
jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Mar 27, 2013 05:07 AM
Msg. 1 of 11
Consept: Day 1! Model 1 Day 2! Model 2 Day 3!  I will be Working on this alittle more! Construct!
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jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Mar 27, 2013 06:15 PM
Msg. 2 of 11
That is pretty cool. Are you saying found that image in day 1 or made that yourself in day 1? btw You can see errors along the sides of it, retriangulate might help. Of course you can always manually editing tris too. Do you plan on adding much more detail?
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Mar 27, 2013 07:25 PM
Msg. 3 of 11
Yeah im going to be doing some more work to it. Right now the blue and gray part is to diffrent models. but that will probly change. errors and thangs will be fixed the model will begin to get taller and take more detaled shape I'm not the worlds most advancd modelr though. But I realy like the way this turend out so far to the point where Im not sure if I should change to much more. as far as over all shape. I dont exactly know what im going to do to it yet. I was thinking maby make the flat part extended around the front and maby modeling out the inside or maby a man cannon or teleport in the front but im not to sure yet. Im alwways looking to improve my skills. I do have some experiance. but at the moment I use 3ds max 8 and its not running right for me. It keeps making stuff get stuck on my screen I have tryed changeing gfx modes but no luck. and my 30 day tryal for max 2013 is up. unfortunatly. I Would like to do something orignal with it but not sure what exacly.
@Mootjuh sory not sure what you meen? Edited by jackrabbit on Mar 27, 2013 at 07:32 PM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Mar 29, 2013 09:05 PM
Msg. 4 of 11
Model 3 Day4! O Well I must be working bass ackwards then because I modeled A highter poly version of the lower part. still needs some work though. Edited by jackrabbit on Mar 29, 2013 at 09:10 PM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Mar 30, 2013 04:28 AM
Msg. 5 of 11
Im not sure what you meen what can you teach me?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 30, 2013 04:33 AM
Msg. 6 of 11
Your poly distribution is really uneven. On places like the edge of the door and the grav lift, you have lots of detail concentrated in a small area, but then on some parts of the walls and floor there is literally nothing going on. The faces on the little structures that are on left and right of the grav lift have some nonplanar faces, and the square inset-bevels don't look very forerunner. If you're going to do inset-bevels the shapes should be a little more complex, try experimenting with asymmetrical insets. The 2 triangles forming a square design also doesn't fit with forerunner style. Personally I'd leave it blank and put a detail strip texture there.
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Mar 30, 2013 04:35 AM
Msg. 7 of 11
yeah well this is a small part of the balcony the reason nothings thare is becaise im going to be connecting the other model to it. infact like I sayed it needs more work. this was just my stoping point. because I messed with it for like acouple hr's infact I plan on changeing the shape of this alot. Edited by jackrabbit on Mar 30, 2013 at 04:42 AM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 1, 2013 12:09 PM
Msg. 8 of 11
I need some help I been working on this balcony for something like 40 + hr's and I some how caused some errors =( I cant seem to fix them stl checks fine the errors are in tool I cant compile a model but I have been compileing collition models and im down to like 2 red 2 green nearly complaner serfice error's and I have done everythang i can to try and fix them im totaly stumped as to why i cant fix them. I have welded vert's fliped faces and recreated them count less times and im stuck while im so close. do haveing the bottom part error free.
can soemone take a look and try and fix it so I can keep going I hate that I cant fix this my self I realy tryed hard. but im at my wits end.
Edited by jackrabbit on Apr 1, 2013 at 12:11 PM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 1, 2013 08:04 PM
Msg. 9 of 11
i dont have debug.txt
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 2, 2013 08:01 AM
Msg. 10 of 11
I have fixed the red and green errors and can compile collition but for some odd reason cant compile a reguler modle file. Edit. 1 week later. Well small update I got the bottom part in game with no errors and started modeling the tower. I currently have 4 ways in to the base. A warthog cannon on the front. 2 ways up to the top. and glass window on the top floor. I just put this texture and shader on it for temp shader is custom still work in progress. everything is early alpha stage. this texture will not be all over the base like this. O and modeled some custom lights in side but the final textureing wont come till I'm fully done modeling. Picks! Edited by jackrabbit on Apr 7, 2013 at 06:27 PM
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: Apr 7, 2013 08:47 PM
Msg. 11 of 11
Day 12! Well I still have a lot more to do and errors to fix but I finaly modeled the tower part. and got this done today. ;)  Next time I work on it I will cut all the angles at exactly 45 degrees. the funny looking faces on the bottom front will be removed. or replaced. And I will try to smooth out the tower. And round it off. a little better. I had to think pretty hard on how to make this Because looking at the first picture and model the base was just not practical for game play because you basically could not even go inside the base. This^ turned out much better! Edit 4-14-13 updates. Edited by jackrabbit on Apr 14, 2013 at 01:38 AM
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