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
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Posted: Jun 22, 2013 04:33 PM
Msg. 28 of 28
Quote: --- Original message by: ZOBI3KING Just want to put this out there is it a good thing I model things in blender, export the model to max, and then texture, animate, rig, ect. in max? That tends to be what I do. Blender's modelling interface is second-to-none as far as I've found compared to any other program, but everything else...
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