
Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 15, 2015 10:37 PM
Msg. 806 of 983
Covie Carbine looks pretty great. Not sure about the stock, seems like it'd be hard to keep shouldered, but other than that *thumbs up*.
The Spectre-Revenant hybrid looks a little odd. It looks almost like a strange, four-legged animal dragging its feet. I think the plasma turret could do with some bulking up, like Spiral said, and it might look a little better without the energy shielding.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 16, 2015 05:43 AM
Msg. 807 of 983
Good to see someone finally found a use for that revenant model. Everything looks good but turret color doesn't seem to match the rest of the vehicle.
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Valentin
Joined: Jun 17, 2014
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Posted: Jan 16, 2015 06:50 AM
Msg. 808 of 983
I'm gonna have to say I love that Spectre/Revenant. One of my brodies did something very similar, actually. I just love the hybrid design.
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jan 16, 2015 07:18 AM
Msg. 809 of 983
Fun fact: the idea of putting the H3 Plasma turret on the Spectre came from Halo OWaW (a fanmade platform Halo game, unluckily canceled): A longer barrel could do the trick, but I'd like to keep the hardlight pieces... they're my favourite part of the turret. I'll also fix the shaders, of course. Other than that, I don't know what else to add. The Plasma turret was already odd by definition (a floating turret on a tripod gravity generator... hnnnnnngh): 
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50predator50
Joined: Nov 4, 2010
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Posted: Jan 16, 2015 11:02 AM
Msg. 810 of 983
Will elites still be able to ride on the sides or has that feature been removed?
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jan 16, 2015 01:43 PM
Msg. 811 of 983
Quote: --- Original message by: 50predator50 Will elites still be able to ride on the sides or has that feature been removed? They definitely will be able to do it, though I'm gonna make the Spectre used mainly by Brutes. I have tweaked the Plasma turret shaders. Now it looks less out of place: 
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 16, 2015 05:25 PM
Msg. 812 of 983
Quote: --- Original message by: SOI_7Quote: --- Original message by: 50predator50 Will elites still be able to ride on the sides or has that feature been removed? They definitely will be able to do it, though I'm gonna make the Spectre used mainly by Brutes. I have tweaked the Plasma turret shaders. Now it looks less out of place: http://i61.tinypic.com/30v10ck.jpg Looks good now. I was going to lay down a few suggestions before you make your maps with the tags but maybe when you post again.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 16, 2015 05:30 PM
Msg. 813 of 983
New turret shaders look much better. I've noticed that the energy field suspending it seems to be coming out of a featureless metal plate, though.  Is there any way to make it look more like an energy emitter?
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jan 17, 2015 07:06 AM
Msg. 814 of 983
Quote: --- Original message by: Echo77New turret shaders look much better. I've noticed that the energy field suspending it seems to be coming out of a featureless metal plate, though. http://oi60.tinypic.com/21v1wg.jpgIs there any way to make it look more like an energy emitter? Maybe like this? 
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 17, 2015 09:31 AM
Msg. 815 of 983
Quote: --- Original message by: SOI_7Quote: --- Original message by: Echo77New turret shaders look much better. I've noticed that the energy field suspending it seems to be coming out of a featureless metal plate, though. http://oi60.tinypic.com/21v1wg.jpgIs there any way to make it look more like an energy emitter? Maybe like this? http://oi59.tinypic.com/2dahy5z.jpg The energy field under the turret should be blue instead of green.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 17, 2015 09:35 AM
Msg. 816 of 983
Quote: --- Original message by: SOI_7 Maybe like this? Much better.
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 17, 2015 11:43 AM
Msg. 817 of 983
I'm just looking for comparisons, no one didn't ask me to do it. Edited by Infinite Guardian on Jan 17, 2015 at 11:46 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 17, 2015 04:06 PM
Msg. 818 of 983
its based closer off of the h4 carbine than the h3 one.
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 17, 2015 07:34 PM
Msg. 819 of 983
That spectre looks big in the first person view, will you ever change that?
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jan 20, 2015 06:01 PM
Msg. 820 of 983
Quote: --- Original message by: Infinite Guardian That spectre looks big in the first person view, will you ever change that? Yep: I have also improved some particles of my old weapons. Flamethrower: Magnum: They both use stock particles, in case you're curious. Also, here is an old thing a did: This Blind Wolf has been originally made and released by Koo294, but its model and textures needed a revamp, so I edited them in order to have better proportions and a more dinosauresque look. Original Blind Wolf: http://s264.photobucket.com/user/koo294/media/blip-2.png.html This thing will go in the "maybe" list together with the portable Spectre turret. In case I won't be able to include it in my mod, I'll release it separately. Now I'll step on with the Warthog.
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Jan 20, 2015 06:04 PM
Msg. 821 of 983
Can you ride it?
Definitely liking the flamethrower.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 20, 2015 06:16 PM
Msg. 822 of 983
Liking the particles and the blind wolf. The legs look a little stocky, but overall it's the best blind wolf I've ever seen recreated in CE. If you're moving on to the Warthog, might I suggest a single-barreled MG, to mix things up? Edited by Echo77 on Jan 20, 2015 at 08:30 PM
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 20, 2015 07:44 PM
Msg. 823 of 983
The blind wolf's teeth scares me a bit *shudders*. Also what happened to you're grunt ranger I remember seeing somewhere at the start of this thread. Edited by Infinite Guardian on Jan 20, 2015 at 07:47 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 21, 2015 12:39 AM
Msg. 824 of 983
finally somebody tried remaking the blind wolf and made it look close to the original design (Except for that one that looked like a rip, I applaud that one). Might I suggest maybe making it look like it has more muscle in the leg area? they feel more like cylinders than legs.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 21, 2015 12:59 AM
Msg. 825 of 983
Honestly, I'm not a fan of any of Halo's fauna designs. But the fact that one of the things that were scrapped got in gamed is pretty cool.
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jan 21, 2015 07:35 AM
Msg. 826 of 983
Quote: --- Original message by: Spiral Can you ride it?
Definitely liking the flamethrower. Unluckily without OS that's not possible... Right now the plan is to turn the Warthog into an Aardvark, but I don't have any plan for the turret yet. A single barrel is definitely something I'll look into Quote: --- Original message by: R93_Sniper finally somebody tried remaking the blind wolf and made it look close to the original design (Except for that one that looked like a rip, I applaud that one).
Might I suggest maybe making it look like it has more muscle in the leg area? they feel more like cylinders than legs. Today I have tried to improve them: Better?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 21, 2015 11:16 AM
Msg. 827 of 983
Looks about right to me.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 21, 2015 12:51 PM
Msg. 828 of 983
The spectre is awesome ! Good work !
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Jan 21, 2015 02:28 PM
Msg. 829 of 983
Just checking in to toss you a bag of attention, nice work you're doing! Cool mixed-up spectre.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Jan 21, 2015 04:53 PM
Msg. 830 of 983
The Blind-Wolf's legs seem unreal
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 21, 2015 05:26 PM
Msg. 831 of 983
Did you change the texture or the mesh slightly? Honestly they don't look any different, even comparing the images. I'm not trying to be rude but honestly I don't see a difference
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 21, 2015 08:19 PM
Msg. 832 of 983
Quote: --- Original message by: R93_SniperDid you change the texture or the mesh slightly? Honestly they don't look any different, even comparing the images. I'm not trying to be rude but honestly I don't see a difference Before:  After: 
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 21, 2015 09:54 PM
Msg. 833 of 983
I think they just need a more muscular shape instead of added mass.
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jan 22, 2015 08:32 AM
Msg. 834 of 983
Quote: --- Original message by: R93_SniperDid you change the texture or the mesh slightly? Honestly they don't look any different, even comparing the images. I'm not trying to be rude but honestly I don't see a difference Actually the texture is untouched. I've just edited the bottom part of the legs in order to make them look more like actual calves. A close-up render could help: Edited by SOI_7 on Jan 22, 2015 at 12:19 PM
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Jan 22, 2015 12:07 PM
Msg. 835 of 983
Calves look fine, thighs need work.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 22, 2015 04:33 PM
Msg. 836 of 983
agreed. The UVs could use a bit of fixing too
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jan 23, 2015 09:36 AM
Msg. 837 of 983
I'm having a lot of troubles making the thighs more muscolar due to the way they're oriented. I'm looking at some crocodile pics as references (since they're the only animal with the legs curved in that way) but it seems to not be enough. Well... at least I have fixed the UVs... 
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Jan 23, 2015 02:40 PM
Msg. 838 of 983
The problem is that a crocodile's legs aren't designed for running.
Only thing I can think of is to base the general shape off a crocodile, but make the muscle structure more like a lion, or an ostrich.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 23, 2015 03:25 PM
Msg. 839 of 983
fixed UVs make it 100x better
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Jan 23, 2015 03:57 PM
Msg. 840 of 983
I want blind wolf cavalry
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