
SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 23, 2014 07:55 AM
Msg. 771 of 983
Nice very nice banshee soi nice job
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Dec 26, 2014 11:03 AM
Msg. 772 of 983
So, I have changed the weapons angle and finished the collisions. The Banshee is officially finished, except for the back wings steering animation, that for some strange reason doesn't play. It was already in the stock vehicle animations, and the wings are properly rigged, so I think that's just a vehicle problem, but I don't know how to solve it. If someone has a solution, his suggestions are welcome.
Meanwhile, I need to do just the Spectre, and then I'm done with the Covenant vehicles, but I'm more excited for the human Machine Gun, so I'm gonna make that first
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 26, 2014 12:08 PM
Msg. 773 of 983
Copy steering screen settings from warthog animations tag if you are using animation as "steering". If that doesn't work try using it as "acc left-right" animation. Edited by altis94 on Dec 26, 2014 at 12:10 PM
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Dec 26, 2014 12:38 PM
Msg. 774 of 983
Quote: --- Original message by: altis94
Copy steering screen settings from warthog animations tag if you are using animation as "steering". If that doesn't work try using it as "acc left-right" animation. Edited by altis94 on Dec 26, 2014 at 12:10 PM The second method worked. Thanks a lot, Altis!
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Dec 26, 2014 12:41 PM
Msg. 775 of 983
Quote: --- Original message by: SOI_7 human Machine Gun, so I'm gonna make that first *enthusiasm intensifies*
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 27, 2014 07:13 AM
Msg. 776 of 983
wow this thread moves fast.
Gr8 works.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 28, 2014 08:48 AM
Msg. 777 of 983
Quote: --- Original message by: altis94
Copy steering screen settings from warthog animations tag if you are using animation as "steering". If that doesn't work try using it as "acc left-right" animation. Edited by altis94 on Dec 26, 2014 at 12:10 PM uh aren't acc animations a biped thing?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 28, 2014 08:57 AM
Msg. 778 of 983
It is a unit thing. Vehicles are also units.
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Juzo
Joined: Jul 1, 2014
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Posted: Dec 28, 2014 11:11 AM
Msg. 779 of 983
Quote: --- Original message by: ftsshot
If you made this banshee from start then your aswome but if not then your just a freak xD. Wow... you really impress me with you stupidity man, bravo "round of applause".
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 29, 2014 03:13 AM
Msg. 780 of 983
Quote: --- Original message by: ftsshotQuote: --- Original message by: SOI_7Quote: --- Original message by: altis94
Copy steering screen settings from warthog animations tag if you are using animation as "steering". If that doesn't work try using it as "acc left-right" animation. Edited by altis94 on Dec 26, 2014 at 12:10 PM The second method worked. Thanks a lot, Altis! If you made this banshee from start then your aswome but if not then your just a freak xD. its a h3 banshee with custom anims highly modifiés model son on etc
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Dec 29, 2014 10:12 AM
Msg. 781 of 983
Quote: --- Original message by: ftsshot If you made this banshee from start then your aswome but if not then your just a freak xD. Quote: --- Original message by: SOI_7 I started from the H1 model, adding some influences from Halo Reach, 3 and Wars. The cabine has the green shine like in H3 and Wars, the wings are an hybrid between the Halo Wars and Reach ones, the tails are more sharp and aerodynamic, and I've added two longer plasma cannons, similiar to the Halo Reach Space Banshee. Also, it has an actual muzzle for the Fuel Rod bomb now Learn how to read, or get away from my topic. Back on topic: I have finally finished the human Machine Gun turret: I have started from CMT's old human Turret, making it an hybrid between the stock H2 version, the H4 SAW, Destiny's Thunderlord and the LMG from the MA series. It uses the H3 firing sound plus custom ones for the reload and the ready animations, and I managed to get a simple method in order to make it detachable without using grenades: when you press the grenade button, it starts a detonation sequence of about 5 seconds (signaled by sparks and flares) and then it explodes, spawning the portable turret. If you don't get out of the vehicle before the explosion it will kill you, but it is small enough to let you run away in time: Ignore the HUD, obviously. I'll make a custom interface for this turret, and put something in order to help the player with the detaching thing. Opinions? Edited by SOI_7 on Dec 29, 2014 at 10:13 AM
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Dec 29, 2014 10:41 AM
Msg. 782 of 983
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klasher1000
Joined: Nov 1, 2012
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Posted: Dec 29, 2014 10:52 AM
Msg. 783 of 983
Quote: --- Original message by: SOI_7 Opinions? Edited by SOI_7 on Dec 29, 2014 at 10:13 AM I like the look and design except for this...  Maybe add some pieces like the back leg has for stability?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 29, 2014 11:50 AM
Msg. 784 of 983
I think you should get rid of the green tint on the base. Move primary trigger marker a bit forward and make shell casings use primary ejection marker (HEK+ seems to change it to primary trigger). Also FP model could use some work.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 29, 2014 03:13 PM
Msg. 785 of 983
FP model seems to be a little lowpoly. Spruce it up a lil' bit. And with the origin I'd move it down and a little bit.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 29, 2014 03:36 PM
Msg. 786 of 983
Quote: --- Original message by: Spartan314 FP model seems to be a little lowpoly. Spruce it up a lil' bit. And with the origin I'd move it down and a little bit. honestly I'd move it a bit up and to the right. Make it look shouldered. Otherwise it looks really nice as is.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 30, 2014 04:50 AM
Msg. 787 of 983
I guess I'm more used to seeing weapons from the hip. >.<
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Juzo
Joined: Jul 1, 2014
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Posted: Dec 30, 2014 06:22 PM
Msg. 788 of 983
Are you working on the spectre?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Dec 31, 2014 12:38 PM
Msg. 789 of 983
Quote: --- Original message by: SOI_7 Opinions? Good to see another take on the M247 GPMG, and it looks like you're taking it in the right direction, but there are a few aspects that could use a little more work. Right now you've got a front sight like an AA gun. I'd bring that down a bit. Your rear sight looks a little bulky and overbuilt, but it was a nice inclusion. Your gas tube seems to be outside the main body of the weapon, so I'd probably move that up. You may also want to add an ejection port to the left side, since it's feeding from the right. Another thing you might want to consider is moving the charging handle onto the reciprocating section here, since it's too far forward for an ejection port. This sheet has a good concept that might be a helpful source of inspiration. Edited by Echo77 on Dec 31, 2014 at 01:11 PMEdited by Echo77 on Dec 31, 2014 at 01:49 PM
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jan 2, 2015 01:14 PM
Msg. 790 of 983
Quote: --- Original message by: Echo77Quote: --- Original message by: SOI_7 Opinions? Good to see another take on the M247 GPMG, and it looks like you're taking it in the right direction, but there are a few aspects that could use a little more work. Right now you've got a front sight like an AA gun. I'd bring that down a bit. Your rear sight looks a little bulky and overbuilt, but it was a nice inclusion. Your gas tube seems to be outside the main body of the weapon, so I'd probably move that up. You may also want to add an ejection port to the left side, since it's feeding from the right. Another thing you might want to consider is moving the charging handle onto the reciprocating section here, since it's too far forward for an ejection port. http://oi62.tinypic.com/211tqph.jpgThis sheet has a good concept that might be a helpful source of inspiration. Edited by Echo77 on Dec 31, 2014 at 01:11 PMEdited by Echo77 on Dec 31, 2014 at 01:49 PM Not sure about the gas tube, but the ejection port is already in the model, it's the block next to the red square you drew (it's animated, btw): Fixed all the stuff you pointed: moved the markers, changed the base from green to black, add supports to the front feet, improved and shrinked the rear sight, changed the orgins, brought down the front sight: Better?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 2, 2015 01:51 PM
Msg. 791 of 983
Looks a lot better. The gas tube is the protruding bit below the barrel that you have the front sight attached to. The animated "ejection port" seems too far forward to actually be one, though.
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jan 2, 2015 05:26 PM
Msg. 792 of 983
I'll push it up a bit and move the ejection port backwards. Other than that, the Machine Gun is officially finished, so I'll move on with the Spectre
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 3, 2015 03:02 AM
Msg. 793 of 983
*excitement intensifies*
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Jan 4, 2015 08:14 AM
Msg. 794 of 983
Are you going to release some sort of tag pack...? So many finished tags on a tag dump thred never getting realeased . anyway love the machine gun ya
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 4, 2015 01:10 PM
Msg. 795 of 983
Will you ever add a Rocket Warthog to this stuff? Rocket hogs see less use in certain singleplayer projects you know.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 4, 2015 01:32 PM
Msg. 796 of 983
Quote: --- Original message by: Infinite Guardian Will you ever add a Rocket Warthog to this stuff? Rocket hogs see less use in certain singleplayer projects you know. If he does, I hope he revises the launcher. I like the rocket Warthog as a concept, but the launcher on the CE variant was a bit wonky.
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 10, 2015 06:26 PM
Msg. 797 of 983
Quote: --- Original message by: SubbyBoneHead Most sad thing is. This guy has done more stuff by himself than entire mapping teams have combined. True, I've been spending nearly the whole day going through this thread again to see SOI's content, it's really impressive. Although some of the UNSC vehicles should have little twists on them, Mongoose perhaps?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 10, 2015 06:34 PM
Msg. 798 of 983
Quote: --- Original message by: Infinite GuardianQuote: --- Original message by: SubbyBoneHead Most sad thing is. This guy has done more stuff by himself than entire mapping teams have combined. True, I've been spending nearly the whole day going through this thread again to see SOI's content, it's really impressive. Although some of the UNSC vehicles should have little twists on them, Mongoose perhaps? I think he mentioned that he'd eventually get around to modifying the UNSC vehicles.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 10, 2015 06:49 PM
Msg. 799 of 983
Quote: --- Original message by: SGT Arroyo Are you going to release some sort of tag pack...? So many finished tags on a tag dump thred never getting realeased . anyway love the machine gun ya its for a campaign mod soi is making
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Jan 12, 2015 08:06 AM
Msg. 800 of 983
Quote: --- Original message by: VKNGQuote: --- Original message by: SGT Arroyo Are you going to release some sort of tag pack...? So many finished tags on a tag dump thred never getting realeased . anyway love the machine gun ya its for a campaign mod soi is making you are tjevcampaihn mod.
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 12, 2015 05:34 PM
Msg. 801 of 983
Quote: --- Original message by: SGT ArroyoQuote: --- Original message by: VKNGQuote: --- Original message by: SGT Arroyo Are you going to release some sort of tag pack...? So many finished tags on a tag dump thred never getting realeased . anyway love the machine gun ya its for a campaign mod soi is making you are tjevcampaihn mod. What? Also bump.
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Jan 15, 2015 05:26 PM
Msg. 802 of 983
Update time! During these days, I went back to some of my previous works, and added new things: 1) First of all, I made a flee stand animation for the Grunts. Pretty simple but still funny: 2) I revised the SMG and the Covenant Carbine. The former now has a UNSC decal and the H2A origins, the latter has also been revamped: Guess what? I hate the H3 origins. These ones are much better IMO. 3) Now, the best part: I have finally finished the Spectre! I admit that I'm really proud of it, it's by far my favorite vehicle between the ones I did so far: I started from the H2 model, removing the front cover and replacing it with the Revenant muzzle (I used the model that Altis uploaded on Halomaps). Then I've replaced the side seats with a sort of Prowler-esque wings (custom), and replaced the turret with the H3 Plasma cannon: (smoothing groups have already been fixed) I need to clarify that the Plasma Cannon model isn't a rip: I found it in this models pack ( http://hce.halomaps.org/index.cfm?fid=3453) but it was ridiculously high-poly, so I had to heavily optimize it via multires and manual edits (Unwrap included *sigh*). It has been a pain to make, but I'm quite happy with the result. This vehicle doesn't have boost, though, because it makes the passengers ping (and it's quite annoying), and can't be boarded because my script doesn't work when there are other passengers (and boarding an empty Spectre it's pointless). I had the idea of making the Plasma turret deployable once the Spectre is destroyed, turning it into a portable version, but since the tagspace limit scares me, I have planned to put it in the final mod only if there's enough free tagspace left. With this model, I have officially finished all the Covenant vehicles. If you think it's fine, I'll step on and I'll start working on the Warthog Edited by SOI_7 on Jan 16, 2015 at 12:04 PM
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Juzo
Joined: Jul 1, 2014
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Posted: Jan 15, 2015 07:53 PM
Msg. 803 of 983
Quote: --- Original message by: SOI_7Update time! During these days, I went back to some of my previous works, and added new things: 1) First of all, I made a flee stand animation for the Grunts. Pretty simple but still funny: http://oi60.tinypic.com/xe33f7.jpg http://oi60.tinypic.com/xeokld.jpg 2) I revised the SMG and the Covenant Carbine. The former now has a UNSC decal and the H2A origins, the latter has also been revamped: http://oi57.tinypic.com/2qirdz7.jpg http://oi58.tinypic.com/4diz4.jpg http://oi61.tinypic.com/s617c6.jpg http://oi60.tinypic.com/rmjype.jpg Guess what? I hate the H3 origins. These ones are much better IMO. 3) Now, the best part: I have finally finished the Spectre! I admit that I'm really proud of it, it's by far my favorite vehicle between the ones I did so far: http://oi61.tinypic.com/33mue6v.jpg http://oi57.tinypic.com/v78opt.jpg http://oi59.tinypic.com/mw8eub.jpg I started from the H2 model, removing the front cover and replacing it with the Revenant muzzle (I used the model that Altis uploaded on Halomaps). Then I've replaced the side seats with a sort of Prowler-esque wings (custom), and replaced the turret with the H3 Plasma cannon: http://oi57.tinypic.com/2937jfr.jpg http://oi57.tinypic.com/2a6rvbm.jpg http://oi60.tinypic.com/wlq9lg.jpg (smoothing groups have already been fixed) I need to clarify that the Plasma Cannon model isn't a rip: I found it in this models pack ( http://hce.halomaps.org/index.cfm?fid=3453) but it was ridiculously high-poly, so I had to heavily optimize it via multires and manual edits (Unwrap included *sigh*). It has been a pain to make, but I'm quite happy with the result. This vehicles doesn't have boost, though, because it makes the passengers ping (and it's quite annoying), and can't be boarded because my script doesn't work when there are other passengers (and boarding an empty Spectre it's pointless). I had the idea of making the Plasma turret deployable once the Spectre is destroyed, turning it into a portable version, but since the tagspace limit scares me, I have planned to put it in the final mod only if there's enough free tagspace left. With this model, I have officially finished all the Covenant vehicles. If you think it's fine, I'll step on and I'll start working on the Warthog That spectre has caught my eye. I'll wait to see how the warthog's come out, great job SOI :)
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Jan 15, 2015 08:38 PM
Msg. 804 of 983
Kinda reminds me of a snowmobile for some reason.
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Jan 15, 2015 09:53 PM
Msg. 805 of 983
I like your work a lot! Here are a few suggestions: Maybe make the barrel a bit longer Make the turret a bit bulkier, seems a bit whimpy to be mounted on such a nice vehicle. Maybe have the fin things from the spectre on it still? 
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