
nathaninthailand
Joined: Nov 14, 2015
I like carbines. Too much probably.
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Posted: May 8, 2016 01:26 AM
Msg. 1 of 32
I was just wondering why there is such an absence of Halo 4 (and Halo 5 for that matter) tags and remakes. I know that a lot of people don't like the direction 343 took halo, but there all kinds of new content they came up with in halo 4 that I thought was pretty cool. Now, I have almost no skill for making things artistic, and know just enough about to understand the massive amount of work involved in making such things. I am not looking to start a flame war, I am just curious.
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tanju77
Joined: Mar 12, 2016
Doing moderator's job
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Posted: May 8, 2016 01:45 AM
Msg. 2 of 32
Download some Antrax312/johnlex h4 mods, if you want some h4 tags, bipeds, weapons, etc.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 8, 2016 03:27 AM
Msg. 3 of 32
A lot of halo 4 models are much higher poly than CE will take easily, whereas maps are a pain to try to toss together because of instance geometry. However, as Tanju said, you should be able to find them around. I know that some people (myself included) have released and/or are working on Halo 4 stuff.
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OctaVinyl
Joined: Dec 8, 2015
¡Voy A comer tù corazon!
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Posted: May 8, 2016 10:59 AM
Msg. 4 of 32
I believe that I started a thread similar to this about Halo 4 too. All they answered was that there is not much of good halo 4 tags, or maps anywhere in CE. It's just that, every halo 4 map that existed is kinda..... Unbalanced. As said, any Antrax312 maps and mods would be fine enough for a halo 4 like map in CE.
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MrChromed
Joined: Apr 14, 2013
Developer on SPv3 and ShadowMods.
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Posted: May 8, 2016 11:04 AM
Msg. 5 of 32
As Sniper said above, some people are working on Halo 4 stuff. My team (ShadowMods) released a pack time ago which included all the Halo 4 spartans bipeds. You can find that on the HMU (Halo Maps Update) of CE3 right here: http://haloce3.com/downloads/tags/biped-tags/halo-4-biped-tag-pack/?_sft_category=biped-tagsBy the side of "projects", we are currently working in a map: "Forgotten". It will include new gametypes (such as Infection and S.W.A.T), Loadout menu at the start of the gameplay, armor change (through UI Menu selection) and other stuff. In a fews days more we will make a thread of the project in the forum with more details. I leave pics. PS: The current project is on our language (spanish/español) but we will make a "MULTILANGUAGE" function which will make the map in english or spanish (including messages, voices and other things). Greetings  . 
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OctaVinyl
Joined: Dec 8, 2015
¡Voy A comer tù corazon!
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Posted: May 8, 2016 11:10 AM
Msg. 6 of 32
Quote: --- Original message by: IsxzAs Sniper said above, some people are working on Halo 4 stuff. My team (ShadowMods) released a pack time ago which included all the Halo 4 spartans bipeds. You can find that on the HMU (Halo Maps Update) of CE3 right here: http://haloce3.com/downloads/tags/biped-tags/halo-4-biped-tag-pack/?_sft_category=biped-tagsBy the side of "projects", we are currently working in a map: "Forgotten". It will include new gametypes (such as Infection and S.W.A.T), Loadout menu at the start of the gameplay, armor change (through UI Menu selection) and other stuff. In a fews days more we will make a thread of the project in the forum with more details. I leave pics. PS: The current project is on our language (spanish/español) but we will make a "MULTILANGUAGE" function which will make the map in english or spanish (including messages, voices and other things). Greetings  . http://i.imgur.com/wgCelNP.jpghttp://i.imgur.com/gIAPy2s.jpg Wow...... I mean.... How?? A load out menu... In multiplayer.. And, flood.. Alright Shadowmods, I don't know what you did, but this is something great alright.
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MrChromed
Joined: Apr 14, 2013
Developer on SPv3 and ShadowMods.
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Posted: May 8, 2016 11:57 AM
Msg. 7 of 32
Many functions are possible via LUA Scripting and an externall DLL that will be included with the map file, and it will be pasted in the "Controls" folder. More details coming soon  . Edited by Isxz on May 8, 2016 at 11:58 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 8, 2016 12:51 PM
Msg. 8 of 32
Y can't jlx be like u.
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: May 8, 2016 12:59 PM
Msg. 9 of 32
Quote: --- Original message by: IsxzAs Sniper said above, some people are working on Halo 4 stuff. My team (ShadowMods) released a pack time ago which included all the Halo 4 spartans bipeds. You can find that on the HMU (Halo Maps Update) of CE3 right here: http://haloce3.com/downloads/tags/biped-tags/halo-4-biped-tag-pack/?_sft_category=biped-tagsBy the side of "projects", we are currently working in a map: "Forgotten". It will include new gametypes (such as Infection and S.W.A.T), Loadout menu at the start of the gameplay, armor change (through UI Menu selection) and other stuff. In a fews days more we will make a thread of the project in the forum with more details. I leave pics. PS: The current project is on our language (spanish/español) but we will make a "MULTILANGUAGE" function which will make the map in english or spanish (including messages, voices and other things). Greetings  . http://i.imgur.com/wgCelNP.jpghttp://i.imgur.com/gIAPy2s.jpg OMG you guys are amazing.
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Halonimator
Joined: Dec 15, 2014
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Posted: May 8, 2016 04:30 PM
Msg. 10 of 32
Quote: --- Original message by: tanju77 Download some Antrax312/johnlex h4 mods, if you want some h4 tags, bipeds, weapons, etc. Really?
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OctaVinyl
Joined: Dec 8, 2015
¡Voy A comer tù corazon!
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Posted: May 8, 2016 09:59 PM
Msg. 11 of 32
Quote: --- Original message by: HalonimatorQuote: --- Original message by: tanju77 Download some Antrax312/johnlex h4 mods, if you want some h4 tags, bipeds, weapons, etc. Really? Well, it's the only way if you really want some h4 stuff...
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sbdjazz
Joined: Nov 14, 2015
-MISSING IN ACTION-
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Posted: May 13, 2016 04:35 AM
Msg. 12 of 32
I wish there was a complete remake of Halo 4 in Halo CE.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 13, 2016 05:38 AM
Msg. 13 of 32
Quote: --- Original message by: sbdjazz I wish there was a complete remake of Halo 4 in Halo CE. Would prefer Halo 2's campaign
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OctaVinyl
Joined: Dec 8, 2015
¡Voy A comer tù corazon!
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Posted: May 13, 2016 06:07 AM
Msg. 14 of 32
Quote: --- Original message by: lolslayerQuote: --- Original message by: sbdjazz I wish there was a complete remake of Halo 4 in Halo CE. Would prefer Halo 2's campaign It was cancelled though, sadly. If only there were some people to revive it.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 13, 2016 07:38 AM
Msg. 15 of 32
Quote: --- Original message by: OctaVinylQuote: --- Original message by: lolslayerQuote: --- Original message by: sbdjazz I wish there was a complete remake of Halo 4 in Halo CE. Would prefer Halo 2's campaign It was cancelled though, sadly. If only there were some people to revive it. It really isn't worth all the effort.
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notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: May 17, 2016 12:07 PM
Msg. 16 of 32
About H4: things are being worked on, just have faith.
About H5: we can't extract nor see files (or, at least, there are no methods I am aware of), so we have no way to work on these tags right now. Edited by notrododo93 on May 17, 2016 at 12:08 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 17, 2016 12:19 PM
Msg. 17 of 32
Quote: --- Original message by: notrododo93
About H4: things are being worked on, just have faith.
About H5: we can't extract nor see files (or, at least, there are no methods I am aware of), so we have no way to work on these tags right now. Edited by notrododo93 on May 17, 2016 at 12:08 PM You can "extract" those high res 3d viewer meshes from the H5g model previewer. But that doesn't exactly qualify as game content. Rather. A representation of game content.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 17, 2016 12:28 PM
Msg. 18 of 32
Quote: --- Original message by: lolslayerQuote: --- Original message by: sbdjazz I wish there was a complete remake of Halo 4 in Halo CE. Would prefer Halo 2's campaign Or Halo 3's Sierra 117
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: May 17, 2016 01:25 PM
Msg. 19 of 32
I was always surprised that H2 team never managed to finish the Delta Halo level. As an experienced german vegan engineer - doing cross-fit and having a girlfriend, and who doesn't afraid of anything - it didn't seem like such a difficult task from a scripting point of view.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 17, 2016 01:48 PM
Msg. 20 of 32
Quote: --- Original message by: DaLode it didn't seem like such a difficult task from a scripting point of view. Look dude. You can't build concentration camps in ce. It's morally wrong. Edited by Super Flanker on May 17, 2016 at 02:03 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 17, 2016 03:19 PM
Msg. 21 of 32
Quote: --- Original message by: DaLode I was always surprised that H2 team never managed to finish the Delta Halo level. As an experienced german vegan engineer - doing cross-fit and having a girlfriend, and who doesn't afraid of anything - it didn't seem like such a difficult task from a scripting point of view. I've always wanted to do Delta Halo. In fact, I've seriously been considering ripping the BSPs and working on them.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 17, 2016 03:24 PM
Msg. 22 of 32
Quote: --- Original message by: DaLode I was always surprised that H2 team never managed to finish the Delta Halo level. As an experienced german vegan engineer - doing cross-fit and having a girlfriend, and who doesn't afraid of anything - it didn't seem like such a difficult task from a scripting point of view. The biggest issue with it all is Instance Geometry. Do you want to make it part of the bsp or make it scenery (which then leads to possible pathfinding issues)? Thats the biggest hurtle imo
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Halonimator
Joined: Dec 15, 2014
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Posted: May 18, 2016 12:13 AM
Msg. 23 of 32
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: DaLode I was always surprised that H2 team never managed to finish the Delta Halo level. As an experienced german vegan engineer - doing cross-fit and having a girlfriend, and who doesn't afraid of anything - it didn't seem like such a difficult task from a scripting point of view. The biggest issue with it all is Instance Geometry. Do you want to make it part of the bsp or make it scenery (which then leads to possible pathfinding issues)? Thats the biggest hurtle imo Or use special materials for rendering and collisions. Like my H3 "covenant".
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 18, 2016 12:33 AM
Msg. 24 of 32
Quote: --- Original message by: DaLode I was always surprised that H2 team never managed to finish the Delta Halo level. As an experienced german vegan engineer - doing cross-fit and having a girlfriend, and who doesn't afraid of anything - it didn't seem like such a difficult task from a scripting point of view. the m The scripting wasn't the problem, it was mainly the way that H2 redid AI pathfinding to navigate the environments. The missions were totally playable, start to finish (although I never finished the boss encounter). It was mainly the AI issues. Also some rendering issues and FPS as well. Then there were other oddities like things with the gondolas, getting phantoms to "boost" in correct. Once shadow spartan had found a way to totally automate BSPs being converted to H1, there was no point of porting them the traditional way. But he could never figure out how to do IG as part of the BSP collision. And so that was the primary reason I stopped working on it. Had he solved that issue every h2 bsp would have been in CE, lightmaps, shaders, and portaling just as it was in H2.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 18, 2016 03:59 AM
Msg. 25 of 32
Quote: --- Original message by: Masters1337Quote: --- Original message by: DaLode I was always surprised that H2 team never managed to finish the Delta Halo level. As an experienced german vegan engineer - doing cross-fit and having a girlfriend, and who doesn't afraid of anything - it didn't seem like such a difficult task from a scripting point of view. the m The scripting wasn't the problem, it was mainly the way that H2 redid AI pathfinding to navigate the environments. The missions were totally playable, start to finish (although I never finished the boss encounter). It was mainly the AI issues. Also some rendering issues and FPS as well. Then there were other oddities like things with the gondolas, getting phantoms to "boost" in correct. Once shadow spartan had found a way to totally automate BSPs being converted to H1, there was no point of porting them the traditional way. But he could never figure out how to do IG as part of the BSP collision. And so that was the primary reason I stopped working on it. Had he solved that issue every h2 bsp would have been in CE, lightmaps, shaders, and portaling just as it was in H2. Will you work on it again if the porter works succesfully? Because I would love to play a SPV version of Halo 2, just to see if you can actually make it better without the loss of great atmosphere :) Quote: --- Original message by: JesseQuote: --- Original message by: DaLode I was always surprised that H2 team never managed to finish the Delta Halo level. As an experienced german vegan engineer - doing cross-fit and having a girlfriend, and who doesn't afraid of anything - it didn't seem like such a difficult task from a scripting point of view. I've always wanted to do Delta Halo. In fact, I've seriously been considering ripping the BSPs and working on them. What is stopping you? Edited by lolslayer on May 18, 2016 at 05:46 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 18, 2016 11:30 PM
Msg. 26 of 32
Quote: --- Original message by: lolslayerQuote: --- Original message by: Masters1337Quote: --- Original message by: DaLode I was always surprised that H2 team never managed to finish the Delta Halo level. As an experienced german vegan engineer - doing cross-fit and having a girlfriend, and who doesn't afraid of anything - it didn't seem like such a difficult task from a scripting point of view. the m The scripting wasn't the problem, it was mainly the way that H2 redid AI pathfinding to navigate the environments. The missions were totally playable, start to finish (although I never finished the boss encounter). It was mainly the AI issues. Also some rendering issues and FPS as well. Then there were other oddities like things with the gondolas, getting phantoms to "boost" in correct. Once shadow spartan had found a way to totally automate BSPs being converted to H1, there was no point of porting them the traditional way. But he could never figure out how to do IG as part of the BSP collision. And so that was the primary reason I stopped working on it. Had he solved that issue every h2 bsp would have been in CE, lightmaps, shaders, and portaling just as it was in H2. Will you work on it again if the porter works succesfully? Because I would love to play a SPV version of Halo 2, just to see if you can actually make it better without the loss of great atmosphere :) Quote: --- Original message by: JesseQuote: --- Original message by: DaLode I was always surprised that H2 team never managed to finish the Delta Halo level. As an experienced german vegan engineer - doing cross-fit and having a girlfriend, and who doesn't afraid of anything - it didn't seem like such a difficult task from a scripting point of view. I've always wanted to do Delta Halo. In fact, I've seriously been considering ripping the BSPs and working on them. What is stopping you? Edited by lolslayer on May 18, 2016 at 05:46 AM For starters? I need to get the actual level models. Adjutant extracts poopy H2 Xbox maps, and doesn't seem to rip vista maps at all. (I have Adjutant v4.2 or something like that)
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 19, 2016 12:46 AM
Msg. 27 of 32
There are other things once SPV3 is done I would like to do. a updated SPV3 influenced lumoria, some cut missions from H1 I know about. We are still sitting on stockpiles of BSPs from SPV2 that are unused and quite good with a few changes.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 19, 2016 01:44 AM
Msg. 28 of 32
Quote: --- Original message by: JesseQuote: --- Original message by: lolslayerQuote: --- Original message by: Masters1337Quote: --- Original message by: DaLode I was always surprised that H2 team never managed to finish the Delta Halo level. As an experienced german vegan engineer - doing cross-fit and having a girlfriend, and who doesn't afraid of anything - it didn't seem like such a difficult task from a scripting point of view. the m The scripting wasn't the problem, it was mainly the way that H2 redid AI pathfinding to navigate the environments. The missions were totally playable, start to finish (although I never finished the boss encounter). It was mainly the AI issues. Also some rendering issues and FPS as well. Then there were other oddities like things with the gondolas, getting phantoms to "boost" in correct. Once shadow spartan had found a way to totally automate BSPs being converted to H1, there was no point of porting them the traditional way. But he could never figure out how to do IG as part of the BSP collision. And so that was the primary reason I stopped working on it. Had he solved that issue every h2 bsp would have been in CE, lightmaps, shaders, and portaling just as it was in H2. Will you work on it again if the porter works succesfully? Because I would love to play a SPV version of Halo 2, just to see if you can actually make it better without the loss of great atmosphere :) Quote: --- Original message by: JesseQuote: --- Original message by: DaLode I was always surprised that H2 team never managed to finish the Delta Halo level. As an experienced german vegan engineer - doing cross-fit and having a girlfriend, and who doesn't afraid of anything - it didn't seem like such a difficult task from a scripting point of view. I've always wanted to do Delta Halo. In fact, I've seriously been considering ripping the BSPs and working on them. What is stopping you? Edited by lolslayer on May 18, 2016 at 05:46 AM For starters? I need to get the actual level models. Adjutant extracts poopy H2 Xbox maps, and doesn't seem to rip vista maps at all. (I have Adjutant v4.2 or something like that) Too bad :( Quote: --- Original message by: Masters1337 There are other things once SPV3 is done I would like to do. a updated SPV3 influenced lumoria, some cut missions from H1 I know about. We are still sitting on stockpiles of BSPs from SPV2 that are unused and quite good with a few changes. SPV lumoria? well THAT'S interesting
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 19, 2016 01:53 AM
Msg. 29 of 32
you are looking at if that were to happen, about 2 years in the future. Who knows if I'll even be here after SPV3.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 19, 2016 04:24 AM
Msg. 30 of 32
Quote: --- Original message by: Masters1337 Who knows if I'll even be here after SPV3. Welp Bai masterz. We enjoyed the twitch enforcement laws.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: May 19, 2016 06:02 AM
Msg. 31 of 32
Spv3 won't be fully complete for another 2 years.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 19, 2016 06:54 AM
Msg. 32 of 32
Quote: --- Original message by: Masters1337 Spv3 won't be fully complete for another 2 years. Quote: --- Original message by: Masters1337 Might.
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